Signature Guild Skill
gameshoes3003
Well, people have been posting many things about new skills this, new skills that. And I have myself as well. w00t.
So! You probably have heard of some "signature" skill, soup, brand, whatever!
I think it would be coo to have a signature guild skill. Yeah, that sentence doesn't cover crap.
THE DETAILS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1) Only one skill per guild. ONE ONE ONE ONE. Not one per class, just ONE!
2)THE SKILL BUILDING! These are independent parts of the skill. If any were to be added with it, that part of the skill will decrease. Attributes will increase the Lengths. Can only have up to TWO features for the skill. (I will call my skills The Shadowwarriors whatever since that's my guild name)
ALSO! If this skill were to be an elite, it can either deal a hell of a lot of damage with 2 features or for a cheap price, and then have a really bad effect if it were to be disrupted, blocked, evaded, missed, etc. Or it ca have the two factors that deal a slight bit more damage than the base. (I'll show examples).
Warrior skills:
Sword-
Can only deal up to +32 damage max
Can only cause bleeding 19 seconds max
Can only cripple for 10 seconds max
Can only deal deep wound for 17 seconds max
Example!
Shadowwarrior Strike (Lame name I know) 7 adrenaline
If this attack hits, deal +20 damage to target foe, and that foe bleeds for 1...12 seconds.
If this were to be an elite....
Shadowarrior Strike {elite} 6 adrenaline
If this attack hits, deal +24 damage and that target foe bleeds for 1...15 seconds.
The other way... 6 adrenaline
If this attack hits, deal +29 damage and target foe bleeds for 1...18 seconds. But if this attack does not hit, this skill is disabled for 30 seconds.
Axe-
Can only deal +34 damage max
Can only deal Deep Wound for 17 seconds max
Can cripple for 12 seconds max
Can deal bleeding for 18 seconds max
Example!
Shadowarrior Chop 8 Adrenaline
If this attack hits, deal +20 damage and target foe suffers from a deep wound for 1...10 seconds. (looks like Eviscerate huh? well it's nerfed enough so it's not right?)
Elite now...
Shadowarrior Chop {elite} 5 adrenaline
If this attack hits, deal +20 damage and target for suffers from a deep wound for 1...10 seconds. (It's an elite because it needs less adrenaline)
And then you can understand the hammer right?
The skills can only, and ONLY be made by the guild leader. Have a conference, whatever to set up the skill for the others.
To make the skill, it will cost 10k, and then it always costs 5k for people to buy it (if they have any guild pride) for the elite, and 3k for non-elite.
I hope this is explained well enough to the point of where you can think of other skills that aren't cheesy to hell.
So! You probably have heard of some "signature" skill, soup, brand, whatever!
I think it would be coo to have a signature guild skill. Yeah, that sentence doesn't cover crap.
THE DETAILS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1) Only one skill per guild. ONE ONE ONE ONE. Not one per class, just ONE!
2)THE SKILL BUILDING! These are independent parts of the skill. If any were to be added with it, that part of the skill will decrease. Attributes will increase the Lengths. Can only have up to TWO features for the skill. (I will call my skills The Shadowwarriors whatever since that's my guild name)
ALSO! If this skill were to be an elite, it can either deal a hell of a lot of damage with 2 features or for a cheap price, and then have a really bad effect if it were to be disrupted, blocked, evaded, missed, etc. Or it ca have the two factors that deal a slight bit more damage than the base. (I'll show examples).
Warrior skills:
Sword-
Can only deal up to +32 damage max
Can only cause bleeding 19 seconds max
Can only cripple for 10 seconds max
Can only deal deep wound for 17 seconds max
Example!
Shadowwarrior Strike (Lame name I know) 7 adrenaline
If this attack hits, deal +20 damage to target foe, and that foe bleeds for 1...12 seconds.
If this were to be an elite....
Shadowarrior Strike {elite} 6 adrenaline
If this attack hits, deal +24 damage and that target foe bleeds for 1...15 seconds.
The other way... 6 adrenaline
If this attack hits, deal +29 damage and target foe bleeds for 1...18 seconds. But if this attack does not hit, this skill is disabled for 30 seconds.
Axe-
Can only deal +34 damage max
Can only deal Deep Wound for 17 seconds max
Can cripple for 12 seconds max
Can deal bleeding for 18 seconds max
Example!
Shadowarrior Chop 8 Adrenaline
If this attack hits, deal +20 damage and target foe suffers from a deep wound for 1...10 seconds. (looks like Eviscerate huh? well it's nerfed enough so it's not right?)
Elite now...
Shadowarrior Chop {elite} 5 adrenaline
If this attack hits, deal +20 damage and target for suffers from a deep wound for 1...10 seconds. (It's an elite because it needs less adrenaline)
And then you can understand the hammer right?
The skills can only, and ONLY be made by the guild leader. Have a conference, whatever to set up the skill for the others.
To make the skill, it will cost 10k, and then it always costs 5k for people to buy it (if they have any guild pride) for the elite, and 3k for non-elite.
I hope this is explained well enough to the point of where you can think of other skills that aren't cheesy to hell.
TheMosesPHD
Hmmz. I see what you're saying and it might actually be something interesting, but I dunno about having a skill that people can put on their bar, it'd be really strange with echoes and arcane larceny type skills. It'd be great to have a guild skill or effect though that causes some global effect or teamwide buff after the guild accomplishes a certain goal in the match.
gameshoes3003
Well you can't do much with an echo except, make it echo lol.
Diddy bow
Well obviously it could be overpowerd but everyone who has played for a while would love a skill that would fit right into there builds (id like a raw damage off hand attack, that isnt wld strike) so wouldnt this make better players make their own guild just for this.
it is a pretty kl idea though
it is a pretty kl idea though
gameshoes3003
Quote:
Originally Posted by Diddy bow
Well obviously it could be overpowerd but everyone who has played for a while would love a skill that would fit right into there builds (id like a raw damage off hand attack, that isnt wld strike) so wouldnt this make better players make their own guild just for this.
it is a pretty kl idea though |
Also you can spend a lot of money just to form your own guild to make the skill. But it'd be kind of boring having a 1 man guild. Then once you leave the guild, you no longer have it since it's a guild skill, not a personal skill.
Tara Swiftstrike
Hmm It would have a Unique name but from how u explained it the skill wouldnt Be totally unique.
Thom Bangalter
Ok, I want old signet of might. pre-nerf. Guild only usage.
gameshoes3003
Quote:
Originally Posted by Tara Swiftstrike
Hmm It would have a Unique name but from how u explained it the skill wouldnt Be totally unique.
|
Antheus
Rather than wearing my rosy eyed glasses, how about this.
- 6 people from solo guilds group for HA, each with their custom skill.
Scythe attack (15 energy/5s)
- This skill does no damage but knocks down every foe it hits for 3 seconds
Elementalist skill
- 5/1/5 knock down all foes in the area of target. If this skill is interrupted, you die.
Sword attack
- If it hits, target loses 2/3 health. If it is blocked, you lose 2/3 health.
So far, so good. I hope that it's obvious how each and every of these skills, while completely in line with your suggestion and rules, is absurdly overpowered.
Scythe attacks are AoE. They do nothing but KD. But they do so unconditionally. Nothing in rules says about when certain actions are overpowered.
Ele skill meets your extreme penalty requirement. But with short cast, and mantra of resolve, that condition will never happen.
Sword attack. Extremly powerful, with extreme penalty. Except, with removal of evasion, there are ways to make the skill work 100% of the time, and allows for 2 man, instant kill.
- 6 people from solo guilds group for HA, each with their custom skill.
Scythe attack (15 energy/5s)
- This skill does no damage but knocks down every foe it hits for 3 seconds
Elementalist skill
- 5/1/5 knock down all foes in the area of target. If this skill is interrupted, you die.
Sword attack
- If it hits, target loses 2/3 health. If it is blocked, you lose 2/3 health.
So far, so good. I hope that it's obvious how each and every of these skills, while completely in line with your suggestion and rules, is absurdly overpowered.
Scythe attacks are AoE. They do nothing but KD. But they do so unconditionally. Nothing in rules says about when certain actions are overpowered.
Ele skill meets your extreme penalty requirement. But with short cast, and mantra of resolve, that condition will never happen.
Sword attack. Extremly powerful, with extreme penalty. Except, with removal of evasion, there are ways to make the skill work 100% of the time, and allows for 2 man, instant kill.
gameshoes3003
Quote:
Originally Posted by Antheus
Rather than wearing my rosy eyed glasses, how about this.
- 6 people from solo guilds group for HA, each with their custom skill. Scythe attack (15 energy/5s) - This skill does no damage but knocks down every foe it hits for 3 seconds Elementalist skill - 5/1/5 knock down all foes in the area of target. If this skill is interrupted, you die. Sword attack - If it hits, target loses 2/3 health. If it is blocked, you lose 2/3 health. So far, so good. I hope that it's obvious how each and every of these skills, while completely in line with your suggestion and rules, is absurdly overpowered. Scythe attacks are AoE. They do nothing but KD. But they do so unconditionally. Nothing in rules says about when certain actions are overpowered. Ele skill meets your extreme penalty requirement. But with short cast, and mantra of resolve, that condition will never happen. Sword attack. Extremly powerful, with extreme penalty. Except, with removal of evasion, there are ways to make the skill work 100% of the time, and allows for 2 man, instant kill. |
The elementalist skill which such effect will never exist. Dying... Also the only skill that does the knockdown with all foes around you is whirlwind/tenai's wind
Also, if you ever bothered to read the warrior thing, it's +32 damage max.
You're obviously thinking of ideas that you would just love to have.
All I can say is that your taking a frivolous advantage of the things not describe when you should have a better idea of what to do.
START READING BEFORE POST SUCH BLATANTLY STUPID IDEAS! And Also some brain power would immensely help.
ADDED:
So can I say, that your little stupid idea was just smashed?
lyra_song
No.
No.
Not a good idea.
No.
Not a good idea.
lightblade
Here's a modified version of this idea:
Have each of them top x guilds submit a skill suggestion to Anet. A competition, you may say.
Have each of them top x guilds submit a skill suggestion to Anet. A competition, you may say.
Teger
Quote:
Originally Posted by TheMosesPHD
Hmmz. I see what you're saying and it might actually be something interesting, but I dunno about having a skill that people can put on their bar, it'd be really strange with echoes and arcane larceny type skills. It'd be great to have a guild skill or effect though that causes some global effect or teamwide buff after the guild accomplishes a certain goal in the match.
|
Anyways, I think this idea is a little unneeded+would waste a bit of anets storage space on their servers.
Faer
It'd tear PvP to pieces.
However, that's what PvE only skill designation (as seen with [wiki]Lightbringer's Gaze[/wiki] and [wiki]Lightbringer Signet[/wiki]) is for.
*hint**hint**nudge*
However, that's what PvE only skill designation (as seen with [wiki]Lightbringer's Gaze[/wiki] and [wiki]Lightbringer Signet[/wiki]) is for.
*hint**hint**nudge*
Priest Of Sin
hmm...
Bulbasaur, Go!
Shout
5 Energy {E}
2 sec recharge
Enemy ghostly hero is knocked down for 4 seconds xD
It'd replace the Pokeway elite...
Bulbasaur, Go!
Shout
5 Energy {E}
2 sec recharge
Enemy ghostly hero is knocked down for 4 seconds xD
It'd replace the Pokeway elite...
Maximumraver
Quote:
Originally Posted by lyra_song
No.
No. Not a good idea. |
I.
/Agree
gameshoes3003
Quote:
Originally Posted by lyra_song
No.
No. Not a good idea. |
Quote:
Originally Posted by Maximumraver
I.
I. /Agree |
Quote:
=Faer] It'd tear PvP to pieces. However, that's what PvE only skill designation (as seen with Lightbringer's Gaze and Lightbringer Signet) is for. *hint**hint**nudge* |
THE SOLUTION!
Join a guild...
Quote:
Originally Posted by Priest of Sin
hmm...
Bulbasaur, Go! Shout 5 Energy {E} 2 sec recharge Enemy ghostly hero is knocked down for 4 seconds xD It'd replace the Pokeway elite... |
Faer
Quote:
Originally Posted by gameshoes3003
I do believe this game was called Guild Wars for a reason.
THE SOLUTION! Join a guild... |
Quote:
Originally Posted by gameshoes3003
uuuuh. No. This ain't pokemon and that is just as ridiculous as Antheus's post.
|
Antheus
Quote:
Also, if you ever bothered to read the warrior thing, it's +32 damage max. |
Quote:
Originally Posted by gameshoes3003
START READING BEFORE POST SUCH BLATANTLY STUPID IDEAS! And Also some brain power would immensely help.
ADDED: So can I say, that your little stupid idea was just smashed? |
Winterclaw
Create one generic non-class related skill for every guild hall and let the people in that guild use said skill for GvG and maybe HA.
LightningHell
It'd tear PvP skill balancing to pieces, and...well...as well as the equality, even though it's sort of equal.