Am I missing something?

JTrue

Pre-Searing Cadet

Join Date: May 2005

Is there something im missing or is this game as "simplisitc as it seems"?
I don't mean to insult it, it's just that after playing WoW im used to seeing all my Statistics (dps, total armor, etc..) lined up. I can't seem to bring anything up to show it...

Communist Robot

Ascalonian Squire

Join Date: May 2005

Do we honestly need all of those numbers? the armor makes sense, the DPS is un needed and in WoW the character panel DPS was always WAY off the mark. All of that stuff just clutters up the interface.

Castanza

Academy Page

Join Date: May 2005

R/N

I used to play WOW also and i was really frustrated at first about seeing my full armor stats and my damage per second also, however after playing a while in this game i found that it really doesn't matter as the focus of this game is mainly on gameplay and skill and what happens in the battlefield than how good your armor is. So now i really don't miss it all that much. however at times i guess it would be nice to see exactly my total armor without having to add it all up myself. But trust me it's not really needed in a game that is so focused on skill

Devil's Dictionary

Devil's Dictionary

Wilds Pathfinder

Join Date: Feb 2005

Presumed missing...

Me/N

Quote:
Originally Posted by JTrue
Is there something im missing or is this game as "simplisitc as it seems"?
I don't mean to insult it, it's just that after playing WoW im used to seeing all my Statistics (dps, total armor, etc..) lined up. I can't seem to bring anything up to show it...
Oh, that's only visual.
In reality, the game's not so simple: read This guide, for example.
Other articles in the Guides section would broaden your knowledge.

Terik Stoermshade

Academy Page

Join Date: Apr 2005

Atlanta, GA USA

Eternal Knights

R/Mo

To be honest, I thought the same thing the first time I played. As an engineer and a veteran of D&D RPG's, stats are very important and, seemingly, a necessary part of the game.

However, after playing for a while (and reading up on the articles mentioned earlier in this thread), I don't find them critical to my understanding of the game. Armor Level is pretty straightforward and DPS is far more reliant on player skill selection than attributes and/or weapon specs. You could deck out identical characters with identical weapons, but different skillbars, and get wildly differing damage capabilites.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Stats and numbers in Guild Wars aren't really that necessary. If you really want your armour, that little amount of math couldn't hurt. Plus, what if the person you are fighting uses sever artery or something? That is not affected by armor. And i find damage per second (and therefore the overall effect of armor) to be greatly based on spells, skills, etc., rather than a weapon. I have a crap weapon but deal much damage per second because I use spells that are low in mana and a couple with low cooldowns.

mee

Ascalonian Squire

Join Date: Apr 2005

The reason your character info seems simplistic is b/c it is simplistic. Where you put your attribute points is crucial for how you mean to play, but it doesn't go much further than that.

The way the game is set up, you'd have to try reaally hard, and probably have help if you wanted to skip armor upgrades. Better armor (via Crafting and Collectors) and better weapons (they drop quite frequently) are easy to come by. There is no such thing as "uber armor" as in most MMORPGs, and the "uber" weapons aren't all that better and are relatively common.

What's important in this game, and what makes it fun for the more casual player is the 8 skills you pick for a given situation, and the way you use those skills.

While WoW is a more traditional RPG, with a lot of emphasis on lore, world immersion (which is also in GW), and character creation, GW is an Action RPG, and so the emphasis is much more on gameplay and not the characters. Lvling a character in most MMORPGs takes more than a few months. WoW is more user-friendly in this respect, but still makes you respect your character and makes you really appreciate each lvl. A considerable amount of content awaits you after you've reached the cap (in two weeks for a very casual gamer) in GW, but at the same time, you can easily lvl a character to 20 and go pick up another or build a PvP character w/ the skills unlocked.

Deagol

Deagol

Krytan Explorer

Join Date: Apr 2005

Denmark

The game is almost as simplistic as chess...

Mountain Man

Frost Gate Guardian

Join Date: May 2005

N/E

Well, I wouldn't say it compares to chess, but Guild Wars' apparent simplicity is certainly deceptive.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Deagol
The game is almost as simplistic as chess...
I would have said Go - a computer can beat a person at chess for the most part, but despite the apparent simplicity of Go a computer can't beat even a good amateur. Kinda like bots...

Grimdar

Ascalonian Squire

Join Date: May 2005

More depth would have been nice. At first I thought this was a 3d diablo, i.e. a huge variety of weapons, complex stats, etc.
Seems almost like a console RPG to me

Ramus

Ramus

Wilds Pathfinder

Join Date: May 2005

Florida

Zero Tolerance

W/Mo

Quote:
Originally Posted by Grimdar
More depth would have been nice. At first I thought this was a 3d diablo, i.e. a huge variety of weapons, complex stats, etc.
Seems almost like a console RPG to me
I somewhat agree with that, it seems most of the work was put into the actual engine, environment, and missions then the actual content that will last forever. Such as SOCIAL interaction.

Bone_White_Haze

Bone_White_Haze

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Grimdar
a huge variety of weapons, complex stats, etc.
Seems almost like a console RPG to me
In general, huge variety = no balance.

Too much variance creates an unbalanced PvP system. Too broad a range of levels just means playing time is more valuable than skill. Too broad a range of equipment just means $US$ is more valuable than skill.

Their goal was to create a competitive game, not to create WoW.

Grimdar

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Bone_White_Haze
In general, huge variety = no balance.

Too much variance creates an unbalanced PvP system. Too broad a range of levels just means playing time is more valuable than skill. Too broad a range of equipment just means $US$ is more valuable than skill.

Their goal was to create a competitive game, not to create WoW.
I understand their goal in achieving that and it solves some problems seen in previous MMORPGs, however the problem with that is people will be bored with the game rather quickly. Diablo II for example was known to keep players hooked for YEARS, thanks to the incredible depth of weapons, skills, items, etc.

Master Elyas

Frost Gate Guardian

Join Date: May 2005

People Of The Dragon

W/Mo

omg... i was sick of D2 in like... a year... lol

but, then i started to play some of the many mods for it, and that kept me hooked for about another year...

but, GW is gunna keep me hooked till i die!!! mmwah

Devil's Dictionary

Devil's Dictionary

Wilds Pathfinder

Join Date: Feb 2005

Presumed missing...

Me/N

I have never played Go, so I can't judge.
I'd say GW's skills ALONE are comparable to Magic: The Gathering, a game nobody would call "simplistic". You can spend days drooling over your cards and building a deck.
Of course, MTG cards are one-shot, there's graveyard and you draw cards at every turn. Compared to GW where you have 8 multi-use skills, recharge, a pool of up to 75 skills from a class and different attributes. Those two systems are different, yet not by a lot.

Master Elyas

Frost Gate Guardian

Join Date: May 2005

People Of The Dragon

W/Mo

dude... Magic: The Gathering is a computerized card game... i dont think its anything like GW at all...

although, ive never played Magic: The Gathering computer game, but i have played the card game...

Deagol

Deagol

Krytan Explorer

Join Date: Apr 2005

Denmark

Quote:
Originally Posted by Ramus
then the actual content that will last forever. Such as SOCIAL interaction.
You don't want to design an online game with no monthly fee to last forever. You want it to last until approximately the release date for the next expansion.

Guild Wars is a game, not a life. You play it, and you replay it, and you go on to something else. Unless you are very much into PvP...

There is nothing wrong with the games with a social life that last forever. Well, apart from the fact that they bore me. They just need some continious income to keep going.

Master Elyas

Frost Gate Guardian

Join Date: May 2005

People Of The Dragon

W/Mo

...

GW is a life...

just like EverCrack was...

except, im sure nobody is gunna kill themselves over loosing his "girl" on GW...

and besides, there are endless possibilities for builds in GW, and it will take about... say, 3 years to do them all if your a casual gamer...

i play almost every day, but i dont do much lvling. i usually just go rune farming, or do drakes for items or something, then come back and trade... i keep tryin to get a minor swordsmanship rune, but nobody has them, or doesnt wanna sell them! pisses me off so hardcore...

Mountain Man

Frost Gate Guardian

Join Date: May 2005

N/E

Honestly, I wouldn't say that Diablo 2 has tremendous depth. What kept people hooked was the simple and addictive gameplay which Guild Wars has in spades. Guild Wars may not have the uber-loot drops or stats shuffling of Diablo 2, but I find the gameplay considerably more interesting and involving because it's about player skill and not just who has the has the most hours logged (and therefore the best stats, weapons, and armor).

Devil's Dictionary

Devil's Dictionary

Wilds Pathfinder

Join Date: Feb 2005

Presumed missing...

Me/N

Quote:
Originally Posted by Master Elyas
dude... Magic: The Gathering is a computerized card game... i dont think its anything like GW at all...

although, ive never played Magic: The Gathering computer game, but i have played the card game...
I know what's Magic The Gathering as I was collecting card and playing until expansions like Onslaught made most of the older editions obsolete.
Initially MTG is NOT a computerized card game.
How's this for comparison:
- In both games you collect spells
- In both games you combine spells to create a devastating effect
- In both games you are magic-users with a certain life pool and you fight between each other until one of you dies
- Both games have hexes, enchantments, interrupts, sorcery and direct damage
- Both games have summons (more or less)
- Both games have Rares/Elites
- In both games you have 8 cards on your hands
- In both games you have a lot of spells in your deck/skill list

Yeah, I realize some of those comparisons would work for just any RPG, but not all of them.

Master Elyas

Frost Gate Guardian

Join Date: May 2005

People Of The Dragon

W/Mo

Quote:
Originally Posted by DEATH AT THE DOOR
- Both games have Rares/Elites
so not true for GW... there ARE rares, but theres really no such thing as "Elites" in GW...

well, some weapons come close... like Fiery Dragon Swords of Deathbane... gold ones... mmmm... i love my sword...

Devil's Dictionary

Devil's Dictionary

Wilds Pathfinder

Join Date: Feb 2005

Presumed missing...

Me/N

Play GW some more and then we'll talk.

Grimdar

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Master Elyas
so not true for GW... there ARE rares, but theres really no such thing as "Elites" in GW...

well, some weapons come close... like Fiery Dragon Swords of Deathbane... gold ones... mmmm... i love my sword...
In 1 or 2 months all the n00bs will have the same sword you have. I rest my case

Master Elyas

Frost Gate Guardian

Join Date: May 2005

People Of The Dragon

W/Mo

Quote:
Originally Posted by Grimdar
In 1 or 2 months all the n00bs will have the same sword you have. I rest my case

lol... im not 2 sure bout that, because there will be more noobs when the noobs we got now are no longer noobs... or something.... bleh... bleh... blah...its happening again! typing disorders RULE!!

Ramus

Ramus

Wilds Pathfinder

Join Date: May 2005

Florida

Zero Tolerance

W/Mo

Quote:
Originally Posted by Deagol
You don't want to design an online game with no monthly fee to last forever. You want it to last until approximately the release date for the next expansion.

Guild Wars is a game, not a life. You play it, and you replay it, and you go on to something else. Unless you are very much into PvP...

There is nothing wrong with the games with a social life that last forever. Well, apart from the fact that they bore me. They just need some continious income to keep going.
Im sorry, but you would make a HORRIBLE game producer. The monthly fee has absolutely nothing to do with this, if you want to break it down. They will be making MORE money then a game with monthly fee's. Find out how much there servers cost, compare it to a game like WoW. Then find out how much the expansions will cost, and assume that at least 80% of the players now will buy it.

Guild wars is an ONLINE game, if social interaction was not meant to be included it would be a CONSOLE game. Just because you like to play in your own little box does not mean that other players do not like to make friends and socialize.

Deagol

Deagol

Krytan Explorer

Join Date: Apr 2005

Denmark

Quote:
Originally Posted by Master Elyas
so not true for GW... there ARE rares, but theres really no such thing as "Elites" in GW...

well, some weapons come close... like Fiery Dragon Swords of Deathbane... gold ones... mmmm... i love my sword...
He is talking skills, not weapons.

StormWater

StormWater

Ascalonian Squire

Join Date: Apr 2005

Murrieta, CA

Still Looking

N/R

I think one of the closest ties to MTG is the fact that you can strategize on multiple levels. The deeper you get into both these games, the more you see how cards/skills play off each other to magnify their damage.

Master Elyas

Frost Gate Guardian

Join Date: May 2005

People Of The Dragon

W/Mo

Quote:
Originally Posted by Deagol
He is talking skills, not weapons.

omg... im sure there isnt any rare or "Elite" skills... everyone can get any skill they want for the class they are playing.. so that means they are not rare... or "elite"...

Crito

Ascalonian Squire

Join Date: Jan 2005

down the street and take a left

aG

Me/

Read up Elyas, these guys are right. If you check the skills list, some are listed as elites. You can only have one Elite on your skill bar so they are "special". As far as i know elites can only be obtained through signet of capture.

Search for more info!

CM

Master Elyas

Frost Gate Guardian

Join Date: May 2005

People Of The Dragon

W/Mo

oh... well, now i feel like a N00b...

*cries*

i hate feeling like a N00b...

Darkseed

Darkseed

Pre-Searing Cadet

Join Date: May 2005

AlwaysWinter land

The comparison between GW and Magic the Gathering is very good. Basically, each GW character is a deck. Your classes are the color of spells you can cast, but you must choose amongst all the cards you own which ones to put in your deck (choose 8 skills), maximizing the combined effect of those cards/skills. Actual equipment is not really an issue as eventually everybody gets equivalent equipment. So forget about depth, this is not an RPG.

As for why you would continue playing after a while, it's the same reason why you do it in MtG: To kick other players' butts, to prove you have the best deck/character, to try different combinations and see how they perform in matches... and when it's all said and done, they will just come out with a new expansion that will make everybody rethink their strategy and combos. So again, this is not an MMO, don't try to make it an MMO.