With the recent skill changes the little Blitz Ritz or FC Channeler build is working better than it used to.
Here's what I have
Fast Casting - 8
Inspiration - 10+3+1
Channeling 12
Mantra of Recovery
Bloodsong
Essence Strike
Spirit Burn
Ether Feast
Web of Disruption
Drain Delusions
Rez signet
With the change to ritualists having bloodsong in channeling you have a spirit battery that will replenish it's health allowing you to drain it continuously for damage and use essence strike for energy. You can move farther from the spirit now too and still get the energy gain and damage bonus.
Web of Disruption+Drain Delusions are just for annoying the crap out of someone for now. I'm messing around with other things to replace those two.
I wish I could get rid of all that energy management. It's spamtastic!
PLEASE NOTE: If MOR, spirit range and bloodsong are changed back this build is going back onto my shelf! Please don't change them.
Blitz Ritz from the grave!
Redfeather1975
Celestial_Kitsune
Looks like a fun build
Lamentation does armor ignoring damage and has 10 sec recharge with MoR.
Lamentation does armor ignoring damage and has 10 sec recharge with MoR.
Redfeather1975
It is a build I used to use alot in Fort Aspenwood. I'd put my spirit in the upper middle out of harms way and go to the edge and spam forever. Maybe it's not uber, but it's definitely fun to spam spells that much.
I haven't tried lamentation yet! I'll have to mess around with it.
I haven't tried lamentation yet! I'll have to mess around with it.
Cassius The Bold
I've been running this build all weekend on my mesmer and it's been alot of fun. Playing casually, I earned 4 glad points and this build was also a beast in low level GvG. Unfortunately, I didn't get to test it out against better competition. I really love the Web of Disruption and Drain Delusions interupts.
*edit*
I tried playing around with the build a bit, but most of my variations did not work as well as your original skill bar. One variation that seemed to work for team play was swapping out Drain Delusions for Splinter Weapon. It still gave me good e-mgt and gave us more damage. Although, obivously, I had no second interupt.
*edit*
I tried playing around with the build a bit, but most of my variations did not work as well as your original skill bar. One variation that seemed to work for team play was swapping out Drain Delusions for Splinter Weapon. It still gave me good e-mgt and gave us more damage. Although, obivously, I had no second interupt.
Redfeather1975
If nightmare weapon and splinter weapon stay the same as the weekend update I would like to use them. They are very neat spells to use with the charges instead of being one shot deals.
Very energy efficient too. :O
Very energy efficient too. :O
mathijn
builds sounds great!
Redfeather1975
Arrrgh. I hope they change some of those skill updates back later.
The build is going back on me shelf for now.
At least I hope spirit range, and MOR are changed again.
The build is going back on me shelf for now.
At least I hope spirit range, and MOR are changed again.
Cassius The Bold
As soon as the skills changed back the build wasn't that hot anymore. I saved it as a template just in case. I also hope they change the weapon spells since the changes made them actually worth using.