Build test adivce.
Shuuda
I was just wondering if anyone could help me improve a build I've been testing.
I made this build after getting sick of always struggling with my energy.
scythe masterey - 15
Wind prays - 14
Mystism - rest.
Grenths fingers
Zealous Vow [e]
Victorious sweep
Eremite's sweep
Mystic sweep
whriling charge
dwaynas touch
The idea is to active Grenths fingers and Zealous Vow before entering the mob, then spam Eremite, Mystic and victorious whiles under whirling charge, hitting as as many foe as you can, Zealous Vow always a large amount of damage spam. Dwayna's touch provides a spammable +100 HP Heal for 5 energy.
I was thinking of replacing grenth for harrier's grasp, crippling the mob etc.
I did a small test on the consulate docks mission, and energy was not a problem, but I was still able to do a ton of damage.
Please comment.
Thanks
I made this build after getting sick of always struggling with my energy.
scythe masterey - 15
Wind prays - 14
Mystism - rest.
Grenths fingers
Zealous Vow [e]
Victorious sweep
Eremite's sweep
Mystic sweep
whriling charge
dwaynas touch
The idea is to active Grenths fingers and Zealous Vow before entering the mob, then spam Eremite, Mystic and victorious whiles under whirling charge, hitting as as many foe as you can, Zealous Vow always a large amount of damage spam. Dwayna's touch provides a spammable +100 HP Heal for 5 energy.
I was thinking of replacing grenth for harrier's grasp, crippling the mob etc.
I did a small test on the consulate docks mission, and energy was not a problem, but I was still able to do a ton of damage.
Please comment.
Thanks
Paperfly
About the only problem I can see there is scatter. You may need to swap one of the scythe attacks out for Crippling Sweep just to keep the baddies close to you...
Shuuda
I was also thinking of adding Lyssa's assult, because it would give me 10 energy back + and extra 5 from Zealous Vow. Attacking at only 1 foe the energy is fine aswell.
Edit: After testing with Lyssa's assult, it works very well, even attacking 1 foe I could maintain hight energy.
Edit: After testing with Lyssa's assult, it works very well, even attacking 1 foe I could maintain hight energy.
Solus_the_Deadly
Zealous Renewal + Lyssa Assault is all the energy you need
Shuuda
Zealous renewal isn't that good, and Lyssa's assult isn't that spammable, your other skills wouls still cause problems. Tha's one of the reasons I made this build, Zealous renewal doesn't cut it.
Malakar
definatly an interesting build
i gave it a shot with the following build:
scythe - 15
wind - 14
earth - 4
mysticism - 6
skills:
lyssas assault
victorious sweep
chilling victory
whirling charge
dwaynas touch
mystic regeneration
zealous vow
rez
easy way to describe it: infinite energy. i was spamming attacks, healing myself, and keeping buffs up forever. group up some enemies, drop a lyssas, full energy. just like that.
i was also using a zealous scythe too so my energy gain was through the roof. i actually GAINED an energy point for using victorious sweep.
its major problem: conditions. its a pure spike build, with very little to offer in the way of protection and survivability. it doesnt hold up in the slightest in high pressure situations. mystic regen helps protect against degen, with 4 earth its a +2 regen per enchant, so +4 regen constant with mystic + zealous vow, with dwanyas healing for 114. ok health management, not great.
overall i think its definatly a fun build, being able to constantly attack hard and fast with whirling charge and big hitting skills, but its not a long-run build. its hard to tune a build like that because everything seems so essential to get it just right, but its definatly fun!
i gave it a shot with the following build:
scythe - 15
wind - 14
earth - 4
mysticism - 6
skills:
lyssas assault
victorious sweep
chilling victory
whirling charge
dwaynas touch
mystic regeneration
zealous vow
rez
easy way to describe it: infinite energy. i was spamming attacks, healing myself, and keeping buffs up forever. group up some enemies, drop a lyssas, full energy. just like that.
i was also using a zealous scythe too so my energy gain was through the roof. i actually GAINED an energy point for using victorious sweep.
its major problem: conditions. its a pure spike build, with very little to offer in the way of protection and survivability. it doesnt hold up in the slightest in high pressure situations. mystic regen helps protect against degen, with 4 earth its a +2 regen per enchant, so +4 regen constant with mystic + zealous vow, with dwanyas healing for 114. ok health management, not great.
overall i think its definatly a fun build, being able to constantly attack hard and fast with whirling charge and big hitting skills, but its not a long-run build. its hard to tune a build like that because everything seems so essential to get it just right, but its definatly fun!
Shuuda
I doesn't seem that complex when I play it, just activite 1 enchantment, and a stance then attack, alot more simple than most Dervish builds, Most PvE dervish build require you to maintain tons of enchantments, this only reall needs 1, the healing seems better than what most PvE warriors have(Mending + heal sig).
I forgot to mention, this is a general PvE build, totaly unsuitable for PvP or farming. (so you will have things like monks in your party, and others)
I forgot to mention, this is a general PvE build, totaly unsuitable for PvP or farming. (so you will have things like monks in your party, and others)
Malakar
i tested it out in the realm of torment where you find out what builds are really made of. i died pretty darn fast.
then again.... all my builds have me die pretty darn fast in torment.
im always on the lookout for the one build that will rise above all others in terms of damage output + survivability, but its proving to be rather elusive!
ill have to experiment more with this, the huge energy gain is just too nice.
then again.... all my builds have me die pretty darn fast in torment.
im always on the lookout for the one build that will rise above all others in terms of damage output + survivability, but its proving to be rather elusive!
ill have to experiment more with this, the huge energy gain is just too nice.
Shuuda
.........everything dies fast in the realm, Hero's and hench won't cut it down there. prehaps Crippleing sweep + Armor of Sanctity to provide some damage reduction and help your team with some snaring power. 10 less damage at 5 earth prays.
Str0b0
Actually Torment isn't so bad. Aside from that one highly unfair hunk of mass aggro right there outside of the exit of the first outpost you arrive at, I find that my Ebon Dust build survives very well. Admittedly I have to have hench and hero support but it is the final areas of the game so you need party support there. The one thing I see wrong with that build is that you aren't utilizing Earth prayers at all. Earth prayers are the Devish's life line, Wind prayers are a utility line. Mystic Regen alone out heals most of the wind prayers healing skills. Couple that with Victorious sweep and you're easily doing a spammable 80 point heal, up to 240 points if you have three adjacent enemies.
Servant of Kali
Quote:
Originally Posted by Shuuda
I made this build after getting sick of always struggling with my energy.
That's because you're not one with the Dervish yet. You dont think like a Dervish
Your build for instance is a good example of my rule "Dervish without secondary profession is a bad Dervish". (and there aint many exceptions to this rule)
1) Dwayna's Touch. Uh, no. Avoid spells as much as possible with Dervish. This one heals 100 for 5e, as you said. Reversal of Fortune (on 8 prot) heals for 165, for FREE, in a D/Mo Juggernaut build i use sometimes. Yes, the build is different, but im trying to show good and bad way of selecting skills for a Dervish
2) Protector's Strike. *rings a bell* When i play Zealous Vow Dervish, im a D/W with Protector's strike. I can spam Eremites, Mystic and Protector like there's no tomorrow.
3) Grenths Fingers is bad. In PvE, it makes your dmg into cold, which means you will do less dmg. Elemental dmg is inferior, more monsters have higher elemental armor. This skill is hurting more than helping. Besides, you probably wont have high Mysticism with Vow, so this would be bad energy-wise.
4) You dont need cripple It's PvE. Really. Keep pressing C+space and spamming protectors+eremite+mystic. It's fun.
5) Avoid using non-attack skills with long duration (anything longer than 1/2cast). Avoid using heals if possible, or use those who fit above description (fast cast enchant). When using Zealous Vow, you're going on heavy offensive, spamming attack skills like there's no tomorrow.
6) Torment isnt that bad... i farm LB there easily with heroes n henchie, no special builds. However torment isnt an indication of good or bad build. Some work better elsewhere some better in torment.
Your build for instance is a good example of my rule "Dervish without secondary profession is a bad Dervish". (and there aint many exceptions to this rule)
1) Dwayna's Touch. Uh, no. Avoid spells as much as possible with Dervish. This one heals 100 for 5e, as you said. Reversal of Fortune (on 8 prot) heals for 165, for FREE, in a D/Mo Juggernaut build i use sometimes. Yes, the build is different, but im trying to show good and bad way of selecting skills for a Dervish
2) Protector's Strike. *rings a bell* When i play Zealous Vow Dervish, im a D/W with Protector's strike. I can spam Eremites, Mystic and Protector like there's no tomorrow.
3) Grenths Fingers is bad. In PvE, it makes your dmg into cold, which means you will do less dmg. Elemental dmg is inferior, more monsters have higher elemental armor. This skill is hurting more than helping. Besides, you probably wont have high Mysticism with Vow, so this would be bad energy-wise.
4) You dont need cripple It's PvE. Really. Keep pressing C+space and spamming protectors+eremite+mystic. It's fun.
5) Avoid using non-attack skills with long duration (anything longer than 1/2cast). Avoid using heals if possible, or use those who fit above description (fast cast enchant). When using Zealous Vow, you're going on heavy offensive, spamming attack skills like there's no tomorrow.
6) Torment isnt that bad... i farm LB there easily with heroes n henchie, no special builds. However torment isnt an indication of good or bad build. Some work better elsewhere some better in torment.
Servant of Kali
Quote:
Originally Posted by Shuuda
I made this build after getting sick of always struggling with my energy.
That's because you're not one with the Dervish yet. You dont think like a Dervish
Your build for instance is a good example of my rule "Dervish without secondary profession is a bad Dervish". (and there aint many exceptions to this rule)
1) Dwayna's Touch. Uh, no. Avoid spells as much as possible with Dervish. This one heals 100 for 5e, as you said. Reversal of Fortune (on 8 prot) heals for 165, for FREE, in a D/Mo Juggernaut build i use sometimes. Yes, the build is different, but im trying to show good and bad way of selecting skills for a Dervish
2) Protector's Strike. *rings a bell* When i play Zealous Vow Dervish, im a D/W with Protector's strike. I can spam Eremites, Mystic and Protector like there's no tomorrow.
3) Grenths Fingers is bad. In PvE, it makes your dmg into cold, which means you will do less dmg. Elemental dmg is inferior, more monsters have higher elemental armor. This skill is hurting more than helping. Besides, you probably wont have high Mysticism with Vow, so this would be bad energy-wise.
4) You dont need cripple It's PvE. Really. Keep pressing C+space and spamming protectors+eremite+mystic. It's fun.
5) Avoid using non-attack skills with long duration (anything longer than 1/2cast). Avoid using heals if possible, or use those who fit above description (fast cast enchant). When using Zealous Vow, you're going on heavy offensive, spamming attack skills like there's no tomorrow.
6) Torment isnt that bad... i farm LB there easily with heroes n henchie, no special builds. However torment isnt an indication of good or bad build. Some work better elsewhere some better in torment.
Your build for instance is a good example of my rule "Dervish without secondary profession is a bad Dervish". (and there aint many exceptions to this rule)
1) Dwayna's Touch. Uh, no. Avoid spells as much as possible with Dervish. This one heals 100 for 5e, as you said. Reversal of Fortune (on 8 prot) heals for 165, for FREE, in a D/Mo Juggernaut build i use sometimes. Yes, the build is different, but im trying to show good and bad way of selecting skills for a Dervish
2) Protector's Strike. *rings a bell* When i play Zealous Vow Dervish, im a D/W with Protector's strike. I can spam Eremites, Mystic and Protector like there's no tomorrow.
3) Grenths Fingers is bad. In PvE, it makes your dmg into cold, which means you will do less dmg. Elemental dmg is inferior, more monsters have higher elemental armor. This skill is hurting more than helping. Besides, you probably wont have high Mysticism with Vow, so this would be bad energy-wise.
4) You dont need cripple It's PvE. Really. Keep pressing C+space and spamming protectors+eremite+mystic. It's fun.
5) Avoid using non-attack skills with long duration (anything longer than 1/2cast). Avoid using heals if possible, or use those who fit above description (fast cast enchant). When using Zealous Vow, you're going on heavy offensive, spamming attack skills like there's no tomorrow.
6) Torment isnt that bad... i farm LB there easily with heroes n henchie, no special builds. However torment isnt an indication of good or bad build. Some work better elsewhere some better in torment.
Servant of Kali
/cut
tripplepost
Fix forums then it wont happen. Servers run on Pentium100 it seems.
tripplepost
Fix forums then it wont happen. Servers run on Pentium100 it seems.
Shuuda
Quote:
Originally Posted by Servant of Kali
That's because you're not one with the Dervish yet. You dont think like a Dervish
Your build for instance is a good example of my rule "Dervish without secondary profession is a bad Dervish". (and there aint many exceptions to this rule)
1) Dwayna's Touch. Uh, no. Avoid spells as much as possible with Dervish. This one heals 100 for 5e, as you said. Reversal of Fortune (on 8 prot) heals for 165, for FREE, in a D/Mo Juggernaut build i use sometimes. Yes, the build is different, but im trying to show good and bad way of selecting skills for a Dervish
2) Protector's Strike. *rings a bell* When i play Zealous Vow Dervish, im a D/W with Protector's strike. I can spam Eremites, Mystic and Protector like there's no tomorrow.
3) Grenths Fingers is bad. In PvE, it makes your dmg into cold, which means you will do less dmg. Elemental dmg is inferior, more monsters have higher elemental armor. This skill is hurting more than helping. Besides, you probably wont have high Mysticism with Vow, so this would be bad energy-wise.
4) You dont need cripple It's PvE. Really. Keep pressing C+space and spamming protectors+eremite+mystic. It's fun.
5) Avoid using non-attack skills with long duration (anything longer than 1/2cast). Avoid using heals if possible, or use those who fit above description (fast cast enchant). When using Zealous Vow, you're going on heavy offensive, spamming attack skills like there's no tomorrow.
6) Torment isnt that bad... i farm LB there easily with heroes n henchie, no special builds. However torment isnt an indication of good or bad build. Some work better elsewhere some better in torment.
1) I hope this is in no way a mocking of my skill, if so I'll see to it you are hurt, I can uses my Dervish is in PvE and PvP very well (not including that silly avatar of grenth build)
2)Dwayna's touch acts like a heal sig but without the -40AL, so it's a winner.
3)"long duration (anything longer than 1/2cast" I assume you mean long cast times, like grenth's finger, I use that before the battle, as a long lasting enchantment, purely for Dwayna's touch.
4)I'm using an Ebon scythe, so switching my damage to cold hardly matters to me. (However I could use HoHF to do holy damage instead)
5) I've always believed that you should always bring some form of self survival instead of constantly relying on a monk (and making his job harder)
6)Protectors strike would require an investment into another attribute.
Your build for instance is a good example of my rule "Dervish without secondary profession is a bad Dervish". (and there aint many exceptions to this rule)
1) Dwayna's Touch. Uh, no. Avoid spells as much as possible with Dervish. This one heals 100 for 5e, as you said. Reversal of Fortune (on 8 prot) heals for 165, for FREE, in a D/Mo Juggernaut build i use sometimes. Yes, the build is different, but im trying to show good and bad way of selecting skills for a Dervish
2) Protector's Strike. *rings a bell* When i play Zealous Vow Dervish, im a D/W with Protector's strike. I can spam Eremites, Mystic and Protector like there's no tomorrow.
3) Grenths Fingers is bad. In PvE, it makes your dmg into cold, which means you will do less dmg. Elemental dmg is inferior, more monsters have higher elemental armor. This skill is hurting more than helping. Besides, you probably wont have high Mysticism with Vow, so this would be bad energy-wise.
4) You dont need cripple It's PvE. Really. Keep pressing C+space and spamming protectors+eremite+mystic. It's fun.
5) Avoid using non-attack skills with long duration (anything longer than 1/2cast). Avoid using heals if possible, or use those who fit above description (fast cast enchant). When using Zealous Vow, you're going on heavy offensive, spamming attack skills like there's no tomorrow.
6) Torment isnt that bad... i farm LB there easily with heroes n henchie, no special builds. However torment isnt an indication of good or bad build. Some work better elsewhere some better in torment.
1) I hope this is in no way a mocking of my skill, if so I'll see to it you are hurt, I can uses my Dervish is in PvE and PvP very well (not including that silly avatar of grenth build)
2)Dwayna's touch acts like a heal sig but without the -40AL, so it's a winner.
3)"long duration (anything longer than 1/2cast" I assume you mean long cast times, like grenth's finger, I use that before the battle, as a long lasting enchantment, purely for Dwayna's touch.
4)I'm using an Ebon scythe, so switching my damage to cold hardly matters to me. (However I could use HoHF to do holy damage instead)
5) I've always believed that you should always bring some form of self survival instead of constantly relying on a monk (and making his job harder)
6)Protectors strike would require an investment into another attribute.
Servant of Kali
Quote:
Originally Posted by Shuuda
Quote: Dwayna's touch acts like a heal sig but without the -40AL, so it's a winner No it's not because heal sig doesnt require energy, and even besides that - apples and oranges.
3 - yes longer cast time sry.
Quote:
Mods on Dwayna's Grace green are the best weapon Dervish for 99% Dervish builds.
Ebon makes sense if you're using Ebon Dust Aura; other than that not really.
Quote:
I've always believed that you should always bring some form of self survival instead of constantly relying on a monk (and making his job harder)
That's what every Whammo believes, and it's why everyone considers them noobs. Selfsurvival skills arent bad in itself. But if your selfsurvival skill is worse than the skill monk can use on you, then you're not using skills optimally. You need 5e for Dwaynas Touch, and a skill slot, and basically you can practically only heal yourself with it. As you can see, huge downsides. Monk, on the other hand, can heal you more with 5e, and he can also distribute heals properly on other team members. Quote:
With this logic you can say using Rampage as One as Dervish isnt bad.. i mean, after all you can regain the energy easily.
5e is 5e which could be used on something else. 1 skill slot is 1 skill slot which could be used on something else. It's very expensive. But as i said, if you want to use it, im not stopping you. But since you posted here on the forum, in a thread "build test advice", then im about to advise you that using Dwayna's Touch is bad compared to other skills you could take. Quote: |
I'm using an Ebon scythe cause I spent all my money for ranger armor, and it was the onlt scythe I could solo farm with A/E.
Suntouched collectors scythe is good. Unless you're going for looks, there's no reason to use green scythe simply because you can farm it. Quote:
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