Better GW longsword modeled and rendered

Citadel Runner

Citadel Runner

Frost Gate Guardian

Join Date: Sep 2005

LBS:The Runners Academy

I have modeled and rendered the original Guild Wars longsword in a 3D modeling and rendering program called Lightwave. This slightly different version has runes, Fissure of Woe rubies, and genuine charr hide wrapped handle.

Scan down the thread to see my newest renderings of the TALL SHIELD and the WINGBLADE SWORD.

First, the screenshot



Here is the model untextured and rendered:



Some basic coloring and detail:



Final details and textures:

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

^^ nice but i think you went a little overboard ont he texture on the blade

Jesse

Jesse

Krytan Explorer

Join Date: Feb 2006

New York

Vanquishing Memories [VM]

Mo/Me

yeah keep it simple so when i equip it my PC dosent blow up due to rendering problems

Gimme Money Plzkthx

Jungle Guide

Join Date: Jul 2006

Looks like someone was so nervous they were biting their sword.

HKSdivision

HKSdivision

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by Gimme Money Plzkthx
Looks like someone was so nervous they were biting their sword. lmao....that was really hilarious

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

About the screenshot, did you take one in-game and photochop it, or did you find some way to view the models?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

It's shorter, which I really really like. If only Guild Wars could take this fabulous sword you have rendered...

/sigh.

But very nice work!!!

Citadel Runner

Citadel Runner

Frost Gate Guardian

Join Date: Sep 2005

LBS:The Runners Academy

Quote:
Originally Posted by Bowman Artemis
About the screenshot, did you take one in-game and photochop it, or did you find some way to view the models? No, there is no photoshop at all here. The model is a completely new computer object built to look like the gw longsword. Notice it is much higher resolution and not exactly the same. This means I can animate it, and change it easily and quickly, now that it is made. I will animate it later and ad it to this post.


Slightly longer, and with no "bite marks". LOL. I like the bite marks!! Looks "used"




Also, I modeled a TALL SHIELD...




Working on my next project: Wingblade Sword.... coming soon

daraaksii

daraaksii

Desert Nomad

Join Date: Oct 2005

Very nice pictures! What 3d program is this?

Invertation

Invertation

Krytan Explorer

Join Date: Jul 2006

Shiverpeaks Search And Rescue [Lost]

W/

Quote:
Originally Posted by daraaksii
Very nice pictures! What 3d program is this? Seriously, nice work. Got to love how shiny it is too =P

HKSdivision

HKSdivision

Desert Nomad

Join Date: Feb 2006

W/

I actually like the bite marks on the shield, it looks like a pearly coat.

Jesse

Jesse

Krytan Explorer

Join Date: Feb 2006

New York

Vanquishing Memories [VM]

Mo/Me

If everything in Guild Wars was that awsomely detailed imagine what it would say on the box for requirements

Reccomended PC Specification
1. 4GB of RAM
2. Quadra Nvidia 8600 GT PROs
3. 8.2 Ghz processor
4. A direct link to the Verizon Mainframe network to update were the players with the sword goes so the game can render what the reflections are.

Awsome job on the fancy rendering keep up the good work and mabey you could sell and pictures of peopls weapons. I personally would like to see a renders Crystalline and mabey a chaos axe and Gloom sheild or a storm bow or other stuff of that high end nature. I really dont know if that would be too comlpicated but it would be nice to give it a try i guess. Keep up the good work.

Jumping Is Uselss

Jumping Is Uselss

Jungle Guide

Join Date: Sep 2005

-... . .... .. -. -.. / -.-- --- ..-

nice work, I love those shield and swords.

-Old 3FL-

-Old 3FL-

Forge Runner

Join Date: Apr 2006

Western Australia.

Crystal Mountain [CM]

W/

The last version (before shield) was much nicer.
But i dont see this getting edited into gw sadly

Jesse

Jesse

Krytan Explorer

Join Date: Feb 2006

New York

Vanquishing Memories [VM]

Mo/Me

Quote:
Originally Posted by -Old 3FL-
The last version (before shield) was much nicer.
But i dont see this getting edited into gw sadly i dont think he ever wanted that. this was his own fan creation and it is darn good at that matter

Citadel Runner

Citadel Runner

Frost Gate Guardian

Join Date: Sep 2005

LBS:The Runners Academy

Quote:
Originally Posted by daraaksii
Very nice pictures! What 3d program is this?
Im so glad you guys like this. The program is Lightwave 3D by Newtek.


Quote:
Originally Posted by Jesse
If everything in Guild Wars was that awsomely detailed imagine what it would say on the box for requirements

Reccomended PC Specification
1. 4GB of RAM
2. Quadra Nvidia 8600 GT PROs
3. 8.2 Ghz processor
4. A direct link to the Verizon Mainframe network to update were the players with the sword goes so the game can render what the reflections are.

Awsome job on the fancy rendering keep up the good work and mabey you could sell and pictures of peopls weapons. I personally would like to see a renders Crystalline and mabey a chaos axe and Gloom sheild or a storm bow or other stuff of that high end nature. I really dont know if that would be too comlpicated but it would be nice to give it a try i guess. Keep up the good work. Yeah, the polygon count and details are far more than real time games could handle. Sometime in the future however........

Crystalline and Chaos are coming soon, as soon as I finish my wingblade, which is just about there.....

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Very nice.

However the fact the Sword is Sundering spoils it.

Xen Foranus

Academy Page

Join Date: Jan 2006

Legion of Xen

Quote:
Originally Posted by RTSFirebat
Very nice.

However the fact the Sword is Sundering spoils it. He could always mod it with his modeling abilities.

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

Jesus christ that is f'ing awesome.


side-note: I've never said anything is f'ing awesome that anyone else has ever created, so you should take that as a very good compliment.

Citadel Runner

Citadel Runner

Frost Gate Guardian

Join Date: Sep 2005

LBS:The Runners Academy

Oh man, I outdid myself here. What you see below is a perfect Shocking Wingblade Sword of Enchanting. Made the way the old crafters in The Underworld intended it. The crafters are no longer there, as they have been killed by the beasts. But this sword has been carefully kept in a chest until now. Notice the glowing glob of Ectoplasm attached to the hilt, giving it enchantments that last 40% longer. Its causes 40% more damage while the wielder is above 50% health. Why are the stats so high? Because of the ecto bonded to the handle. If you notice, all the other wingblade swords have the ecto missing and some of the prongs broken. Usually because of battle, or just plain greedy salvagers. Its hard to find one of these with the ecto still attached in the game.
Also, the handle is wrapped with Bladed Aataxe belly skin, the softest hide in the world. Its difficult to get and very rare. Corinthian leather can't compare.







Two other images...
Image 3
Image 4

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Ooooo...

I like... I like A lot!

You should totally do a Monk staff from the game. >.>

I love what you did with the Long Sword and Wingblade! They actually looke better than Tormented Weapons now! I do not jest...

daraaksii

daraaksii

Desert Nomad

Join Date: Oct 2005

That's a Glob of Ectoplasm on the Wingblade? Nice pictures, keep going

HKSdivision

HKSdivision

Desert Nomad

Join Date: Feb 2006

W/

Omg....now that makes me want a Wingblade sword lol. Nice work, I love your behind the story on how it was made.

Tark Alkerk

Tark Alkerk

Krytan Explorer

Join Date: Dec 2005

In a Black Hole

less

E/

Quote:
Originally Posted by Citadel Runner
No, there is no photoshop at all here. The model is a completely new computer object built to look like the gw longsword. Notice it is much higher resolution and not exactly the same. This means I can animate it, and change it easily and quickly, now that it is made. I will animate it later and ad it to this post.


Slightly longer, and with no "bite marks". LOL. I like the bite marks!! Looks "used"




Also, I modeled a TALL SHIELD...




Working on my next project: Wingblade Sword.... coming soon whoa man cool renders,

but i have to agree with the "others",
a shiny sword is much better than a used one, having a sword that is notched and beaten is somthing you want to have after you have loped somones head off after a fight to the death.

the bitten affect much more suits the shield, due to a shields construction, and i have to say i am a BIG fan of the texture on the grip, it looks positivlely grippable!.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Nice ones!

I have a small piece of advise on notched swords, if u notch em, make some notches really deep and less of the small ones (keep some in, but don't cover them with it)

Its a bit less realistic but looks more used on tough enemies..

Btw I'm not sure about it, but thats what I think ^^

Nice work, keep it up!

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

wow, very nice. I'm wondering what you could do with a Spinal Staff... /drool

Jesse

Jesse

Krytan Explorer

Join Date: Feb 2006

New York

Vanquishing Memories [VM]

Mo/Me

awsome...simply awsome. You could make some insane amounts of money if you did stuff like this only for peoples characters. Keep up the great work

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Fantastic Work! I'm going to have to start doing the same thing now that I am in college learning Maya. It looks like good practice.

From the untextured renders, it looks like you placed the texture into the handle itself (the wrap) where a bumpmap may work better for poly counts. Then again, these aren't "ingame" material with the current gaming and rendering technology available, so it doesn't really matter.

@ Jesse: Characters are much harder and take much longer to create, simply because they are organic. This is slightly offset by the fact that they would not have to move, but it is still a time consuming and complicated process. Given the creation time, a single character would probably cost upwards of 300k!

Who knows, maybe Cit is a generous person! :P

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Ahhhh, okay. Just checkin. Everything is still a huge learning experience for me. :P

Can't wait to see the video!