Am I missing something?
JTrue
Is there something im missing or is this game as "simplisitc as it seems"?
I don't mean to insult it, it's just that after playing WoW im used to seeing all my Statistics (dps, total armor, etc..) lined up. I can't seem to bring anything up to show it...
I don't mean to insult it, it's just that after playing WoW im used to seeing all my Statistics (dps, total armor, etc..) lined up. I can't seem to bring anything up to show it...
Communist Robot
Do we honestly need all of those numbers? the armor makes sense, the DPS is un needed and in WoW the character panel DPS was always WAY off the mark. All of that stuff just clutters up the interface.
Castanza
I used to play WOW also and i was really frustrated at first about seeing my full armor stats and my damage per second also, however after playing a while in this game i found that it really doesn't matter as the focus of this game is mainly on gameplay and skill and what happens in the battlefield than how good your armor is. So now i really don't miss it all that much. however at times i guess it would be nice to see exactly my total armor without having to add it all up myself. But trust me it's not really needed in a game that is so focused on skill
Devil's Dictionary
Quote:
Originally Posted by JTrue
Is there something im missing or is this game as "simplisitc as it seems"?
I don't mean to insult it, it's just that after playing WoW im used to seeing all my Statistics (dps, total armor, etc..) lined up. I can't seem to bring anything up to show it... |
In reality, the game's not so simple: read This guide, for example.
Other articles in the Guides section would broaden your knowledge.
Terik Stoermshade
To be honest, I thought the same thing the first time I played. As an engineer and a veteran of D&D RPG's, stats are very important and, seemingly, a necessary part of the game.
However, after playing for a while (and reading up on the articles mentioned earlier in this thread), I don't find them critical to my understanding of the game. Armor Level is pretty straightforward and DPS is far more reliant on player skill selection than attributes and/or weapon specs. You could deck out identical characters with identical weapons, but different skillbars, and get wildly differing damage capabilites.
However, after playing for a while (and reading up on the articles mentioned earlier in this thread), I don't find them critical to my understanding of the game. Armor Level is pretty straightforward and DPS is far more reliant on player skill selection than attributes and/or weapon specs. You could deck out identical characters with identical weapons, but different skillbars, and get wildly differing damage capabilites.
ManadartheHealer
Stats and numbers in Guild Wars aren't really that necessary. If you really want your armour, that little amount of math couldn't hurt. Plus, what if the person you are fighting uses sever artery or something? That is not affected by armor. And i find damage per second (and therefore the overall effect of armor) to be greatly based on spells, skills, etc., rather than a weapon. I have a crap weapon but deal much damage per second because I use spells that are low in mana and a couple with low cooldowns.
mee
The reason your character info seems simplistic is b/c it is simplistic. Where you put your attribute points is crucial for how you mean to play, but it doesn't go much further than that.
The way the game is set up, you'd have to try reaally hard, and probably have help if you wanted to skip armor upgrades. Better armor (via Crafting and Collectors) and better weapons (they drop quite frequently) are easy to come by. There is no such thing as "uber armor" as in most MMORPGs, and the "uber" weapons aren't all that better and are relatively common.
What's important in this game, and what makes it fun for the more casual player is the 8 skills you pick for a given situation, and the way you use those skills.
While WoW is a more traditional RPG, with a lot of emphasis on lore, world immersion (which is also in GW), and character creation, GW is an Action RPG, and so the emphasis is much more on gameplay and not the characters. Lvling a character in most MMORPGs takes more than a few months. WoW is more user-friendly in this respect, but still makes you respect your character and makes you really appreciate each lvl. A considerable amount of content awaits you after you've reached the cap (in two weeks for a very casual gamer) in GW, but at the same time, you can easily lvl a character to 20 and go pick up another or build a PvP character w/ the skills unlocked.
The way the game is set up, you'd have to try reaally hard, and probably have help if you wanted to skip armor upgrades. Better armor (via Crafting and Collectors) and better weapons (they drop quite frequently) are easy to come by. There is no such thing as "uber armor" as in most MMORPGs, and the "uber" weapons aren't all that better and are relatively common.
What's important in this game, and what makes it fun for the more casual player is the 8 skills you pick for a given situation, and the way you use those skills.
While WoW is a more traditional RPG, with a lot of emphasis on lore, world immersion (which is also in GW), and character creation, GW is an Action RPG, and so the emphasis is much more on gameplay and not the characters. Lvling a character in most MMORPGs takes more than a few months. WoW is more user-friendly in this respect, but still makes you respect your character and makes you really appreciate each lvl. A considerable amount of content awaits you after you've reached the cap (in two weeks for a very casual gamer) in GW, but at the same time, you can easily lvl a character to 20 and go pick up another or build a PvP character w/ the skills unlocked.
Deagol
The game is almost as simplistic as chess...
Mountain Man
Well, I wouldn't say it compares to chess, but Guild Wars' apparent simplicity is certainly deceptive.
Epinephrine
Quote:
Originally Posted by Deagol
The game is almost as simplistic as chess...
|
Grimdar
More depth would have been nice. At first I thought this was a 3d diablo, i.e. a huge variety of weapons, complex stats, etc.
Seems almost like a console RPG to me
Seems almost like a console RPG to me
Ramus
Quote:
Originally Posted by Grimdar
More depth would have been nice. At first I thought this was a 3d diablo, i.e. a huge variety of weapons, complex stats, etc.
Seems almost like a console RPG to me |
Bone_White_Haze
Quote:
Originally Posted by Grimdar
a huge variety of weapons, complex stats, etc.
Seems almost like a console RPG to me |
Too much variance creates an unbalanced PvP system. Too broad a range of levels just means playing time is more valuable than skill. Too broad a range of equipment just means $US$ is more valuable than skill.
Their goal was to create a competitive game, not to create WoW.
Grimdar
Quote:
Originally Posted by Bone_White_Haze
In general, huge variety = no balance.
Too much variance creates an unbalanced PvP system. Too broad a range of levels just means playing time is more valuable than skill. Too broad a range of equipment just means $US$ is more valuable than skill. Their goal was to create a competitive game, not to create WoW. |
Master Elyas
omg... i was sick of D2 in like... a year... lol
but, then i started to play some of the many mods for it, and that kept me hooked for about another year...
but, GW is gunna keep me hooked till i die!!! mmwah
but, then i started to play some of the many mods for it, and that kept me hooked for about another year...
but, GW is gunna keep me hooked till i die!!! mmwah
Devil's Dictionary
I have never played Go, so I can't judge.
I'd say GW's skills ALONE are comparable to Magic: The Gathering, a game nobody would call "simplistic". You can spend days drooling over your cards and building a deck.
Of course, MTG cards are one-shot, there's graveyard and you draw cards at every turn. Compared to GW where you have 8 multi-use skills, recharge, a pool of up to 75 skills from a class and different attributes. Those two systems are different, yet not by a lot.
I'd say GW's skills ALONE are comparable to Magic: The Gathering, a game nobody would call "simplistic". You can spend days drooling over your cards and building a deck.
Of course, MTG cards are one-shot, there's graveyard and you draw cards at every turn. Compared to GW where you have 8 multi-use skills, recharge, a pool of up to 75 skills from a class and different attributes. Those two systems are different, yet not by a lot.
Master Elyas
dude... Magic: The Gathering is a computerized card game... i dont think its anything like GW at all...
although, ive never played Magic: The Gathering computer game, but i have played the card game...
although, ive never played Magic: The Gathering computer game, but i have played the card game...
Deagol
Quote:
Originally Posted by Ramus
then the actual content that will last forever. Such as SOCIAL interaction.
|
Guild Wars is a game, not a life. You play it, and you replay it, and you go on to something else. Unless you are very much into PvP...
There is nothing wrong with the games with a social life that last forever. Well, apart from the fact that they bore me. They just need some continious income to keep going.
Master Elyas
...
GW is a life...
just like EverCrack was...
except, im sure nobody is gunna kill themselves over loosing his "girl" on GW...
and besides, there are endless possibilities for builds in GW, and it will take about... say, 3 years to do them all if your a casual gamer...
i play almost every day, but i dont do much lvling. i usually just go rune farming, or do drakes for items or something, then come back and trade... i keep tryin to get a minor swordsmanship rune, but nobody has them, or doesnt wanna sell them! pisses me off so hardcore...
GW is a life...
just like EverCrack was...
except, im sure nobody is gunna kill themselves over loosing his "girl" on GW...
and besides, there are endless possibilities for builds in GW, and it will take about... say, 3 years to do them all if your a casual gamer...
i play almost every day, but i dont do much lvling. i usually just go rune farming, or do drakes for items or something, then come back and trade... i keep tryin to get a minor swordsmanship rune, but nobody has them, or doesnt wanna sell them! pisses me off so hardcore...
Mountain Man
Honestly, I wouldn't say that Diablo 2 has tremendous depth. What kept people hooked was the simple and addictive gameplay which Guild Wars has in spades. Guild Wars may not have the uber-loot drops or stats shuffling of Diablo 2, but I find the gameplay considerably more interesting and involving because it's about player skill and not just who has the has the most hours logged (and therefore the best stats, weapons, and armor).
Devil's Dictionary
Quote:
Originally Posted by Master Elyas
dude... Magic: The Gathering is a computerized card game... i dont think its anything like GW at all...
although, ive never played Magic: The Gathering computer game, but i have played the card game... |
Initially MTG is NOT a computerized card game.
How's this for comparison:
- In both games you collect spells
- In both games you combine spells to create a devastating effect
- In both games you are magic-users with a certain life pool and you fight between each other until one of you dies
- Both games have hexes, enchantments, interrupts, sorcery and direct damage
- Both games have summons (more or less)
- Both games have Rares/Elites
- In both games you have 8 cards on your hands
- In both games you have a lot of spells in your deck/skill list
Yeah, I realize some of those comparisons would work for just any RPG, but not all of them.
Master Elyas
Quote:
Originally Posted by DEATH AT THE DOOR
- Both games have Rares/Elites
|
well, some weapons come close... like Fiery Dragon Swords of Deathbane... gold ones... mmmm... i love my sword...
Devil's Dictionary
Play GW some more and then we'll talk.
Grimdar
Quote:
Originally Posted by Master Elyas
so not true for GW... there ARE rares, but theres really no such thing as "Elites" in GW...
well, some weapons come close... like Fiery Dragon Swords of Deathbane... gold ones... mmmm... i love my sword... |
Master Elyas
Quote:
Originally Posted by Grimdar
In 1 or 2 months all the n00bs will have the same sword you have. I rest my case
|
lol... im not 2 sure bout that, because there will be more noobs when the noobs we got now are no longer noobs... or something.... bleh... bleh... blah...its happening again! typing disorders RULE!!
Ramus
Quote:
Originally Posted by Deagol
You don't want to design an online game with no monthly fee to last forever. You want it to last until approximately the release date for the next expansion.
Guild Wars is a game, not a life. You play it, and you replay it, and you go on to something else. Unless you are very much into PvP... There is nothing wrong with the games with a social life that last forever. Well, apart from the fact that they bore me. They just need some continious income to keep going. |
Guild wars is an ONLINE game, if social interaction was not meant to be included it would be a CONSOLE game. Just because you like to play in your own little box does not mean that other players do not like to make friends and socialize.
Deagol
Quote:
Originally Posted by Master Elyas
so not true for GW... there ARE rares, but theres really no such thing as "Elites" in GW...
well, some weapons come close... like Fiery Dragon Swords of Deathbane... gold ones... mmmm... i love my sword... |
StormWater
I think one of the closest ties to MTG is the fact that you can strategize on multiple levels. The deeper you get into both these games, the more you see how cards/skills play off each other to magnify their damage.
Master Elyas
Quote:
Originally Posted by Deagol
He is talking skills, not weapons.
|
omg... im sure there isnt any rare or "Elite" skills... everyone can get any skill they want for the class they are playing.. so that means they are not rare... or "elite"...
Crito
Read up Elyas, these guys are right. If you check the skills list, some are listed as elites. You can only have one Elite on your skill bar so they are "special". As far as i know elites can only be obtained through signet of capture.
Search for more info!
CM
Search for more info!
CM
Master Elyas
oh... well, now i feel like a N00b...
*cries*
i hate feeling like a N00b...
*cries*
i hate feeling like a N00b...
Darkseed
The comparison between GW and Magic the Gathering is very good. Basically, each GW character is a deck. Your classes are the color of spells you can cast, but you must choose amongst all the cards you own which ones to put in your deck (choose 8 skills), maximizing the combined effect of those cards/skills. Actual equipment is not really an issue as eventually everybody gets equivalent equipment. So forget about depth, this is not an RPG.
As for why you would continue playing after a while, it's the same reason why you do it in MtG: To kick other players' butts, to prove you have the best deck/character, to try different combinations and see how they perform in matches... and when it's all said and done, they will just come out with a new expansion that will make everybody rethink their strategy and combos. So again, this is not an MMO, don't try to make it an MMO.
As for why you would continue playing after a while, it's the same reason why you do it in MtG: To kick other players' butts, to prove you have the best deck/character, to try different combinations and see how they perform in matches... and when it's all said and done, they will just come out with a new expansion that will make everybody rethink their strategy and combos. So again, this is not an MMO, don't try to make it an MMO.