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Originally Posted by Fairbo
Have you tested this? Does this work? I don't think so. Prove me wrong and show me a video of that tactic working and I'll be quiet about this topic.
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Originally Posted by Fairbo
Have you tested this? Does this work? I don't think so. Prove me wrong and show me a video of that tactic working and I'll be quiet about this topic.
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Originally Posted by Fairbo
Tried what you've suggested and it doesn't work. Game physics and real world physics are different. Game physics can have flaws because it was designed by humans where real world physics can't. Show me a video or get confirmation from an ANet dev and I'll believe it.
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Originally Posted by Matsumi
I understand where your concept of "tanking" comes from, but guild wars isn't designed like WoW or EQ or other games that are similar. Taunting would completely take over most of a warriors skills, and it would become less skill based. Plus, it wouldn't go over so well in PvP situations or have any use at all. In PvE it would become more like, "What? I got hit? Kick the warrior, he sucks at taunting." The warrior would just have a taunt button that he repeatedly smashes, focusing less on other skills, since his main objective just becomes being a meat shield. I think the warrior is a great class to play in guild wars, and wouldn't like it to turn into a "tanking" meatshield like in other mmorpg's, while the casters just sit and back casting damage spells, falling asleep with boredom unless they get hit. There's other ways you can force a monster to aggro on to you, granted your "squishy" members know how and when to kite. Knockdowns and crippling also seem to get their attention, just off the top of my head.
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Originally Posted by Vexed
The AI is easy enough to beat already.
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Originally Posted by Vexed
To sum up: Change your tactics to fit the way the game works, don't expect the game to conform itself to the tactics you want to use.
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| You obviously haven't played other MMO's if that's your definition of tanking. The whole point of tanking is to take and keep the agro off your team. Also it doesn't matter if the back line stays outside the "possible" agro-range because if they did guess what, that's called "soloing". Even if they did they won't be able to do anything until the get inside the "possible" agro-range. |
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Originally Posted by Halmyr
/signed
I'm a warrior, I want to take damage for my team, not always easy. just one skill would make warrior, or other tankers job that much more easier. |
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Originally Posted by Isileth
Easier...
Why does it need to be easier? From the number of people who have completed all 3 chapters I would say it doesnt need to be any easier. Making the game easier isnt required. If what you are doing right now doesnt work, try a new build or a different tactic. If your sitting them trying to spam riposte yeah then most likely you wont tank all that well. But get some knockdowns in or cripple them, use a speed boost etc. It all makes very it doable. |
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Originally Posted by Fairbo
Easier said than done unless you have a wall you can body block them on. Try it in an open field, they will run right past you. Whole reason for my initial post.
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- a taunt might buy enough time for him to get a heal or two off before the next time he gets an itch he can't scratch.