I have not posted here before but I have some very big interest in GW. I know that PVP people will always say that GW was designed for PVP. However I trully believe that the servers for the amount of PVE coding to PVP Coding is much bigger. Why would A-net build such huge maps, areas and enemy for PVE based game if all they cared about was PVP ?. But for a long time now it seems that A-net have no care about what they nerf just for PVP'ers. I also do PVP and love that also but I have really had enough of this skill nerfing just so HOH is more ballanced. For example :- My warrior since the day he capped Gladiator's defence elite has used nothing else. IMO it is one of the most difficult and annoying skills to cap (Dragons lair last elite). But due to the difficulty in capping this skill it IMO has been the best warrior elite in the game. My warrior has never used any other elite for PVE. Yet this PVP testing weekend turn's up and it has been nurfed. I now find my warrior using rubbish skills like charge as elite I mean OMG the worst elite in game (Which all henchies have BTW which is rediculous they don't run anyone anywhere). I trully understand that it is impossible for A-net to keep everyone who play's this game happy. However I think that it has come to a point where A-net need's to seperate the PVP'ers from the PVE'ers. If certain skill's need to be the way they are for PVP ballancing then it need's to be that they have different uses for PVP and PVE.
For example at this time Elementalist's are being called "overpowering" in PVP. In which case A-net must make Elementalist skill's for PVE different from how they work in PVP. I have been wiped out by PVE Elementalist bosses countless time's while PVE'ing but Im ok with that Double damage for bosses etc. As long as my Elementalist is equally as deadly to them as I they are to me and my team and that goes for every other class of character. Introducing rediculous monster only skill's like enraged is not the way to make PVE more challenging at all. And at the same time nerfing the only means we have to defeat skill's like that is making a majority (IMO) just want to stop playing this game completely.
In short PVP is yes, a very big part of this game, but somewhere along the way A-net has forgotten that there is a huge PVE element to this game also and there are many fan's there that need to be accomadated for also.
There are a million and one bug's they seem not to care about fixing with chest spawn point's (Inaccessable) and AI response (Running forever, Breaking Agro not returning) to name just two.
I would not have bothered to get involved in the picking and pokeing of this game had it not been for the nerf of Gladiator's defence elite this weekend.
And I trully hope warrior lovers amoung you will agree with me here, this skill should not be changed to how it is now, forever (As a PVP ballance issue). A skill that good and that hard to aquire should remain one of (If not the best) warrior skill in the game. I am very open to all feedback to my post Be it good or bad so please all those of you out there who are probably more Knowledged about GW than I am let me know if you have any opinion's on my post.
I hope that the admin from this site realise that this post of mine has been added solely because of the skill ballancing weekend for PVP (HOH) etc. And accept that it is for A-net to please try to take some notice of and do not remove it from this part of the forum.
C

I do it ot farm materials mostly) and to do things like UW , FoW and endgame missions etc and as far as I can tell with a bit of tweaking to your build it should still work. 