*****CLOSED BY REQUESTOR********
Thanks in advance for your help. These are just the mods they dropped with, as you can probably tell from some mismatches.
Sundering Bronze Scythe of Shelter
Slashing Damage 9-41 (req 9 scythe mastery)
Armor Penetration +20% (Chance: 20%)
Armor +7 (vs. physical)
"Don't Think Twice": Halves casting time of spells (Chance: 10%)
Adept Divine Staff of Endurance
Halves skill recharge of spells (Chance: 20%)
Fire Dmg: 11-22 (req 9 divine favor)
Halves casting times of divine favor spells (Chance: 19%)
Health +44 (while in stance)
"Seize the Day": Energy +15, Energy regen -1
Hale Water Staff of Mastery
Halves skill recharges of spells (Chance: 20%)
Energy +10
Cold Dmg: 11-22 (req 13 water magic)
Health +29
Water Magic +1 (20%)
"Hale and Hearty": Energy +5 (while hlth>50%)
Defensive Conjuring Staff of Channeling
Halves skill recharge of spells (Chance: 20%)
Energy +10
Earth Dmg: 11-22 (req 11 spawning)
Armor +5
Channeling Magic +1 (19% while using skills)
"Measure for Measure": Highly salvageable
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