Are All Primary Missions Mandatory to Finish Prophecies?
Ratsneve
Specifically, I would like to skip the timed action sequence of Aurora Glade's crystal-setting race? Can I do this and somehow still go on to Riverside Province? If I HAVE to do the race to go on in Prophicies do the hints in the GuildWiki walkthrough work well enough once I replay this damn mission enough times to get through or are there better suggestions? And can I do it with just henchies?
I remember the Pre-Searing quest where I had to join with at least one other live person to get a gate opened up. I was running after the guy the whole time and didn't really have to do anything. Are there people or groups willing to do that in this case too and what is the "price" if any?
I'm very disappointed in this turn of events. Will timed action sequences only get worse and more frequent in the rest of Proph, and in Factions, and in Nightfall or is this--unbelievably--the only one? I doubt I will play much further if there isn't any way around this type of action for me. Sorry, but this is where I draw the line with all adventures, action, and rpg genres--I hate timed action sequences and I'd rather spend hours getting around them then the frustration of playing hours and hours over and over and over and over again trying to get through them.
Much thanks for the advice/help.
I remember the Pre-Searing quest where I had to join with at least one other live person to get a gate opened up. I was running after the guy the whole time and didn't really have to do anything. Are there people or groups willing to do that in this case too and what is the "price" if any?
I'm very disappointed in this turn of events. Will timed action sequences only get worse and more frequent in the rest of Proph, and in Factions, and in Nightfall or is this--unbelievably--the only one? I doubt I will play much further if there isn't any way around this type of action for me. Sorry, but this is where I draw the line with all adventures, action, and rpg genres--I hate timed action sequences and I'd rather spend hours getting around them then the frustration of playing hours and hours over and over and over and over again trying to get through them.
Much thanks for the advice/help.
IRONCHEF
i'll bet if you shop around and get some experienced ppl to do the mission with you, you'd enjoy doing it. I too spent several attempts doing it with henchies to no avail...it's just meant to be cooperative. i've done all missions with henchies until this one..i hope it's not a continual thing because i hate other players..most of the time. they dont listen, they have zero coordination or teamwork, they freeload, go afk, kill things that shouldn't be killed...ok, i'm over it.
Marty Silverblade
Actually, to beat prophecies, you only need to do 4 missions. You can be run to Thunderhead Keep (Mission #21), then do the primary quest, then Ring of Fire(Mission #22), then Abbadon's Mouth(Mission #23), then Hell's Precipice(Mission #24). Keep in mind you will probably be ~lvl 6-8 when you leave pre-searing and you have no hope in these missions.
Btw, most people who play through Prophecies multiple times skip the jungle altogether. They just get run down to Riverside Province after completing Divinity Coast.
IMO, everything before the last 3 missions are easily henched, but this mission is a bit tricky. Just remember to kill the runner then let the rest run away. Hold the shrine closest to the druid and one on the sides, until all the runners are dead and you can get the other with no fuss.
Btw, most people who play through Prophecies multiple times skip the jungle altogether. They just get run down to Riverside Province after completing Divinity Coast.
IMO, everything before the last 3 missions are easily henched, but this mission is a bit tricky. Just remember to kill the runner then let the rest run away. Hold the shrine closest to the druid and one on the sides, until all the runners are dead and you can get the other with no fuss.
sixdartbart
Good news for you Ratsneve;
In proph you are only required to do a few missions to gain access to the other areas and this isn't one of them
If you are really hating this mission you can simply go explore the jungle and find Henge of Denravi to pick up the story line again.(you can also PM me in game and I'd be happy to help you with the mission)
Either way don't give up on the game yet this is one of the few missions that are like this.
In proph you are only required to do a few missions to gain access to the other areas and this isn't one of them

If you are really hating this mission you can simply go explore the jungle and find Henge of Denravi to pick up the story line again.(you can also PM me in game and I'd be happy to help you with the mission)
Either way don't give up on the game yet this is one of the few missions that are like this.
Ratsneve
Quote:
Originally Posted by sixdartbart
Good news for you Ratsneve;
In proph you are only required to do a few missions to gain access to the other areas and this isn't one of them ![]() If you are really hating this mission you can simply go explore the jungle and find Henge of Denravi to pick up the story line again.(you can also PM me in game and I'd be happy to help you with the mission) Either way don't give up on the game yet this is one of the few missions that are like this. |


Thank you all so much for renewing my interest in GW.
Ratsneve
Quote:
Originally Posted by Marty Silverblade
Actually, to beat prophecies, you only need to do 4 missions. You can be run to Thunderhead Keep (Mission #21), then do the primary quest, then Ring of Fire(Mission #22), then Abbadon's Mouth(Mission #23), then Hell's Precipice(Mission #24). Keep in mind you will probably be ~lvl 6-8 when you leave pre-searing and you have no hope in these missions.
Btw, most people who play through Prophecies multiple times skip the jungle altogether. They just get run down to Riverside Province after completing Divinity Coast. IMO, everything before the last 3 missions are easily henched, but this mission is a bit tricky. Just remember to kill the runner then let the rest run away. Hold the shrine closest to the druid and one on the sides, until all the runners are dead and you can get the other with no fuss. |
Thanks.
DeanBB
There are some areas with "prerequisites" besides those mentioned:
To get to the desert you must complete Sanctum Cay mission.
To Ascend you have to complete the 3 desert missions.
To get to Dragon's Lair and thus Tombs you have to Ascend.
To access the realms of the gods (underworld and fissure of woe) you must be "ascended" in any of the chapters.
While GW is good as a single player game it is much better when you play with others. PUGs can be frustrating but guild groups can be a blast. I really suggest finding a good guild home.
To get to the desert you must complete Sanctum Cay mission.
To Ascend you have to complete the 3 desert missions.
To get to Dragon's Lair and thus Tombs you have to Ascend.
To access the realms of the gods (underworld and fissure of woe) you must be "ascended" in any of the chapters.
While GW is good as a single player game it is much better when you play with others. PUGs can be frustrating but guild groups can be a blast. I really suggest finding a good guild home.
Kuldebar Valiturus
ANet appears to have a tendency to throw wrenches in some trends like solo play. Here's what I mean:
Heroes introduced in Nightfall...but you can only have 3 Heroes in your party...this appears to be a somewhat arbitrary limitation but it's simply ANet's way of putting a cap on a solo player trend.
Mission Roadblocks that require human players are placed in the game as kind of speed bumps for the soloist.
The 2 things listed above are enough to throw a wet blanket on what could otherwise become a solo game. It's the classic "walking of a fine line"...
Solo trends hurt the game because it begs the question (silly as it seems), why play online at all? So, as an afterthought, ANet throws in some half measures to frustrate the soloist trend...but only up to a point.
Personally, I rarely group with other players, I often grouped when I played WoW and DAoC but for some reason in Guild Wars, it seems harder for that social connection to happen. Maybe it's just me, I don't know. But, I suspect that the solo trend makes it even more likely that people will not seek out other players to play the game with.
The game had already been criticized for seeming "empty of life" in some of its design aspects <linear story lines, travel limitations, instanced maps, etc.> and the solo trend makes it more so.
I think it's an example of fence riding within game design, ANet on one hand encourages the soloist and on the other hand frustrates the soloist.
It doesn't make for a pleasant game experience for either the soloist or the non-soloist.
I'd much rather see the developers bring back more a multi-player focus into the game. Unfortunately, at the moment I achieve more in the game solo than I ever have in a group of human players. That's not good.
Heroes introduced in Nightfall...but you can only have 3 Heroes in your party...this appears to be a somewhat arbitrary limitation but it's simply ANet's way of putting a cap on a solo player trend.
Mission Roadblocks that require human players are placed in the game as kind of speed bumps for the soloist.
The 2 things listed above are enough to throw a wet blanket on what could otherwise become a solo game. It's the classic "walking of a fine line"...
Solo trends hurt the game because it begs the question (silly as it seems), why play online at all? So, as an afterthought, ANet throws in some half measures to frustrate the soloist trend...but only up to a point.
Personally, I rarely group with other players, I often grouped when I played WoW and DAoC but for some reason in Guild Wars, it seems harder for that social connection to happen. Maybe it's just me, I don't know. But, I suspect that the solo trend makes it even more likely that people will not seek out other players to play the game with.
The game had already been criticized for seeming "empty of life" in some of its design aspects <linear story lines, travel limitations, instanced maps, etc.> and the solo trend makes it more so.
I think it's an example of fence riding within game design, ANet on one hand encourages the soloist and on the other hand frustrates the soloist.
It doesn't make for a pleasant game experience for either the soloist or the non-soloist.
I'd much rather see the developers bring back more a multi-player focus into the game. Unfortunately, at the moment I achieve more in the game solo than I ever have in a group of human players. That's not good.
Ratsneve
If ANet had made GW multi-player _only_ I would never have considered it. I am playing and enjoying it for because I can play solo with henchmen. When that ends--I stop playing.
So far so good. Since I have reached L20 and just finished Bloodstone Fen, both prime and bonus; The Wilds, prime only--the bonus after 4 attempts or so and coming very close just gives me a headache; I'm ready to retry or abandon Aurora Glade for the last time--forget it! I just read through the walkthrough and my hench need way more AI then the've got.
I'm going for the jungle. I've done a pretty good job up to this point. I agree with your thoughts on developers like ANet. It's to bad one can't "designate" their PC solo only so you can't join any PvP activities period--if you want to you have to start another character from scratch. But your solo-only can just solo only through everything with henchies of course. So far develpers don't have enough AI to make that broad a game. And for that matter if you are solo single player only why not allow downloading everything to your machine so you can play offline and allow save and restore anywhere too? I'm not holding my breath on any of this.
At least I can proceed to the next stumbling block--wherever it may rear its ugly head. Thank you.
So far so good. Since I have reached L20 and just finished Bloodstone Fen, both prime and bonus; The Wilds, prime only--the bonus after 4 attempts or so and coming very close just gives me a headache; I'm ready to retry or abandon Aurora Glade for the last time--forget it! I just read through the walkthrough and my hench need way more AI then the've got.


I'm going for the jungle. I've done a pretty good job up to this point. I agree with your thoughts on developers like ANet. It's to bad one can't "designate" their PC solo only so you can't join any PvP activities period--if you want to you have to start another character from scratch. But your solo-only can just solo only through everything with henchies of course. So far develpers don't have enough AI to make that broad a game. And for that matter if you are solo single player only why not allow downloading everything to your machine so you can play offline and allow save and restore anywhere too? I'm not holding my breath on any of this.

At least I can proceed to the next stumbling block--wherever it may rear its ugly head. Thank you.
Snograt
Quote:
Originally Posted by Ratsneve
And for that matter if you are solo single player only why not allow downloading everything to your machine so you can play offline and allow save and restore anywhere too? I'm not holding my breath on any of this.
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When I first purchased GW, I had never played a multiplayer game and was somewhat nervous of the whole idea. I was fortunate enough to be invited to a very friendly guild - I would heartily recommend you doing the same.
I did the vast majority of Prophecies with henchmen - if your skill level is high enough, there's no reason why you can't do the same. There are some tricky missions doing it this way - most missions from the desert onwards are a lot easier with human parties.
If you can justify the expense, consider buying Nightfall - the game itself is wonderful and you have the opportunity to aquire heros that you can use in all chapters. You would just need to take your existing character to Lion's Arch and do a couple of quick quests.
Oh, and off-topic - I see your character name is even more "role-play-y" when spelled backwards

Kuldebar Valiturus
Quote:
Originally Posted by Snograt
I was fortunate enough to be invited to a very friendly guild - I would heartily recommend you doing the same...I did the vast majority of Prophecies with henchmen
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The crux of the issue I see:
By your very admission you ended up NOT playing with other human players and "did the vast majority of Prophecies with Henchmen".
In Guild Wars even with a close knit and friendly guild most people still end up playing with NPC's. When you compare this to other games (WoW/DAoC/Horizons/AO, etc.) there is much more player interaction.
The sole difference is the NPC Henchmen/Hero factor.
The question is:
Does this hurt the game? I feel that it does...because it eliminates/reduces a large part of why people play games: connecting with others/belonging.
It is true that people have a choice to play with NPC's over other players, but that plays into the other motivation of maximizing achievement and puts it at odds with the human interaction element.
connecting with others/belonging versus maximizing achievement
Antheus
GW is a solo game since heroes were introduced.
I can't think of any storyline missions that would warrant human players (PUGs). All of Prophecies will be done faster and more reliably with heroes.
In Aurora Glade, I bring a MM + SF hero, then I put them at the choke points near right portal. They hold off and kill the mantle groups, while I run one single crystal to keep status quo. After all the mantle are killed, I go take care of the Demagogue, then finish the mission. Last time I tried, the PUG got wiped badly by just a single mantle group there. It contained, of course, a HH/mending warrior in full knights (droks of course) with FDS. Which was funny, until he ran into mantle necros. I wish this were a sad and overused joke, but it was harsh reality.
No PUG I have ever been in has been capable of doing what heroes do. With exception of one group, no PUG has ever been able to complete the bonus. And this is from the day GW launched. That says all.
Those that want to socialize are free to do so. But if you want to complete the mission, heroes are the fastest way possible (including guild groups). Counting from the time you say: "I'm going to do this mission" to the point where you get the bonus + mission completion, no other group of humans will be able to set up fast enough to beat that.
Sad reality of why GW is now truly merely a CRPG, with any hint of M or O being completely gone.
I can't think of any storyline missions that would warrant human players (PUGs). All of Prophecies will be done faster and more reliably with heroes.
In Aurora Glade, I bring a MM + SF hero, then I put them at the choke points near right portal. They hold off and kill the mantle groups, while I run one single crystal to keep status quo. After all the mantle are killed, I go take care of the Demagogue, then finish the mission. Last time I tried, the PUG got wiped badly by just a single mantle group there. It contained, of course, a HH/mending warrior in full knights (droks of course) with FDS. Which was funny, until he ran into mantle necros. I wish this were a sad and overused joke, but it was harsh reality.
No PUG I have ever been in has been capable of doing what heroes do. With exception of one group, no PUG has ever been able to complete the bonus. And this is from the day GW launched. That says all.
Those that want to socialize are free to do so. But if you want to complete the mission, heroes are the fastest way possible (including guild groups). Counting from the time you say: "I'm going to do this mission" to the point where you get the bonus + mission completion, no other group of humans will be able to set up fast enough to beat that.
Sad reality of why GW is now truly merely a CRPG, with any hint of M or O being completely gone.
Snograt
Quote:
Originally Posted by Kuldibar Valiturus
By your very admission you ended up NOT playing with other human players and "did the vast majority of Prophecies with Henchmen".
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Guild membership for, as they say, the win

Ratsneve
I've reached Riverside Province without much difficulty. Just read that you can only add up to 3 heroes in your party. Does this mean to get a party of six or eight you can still add 2 or 4 henchies? It is interesting what you can do with these heroes. Rather then introduce them now I will revisit the missions and baddies I am stumped by after I finish the chapters--on second thought no I won't. 
BTW, although it says L20 and the green bar is filling out is it actually only 19.3--not 20.3?
Maybe ANet will do Chapter 4 as true MMO--no soloing, no henchies? I can go play something else until Chapter 5 comes out...

BTW, although it says L20 and the green bar is filling out is it actually only 19.3--not 20.3?
Maybe ANet will do Chapter 4 as true MMO--no soloing, no henchies? I can go play something else until Chapter 5 comes out...

Whiplashr
Yes you can use heros+henchmen together.
And yes, you are still leveling up after level 20. You gain a skill point for each "level up" after 20. But you never actually go any higher in level, skills, stats or anything. It's a virtual level up of sorts. It's all about the skill points.
And yes, you are still leveling up after level 20. You gain a skill point for each "level up" after 20. But you never actually go any higher in level, skills, stats or anything. It's a virtual level up of sorts. It's all about the skill points.
strcpy
Aurora glade is simple to hench if you know one thing - the order to do the crystals in. There is no need to use speed buff skills or anything else.
Once you hit the timed part - center left right left and done. Most of the time when you hit the right crystal mission ends, but sometimes the White Mantle have redone the left most crystal. Use your alt key, hit the shrines in that order (effectively closest to furthest crystal at the beginning, if they have re-capped one than that one afterwards). A very few times it has taken one more crystal. I have never needed more, but just keep at it if needed.
Bonus is quite a bit harder. With the new system, camp one crystal with the hench and you cap the others. Make sure the one your hench camps is always yours, the others just give you leeway.
I've never failed to complete mission doing what I said above with a party of hench. If you *really* can not do it, msg "Isis the red" in game and I will help if I can. I'm on at nights mostly, but you may find me. I do not do bonus, I'm not familiar enough with it to bother.
Once you hit the timed part - center left right left and done. Most of the time when you hit the right crystal mission ends, but sometimes the White Mantle have redone the left most crystal. Use your alt key, hit the shrines in that order (effectively closest to furthest crystal at the beginning, if they have re-capped one than that one afterwards). A very few times it has taken one more crystal. I have never needed more, but just keep at it if needed.
Bonus is quite a bit harder. With the new system, camp one crystal with the hench and you cap the others. Make sure the one your hench camps is always yours, the others just give you leeway.
I've never failed to complete mission doing what I said above with a party of hench. If you *really* can not do it, msg "Isis the red" in game and I will help if I can. I'm on at nights mostly, but you may find me. I do not do bonus, I'm not familiar enough with it to bother.
taffette
Riverside is do-able with henchies but you'll need some very careful aggroing... If you need a hand with it, pm me

SotiCoto
Aurora Glade isn't one I find too tough to do...
It does help that I've got some fairly tough heroes now (especially Olias) and quite a few speed-boost skills. I bet shadow-stepping might even help there if the range isn't too long.
If you want any assistance with that mission... or the bonus.... just add me to your friends list in game and whisper me any time you see me online.
My IGN = Hyun Chae Soon
I'll typically be willing to help out with anything else I've already done too.... I like to actually be of use. Pre-planned mission-tackling is far more acceptable to me than dealing with PuGs (plus I feel more relaxed on familiar ground)...
It does help that I've got some fairly tough heroes now (especially Olias) and quite a few speed-boost skills. I bet shadow-stepping might even help there if the range isn't too long.
If you want any assistance with that mission... or the bonus.... just add me to your friends list in game and whisper me any time you see me online.
My IGN = Hyun Chae Soon
I'll typically be willing to help out with anything else I've already done too.... I like to actually be of use. Pre-planned mission-tackling is far more acceptable to me than dealing with PuGs (plus I feel more relaxed on familiar ground)...
Lonesamurai
Quote:
Originally Posted by Kuldebar Valiturus
A conspiracy of rats!
The crux of the issue I see: By your very admission you ended up NOT playing with other human players and "did the vast majority of Prophecies with Henchmen". In Guild Wars even with a close knit and friendly guild most people still end up playing with NPC's. When you compare this to other games (WoW/DAoC/Horizons/AO, etc.) there is much more player interaction. The sole difference is the NPC Henchmen/Hero factor. |
Quote:
Originally Posted by Kuldebar Valiturus
The question is:
Does this hurt the game? I feel that it does...because it eliminates/reduces a large part of why people play games: connecting with others/belonging. It is true that people have a choice to play with NPC's over other players, but that plays into the other motivation of maximizing achievement and puts it at odds with the human interaction element. connecting with others/belonging versus maximizing achievement |
Kuldebar Valiturus
Quote:
Originally Posted by Lonesamurai
Ok, the basic fact is that although its better to play with others, as a casual game, sometimes you just want tog et stuck in, do one or two missions then log off again and thats what Tony (Snograt) means as thats what he used to do
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Getting things done with Heroes/Henchies is easier than hooking up with active, amiable and decent players to accomplish things.
My feeling is that ANet has the made game a tad bit skewed toward soloing more than it should be...and I solo!
Now, what could be done to improve the "fun factor" of playing with other players?
I think the the major impediment in all 3 chapters is the fractured social scene of the game.
It splits people up and makes it difficult to "make friends". Good guilds can mitigate this but even close knit guilds face a certain dissolution in regards to a member base split between 3 chapters/missions/levels/instanced zones.
Thus:
connecting with others/belonging versus maximizing personal achievement
Social interaction loses out nearly every time...by default.
Lonesamurai
Sorry, but i don't see it... Maybe I'm too wrapped up in my guild of 70 people in my alliance of 4 very active guilds and an active forum that regularly arranges guild outings and pvp events so i don't see it...
Kuldebar Valiturus
Quote:
Originally Posted by Lonesamurai
Sorry, but i don't see it... Maybe I'm too wrapped up in my guild of 70 people in my alliance of 4 very active guilds and an active forum that regularly arranges guild outings and pvp events so i don't see it...
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The observation isn't that it is impossible to have social ties within the game.
Compared to related games, the social scene is restrictive and less inviting primarily due to the design/nature of the game.
Obviously, if you already start the game with friends you will have an advantage. Or, if you have a strong guild built up during an earlier time in the game's history...
But, the social fabric of the game world is becoming more and more dispersed...an expanding universe, if you will. I simply think ANet should reverse or slow this trend.
Age
No you don't have to do all of the primary missions the thing I like about Prophecies you can skip them unlike Faction and Night Fall anyway all you need to do is go yto Sanctum Cay and go off and do the 3 Desert mission beat you dopple and ascend.Then go do the Dragon Lairs mission get to Droks and then go to if you walk to Copperhammer mines and then off to IronMines of Muldune then Thunderhead Keep and then the 3 Fire Island missions voila you just beat the game.The Aura Glade mission is some what interesting.It was with my Warrior as I just targeted the bonus and we got it and then went and fought off the remaining White Mantle[spoiler] and then best it after that.
You should do a topic of this in Riverside Inn.
Quote:
Originally posted by Kuldebar Valiturus But, the social fabric of the game world is becoming more and more dispersed...an expanding universe, if you will. I simply think ANet should reverse or slow this trend. |