R/E arrahhsh/wing triple
Daviekhan
Couple of silly farms this.
Get the bosses stuck against the walls, rust, disrupt healing sig, degen to death, no retaliation so easy kill. Repeat till they give up their green.
Get the bosses stuck against the walls, rust, disrupt healing sig, degen to death, no retaliation so easy kill. Repeat till they give up their green.
Crazyvietguy
Attributes?
Techniques?
Preferred Bow?
Might wanna post those or else you could get a lot of pissed off people soon.
Techniques?
Preferred Bow?
Might wanna post those or else you could get a lot of pissed off people soon.
Daviekhan
Dunno if it really matter too much mate.
Could be pretty much any build, 10 in water magic too keep rust up for 30secs, long enough to cover healing signets recharge after distracting shot. A good few point in wilderness survival to keep the degen up which couters bosses regen, bung some points in marksman so u can do some damage and gradually kill the boss.
I'm sure there's way better builds to do the actually killing of both bosses, i just haven't bothered to refine it. Escape for instance is great when your testing how too pull the boss into position but once u figure that out it becomes obselete, probably could replace it with burning arrow for xtra degen and faster kill.
I use fave winds where I want the boss to go then pull him towards it then run away leaving him to bash fave winds so he gets stuck there after.
There's 2 options with arrahhsh, u can take the 2 sets of 3 yetis out (either side of the bridge) just keep up the degen and use escape or lightning reflex to cover troll or retreat, u can even lead the first set of yetis into the guard that patrols near there, it can speed things up.
Option 2 is easier tho can take some time, kill the first group of yetis and then wait at the top of the cliff till arrahhsh or one of his fellows walks out on the bridge, use flatbow to lure and he'll come running up to get ya right past the other set of 3 yeti's, takes patience tho and often quicker just to kill the other set of yetis.
Lure arrahhsh over to the cliff face and run away, he gets stuck and stands like tree and kiss's brick, daft bugger
EDIT:Should of mentioned that there are 3 types of yetis, white is trapper, darker one is rit and the other one is warrior. Take warrior first, apply poison, rust then screaming arrow when he's in earshot, distract his healing sig, he won't live to use it again.
Take the trapper next, often a case of hit and run, just keep the degen up and he'll fall. Rit can be a pain (no pun intended) he drops spirits then consumes them, I'd let him drop pain and distract the other spirit, forgotten its name but cause blindness. Degen with apply poison, move into earshot and screaming shot then move back, game over yetis
Wings took a bit of working out but basically there's one mob on the way to wings, pull them down towards the canthan guards then help mop em up. Now the path is clear go lure wings and his crew and just remeber to hug the wall when comming down the slope. Drag him down towards a load of canthan peasants which he takes great pleasure in dispaching, keep pulling him along till the point where the screenshot was taken. If the rits and mesmers have followed just take em out first, u can stand next to wings while you do it, he takes no notice. The mages dont matter but rit sooth and mesmers remove rust so take em out.
That's it in a nutshell, farming them takes 10-15mins, once they've dropped I move on to something else.
Weapons, any flatbow/longbow will do, use rust as ur guide, stand well back and select boss then hit rust, u walk up till it casts then shoot from there, add fave winds for xtra damage.
I use dragos but probably faster with vamp 5/1.
Hope that sorts things for ya mate
Could be pretty much any build, 10 in water magic too keep rust up for 30secs, long enough to cover healing signets recharge after distracting shot. A good few point in wilderness survival to keep the degen up which couters bosses regen, bung some points in marksman so u can do some damage and gradually kill the boss.
I'm sure there's way better builds to do the actually killing of both bosses, i just haven't bothered to refine it. Escape for instance is great when your testing how too pull the boss into position but once u figure that out it becomes obselete, probably could replace it with burning arrow for xtra degen and faster kill.
I use fave winds where I want the boss to go then pull him towards it then run away leaving him to bash fave winds so he gets stuck there after.
There's 2 options with arrahhsh, u can take the 2 sets of 3 yetis out (either side of the bridge) just keep up the degen and use escape or lightning reflex to cover troll or retreat, u can even lead the first set of yetis into the guard that patrols near there, it can speed things up.
Option 2 is easier tho can take some time, kill the first group of yetis and then wait at the top of the cliff till arrahhsh or one of his fellows walks out on the bridge, use flatbow to lure and he'll come running up to get ya right past the other set of 3 yeti's, takes patience tho and often quicker just to kill the other set of yetis.
Lure arrahhsh over to the cliff face and run away, he gets stuck and stands like tree and kiss's brick, daft bugger
EDIT:Should of mentioned that there are 3 types of yetis, white is trapper, darker one is rit and the other one is warrior. Take warrior first, apply poison, rust then screaming arrow when he's in earshot, distract his healing sig, he won't live to use it again.
Take the trapper next, often a case of hit and run, just keep the degen up and he'll fall. Rit can be a pain (no pun intended) he drops spirits then consumes them, I'd let him drop pain and distract the other spirit, forgotten its name but cause blindness. Degen with apply poison, move into earshot and screaming shot then move back, game over yetis
Wings took a bit of working out but basically there's one mob on the way to wings, pull them down towards the canthan guards then help mop em up. Now the path is clear go lure wings and his crew and just remeber to hug the wall when comming down the slope. Drag him down towards a load of canthan peasants which he takes great pleasure in dispaching, keep pulling him along till the point where the screenshot was taken. If the rits and mesmers have followed just take em out first, u can stand next to wings while you do it, he takes no notice. The mages dont matter but rit sooth and mesmers remove rust so take em out.
That's it in a nutshell, farming them takes 10-15mins, once they've dropped I move on to something else.
Weapons, any flatbow/longbow will do, use rust as ur guide, stand well back and select boss then hit rust, u walk up till it casts then shoot from there, add fave winds for xtra damage.
I use dragos but probably faster with vamp 5/1.
Hope that sorts things for ya mate
pug_ster
It definately sounds interesting. Arrahhsh and wing obviously grouped with other mobs, so you have to kill them first? 10-15 minutes to move around to try to kill the boss might not worth the effort...
Daviekhan
In the case off arrahhsh, his mob consists of 2 others and the only 1 who may stay with him is the warrior yeti and he'd get stuck too, the other 2 types of yeti are ranged so they just toddle back back down to their starting point and hang while their boss get whacked.
Wings group always follows but as with wing they get stuck on the scenery too, a combination of ritualists, mesmers or mages. They'll cast their spells, healing and removing hexes but they never actually attack you, 2 ritualists is the longest scenaio as they heal each otherbut they die within a minuet even with 2 lots of soothing.
Picking them off is like shooting fish in a barrel whilst wings stands and does nout
Wings group always follows but as with wing they get stuck on the scenery too, a combination of ritualists, mesmers or mages. They'll cast their spells, healing and removing hexes but they never actually attack you, 2 ritualists is the longest scenaio as they heal each otherbut they die within a minuet even with 2 lots of soothing.
Picking them off is like shooting fish in a barrel whilst wings stands and does nout
Dr Imperial
mind making a video? more specifically of wings? cause i have no idea how to do this at this point.
Daviekhan
@Dr imperial
Video, erm how do you do that ?
Changed ma build a wee bit, dropped escape and fave winds in favor of burning arrow (ok so its a new cap for me and wanna use it). Dropped water magic down to 6, 20secs of rust, cast once distracting arrow recharges after interupting signet and will be still there when wings uses signet again.
Added storm chaser just so I can get there faster (long walk) and now wondering if apply poison really needed, tho it does help keep up the degen if I have turn and run.
I tried same build with arrahhsh but find too tough without escape to cover troll so kept it the same, arrahhsh takes very little time neway so np there.
Using a 5/1 vamp bow as well, more constant damage than the 20/20. Wings now under 10mins a farm tho have found some spawns ge won't agro far enough to get stuck, in that case old fashion hit and run that takes way too long, better mapping and starting again imo.
Video, erm how do you do that ?
Changed ma build a wee bit, dropped escape and fave winds in favor of burning arrow (ok so its a new cap for me and wanna use it). Dropped water magic down to 6, 20secs of rust, cast once distracting arrow recharges after interupting signet and will be still there when wings uses signet again.
Added storm chaser just so I can get there faster (long walk) and now wondering if apply poison really needed, tho it does help keep up the degen if I have turn and run.
I tried same build with arrahhsh but find too tough without escape to cover troll so kept it the same, arrahhsh takes very little time neway so np there.
Using a 5/1 vamp bow as well, more constant damage than the 20/20. Wings now under 10mins a farm tho have found some spawns ge won't agro far enough to get stuck, in that case old fashion hit and run that takes way too long, better mapping and starting again imo.
mathijn
so, if i'm right, you hit and run?
Bloodied Blade
Quote:
Originally Posted by mathijn
so, if i'm right, you hit and run?
Looks more like he moves the boss so it gets stuck in the game's geometry (we've all probably had moments in uw where we've become one with the staircase before /stuck was implemented) and then degens them down.
Daviekhan
Quote:
Originally Posted by Bloodied Blade
Looks more like he moves the boss so it gets stuck in the game's geometry (we've all probably had moments in uw where we've become one with the staircase before /stuck was implemented) and then degens them down.
Not quite right, its more a pathfinding bug. Alot of mobs have an agro range, they'll chase u so far then return, if u can get em past a certain point, or round a corner, they try to take the direct route back because they've lost their path, so the mob just stands against a wall facing the direction it wants to go.
I'm sure anet will eventually fix it but until then it's a race to find the bosses that get stuck
I'm sure anet will eventually fix it but until then it's a race to find the bosses that get stuck
Daviekhan
Update on wings build, designed more for speed than anything else.
Leaving market place it takes under 10mins I rekon to complete the farm, tho it can depend on wings spawn. Be carefull when pulling wings, he can take a 150hp+ off with one swing, my dp tells the rest
Hopefully included everything in the screenie. Time for me to find a new farm
Leaving market place it takes under 10mins I rekon to complete the farm, tho it can depend on wings spawn. Be carefull when pulling wings, he can take a 150hp+ off with one swing, my dp tells the rest
Hopefully included everything in the screenie. Time for me to find a new farm
Daviekhan
Another farm where u can get the boss stuck, this time on a set of stairs, though in this case it doesn't really matter, 5min farm either way.
Lian's mob consists of rit, mesmer, mage, knight, kill rit first then pick off the rest. Lian himself is easy, keep up the degen he dies in no time flat, another green gathered for ma heros. Roll on triple drop weekend
Lian's mob consists of rit, mesmer, mage, knight, kill rit first then pick off the rest. Lian himself is easy, keep up the degen he dies in no time flat, another green gathered for ma heros. Roll on triple drop weekend
Emik
'She' won't be happy with you calling her a 'HIM'
Daviekhan
She must be flat chested