I was inspired to post my build because I was playing with my new Warrior and I partied up with a lvl 20 Dervish at Jokanur Diggings (one of the first missions in NF) who died early on, even with the support of a lvl 10 Dunkoro, me (W/Mo), and another Dervish..he quit after he died and left my party to rot....needless to say, I was kinda mad...
Anyway, here's my build:
Scythe Mastery: 14 (w/ Sup Rune)
Earth Prayers: 10 (w/ Major Rune)
Mysticism: 11 (w/ Minor Rune)
Smiting Prayers: 8 (im not sure if u need this for balthazar's spirit or not...if u dont need it, jus put those attribute pts in Earth Prayers)
As for insignias, u can use anything, but i suggest using mostly Blessed Insignias or Windwalker Insignias
Skills:
-Reaper's Sweep
-Chilling Victory
-Conviction
-Mystic Regen
-Vital Boon
-Faithful Intervention
-Balthazar's Spirit (dont mix this up with avatar of Balthazar...)
-Essence Bond
Usage:
Just put up Essence, Balthazar, then Faithful Intervention as soon as u get into an explorable/mission area. Before running into a mob, put up Conviction and use Mystic Regen when needed. WOHOO it's that simple!
I find this build to be very efficient at keeping me alive, as Mytic Regen counteracts degenerating conditions, even when they're stacked on me. I consistently have max regen on me even with burning, poison, bleeding, etc.
This is fun to use in Prophecies, it can solo more than half of the campaign without too much difficulty and its fun to do so

Variants:
If u haven't figured out by now, this build relies heavily on enchants and any skills that remove enchants obviously kill this build so, in any areas that are filled with mesmers and other enchant stripping monsters, replace Reaper's Sweep with Mystic Sweep and Vital Boon with Vow of Silence.
With this variant, a scythe with an enchant mod would be VERY helpful..
For less serious PvP, like Fort Aspenwood, jus throw in Crippling Sweep
sumwhere and you're good to go
Thx for reading this and plz comment on it
