need an Order build for tombs
reuben tfw
can somone please tell me the build for ORder necros at ToPK? All the assholes there would'nt tell me......
Loot Junkie
Well reuben, I don't know if the admins will allow posts and avatars with swearing in them to remain, but here is my orders build;
-throw on some superior runes (death, blood, soul-reaping, curses) so that your health is between 200-300, this way watchful spirit and mending will keep your health up since you will be sacrificing alot of your health. The superior runes also help boost your attribute levels since with this build, you will be multi-tasking quite a bit. Attribute levels should come to 16 blood, 11 healing prayers, 9 soul-reaping and 5 on death.
Here are the skills according to the order I have them on my bar. I like this order since it allows me to play with just my left hand on the number keys - excellent for snacking, channel surfing or talking on the phone.
Blood of the Master - spam this right after casting an order unless your team requires a heal party instead. this should heal the MM's minions for 59 points each. You get all kinds of free energy from soul-reaping so why let it go to waste? Use it to help your MM keep up a big strong army.
Order of Pain -Always keep this enchantment up, recast it once you see the one you just cast start to blink. It recharges instantly so you have no excuses - KEEP IT UP! Use a 20% enchanting mod or totem axe to get a little more time from this enchantment.
Heal Party - As soon as you finish casting OoP, look at your team's health. If your team needs it, then HP them. If they don't need it, cast BotM instead. Always do this, you have unlimited energy when the killing is going down.
Elite skill slot - It's your choice here. Some people like Order of the Vampire, but with Order of Pain's instant recharge it's a wasted elite IMO. I prefer Healer's boon since it boosts Heal Party to 94 points which is awesome. You could also take Blood is Power if you feel like bipping your monk and MM, but you're already spamming BotM and HP to take the load off of them somewhat so they should be fine. Besides, you already have blood ritual on your bar. If you do take Healer's Boon be aware that you only have 1 energy regen arrow since you are using watchful spirit and mending for self heals.
Watchful Spirit and Mending - this gives you a combined health regen of 5, spamming HP also keeps your health topped off. If you are having trouble keeping your health up, then you're spamming BotM way too much.
Blood Ritual - Use this when your monk or MM calls for it. Some monks get pissed off if you "BR" them without being asked for it. If you choose BiP as your elite then replace this skill with Heal Area since you will need more self-heals.
Rebirth
Since your skills can affect your team from quite a distance away, there is no valid reason for putting yourself in harm's way, so STAY BACK! The other reason for this is if your team wipes, you can run away without any agro and return to rebirth your team. There are plenty of other builds out there that work well so if mine is a little too weird go to guild wiki and check out the tested builds section.
-throw on some superior runes (death, blood, soul-reaping, curses) so that your health is between 200-300, this way watchful spirit and mending will keep your health up since you will be sacrificing alot of your health. The superior runes also help boost your attribute levels since with this build, you will be multi-tasking quite a bit. Attribute levels should come to 16 blood, 11 healing prayers, 9 soul-reaping and 5 on death.
Here are the skills according to the order I have them on my bar. I like this order since it allows me to play with just my left hand on the number keys - excellent for snacking, channel surfing or talking on the phone.
Blood of the Master - spam this right after casting an order unless your team requires a heal party instead. this should heal the MM's minions for 59 points each. You get all kinds of free energy from soul-reaping so why let it go to waste? Use it to help your MM keep up a big strong army.
Order of Pain -Always keep this enchantment up, recast it once you see the one you just cast start to blink. It recharges instantly so you have no excuses - KEEP IT UP! Use a 20% enchanting mod or totem axe to get a little more time from this enchantment.
Heal Party - As soon as you finish casting OoP, look at your team's health. If your team needs it, then HP them. If they don't need it, cast BotM instead. Always do this, you have unlimited energy when the killing is going down.
Elite skill slot - It's your choice here. Some people like Order of the Vampire, but with Order of Pain's instant recharge it's a wasted elite IMO. I prefer Healer's boon since it boosts Heal Party to 94 points which is awesome. You could also take Blood is Power if you feel like bipping your monk and MM, but you're already spamming BotM and HP to take the load off of them somewhat so they should be fine. Besides, you already have blood ritual on your bar. If you do take Healer's Boon be aware that you only have 1 energy regen arrow since you are using watchful spirit and mending for self heals.
Watchful Spirit and Mending - this gives you a combined health regen of 5, spamming HP also keeps your health topped off. If you are having trouble keeping your health up, then you're spamming BotM way too much.
Blood Ritual - Use this when your monk or MM calls for it. Some monks get pissed off if you "BR" them without being asked for it. If you choose BiP as your elite then replace this skill with Heal Area since you will need more self-heals.
Rebirth
Since your skills can affect your team from quite a distance away, there is no valid reason for putting yourself in harm's way, so STAY BACK! The other reason for this is if your team wipes, you can run away without any agro and return to rebirth your team. There are plenty of other builds out there that work well so if mine is a little too weird go to guild wiki and check out the tested builds section.