(sorry... please move this to the test weekend boards)
If you can read Chinese then you can now read the skill balance and HA changes for the weekend on the Guild Wars traditional Chinese site!
Update notes main page: http://guildwars.nctaiwan.com/news/n...sp?news_type=4
Weekend update 1: http://guildwars.nctaiwan.com/news/n...d=636&p_type=4
Weekend update 2:http://guildwars.nctaiwan.com/news/n...d=643&p_type=4
Weekend update 3: http://guildwars.nctaiwan.com/news/n...d=645&p_type=4
Weekend update 4: http://guildwars.nctaiwan.com/news/n...d=647&p_type=4
Mesmer
Energy surge: AOE reduced to "adjacent"
Spiritual Pain: changed to "Deal 5...75 damage to target foe. If a spirit is near that foe, foes near that target take 5...75 damage. If target is a spirit, this skill recharges instantly."
Mantra of recovery: Energy cost reduced to 5, duration increased to 5...35
Symphonic Visage: Recharge time reduced to 20 seconds, duration reduced to 4...10 seconds
Ancestral Visage: Recharge time reduced to 20 seconds, duration reduced to 4...10 seconds
Illusion of Pain: When this hex ends, healing per seconds reduced to 15
Price of pride: Energy cost reduced to 5, recharge time reduced to 5 seconds
Hex Eater Vortex: Energy cost reduced to 10
Mirror of disenchantment: Recharge time reduced to 5 seconds
Simple Thievery: Recharge time reduced to 0 seconds
Arcane Thievery: Recharge time reduced to 0 seconds
Arcane Lancery: Recharge time reduced to 0 seconds
Power Flux: Recharge time reduced to 10 seconds
Power Leak: Recharge time reduced to 15 seconds
Power Block: Recharge time reduced to 20 seconds
Power leech: Recharge time reduced to 10 seconds
Necromancer
Spoil Victor: Duration reduced to 20 seocnds
Reaper Mark: Energy gain reduced to 5...15
Deathy Swarm: Damaged increased to 30...90
Vile Touch: Recharge time decreased to 2 seconds
Toxic Chill: Recharge time decreased to 5 seconds
Discord:damage increased to 30...110 。
Chiliabins:Recharge time decreased to 8 seconds。
Corrupt Enchantment:Energy cost decreased to 5 。
Envenom Enchantments:Energy cost reduced to 5 ,Casting time decreased to 1 seconds,Recharge time increased to 25 seconds.
Gaze of Contempt:Energy cost decreased to 10 ,Casting time decreased to 2 seconds,Recharge time increased to 25 seconds.
加持延展:Energy cost decrased to 5 ,casting time decreased to 1 seconds.
Rip Enchantment:Decreased life sacrifice to 30...10%.
Barbs:Damage increased to 1...15 .
Suffering:Casting time decreased to 1 seconds.
Defile Flesh:Duration increased to 5...35 seconds,life sacrifice decreased to 10% 。
Spirit of failure:Casting time decreased to 2 seconds,damage increased to 15...45 seconds.
Malign Intervention:Recharge time decreased to 5 seconds,and the corpse is no longer exploited.
Insidious Parasite:Recharge time decreased to 12 seconds.
Malaise:skill reworked as follows:for 5...29 seconds,Target foe has 1 energy degeneration,and you have 2 health degeneration。 When target's energy reaches 0,that foe takes 5...41 damage and this skill ends.
Wither:Skill reworked as follows” For 5...35 seconds,Target foe has 2...4 health degeneration and 1 energy degeneration. When target's energy reaches 0,that foe takes 15...75 damage and this skill ends.
Rising Bile:Recharge time decreased to 20 seconds,damage per second increased to 1...6 ,duration decreased to 20 seconds.
Ulcerous Lungs:Recharge time decreased to 10 seconds,This hex causes 4 health degeneration,but only against bleeding foes.
Depravity:Recharge time decreased to 10 seconds.
Mark of Fury:Casting time decreased to 1 second,Recharge time decreased to 10 seconds,duration increased to 5...35 seconds.
Dervish
.God's avatars: Recharge time increased to 30 seconds。
.Avatar of Lyssa:Maximum energy increased to 20 。
.Avatar of Dawyna:Energy cost decreased to 5 ,Healing increased to 15...60 。
.Ebon Dust Aura:持續時間調整為 5...35seconds。
.Harrier's Grasp:持續時間調整為 5...25seconds。
.神性迅速(mysticism speed buff stance):recharge time decreased to 5 seconds,movement speed increased to 33% 。
(To be translated)...
D

)
. I guess it was too good in a pressure build though, and it's still useable, if only as a second energy burn, but I still think it needs some advantage over its non-elite cousin, since adjacent won't hit anything.