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Originally Posted by Aeon_Xin
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As you might have guessed, I'm familiar with those skills, Aeon.
I even addressed my objections to 4 out of 6 of them in my original post.
If I ran all six of them, I might have a chance - but that's a pretty boring skillbar, eh?
We can agree to disagree about Holy Veil, I have always thought the skill was overrated. The "Double-click for hex removal" mechanism is cumbersome at best, and tough to use from a practical application standpoint.
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Originally Posted by Aeon_Xin
While not multiple removal, it creates a situation where an immediate cancelation can happen
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Point taken. But too much talk about HV akes us away from the topic, which is SV.
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Originally Posted by Aeon_Xin
My main argument, is that it's complained about in pertaining to a Random arena and that's why it's invalidated.
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It is equally overpowered in Team Arenas, Hero Battles, Alliance Battles, and would likely be so in HA if anyone broke away from FotM long enough to try it. And, with all respect, there are frequently more full districts of RA than HA. I'm not going to get into this debate, especially with you as I respect your posts, but we're paying customers, too. If I was able to find a guild that was actually age 20 (or higher)+, active, and fun I'd be in HA and GvGs along with them, but as it is, RA's is what I've got, and I enjoy them.
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Originally Posted by Aeon_Xin
There are several builds that will sometimes pwn in the same circumstance.
A 55 could potentially rule, with no teamates or all teamates dead.
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Did you just suggest running a 55 monk in RA? I'm just going to pretend that was never brought up...
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Originally Posted by Aeon_Xin
RA, partially nullifys, or atleast can sometimes, nullify this metagame everyone keeps referring to.
By your arguments, any build that can soloPvE, neutralize a given class/build, or become invincible against a class/build is overpowered, and deserve a nerf.
Any Ranger that specializes in interrupts, could own any caster given the right circumstances, but no one in here is begging for them to be nerfed.
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If a build can neutralize/be invincible against another build, it's perfectly fine. If it can neutralize/be invincible against an entire class regardless of build, yes, it needs a nerf. In my opinion. If you disagree, I'd love to hear why.
When a ranger owns me with interrupts, I take my hat off to him. This SV thing is proving a little tougher than that. Int ranger takes skill and timing. SV Necro takes the ability to wash, rinse, and repeat.
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Originally Posted by Aeon_Xin
By nature of the random arena, people are going to get completely owned once in a while, and nerfing SV down isn't going to solve that. If SV is the only thing holding warriors back in RA, then hell, it's a good thing it's there.
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If you can't take getting owned once in a while, maybe you shouldn't PvP, or atleast not do RA, because pwnage can't be avoided all the time. If you want comfy/easy, don't do RA, that's not what it's there for.
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OK, here you're starting to get away from me. All I did was suggest a recharge of 15 seconds (although I would settle for 12). I said I enjoy a challenge, and that I like the pressure. I
can take getting owned once in a while - what non-moron can't? But I also can call a spade a spade. This skill is overpowered. It needs a longer recharge time. If you want to spam it all over the place, Arcane Echo it and spam away. And, although I'm no PhD of forum etiquette, isn't saying "If you can't take getting owned once in a while, maybe you shouldn't PvP" to me sort of like me saying "If you can't stand hearing other people's opinions occasionally, maybe you shouldn't post in forums" to you? Mind you, I'm not saying that, but that statement sort of surprised me, coming from you. The rest of your logic has been so well thought-out throughout the thread.
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Originally Posted by Coloneh
(Comparison to SS)
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Thanks for making my arguement for me - SS is a 15 energy cast as opposed to 10 for SV, a 2 second cast as opposed to 1 for SV and a 10 recharge as opposed to 8 for SV, and has a 12 second shorter duration. Given that all requirements for casting SS are higher than for casting SV, why wouldn't SS do
more damage than SV, as opposed to even slightly less?
Anyway, thanks everybody for the lively discussion on this topic; I think we will see some kind of change made to the skill with the skill refresh. I feel confident that I'm not the only one who sees at least some slight problems.
Nightwind
P.S. Aeon - I ain't mad at'cha - This is just where you and I differ, as Jules said in Pulp Fiction.