something that I think would be a lot of fun is a handful of elite skills given to each class that have a “wildcard” element to them. These spells would be on the surface very powerful, effective … but they might not always behave as intended. They wouldn’t be there to totally replace an existing spell, or break new ground on how a class is played; nor even with especially stringent requirements on their casting ( such as “only on a knocked down foe” or whatnot ). Rather, the risk of using these spells would be that they may spontaneously backfire in a way that the caster had no control over. A good example for what I'm thinking of is this: a new necromancer animate skill named “animate psychotic golem.” The psychotic golem would be as powerful as the flesh golem, if not more powerful with the ability to cast a mesmer spell or an assassin teleport, but it doesn’t always strictly obey the necromancer’s commands. It might decide that it would rather dance in the middle of the battlefield, or attack the wrong target. It might decide it would rather play tag with the party, running around hitting them all once or randomly teleport to each of them rather than fight to try and scare the party. When the psychotic golem was actually fighting? It’s an unstoppable beast. But just be careful, it might not always fight when you need it to. Obviously this spell would have no use in pvp, but it would give the pve player something amusing to play with while they’re going through the course of the farming or when absolute effectiveness isn't a factor.
thankyou for reading.
spell spontineity.
MoonlitNightmare
Antheus
Not many would like to play with only 7 skills - what good is a wildcard when it doesn't add anything to your build and has a chance of hurting you randomly.
Flesh golem is also overrated, especially with recent skill changes - there's just much better elites for a MM.
Flesh golem is also overrated, especially with recent skill changes - there's just much better elites for a MM.
MoonlitNightmare
what good is a wildcard? ... for the humor factor.
the only reason to use them is to have fun, play with something that will provide unexpected consiquences.
like i provided in my example: you could replace your animate flesh golem with animate psychotic golem. you aren't technically losing anything with the switch, and while it may go crazy in the middle of your farming run, it really doesn't matter anyway ... you were never in danger of being killed. when it went crazy? you had a laugh, then it went back to fighting.
flesh golem being overrated is totally beside the point.
the only reason to use them is to have fun, play with something that will provide unexpected consiquences.
like i provided in my example: you could replace your animate flesh golem with animate psychotic golem. you aren't technically losing anything with the switch, and while it may go crazy in the middle of your farming run, it really doesn't matter anyway ... you were never in danger of being killed. when it went crazy? you had a laugh, then it went back to fighting.
flesh golem being overrated is totally beside the point.