New ELE UW solo build after nerf update

Aurora Dreamsnight

Pre-Searing Cadet

Join Date: Jan 2007

E/

Hi
After the last update of January 19th, many skill was nerfed a lot.
So i test and verified a new build for solo ele uw farm, and it works.

So, this is the build:

Elementarist/Mesmer

Mantra of Earth
Stone stiker
Stoneflesh Aura
Storm Djin's Haste
Sympathetic Visage
Ancestor's Visage
Unsteady Ground
Aftershock

Attribute

Illusion 12
Earth Magic 16
Energy storage 4

Weapons: i use a galigord's staff. All weapons with 20% ench are ok, like totem axe for example.

Armor: I use a classic +60 Earth armor

Strategy:
- pull the graspins after you used all your enchants. I i use mantra, stonestriker, stoneflesh, strom djinn, Sympathetic Visage.
1-U must run back so aataxe not follow u.
2-Wait for graspins try to interrupt, then use Ancestor visage.
3-U need have SV or AV up all time (with illusion at 12, 9 sec+20% time u can have it up).
4- Use Unsteady Ground, wait for 3 shot damage (3 second), cast aftershock, then graspin run out.
5-Cast av or sv, mantra, stone and aura, then wait for graspins and repeat from point 2.

With 2-3 cicle u kill the 1 graspin group.

Nightmare... try to stay away from they ^-^

Repeat for all grasping group.

Now the room is clear, time to run to Smite area.
Make sure the grasping patrol in the second room is away u can safely run past them. Aataxe don't follow u if u use Storm Djin's Haste

Smites are really easy. I suggest to kill one group at time you can find in the area; put your enchants up and when they are all on you, put your visage on. Use Unsteady Ground, wait for 3 shot damage (3 second), cast aftershock, then smite run out.
Cast aura and wait for smite and repeat.
With 2-3 cicle u can kill an smite group.

Don't try to take out coldfires... away from they ^-^.

Run Time: 20-25 min

Have Fun

Aurora

sixchr

sixchr

Pre-Searing Cadet

Join Date: Aug 2006

Knights And Heros [Beer]

W/

Wow, talk about a quick post. ^^ I love the other build and it works fine for me still. I'll have to try this one out.

Dmevi

Dmevi

Ascalonian Squire

Join Date: Sep 2006

The Netherlands

Teh Flying Dutch[ManS]

Mo/

might be nice though the old build is still working.

they only hard part is in starting chamber atm, but if u lure in groups of 1 and cast SV after the Db's ull do fine

But the main Question is ofcourse: how long does a run take you, i did 12-15 min with old build now it takes longer because of the grasps i think 15-20 min

plz note ur time

TeeJay

TeeJay

Frost Gate Guardian

Join Date: Aug 2006

The Netherlands

OBE

R/

Yeah I also read the other build still works. And this seems slower, but maybe it's more save, I don't know. I'll try it sometime, if I'm having to much trouble with the original one.

Greetz TeeJay

Aurora Dreamsnight

Pre-Searing Cadet

Join Date: Jan 2007

E/

Yes, it is little slow, max 5min more than the other build.
But i never died with this (if i don't make a mistake, like cast sv to npc, or coldfires fight me ).
I try some test and report run time.
cheers

auro

Arrows[PURE]

Academy Page

Join Date: Jun 2006

PURE PHOENIX

R/

well I just did a run with this build, was slower than the other because smites didnt get killed so just ran and healed to 3/4 hp. Took about 25 mins i think but I did get 3 ectos

Why_Me

Why_Me

Krytan Explorer

Join Date: Apr 2006

New Jersey

Mo/

I just had an insane idea. Graspings can't interrupt if they're blinded, right? ERUPTION! Buffed, causes blind with each hit, and more damage, so just wait for the first interrupts to hit, cast that, and you should have a lethal spike.

Rand \,,/

Rand \,,/

Frost Gate Guardian

Join Date: Oct 2006

Finland

Order Of The Broken Lockpick [Loot]

A/

You might have already noticed but the "nerf update" is only for this weekend. But i have a bad feeling that arenanet will later make permanent update which nerfs some good skills/build....anyway nice build =D

Zeddicus Tam

Zeddicus Tam

Ascalonian Squire

Join Date: Dec 2006

USA

Fading Twilight [dusk]

Mo/Me

I see more buffs than nerfs in this update...

As far as this modified version of the E/Me solo build, great work! This is definitely slower than the other one (which still works, BTW) but still works quite well.

Dmevi

Dmevi

Ascalonian Squire

Join Date: Sep 2006

The Netherlands

Teh Flying Dutch[ManS]

Mo/

eruption could be nice, if u would blind em first could we remove av/sv? but its aoe dam so they might scatter to early.
I think both builds work but with this nerf its only harder i would rather have something to counter DNM before they caster the ripskill (1sec atm ) if they nerf SS we might need unsteady ^^

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

Well, honestly, I ran the old build last night a few runs and I didn't really notice a darn bit of difference. A 10s SV(8 + enchant mod, bump Illusion up to 9) was plenty enough to drain the large mobs, and for the smaller ones, if one ran away, the fact that the recharge was reduced to 20s made it so that you could SV him almost right away once he came back. It looks like a nice build, but I really didn't have any trouble with the old one. >_> Nice job, anyway. I'll test it if I get around to capping Unsteady Ground(only have it on PvP).

Beowulf1982

Beowulf1982

Academy Page

Join Date: Oct 2005

Netherlands

The Combine

Rt/Me

i have tried this build, and im an experienced ele tanker, and this build really sucks so does the older build. they run after one attack spell if they daze you you are as good as dead

laurson

laurson

Frost Gate Guardian

Join Date: Sep 2005

Enschede, Holland

W/

my solution is better imo:
take the old ele UW solo build with hero's to kill graspings..
12min runs ...

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I hate how you said "nerf update".

Yarrick

Frost Gate Guardian

Join Date: Sep 2005

Serbia

We Never Sleep [ZzzZ]

Quote:
Originally Posted by Yanman.be
I hate how you said "nerf update". I have to agree with you on that one. Just because they made it more difficult, doesent mean its nerfed. Simply more interesting

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Quote:
Originally Posted by laurson
my solution is better imo:
take the old ele UW solo build with hero's to kill graspings..
12min runs ... Just imagine all those black dyes and phantom keys your heroes are snagging from you by doing this. I bet they love you.

RadeonDJ9600

Ascalonian Squire

Join Date: May 2005

Texas

Edit: Removed my comment which wasn't exactly towards the benefit of the thread

Bringing a hero would take away from several benefits of soloing, such as the gold intake, as you would split the income with your hero(s)

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

As long as the heros are far away from you, they receive no drops. The only drops they would steal would be the drops from the graspings.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I don't see whats wrong with the old build?

Just means you'll have to cast SV once you've agroed, not before. Which probably slows down any hope of been able to take 2 mobs of Grasping at once due to the really high risk factor.

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

The real problem isnt the SV/AV debuff its about the 1 second rend enchantments now when i aggro i hit a nm and it strips my running skill leaving me 10 seconds of slow running = grasping + axxte ownage. I really hope they dont decide to keep the rend enchantments permanent.

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by tuna-fish_sushi
The real problem isnt the SV/AV debuff its about the 1 second rend enchantments now when i aggro i hit a nm and it strips my running skill leaving me 10 seconds of slow running = grasping + axxte ownage. I really hope they dont decide to keep the rend enchantments permanent. just agro the Nightmares before calling out the Graspings. Activate Storm Djinn's and then run around the inner perimeter of the bowl you start in. this should bring out any Nightmares. Run away to break agro (recast Storm Djinn's if stripped) and then Earthquake them. Once they're all dead then activate the quest that brings the Graspings out.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Hehe, its funny seeing people try to say Rend Enchantments buff was to make it more viable for PvP. Anyone with more IQ than a lettuce can see it was to nerf UW farming.

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

What is the "old build"?