Weakness
jesh
Mend Condition has a recharge of 2.
Mend Ailment has a recharge of 5, but can target the caster.
Restore Condition {E} has a recharge of 2, and removes all conditions.
Mending Touch has a recharge of 4, but removes 2 conditions and is touch range.
Signet of Malice has a recharge of 5, and costs no energy.
Remedy Signet has a recharge of 4, same for this one.
Plague Touch has a recharge of 0.
Two monks and another caster removing conditions is not uncommon. Tell me again how weakness can be applied faster than removed.
It just occured to me this is another point in Melandru's favor. Haha.
If any team worth it's salt could keep a condition on a target, then you would see a lot more of Dazed in GvG, wouldn't you?
Mend Ailment has a recharge of 5, but can target the caster.
Restore Condition {E} has a recharge of 2, and removes all conditions.
Mending Touch has a recharge of 4, but removes 2 conditions and is touch range.
Signet of Malice has a recharge of 5, and costs no energy.
Remedy Signet has a recharge of 4, same for this one.
Plague Touch has a recharge of 0.
Two monks and another caster removing conditions is not uncommon. Tell me again how weakness can be applied faster than removed.
It just occured to me this is another point in Melandru's favor. Haha.
If any team worth it's salt could keep a condition on a target, then you would see a lot more of Dazed in GvG, wouldn't you?
Effigy
Meet my friend, "It's just a flesh wound."
5e, instant cast, 1 sec recharge, removes all conditions? Yes, please.
By the way, guys, the sky is falling.
5e, instant cast, 1 sec recharge, removes all conditions? Yes, please.
By the way, guys, the sky is falling.
Sir Mad
Quote:
Originally Posted by jesh
Mend Condition has a recharge of 2.
Mend Ailment has a recharge of 5, but can target the caster.
Restore Condition {E} has a recharge of 2, and removes all conditions.
Mending Touch has a recharge of 4, but removes 2 conditions and is touch range.
Signet of Malice has a recharge of 5, and costs no energy.
Remedy Signet has a recharge of 4, same for this one.
Plague Touch has a recharge of 0.
Two monks and another caster removing conditions is not uncommon. Tell me again how weakness can be applied faster than removed.
It just occured to me this is another point in Melandru's favor. Haha.
If any team worth it's salt could keep a condition on a target, then you would see a lot more of Dazed in GvG, wouldn't you? No, because Dazed cannot be spread as often as weakness. Compare it to crippling if you wanna compare it to a condition used in PvP, or blindness. And yes, you see that a lot. As said by Evisold before, covering a condition is easy. So is reapplying it. If dazze is uncommon, it's because of the recharge time and energy cost of the skills causing this condition (and the unreliability of some of them actually).
Mend Ailment has a recharge of 5, but can target the caster.
Restore Condition {E} has a recharge of 2, and removes all conditions.
Mending Touch has a recharge of 4, but removes 2 conditions and is touch range.
Signet of Malice has a recharge of 5, and costs no energy.
Remedy Signet has a recharge of 4, same for this one.
Plague Touch has a recharge of 0.
Two monks and another caster removing conditions is not uncommon. Tell me again how weakness can be applied faster than removed.
It just occured to me this is another point in Melandru's favor. Haha.
If any team worth it's salt could keep a condition on a target, then you would see a lot more of Dazed in GvG, wouldn't you? No, because Dazed cannot be spread as often as weakness. Compare it to crippling if you wanna compare it to a condition used in PvP, or blindness. And yes, you see that a lot. As said by Evisold before, covering a condition is easy. So is reapplying it. If dazze is uncommon, it's because of the recharge time and energy cost of the skills causing this condition (and the unreliability of some of them actually).
BaconSoda
I hate to say this, but some people are really throwing a hissy around about a new game element that can, and probraly will, change the game.
Ranger being my first class since April 2005, I know full well how much help Expertise is, and how high of energy cost good ranger skills are. What eactly was it's counter before? Quickening Zhepher? That's right, nothing. Energy storage has a counter, exaustion. Divine Favor has a counter, Scourge Healing, Defile Flesh. Fast Casting has a counter, Arcane Corundrum, Frustration, Migraine. Strength has a counter, Evade/Blocking. Soul Reaping, doesn't have a counter at the moment, but that's alright, Anet will think of it later. Spawning Power's counter is any possible dmg. Critical Strikes, Stoneflesh Aura, Block/Evade. Leadership.....I think Paragons are underpowered anyway. Mystycism, Enchant strips and Energy Draining.
Now we can add Expertise to that list, with Weakness. Soul reaping is affected too, but to a lesser extent. But like all those other counters, Weakness is easily averted . Condition removal, c'mon! Weakness was always underpowered anyway! Now it's actually useful. Instead of throwing a hissy, learn how to adapt. We did that with the AoE nerf, we can do it here.
GO AHEAD! CALL ME A NOOB! I DARE YOU! (let the flaming begin!)
Ranger being my first class since April 2005, I know full well how much help Expertise is, and how high of energy cost good ranger skills are. What eactly was it's counter before? Quickening Zhepher? That's right, nothing. Energy storage has a counter, exaustion. Divine Favor has a counter, Scourge Healing, Defile Flesh. Fast Casting has a counter, Arcane Corundrum, Frustration, Migraine. Strength has a counter, Evade/Blocking. Soul Reaping, doesn't have a counter at the moment, but that's alright, Anet will think of it later. Spawning Power's counter is any possible dmg. Critical Strikes, Stoneflesh Aura, Block/Evade. Leadership.....I think Paragons are underpowered anyway. Mystycism, Enchant strips and Energy Draining.
Now we can add Expertise to that list, with Weakness. Soul reaping is affected too, but to a lesser extent. But like all those other counters, Weakness is easily averted . Condition removal, c'mon! Weakness was always underpowered anyway! Now it's actually useful. Instead of throwing a hissy, learn how to adapt. We did that with the AoE nerf, we can do it here.
GO AHEAD! CALL ME A NOOB! I DARE YOU! (let the flaming begin!)
Jetdoc
Quote:
Originally Posted by jesh
If any team worth it's salt could keep a condition on a target, then you would see a lot more of Dazed in GvG, wouldn't you?
I can't think of a skill that can apply Dazed once every five seconds...
Sir Mad
Quote:
Originally Posted by Jetdoc
Quote:
Originally Posted by BaconSoda
I hate to say this, but some people are really throwing a hissy around about a new game element that can, and probraly will, change the game.
Ranger being my first class since April 2005, I know full well how much help Expertise is, and how high of energy cost good ranger skills are. What eactly was it's counter before? Quickening Zhepher? That's right, nothing. Energy storage has a counter, exaustion. Divine Favor has a counter, Scourge Healing, Defile Flesh. Fast Casting has a counter, Arcane Corundrum, Frustration, Migraine. Strength has a counter, Evade/Blocking. Soul Reaping, doesn't have a counter at the moment, but that's alright, Anet will think of it later. Spawning Power's counter is any possible dmg. Critical Strikes, Stoneflesh Aura, Block/Evade. Leadership.....I think Paragons are underpowered anyway. Mystycism, Enchant strips and Energy Draining. Now we can add Expertise to that list, with Weakness. Soul reaping is affected too, but to a lesser extent. But like all those other counters, Weakness is easily averted . Condition removal, c'mon! Weakness was always underpowered anyway! Now it's actually useful. Instead of throwing a hissy, learn how to adapt. We did that with the AoE nerf, we can do it here. You miss the point. First the new effect of weakness doesn't affect rangers only. What about a warrior with suddenly -20 AL because he no longer has 13 strength for example? And it's not about countering the primary attribute of rangers, and actually the examples you quote are kinda flawed. You're saying the only counter to expertise is QZ so it doesn't count. But the only counter to Divine Favour you mention does? You're saying the counter to Strength is block/evade. Why doesn't it count for Expertise to then? If you dodge and arrow, or kite, then expertise doesn't matter as well... Stripping enchants as a counter to Mysticism? But you get energy and health when the enchantement is stripped, which is the point of the attribute. etc. BaconSoda
Mysticism is countered because you might not get the energy/health when you want it. QZ is just awful towards everyone, not rangers in particular. In fact, rangers get the most benifit out of QZ, because f expertise. Not everyone wears Sentinal's armor also. My strength never goes above 8 personally. Tactics shields FTW! Block/Evade desn't affect it since you still saved energy from the skill. Thanks for dazed arguement also, counters FC as well. Geez, what if I am a noob and everything i said here means nothing. That's exactly why i wrote that comment at the bottom. Everyone these days fights to their last breath to defend their beliefs....We're all so fanatical in them. It's like these games are our religions or something.....
Evilsod
Quote:
Originally Posted by BaconSoda
I hate to say this, but some people are really throwing a hissy around about a new game element that can, and probraly will, change the game.
Ranger being my first class since April 2005, I know full well how much help Expertise is, and how high of energy cost good ranger skills are. What eactly was it's counter before? Quickening Zhepher? That's right, nothing. Energy storage has a counter, exaustion. Divine Favor has a counter, Scourge Healing, Defile Flesh. Fast Casting has a counter, Arcane Corundrum, Frustration, Migraine. Strength has a counter, Evade/Blocking. Soul Reaping, doesn't have a counter at the moment, but that's alright, Anet will think of it later. Spawning Power's counter is any possible dmg. Critical Strikes, Stoneflesh Aura, Block/Evade. Leadership.....I think Paragons are underpowered anyway. Mystycism, Enchant strips and Energy Draining. Now we can add Expertise to that list, with Weakness. Soul reaping is affected too, but to a lesser extent. But like all those other counters, Weakness is easily averted . Condition removal, c'mon! Weakness was always underpowered anyway! Now it's actually useful. Instead of throwing a hissy, learn how to adapt. We did that with the AoE nerf, we can do it here. GO AHEAD! CALL ME A NOOB! I DARE YOU! (let the flaming begin!) Why bother. Your asking for it, its no fun then. Your counters are awful. But i seriously can't be arsed to list faults. Also Dazed is a very priority condition... if a monk is dazed. What are you gonna remove first? Blind off the warrior or Dazed off the monk? lennymon
did anyone mention that [skill]Mending Touch[/skill] is rumored to be affected by expertise as a touch skill?
Amy Awien
Quote:
Originally Posted by BaconSoda
|
Quote: Divine Favor has a counter, Scourge Healing, Defile Flesh. Nope
Quote: Fast Casting has a counter, Arcane Corundrum, Frustration, Migraine. Affects all equally.
Quote:
Strength has a counter, Evade/Blocking.
Affects all attacks, not only strength. Quote:
|