Skill balance Weekend
clawofcrimson
[card]Counterattack[/card]: increased recharge time to 6 seconds, increased damage to 5..35.
[card]Critical Chop[/card]: increased recharge time to 15 seconds, decreased damage to 5..20.
[card]Defensive Stance[/card]: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
[card]Deflect Arrows[/card]: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
[card]Disciplined Stance[/card]: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
[card]Frenzied Defense[/card]: increased duration to 8 seconds.
[card]Gladiator's Defense[/card]: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
[card]Griffon's Sweep[/card]: increased recharge time to 8 seconds.
[card]Leviathan's Sweep[/card]: increased recharge time to 8 seconds.
[card]Power Attack[/card]: decreased recharge time to 2 seconds, increased damage to 10..40.
[card]Shield Stance[/card]: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
[card]"Shields Up!"[/card]: now only effects party members, armor bonus applies versus all projectiles.
[card]Soldier's Defense[/card]: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
[card]Soldier's Strike[/card]: increased damage to 10..40.
[card]Thrill of Victory[/card]: increased damage to 15..45.
[card]Wary Stance[/card]: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
[card]"You're All Alone!"[/card]: decreased Condition durations to 7 seconds.
data from the wiki..... discussion?
[card]Critical Chop[/card]: increased recharge time to 15 seconds, decreased damage to 5..20.
[card]Defensive Stance[/card]: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
[card]Deflect Arrows[/card]: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
[card]Disciplined Stance[/card]: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
[card]Frenzied Defense[/card]: increased duration to 8 seconds.
[card]Gladiator's Defense[/card]: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
[card]Griffon's Sweep[/card]: increased recharge time to 8 seconds.
[card]Leviathan's Sweep[/card]: increased recharge time to 8 seconds.
[card]Power Attack[/card]: decreased recharge time to 2 seconds, increased damage to 10..40.
[card]Shield Stance[/card]: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
[card]"Shields Up!"[/card]: now only effects party members, armor bonus applies versus all projectiles.
[card]Soldier's Defense[/card]: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
[card]Soldier's Strike[/card]: increased damage to 10..40.
[card]Thrill of Victory[/card]: increased damage to 15..45.
[card]Wary Stance[/card]: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
[card]"You're All Alone!"[/card]: decreased Condition durations to 7 seconds.
data from the wiki..... discussion?
Worthington
why the nerf on stances (nerf used loosely here)? Are they trying to push warriors into a more damage dealing role (with buffs to some generic damage skills)?
Not that I really mind, but it seems strange. The one stance that warriors rarely take besides farming (bonetti's) is untouched but solid defensive skills get hit.
I'm liking Power Attack though. I haven't used that since pre-searing
Not that I really mind, but it seems strange. The one stance that warriors rarely take besides farming (bonetti's) is untouched but solid defensive skills get hit.
I'm liking Power Attack though. I haven't used that since pre-searing
Kosiboi
The stance length reduction is ridiculous, in my opinion, but the other changes are neat.
Arcane De Farad
My perfected Stance/Obsidian Flesh tank nerfed to dust.... why ?
Age
Quote:
Originally Posted by Worthington
why the nerf on stances (nerf used loosely here)? Are they trying to push warriors into a more damage dealing role (with buffs to some generic damage skills)?
Not that I really mind, but it seems strange. The one stance that warriors rarely take besides farming (bonetti's) is untouched but solid defensive skills get hit.
I'm liking Power Attack though. I haven't used that since pre-searing Maybe some of those stances might be good on castors for defence ever think of that and Power Attack is a Post Searing skill not Pre.I do like what they've done to wary but it would nice if you could use a skill helps castors.
Not that I really mind, but it seems strange. The one stance that warriors rarely take besides farming (bonetti's) is untouched but solid defensive skills get hit.
I'm liking Power Attack though. I haven't used that since pre-searing Maybe some of those stances might be good on castors for defence ever think of that and Power Attack is a Post Searing skill not Pre.I do like what they've done to wary but it would nice if you could use a skill helps castors.
Shadowfox1125
I'm liking that Weakness subtracts 1 from all atts, but I'm also not liking the 3 second loss of YAA.. plus, AAHHH.. there goes Critical Chop..
Worthington
I can't remember the last time I saw a caster use a (warrior) stance that wasn't Bonettis or a speed buff (which weren't touched) .
Your right about Power Attack. It's in ascalon, the first city after pre-searing. My bad.
Your right about Power Attack. It's in ascalon, the first city after pre-searing. My bad.
Age
Quote:
Originally Posted by Worthington
I can't remember the last time I saw a caster use a (warrior) stance that wasn't Bonettis or a speed buff (which weren't touched) .
Your right about Power Attack. It's in ascalon, the first city after pre-searing. My bad. Balance Stance in the new LoD build with Shield Bash.I 've use shield stance and a few others and seen it used in GvG.
Your right about Power Attack. It's in ascalon, the first city after pre-searing. My bad. Balance Stance in the new LoD build with Shield Bash.I 've use shield stance and a few others and seen it used in GvG.
Turbobusa
I'd like to know how shields up interract with piercing damage from daggers now
A Leprechaun
I know its not a warrior skill but those of use why W/Me the UW will be pissed about the Av Sv nerf.
Also the uber-fun W/N devourer far may have taken a hit with some of the anti-arrow stances nerfed.
The new weaknees looks awsome though, now its not just meagre warrior control, its pretty good all round control. ^^
I havent tryed out any of them yet but will do soon.
~A Leprechaun~
Also, its weird they have nerfed skills that , in my view, are barely used. :/
Also the uber-fun W/N devourer far may have taken a hit with some of the anti-arrow stances nerfed.
The new weaknees looks awsome though, now its not just meagre warrior control, its pretty good all round control. ^^
I havent tryed out any of them yet but will do soon.
~A Leprechaun~
Also, its weird they have nerfed skills that , in my view, are barely used. :/
Ser Jaremy Ryker
Hmmm... the W/E could be a very fierce competitor indeed.
Warrior's Endurance
Conjure X
Power Attack
We could be swinging for over 70 pts damage every few seconds and be able to sustain our energy. Then throw in a couple adrenal attacks for a spike with the W-End downtime. I'm thinking dismember, maybe axe twist (with the change to weakness -never used before, it was executioners), and axe rake (gotta love the cripple). You could even throw in Grasping Earth (with no points in earth magic) and get an 8 second AoE cripple for 5 energy (with no plus to their armour now).
The W/R could be interesting to. Use Serpent's quickness to lower the recharge of power-attack to be able to spam it every swing. This wouldn't be to sustainable though with the energy demand. You could through out 3-4 power attacks within 4-5 seconds for over 60 points of damage each. We could maybe go R/W to use expertise to lower the energy cost to something more spammable and only get a +10 to damage each strike, but with app-poison it might work. That would amount to 28+10+8*1.33 ~ 48 damage per swing (considering poison). The 1 second cast on antidote signet could help a wee bit with all of the blindbots out there.
Warrior's Endurance
Conjure X
Power Attack
We could be swinging for over 70 pts damage every few seconds and be able to sustain our energy. Then throw in a couple adrenal attacks for a spike with the W-End downtime. I'm thinking dismember, maybe axe twist (with the change to weakness -never used before, it was executioners), and axe rake (gotta love the cripple). You could even throw in Grasping Earth (with no points in earth magic) and get an 8 second AoE cripple for 5 energy (with no plus to their armour now).
The W/R could be interesting to. Use Serpent's quickness to lower the recharge of power-attack to be able to spam it every swing. This wouldn't be to sustainable though with the energy demand. You could through out 3-4 power attacks within 4-5 seconds for over 60 points of damage each. We could maybe go R/W to use expertise to lower the energy cost to something more spammable and only get a +10 to damage each strike, but with app-poison it might work. That would amount to 28+10+8*1.33 ~ 48 damage per swing (considering poison). The 1 second cast on antidote signet could help a wee bit with all of the blindbots out there.
Savio
Please discuss in the Guild Wars Test Weekend. Closed.