Twist on MM build

Vorianatriedes

Academy Page

Join Date: Jan 2007

Neo Trinity Fighters

N/R

Heres a twist on the usual mms build. Ive noticed most mms use a N/Mo build but I have discovered an N/R build works just as well if not better. If you trade Heal Area for healing spring and Troll Ungent for heal breeze. Healing spring is alot better for keeping minions alive when you are waiting for enemies to come or when all your minions around you as it heals 45 hp every two seconds for 10 seconds with lvl10 wilderness suvival. alot more than heal area. The only problem is troll ungesnt takes two seconds longer to cast than healing breeze but sort of make up for it by costing half the amount of energy but it heals for the same amount. I hope this was useful even if it only is a minor adjustment. I just thought I would share this with everyone. Please tell me what you think of it.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by Vorianatriedes
Heres a twist on the usual mms build. Ive noticed most mms use a N/Mo build but I have discovered an N/R build works just as well if not better. If you trade Heal Area for healing spring and Troll Ungent for heal breeze. Healing spring is alot better for keeping minions alive when you are waiting for enemies to come or when all your minions around you as it heals 45 hp every two seconds for 10 seconds with lvl10 wilderness suvival. alot more than heal area. The only problem is troll ungesnt takes two seconds longer to cast than healing breeze but sort of make up for it by costing half the amount of energy but it heals for the same amount. I hope this was useful even if it only is a minor adjustment. I just thought I would share this with everyone. Please tell me what you think of it.
heal area's 5 second recharge makes it superior. you can keep moving while spamming blood of the master and occasionally heal area.

healing spring has a 20 second cooldown and you have to sit in it for 5 or 10 seconds to get the same benefit of 1 or 2 heal areas.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

the reason to go N/R isnt healing spring, its winnowing and Predatory Season and a pet to help start an army. healing spring is just a replacement for heal area.

Angel Netherborn

Angel Netherborn

Krytan Explorer

Join Date: Jun 2006

Lower Ward, Sigil

Goda Vos

I remember there was once an N/R build that took advantage of Serpent's Quickness effect on Verata's... until the nerf.

But anyway, healing spring is not as good as heal area. Just standing there and waiting for healing spring is a waste of time and just adds more degen to your minions. Plus, I think alot of MMs don't use heal area at all. I'd rather go all death and SR than waste points into healing.

That longer cast time of the unguent is the whole reason why it's inferior to breeze for MMs. The whole time waiting for that skill to activate (possibly watching minions die), I could've activated breeze and then spammed BotM or raised another minion. Again, I don't dip into healing prayers at all. I use /Mo mainly for Rebirth and nothing else.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Does Favorable Winds not work on fiends anymore? (been a while)