my other thread was gunned down due to it having "multiple ideas" in it, so i'm making a second attempt to post a segment of my prior post. there are several ideas in this post, however they're interconnected and lean on eachother.
so ... hopefully this thread wont get closed.
Specialization - with the addition of the selectable secondary profession in Nightfall GuildWars has become a very versatile game for those who wish it to be. You don’t need to remake a new ranger just to try out different secondary professions. However, at the same time it’s inherently promoting players to play outside of their character mold. Perhaps they’re doing it to fit “the perfect build” for a run on which they wish to be apart. Whatever their reasons I think a little tweaking in the opposite direction would be well received. Let players select one profession to be that character’s “specialty,” in doing so they get a +1 attribute to one skill line of that secondary profession.
Hybrid armor - going hand in hand with the specialization of a secondary profession I think there should be Hybrid Armor as well. By this I don’t mean a deviation from the formal stats established for that class, but rather a cosmetic one. A warrior with a specialization of an assassins should have a slightly different look to their armor than a warrior who’s specialized as a monk. The warrior/assassin should have more leather, perhaps more chain and padding and be generally more flexible; while the warrior/monk would be covered in runes, or perhaps they don’t wear helms, opting for the monk tattoos. A necromancer who’s specialized as an elementalist might have skulls with flames, while a necromancer who’s a mesmer might have skulls turned upsidedown. I think these sets of hybrid armor should be the endgame armor, and offered after you beat the primary campaign; which is also when I think one should pick their specialization. By that point in the game you should know what you prefer, and you should be able to display your preference to other players in your own distinctive way. if the +1 class specialization was tied to obtaining this armor ( perhaps the boots could have the secondary +1 in the same way the helm has the primary +1 ) i think it would be a worthy addition to the teirs of armor available to the player.
God-skills - I would really like to see another layer of skill added ontop of the elite skills that are already in place. I think a good way to tie these skills in would be through a combination of class combination ( working with the class specialization, you would need to have both the primary and secondary required for the skill in order to acquire and use it ) as well as a pre-requisite of the favor of a specific god. This favor could be gained either through points ( like sunspear points ) or through faction ( like baltazar faction ). Once you’ve gained the appropriate status, and have the right skill in place, you could embark on a quest given by the avatar of that god which culminated in the gaining of a god-skill. I don’t think you should be able to use both a god-skill and an elite at the same time, but rather in this respect they should be treated the same as an elite skill. I think the length of time and dedication to a class combination would make for an interesting roleplay element, and give players who have beaten the campaign something to do other than accumulate greens. I don’t think this type of skill should be unlockable across the account, nor available to heroes or useable by pvp players, either. Once a player has obtained a god-skill from one god they shouldn’t be able to get other god-skills from other gods. To me a skill like this should be on par with the pvp emotes signifying rank in terms of time and dedication to playing in the pve sphere.
thankyou for reading.
M
