Equal armor rights for expansion professions!
Comrade87
It's more than just a little disappointing to me that Ritualists and Assassins received only two new suits of armor for the Nightfall campaign, where as all the core professions received six each. Simply because these characters are from a later chapter shouldnt mean that we get snubbed when it comes to new armor.
Take Ritualist for example. I would love to see what a nifty suit of Primeval would look like, or even Elite Sunspear for my Rit...but, no...my choices of Nightfall armor are limited to either being a Vabbian male stripper, or a Mummy. WTF!?!?
So I am suggesting that Rits, Sins, Dervs and Para's should recieve just as many new armor designs in all future chapters where applicable as the core professions do.
Take Ritualist for example. I would love to see what a nifty suit of Primeval would look like, or even Elite Sunspear for my Rit...but, no...my choices of Nightfall armor are limited to either being a Vabbian male stripper, or a Mummy. WTF!?!?
So I am suggesting that Rits, Sins, Dervs and Para's should recieve just as many new armor designs in all future chapters where applicable as the core professions do.
Winterclaw
I don't think they should recieve as many as the core classes, but I think 4 suits would be a good number.
LifeInfusion
All future chapters??? That's drastic.
Comrade87
Quote:
Originally Posted by LifeInfusion
All future chapters??? That's drastic.
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I'm only asking that in all future chapters every profession receives the same amount of new armor designs per chapter.
I dont see how anyone can say thats drastic, or anything except...uh...whats the word? Oh yeah, fair.
-.-
Ritualists, Assassins, Paragons, and Dervishes are not Core Professions. So it makes sense.
BahamutKaiser
I'm actually kind of hoping the next 2 proffessions allow us to create a balanced party with nothing but expansion professions and in the 5th chapter they could make the 6 previous expansions professions the core, along with 2 new professions, and make all core professions transferable.
Even if it is only a few of the professions are exchanged, it would be interesting to have a chapter which has very few monks and warriors, and instead has some sort of substitute.
I think the best thing they can do for expansion professions is what they just did though, redevelop some of the skills and functions of the class to give them a balanced opportunity to participate. With fun and useful skills they are much better options.
Even if it is only a few of the professions are exchanged, it would be interesting to have a chapter which has very few monks and warriors, and instead has some sort of substitute.
I think the best thing they can do for expansion professions is what they just did though, redevelop some of the skills and functions of the class to give them a balanced opportunity to participate. With fun and useful skills they are much better options.
Hyper Cutter
I never did understand why they didn't give sins and rits Primeval but did give them Vabbi and Ancient...
divinechancellor
Quote:
Originally Posted by Hyper Cutter
I never did understand why they didn't give sins and rits Primeval but did give them Vabbi and Ancient...
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The Hand Of Death
Maybe not sunspear or elonian or any of the continent specifc armors, but Primeval wouldn't have hurt. I mean obviously the those keepers of secrets knew about assasins and ritualist becasue they had weapons for them. But I understand why they don't have elonian or sunspear armor.
Arkantos
Assassins and Ritualists weren't supposed to get any armor or skills iirc, so be happy that you got something instead of whining because you want more.
Comrade87
Quote:
Originally Posted by divinechancellor
The same reason why they didnt give core classes ascended imperial or exotic armor in the Divine Path
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Your suggesting that Primeval is supposed to be some exclusive ascended armor for only Dervs & Para's like Imperial & Exotic where for Rit & Sin, which is obviously not the case.
Quote:
Originally Posted by The Hand Of Death
Maybe not sunspear or elonian or any of the continent specifc armors, but Primeval wouldn't have hurt. I mean obviously the those keepers of secrets knew about assasins and ritualist becasue they had weapons for them. But I understand why they don't have elonian or sunspear armor.
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I concede to that point.
However, since Primeval is not a NF expansion class specific ascended armor style, than I see no reason why Rits and Sins should not have Primeval suits.
Shadow of Light
Next we'll be expecting that Anet adds armour for Paragons and Dervishes in Factions.
Would I love more vanity choices for my Ritualist? Hell yes. Do I expect it? No. I don't have enough storage space, anyway.
Would I love more vanity choices for my Ritualist? Hell yes. Do I expect it? No. I don't have enough storage space, anyway.
LifeInfusion
Quote:
Originally Posted by Arkantos
Assassins and Ritualists weren't supposed to get any armor or skills iirc, so be happy that you got something instead of whining because you want more.
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Noncore armor should have been only in that campaign.
MoonlitNightmare
i'm split on this topic myself.
my kneejerk response is that i think there needs to be more armor, period. we've gone from having a ton of choices in prophecies, to a handful in nightfall.
i also think that the more cross-campaign connectivity there is among the classes, the better. from a marketing standpoint this only makes basic sense ... if a new player comes along and buys only nightfall and they enjoy their gameplay they're more likely to buy the other campaigns if there's something available for them there. and if that player started a paragon, there's no reason to go back to the old campaigns.
personally, i don't see why there aren't luxon/kurzick suits of armor for derv/para ... i see both of those classes taking part in faction battles, wouldn't those houses reward them for their efforts?
on the otherhand, i think there should be some exclusive suits of armor for the classes introduced in that campaign.
with all that said, only having two or three suits of new armor introduced for the faction/nightfall classes in the next campaign would be very disappointing.
my kneejerk response is that i think there needs to be more armor, period. we've gone from having a ton of choices in prophecies, to a handful in nightfall.
i also think that the more cross-campaign connectivity there is among the classes, the better. from a marketing standpoint this only makes basic sense ... if a new player comes along and buys only nightfall and they enjoy their gameplay they're more likely to buy the other campaigns if there's something available for them there. and if that player started a paragon, there's no reason to go back to the old campaigns.
personally, i don't see why there aren't luxon/kurzick suits of armor for derv/para ... i see both of those classes taking part in faction battles, wouldn't those houses reward them for their efforts?
on the otherhand, i think there should be some exclusive suits of armor for the classes introduced in that campaign.
with all that said, only having two or three suits of new armor introduced for the faction/nightfall classes in the next campaign would be very disappointing.
CyberMesh0
Primeval armor is the unique end armor for Nightfall, so it would only make sense that only the core and Nightfall specific characters have access to it. Next thing you know someone's going to be complaining about not being able to craft imperial or exotic armor in the Divine Path for dervishes and paragons. -_- The professions are unique to their campaigns for a reason. Besides, the more armor they would have to make, the less time they have for other much more worthwhile things.
Comrade87
The biggest problem I have with this, is the idea of creating new professions and then severely neglecting them in terms of future PvE content.
# of armor styles/suits available to each profession. (Note that I counted Starter, Collectors & Chainmail as Ascalon, Tyrian & Krytan found in the Factions campaign, only once each)
Warrior: 26 armor styles
Ranger: 25 armor styles
Monk: 26 armor styles
Necromancer: 27 armor styles
Mesmer: 25 armor styles
Ritualist: 15 armor styles
Assassin: 15 armor styles
Dervish: 8 armor styles
Paragon: 8 armor styles
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Over the first two campaigns, the core classes had 19 (counted warriors styles, give or take a few for the other 5 core) armor styles. As it stands, Rits and Sins over 2 campaigns have 15 each, between 3-5 fewer styles than the core classes did over the same number of campaigns, and 10-12 fewer in overall number of armor styles.
So what if these professions are supposed to be continent specific ones? Why does that mean that their PvE content should be limited?
# of armor styles/suits available to each profession. (Note that I counted Starter, Collectors & Chainmail as Ascalon, Tyrian & Krytan found in the Factions campaign, only once each)
Warrior: 26 armor styles
Ranger: 25 armor styles
Monk: 26 armor styles
Necromancer: 27 armor styles
Mesmer: 25 armor styles
Ritualist: 15 armor styles
Assassin: 15 armor styles
Dervish: 8 armor styles
Paragon: 8 armor styles
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Over the first two campaigns, the core classes had 19 (counted warriors styles, give or take a few for the other 5 core) armor styles. As it stands, Rits and Sins over 2 campaigns have 15 each, between 3-5 fewer styles than the core classes did over the same number of campaigns, and 10-12 fewer in overall number of armor styles.
So what if these professions are supposed to be continent specific ones? Why does that mean that their PvE content should be limited?
Diddy bow
Although it would be great it must take loads of time and coding to make the armor (size diffrences, dyes, clipping issues) so i wouldnt expect EVERTHING and i think its unlikly and unnessecery to have 1.5K sets everywhere(mabay one for the sake of inscriptions) but i defenetly think there should be all the prestige sets for new proffesions, why make new ones then kill them?
Priest Of Sin
meh, it's much easier to go buy FoW (ultimate vanity) and never buy another set :P
Comrade87
Quote:
Originally Posted by Priest Of Sin
meh, it's much easier to go buy FoW (ultimate vanity) and never buy another set :P
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But what am I saying, it does serve a purpose right? It carries the much coveted ePeen +20 mod.
guffey
I think they should let you create any charachter in any chapter. sure it may take a little bit of extra coding but who wouldnt want a dervish or assassin in pre-searing. if you have the campagin, you should be able ot create that proffesion in every campaign. inlcuding armor for that campagin just like for Core classes.
Kayleen Ajzurion
Though I do find it sad that my poor rit(<3) can only have 2 sets of armor in Nightfall, I guess we should thankful Anet didn't forget rits and sins at all.
This actually made me think for a while. If it was true, then I project most people will be less keen to try out the chapter specific classes since:
a) they're not really in the "holy trinity" or the common rpg classes
b) esthetically speaking, they have less armor and less skills(ok so the latter isn't really a big deal, they still have loads)
So the IMO already thin population of sins and rits(dervs and paras are still here due to NF being the new chapter) might even decrease even more or just plain almost stop. Why would a player even consider trying a chapter specific class for the a) and b) reasons above (except if they wanted to actually try something new)? And plus, if content weren't added for ex sins and rits in NF(like some people here judge would be ok), why would anyone bring any rit or sin to Elona if theyre werent any skills or armor(this is a false statement, just used as an example). So saying that, ppl with those 2 professions would just leave them in their specific chapter and we'd lose more diversity in each new chapter save for the 6 cores and the 2 new professions for that new chapter.
So IMO, its a good thing they added stuff for old chapter professions since otherwise, we'd lose diversity in Guild Wars and I'm one of those "the holy trinity isn't the only good team build" people so I wouldn't like that. I was very happy to see alot of sins and rits in the end game of Nightfall ^_^
Just my 2 cents
PS for those who dont now, the holy trinity is the typical warr, monk, ele or necro or ranger teambuild.
Kayleen
Quote:
Originally Posted by Comrade87
The biggest problem I have with this, is the idea of creating new professions and then severely neglecting them in terms of future PvE content.
... Over the first two campaigns, the core classes had 19 (counted warriors styles, give or take a few for the other 5 core) armor styles. As it stands, Rits and Sins over 2 campaigns have 15 each, between 3-5 fewer styles than the core classes did over the same number of campaigns, and 10-12 fewer in overall number of armor styles. So what if these professions are supposed to be continent specific ones? Why does that mean that their PvE content should be limited? |
a) they're not really in the "holy trinity" or the common rpg classes
b) esthetically speaking, they have less armor and less skills(ok so the latter isn't really a big deal, they still have loads)
So the IMO already thin population of sins and rits(dervs and paras are still here due to NF being the new chapter) might even decrease even more or just plain almost stop. Why would a player even consider trying a chapter specific class for the a) and b) reasons above (except if they wanted to actually try something new)? And plus, if content weren't added for ex sins and rits in NF(like some people here judge would be ok), why would anyone bring any rit or sin to Elona if theyre werent any skills or armor(this is a false statement, just used as an example). So saying that, ppl with those 2 professions would just leave them in their specific chapter and we'd lose more diversity in each new chapter save for the 6 cores and the 2 new professions for that new chapter.
So IMO, its a good thing they added stuff for old chapter professions since otherwise, we'd lose diversity in Guild Wars and I'm one of those "the holy trinity isn't the only good team build" people so I wouldn't like that. I was very happy to see alot of sins and rits in the end game of Nightfall ^_^
Just my 2 cents
PS for those who dont now, the holy trinity is the typical warr, monk, ele or necro or ranger teambuild.
Kayleen
Corinthian
Why would you need more than one appearance for armor which would give the same amount of protection anyway?
Skyy High
Quote:
Originally Posted by Comrade87
Umm...how? maybe you can explain?
I'm only asking that in all future chapters every profession receives the same amount of new armor designs per chapter. I dont see how anyone can say thats drastic, or anything except...uh...whats the word? Oh yeah, fair. |
Lonesamurai
i think the implementation on Armour and skills for previous chapter professions works well as long as they intend to keep it up...
Chapter 4, nothing for 'Sin and rit', small set of skills for para and Derv and two more armours... and carry on as that, jobs a good one and suitably balanced
Chapter 4, nothing for 'Sin and rit', small set of skills for para and Derv and two more armours... and carry on as that, jobs a good one and suitably balanced
Yanman.be
/care about how armor looks...
Worstdayever
Look..i dont mind the minimal armor types in Rit, Sin, Par, Dervish ONLY BECAUSE i dont mind some of them.
The ONlY problem is that there are heaps of Rit armor i like....but only 2 or 3 that u can put insignias on....Now i no that i and many others would like to perfect our characters as much as possible...but this limits us to as
" Comrade87 " said a male stripper or a stupid looking mummy shit...its BS
The ONlY problem is that there are heaps of Rit armor i like....but only 2 or 3 that u can put insignias on....Now i no that i and many others would like to perfect our characters as much as possible...but this limits us to as
" Comrade87 " said a male stripper or a stupid looking mummy shit...its BS
Series
Just because they aren't core does not mean that they do not deserve updates. The only thing that separates core and non-core classes are that non-core classes have to be made in a specific chapter, while core don't. That is no reason to restrict them to that chapter. Dervishes, Paragons, Ritualists, and Assassins probably should not get the same amount of armor, just because if they do, there will be way too much armor. Then again, perhaps if they do not add new professions to chapter 4, the dev team will be able to spend the time giving all the professions equal updates.
Curse You
Maybe if they haddn't added skills and armor for professions that were intended for Factions, in another chapter, you people wouldn't feel as though ArenaNet is obliged to give the Factions classes "fair treatment."
You people make it seem as though they HAVE to give you fair treatment. They don't. They could have easily not made anything new for the Factions clases. It would have meant that they would have had more time to work on things like DoA or the Sunspear and Lightbringer titles.
In fact, I wouldn't be suprised if they had originally planned to not make new armor for the Factions classes, but changed their minds 2 months before release, and as a result had to post-pone finnishing the Elite area.
I have an Assassin and a Ritualist. I have a character for all primaries except mesmer.
I see no problem here. All of the insignias offered (at least the worthwhile ones) for a ritualist or assassin, can be obtained with Factions armour.
You people make it seem as though they HAVE to give you fair treatment. They don't. They could have easily not made anything new for the Factions clases. It would have meant that they would have had more time to work on things like DoA or the Sunspear and Lightbringer titles.
In fact, I wouldn't be suprised if they had originally planned to not make new armor for the Factions classes, but changed their minds 2 months before release, and as a result had to post-pone finnishing the Elite area.
I have an Assassin and a Ritualist. I have a character for all primaries except mesmer.
Quote:
Originally Posted by Worstdayever
Look..i dont mind the minimal armor types in Rit, Sin, Par, Dervish ONLY BECAUSE i dont mind some of them.
The ONlY problem is that there are heaps of Rit armor i like....but only 2 or 3 that u can put insignias on....Now i no that i and many others would like to perfect our characters as much as possible...but this limits us to as " Comrade87 " said a male stripper or a stupid looking mummy shit...its BS |