Equal armor rights for expansion professions!

Comrade87

Comrade87

Ascalonian Squire

Join Date: Sep 2006

Rt/

It's more than just a little disappointing to me that Ritualists and Assassins received only two new suits of armor for the Nightfall campaign, where as all the core professions received six each. Simply because these characters are from a later chapter shouldnt mean that we get snubbed when it comes to new armor.

Take Ritualist for example. I would love to see what a nifty suit of Primeval would look like, or even Elite Sunspear for my Rit...but, no...my choices of Nightfall armor are limited to either being a Vabbian male stripper, or a Mummy. WTF!?!?

So I am suggesting that Rits, Sins, Dervs and Para's should recieve just as many new armor designs in all future chapters where applicable as the core professions do.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I don't think they should recieve as many as the core classes, but I think 4 suits would be a good number.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

All future chapters??? That's drastic.

Comrade87

Comrade87

Ascalonian Squire

Join Date: Sep 2006

Rt/

Quote:
Originally Posted by LifeInfusion
All future chapters??? That's drastic.
Umm...how? maybe you can explain?

I'm only asking that in all future chapters every profession receives the same amount of new armor designs per chapter.

I dont see how anyone can say thats drastic, or anything except...uh...whats the word? Oh yeah, fair.

-.-

-.-

Banned

Join Date: Oct 2006

Ritualists, Assassins, Paragons, and Dervishes are not Core Professions. So it makes sense.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I'm actually kind of hoping the next 2 proffessions allow us to create a balanced party with nothing but expansion professions and in the 5th chapter they could make the 6 previous expansions professions the core, along with 2 new professions, and make all core professions transferable.

Even if it is only a few of the professions are exchanged, it would be interesting to have a chapter which has very few monks and warriors, and instead has some sort of substitute.

I think the best thing they can do for expansion professions is what they just did though, redevelop some of the skills and functions of the class to give them a balanced opportunity to participate. With fun and useful skills they are much better options.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

I never did understand why they didn't give sins and rits Primeval but did give them Vabbi and Ancient...

divinechancellor

divinechancellor

Lion's Arch Merchant

Join Date: Aug 2006

Limited Liability Company [LLC]

E/

Quote:
Originally Posted by Hyper Cutter
I never did understand why they didn't give sins and rits Primeval but did give them Vabbi and Ancient...
The same reason why they didnt give core classes ascended imperial or exotic armor in the Divine Path

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Maybe not sunspear or elonian or any of the continent specifc armors, but Primeval wouldn't have hurt. I mean obviously the those keepers of secrets knew about assasins and ritualist becasue they had weapons for them. But I understand why they don't have elonian or sunspear armor.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Assassins and Ritualists weren't supposed to get any armor or skills iirc, so be happy that you got something instead of whining because you want more.

Comrade87

Comrade87

Ascalonian Squire

Join Date: Sep 2006

Rt/

Quote:
Originally Posted by divinechancellor
The same reason why they didnt give core classes ascended imperial or exotic armor in the Divine Path
What "reason"? If your logic on the subject made any sense at all, then the 6 core classes would have been excluded from Primeval armor right along with the 2 factions professions.

Your suggesting that Primeval is supposed to be some exclusive ascended armor for only Dervs & Para's like Imperial & Exotic where for Rit & Sin, which is obviously not the case.

Quote:
Originally Posted by The Hand Of Death
Maybe not sunspear or elonian or any of the continent specifc armors, but Primeval wouldn't have hurt. I mean obviously the those keepers of secrets knew about assasins and ritualist becasue they had weapons for them. But I understand why they don't have elonian or sunspear armor.
Maybe you are right, since Rits & Sins are not available to create in NF (still really not sure why) then the continent specific armor suits probably shouldnt be available to them.

I concede to that point.

However, since Primeval is not a NF expansion class specific ascended armor style, than I see no reason why Rits and Sins should not have Primeval suits.

Shadow of Light

Shadow of Light

Lion's Arch Merchant

Join Date: Jun 2006

Australia

Mo/

Next we'll be expecting that Anet adds armour for Paragons and Dervishes in Factions.

Would I love more vanity choices for my Ritualist? Hell yes. Do I expect it? No. I don't have enough storage space, anyway.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Arkantos
Assassins and Ritualists weren't supposed to get any armor or skills iirc, so be happy that you got something instead of whining because you want more.
Precisely my line of thinking. Since they aren't core they weren't supposed to even carry over, and it's logical considering you cannot make rits or sins in Elona.

Noncore armor should have been only in that campaign.

MoonlitNightmare

Ascalonian Squire

Join Date: Jan 2007

Animate Bone Horrors

A/

i'm split on this topic myself.

my kneejerk response is that i think there needs to be more armor, period. we've gone from having a ton of choices in prophecies, to a handful in nightfall.

i also think that the more cross-campaign connectivity there is among the classes, the better. from a marketing standpoint this only makes basic sense ... if a new player comes along and buys only nightfall and they enjoy their gameplay they're more likely to buy the other campaigns if there's something available for them there. and if that player started a paragon, there's no reason to go back to the old campaigns.

personally, i don't see why there aren't luxon/kurzick suits of armor for derv/para ... i see both of those classes taking part in faction battles, wouldn't those houses reward them for their efforts?

on the otherhand, i think there should be some exclusive suits of armor for the classes introduced in that campaign.

with all that said, only having two or three suits of new armor introduced for the faction/nightfall classes in the next campaign would be very disappointing.

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

Primeval armor is the unique end armor for Nightfall, so it would only make sense that only the core and Nightfall specific characters have access to it. Next thing you know someone's going to be complaining about not being able to craft imperial or exotic armor in the Divine Path for dervishes and paragons. -_- The professions are unique to their campaigns for a reason. Besides, the more armor they would have to make, the less time they have for other much more worthwhile things.

Comrade87

Comrade87

Ascalonian Squire

Join Date: Sep 2006

Rt/

The biggest problem I have with this, is the idea of creating new professions and then severely neglecting them in terms of future PvE content.

# of armor styles/suits available to each profession. (Note that I counted Starter, Collectors & Chainmail as Ascalon, Tyrian & Krytan found in the Factions campaign, only once each)

Warrior: 26 armor styles
Ranger: 25 armor styles
Monk: 26 armor styles
Necromancer: 27 armor styles
Mesmer: 25 armor styles
Ritualist: 15 armor styles
Assassin: 15 armor styles
Dervish: 8 armor styles
Paragon: 8 armor styles

----------------------------

Over the first two campaigns, the core classes had 19 (counted warriors styles, give or take a few for the other 5 core) armor styles. As it stands, Rits and Sins over 2 campaigns have 15 each, between 3-5 fewer styles than the core classes did over the same number of campaigns, and 10-12 fewer in overall number of armor styles.

So what if these professions are supposed to be continent specific ones? Why does that mean that their PvE content should be limited?

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Although it would be great it must take loads of time and coding to make the armor (size diffrences, dyes, clipping issues) so i wouldnt expect EVERTHING and i think its unlikly and unnessecery to have 1.5K sets everywhere(mabay one for the sake of inscriptions) but i defenetly think there should be all the prestige sets for new proffesions, why make new ones then kill them?

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

meh, it's much easier to go buy FoW (ultimate vanity) and never buy another set :P

Comrade87

Comrade87

Ascalonian Squire

Join Date: Sep 2006

Rt/

Quote:
Originally Posted by Priest Of Sin
meh, it's much easier to go buy FoW (ultimate vanity) and never buy another set :P
I would have to agree, if only all Obsidian werent so fugly. All it does it does is let everyone the wearer comes in contact with know that they are stupid enough to waste tons of gold (or more likely actual money) on something that ugly when they could have purchased a set for a fraction of the price, with the same AL and much easier on the eyes.

But what am I saying, it does serve a purpose right? It carries the much coveted ePeen +20 mod.

guffey

guffey

Academy Page

Join Date: May 2005

in front of my computer

uLn

E/Mo

I think they should let you create any charachter in any chapter. sure it may take a little bit of extra coding but who wouldnt want a dervish or assassin in pre-searing. if you have the campagin, you should be able ot create that proffesion in every campaign. inlcuding armor for that campagin just like for Core classes.

Kayleen Ajzurion

Kayleen Ajzurion

Banned

Join Date: Nov 2006

E/Me

Though I do find it sad that my poor rit(<3) can only have 2 sets of armor in Nightfall, I guess we should thankful Anet didn't forget rits and sins at all.

Quote:
Originally Posted by Comrade87
The biggest problem I have with this, is the idea of creating new professions and then severely neglecting them in terms of future PvE content.
...
Over the first two campaigns, the core classes had 19 (counted warriors styles, give or take a few for the other 5 core) armor styles. As it stands, Rits and Sins over 2 campaigns have 15 each, between 3-5 fewer styles than the core classes did over the same number of campaigns, and 10-12 fewer in overall number of armor styles.

So what if these professions are supposed to be continent specific ones? Why does that mean that their PvE content should be limited?
This actually made me think for a while. If it was true, then I project most people will be less keen to try out the chapter specific classes since:
a) they're not really in the "holy trinity" or the common rpg classes
b) esthetically speaking, they have less armor and less skills(ok so the latter isn't really a big deal, they still have loads)
So the IMO already thin population of sins and rits(dervs and paras are still here due to NF being the new chapter) might even decrease even more or just plain almost stop. Why would a player even consider trying a chapter specific class for the a) and b) reasons above (except if they wanted to actually try something new)? And plus, if content weren't added for ex sins and rits in NF(like some people here judge would be ok), why would anyone bring any rit or sin to Elona if theyre werent any skills or armor(this is a false statement, just used as an example). So saying that, ppl with those 2 professions would just leave them in their specific chapter and we'd lose more diversity in each new chapter save for the 6 cores and the 2 new professions for that new chapter.

So IMO, its a good thing they added stuff for old chapter professions since otherwise, we'd lose diversity in Guild Wars and I'm one of those "the holy trinity isn't the only good team build" people so I wouldn't like that. I was very happy to see alot of sins and rits in the end game of Nightfall ^_^

Just my 2 cents

PS for those who dont now, the holy trinity is the typical warr, monk, ele or necro or ranger teambuild.

Kayleen

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

Why would you need more than one appearance for armor which would give the same amount of protection anyway?

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Comrade87
Umm...how? maybe you can explain?

I'm only asking that in all future chapters every profession receives the same amount of new armor designs per chapter.

I dont see how anyone can say thats drastic, or anything except...uh...whats the word? Oh yeah, fair.
Um, how about the fact that asking for EVERY class to have EVERY armor set in EVERY future campaign will quickly result in a) fewer armor sets for everyone, or b) exponentially more armor sets for ANet to develop every time they release a chapter. Sorry but, the art team can't possibly keep up with that pace (and do a good job on it).

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

i think the implementation on Armour and skills for previous chapter professions works well as long as they intend to keep it up...

Chapter 4, nothing for 'Sin and rit', small set of skills for para and Derv and two more armours... and carry on as that, jobs a good one and suitably balanced

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

/care about how armor looks...

Worstdayever

Pre-Searing Cadet

Join Date: Dec 2005

Look..i dont mind the minimal armor types in Rit, Sin, Par, Dervish ONLY BECAUSE i dont mind some of them.

The ONlY problem is that there are heaps of Rit armor i like....but only 2 or 3 that u can put insignias on....Now i no that i and many others would like to perfect our characters as much as possible...but this limits us to as
" Comrade87 " said a male stripper or a stupid looking mummy shit...its BS

Series

Banned

Join Date: Aug 2006

Just because they aren't core does not mean that they do not deserve updates. The only thing that separates core and non-core classes are that non-core classes have to be made in a specific chapter, while core don't. That is no reason to restrict them to that chapter. Dervishes, Paragons, Ritualists, and Assassins probably should not get the same amount of armor, just because if they do, there will be way too much armor. Then again, perhaps if they do not add new professions to chapter 4, the dev team will be able to spend the time giving all the professions equal updates.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Maybe if they haddn't added skills and armor for professions that were intended for Factions, in another chapter, you people wouldn't feel as though ArenaNet is obliged to give the Factions classes "fair treatment."

You people make it seem as though they HAVE to give you fair treatment. They don't. They could have easily not made anything new for the Factions clases. It would have meant that they would have had more time to work on things like DoA or the Sunspear and Lightbringer titles.

In fact, I wouldn't be suprised if they had originally planned to not make new armor for the Factions classes, but changed their minds 2 months before release, and as a result had to post-pone finnishing the Elite area.

I have an Assassin and a Ritualist. I have a character for all primaries except mesmer.

Quote:
Originally Posted by Worstdayever
Look..i dont mind the minimal armor types in Rit, Sin, Par, Dervish ONLY BECAUSE i dont mind some of them.

The ONlY problem is that there are heaps of Rit armor i like....but only 2 or 3 that u can put insignias on....Now i no that i and many others would like to perfect our characters as much as possible...but this limits us to as
" Comrade87 " said a male stripper or a stupid looking mummy shit...its BS
I see no problem here. All of the insignias offered (at least the worthwhile ones) for a ritualist or assassin, can be obtained with Factions armour.