Awsome N/W Build

Paddatoochie

Paddatoochie

Academy Page

Join Date: Jun 2006

13 Blood Magic (9+3+1)
12 Axe
9 Soul Reaping (8+1)

Dismember
Cleave
Critical Chop
Vampiric Touch
Mark of Fury
Burst of Aggression
Plague Touch
Resurrection Signet

Okay this build is simple. Cast Mark of Fury on your target, usually a Monk or Mesmer. Then go up, hit Burst of Aggression, and spam Cleave, Critical chop and Dismember, it does really nice damage before Burst of Aggression takes it away. Then you can keep on hitting them. Vampiric Touch is for extra damage, and a heal. Also nice for going through Reversal of Fortune.

Try it and tell me what you think.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

wouldnt this work just as well on a W/N...?

its a good combo, i personally would use signet of lost souls because of its ... awesomeness though

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

There are no awesome N/W builds. Stop trying to put melee weapons on necros.

-.-

-.-

Banned

Join Date: Oct 2006

This for PvP? If it is, then stop. A warrior does a better job killing than a N/W will. If PvE, go nuts with whatever set up.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Another meleemancer build...just put your flame retardant suit up.

I personally like the concept and it's probably fun to play with - unfortunately, the other posters are right in that there really isn't any advantage (and a host of disadvantages) that this build has in relation to a primary warrior's build.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Durin the test weekend when Dark fury was buffed, I had stupid fun as an N/W

Mark of fury + Berserker stance + On your knees = Backbreaker spam. It was fun, but just didn't really work out

Glints Bane

Glints Bane

Krytan Explorer

Join Date: Jan 2006

Where I sleep

The Almond Brothers [Bros]

N/

I think I went up against a build like this in AB...I pwned the guy...big time and he hardly did any dmg to me. I was using a Necro blood build that heals(a little) and was enough for me to kill him without my health getting below 90%...just listen to Savio Necros shouldn't melee. I did for a while and thought it was cool...then I found alot of stronger builds that are for necros...leave the axes for the tanks and go and pick up your staff and pwn once more.

Don Crossifixio

Ascalonian Squire

Join Date: Apr 2006

Demi Lords

N/

The N/W gets no love cause of too many noob builts.
I've made afew N/W that can perfectly go against 2 Warriors. Just that there are better builts out there to do the same job.

I do love the feeling when the warriors rush into the necro holding a sword just to end up dead. Cold weapon + flurry + shivers + faintheatedness does a good shut down job until they start kiting.

your built relies too much on warrior skills that you are better off being a warrior primary

KingSpiffo

Ascalonian Squire

Join Date: Sep 2006

I started a N/W a couple of days ago and love it. It's the first caster I've made that has lasted this long (level 11) without me giving up on it because I'm useless with casters. But I guess apart from the higher energy there's no real reason why he can't be a W/N (unless I'm missing something - I'm not one of those people who can automatically pick a reason why a build wouldn't work out of thin air).

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by Paddatoochie
13 Blood Magic (9+3+1)
12 Axe
9 Soul Reaping (8+1)

Dismember
Cleave
Critical Chop
Vampiric Touch
Mark of Fury
Burst of Aggression
Plague Touch
Resurrection Signet

Okay this build is simple. Cast Mark of Fury on your target, usually a Monk or Mesmer. Then go up, hit Burst of Aggression, and spam Cleave, Critical chop and Dismember, it does really nice damage before Burst of Aggression takes it away. Then you can keep on hitting them. Vampiric Touch is for extra damage, and a heal. Also nice for going through Reversal of Fortune.

Try it and tell me what you think. wow...a bad meleemancer build

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Necromancer + Melee = MM fodder for another Necromancer. No excuse to melee wtih it.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Wow, how many hits can you get in within the 5 seconds of Burst of Aggression.. >_>

No more meleemancers..

Rid Dic K

Rid Dic K

Frost Gate Guardian

Join Date: Oct 2005

Oklahoma

*{HO}* Heavy Ordinance

W/Mo

I've seen a few good ones, but they were using the axe more for the use that they can get in there and touch. With a staff you often don't chase with hitting space... lol

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

I suggest to swap burst for frenzy and cleave for eviscerate

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Yeah, Frenzy on a 60 armor frontline character is most definitely a good idea

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

How does this build work anyway? Burst of Agression last what, 5 seconds? That's not nearly enough time to both charge up Cleave and unload it, and especially Dismember. If it's not for charging up Adrenaline, what's it for? Unloading a weak 2-3 hit combo?

Carmine

Carmine

Academy Page

Join Date: Jun 2006

CA

Flaming Turtles

Quote:
Originally Posted by Cherng Butter
How does this build work anyway? Burst of Agression last what, 5 seconds? That's not nearly enough time to both charge up Cleave and unload it, and especially Dismember. If it's not for charging up Adrenaline, what's it for? Unloading a weak 2-3 hit combo? Mark of Fury adds one strike of adrenaline for every hit. This allows you to build up adrenaline even faster, and thus it is just enough time to charge up and unload cleave and dismember.

Hex Nexus

Hex Nexus

Academy Page

Join Date: Sep 2005

Dragonic Killers

Necro Raiders are the only people I have seen with a decent N/W build.

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Hex Nexus
Necro Raiders are the only people I have seen with a decent N/W build. Even then, the only purpose of their N/W was to have a source of deepwound.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Just say NO to wannabe warriors!


^_^"

Aurelas Aurelion

Academy Page

Join Date: Aug 2006

Farmer Union

W/Mo

there is 1 really cool N/W build on caster and 1 on melee monsters made by necromancer o Necro Raiders


Soul/LT Meleemancer

Atributy :
16 Blood
10 Soul Reaping
9 Axe

Armor a Zbran:
Tormentor armor + HP sety
Axe - najlepsia victos, offhand recharge na blood +30hp
Ak radi zonglujete tak pomoze: Shield vs. piercing a rozne Axy vs. elemental/physical dmg

Skilly:
Soulleech alebo Life Transfer
Mark of Subversion
Shadow Strike
Vampiric Touch
Strip Enchantment
Signet of Lost Souls
Dismember
Ressurrection Signet

Popis :
Combo 1: stip ak treba, lt, mark - vs monks a */Mo
Combo 2: dismember, sstrike, touch a jeho kombinacia s kombom 1
Na udrzanie sa pri zivote spamujte touch ked sa da.

UPDATED: 7.11.2006 - Update, Vile Miasma uz nieje v blood. Sword je neefektivny kedze zabera skill naviac ktory je nahradeny signetom of lost souls.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

I see no reason for Dismember, it forces you to melee. Just add Phantom Pain from the mesmer line and you'll get your deep wound along with the degen.

Aurelas Aurelion

Academy Page

Join Date: Aug 2006

Farmer Union

W/Mo

there is reason for dissmember cuz it reduce your hpby 20% so Soul leech and mark of subversion work faster=)

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

and you expose yourself with your weak armor
meleemancer ain't good casters and ain't good dmg dealers, I don't really see the point of running such builds (except for giving a good laugh to your enemy)

I would say its awesom, as are weapons on the first page of the "awesome weapon" thread...

Halfthought

Academy Page

Join Date: Feb 2006

Sigh, I wish someone could actually come up with half decent build for meleemancing.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

[card]Contagion[/card][card]Dark aura[/card][card]verata's aura[/card][card]Wearying strike[/card][card]Signet of agony[/card][card]death nova[/card] [card]mystic regeneration[/card] [card]blood of the aggressor[/card]


this is a build I use in AB and its probably the closest you will get to melee with a necro...

usage is simple...

1. stack up the enchants they give healing with mystic....
2. make sure you keep up all your enchants.....
3. run in and use wearying strike and sac life skills....
4. the skills synergise to dish out damage....
5. If they get you in the end...they get a fun surprise
6. If you face a minion master...use veretas to frustrate the fire out of him


its not the greatest melee build...but it sure it fun... the thread is in this forum somewhere

HardWonFame

HardWonFame

Academy Page

Join Date: Feb 2007

Purdue University, West Lafayette IN

Seven Samurai [SvnS]

N/Me

I have played a half dozen or so N/W builds over proph + factions and I have found that they can be very effective in the right situations.

First off just because necro's are not a high damage dealing class does not imply that they cannot hold their own against one. The primary strength of a blood necro is its ability to fight off high damage with health gain. A well mixed blood spiker / melee setup will provide for quite a bit of fun in PvE as long as the player is sensible about managing his or her health.

Bleeding + the normal degen effects of blood magic and curses can ruin any opponents day, stripping armor can raise the melee damage output of the necro as well.

Melee necros can be very effective in AB and in general PvE, however they have trouble in small group PvP.


Summary for all you tl;dr people: Melee necromancers can work very well if played well, bleeding + degen, weaken armor + high dmg melee weapons, and high health gain to shore up for lack of armor.

Foldesur V.

Foldesur V.

Ascalonian Squire

Join Date: Dec 2006

Demons Of Razgris

N/

Atrabutes: Tactics 10 Sword 10 rest into death
I have used this build in pve as a fast way to kill targets while being a N/W

now using this build you can kill all the Masters in the training are quite fast, to add to that you can also take on 3 white mantal knights and kill them in standing combat, However I have a Blood warrior build that works alot better then the death one.
This build works well in one on one and can take down casters pritty fast. It is more of a Stab gash cast, cast, Final thrust and let the degen do the rest if they don't die build.
I enjoy this build in pve... in pvp its fun to use and you will kill alot of people, but chances are you are going to get owned really fast now with some of these new classes and skill changes.

Skills are: Sever,gash,Viralence{Elite},Taste of Pain,Vile Miasma ,Final thrust, Shield stance, Rez

your main goal is to exploit the under 50% by useing deep wound and degen to lower them under 50%. When you do this you stab them or cast Vile on them and they eather run( cast on them and they will die), heal(repeat the skill list again untell you die or they die), or stand there like a moron and freak out because 2 condtions turn into 5 condtions in less then a second and they don't know what to do.

fun build for pve and some pvp but thats about it.

Tromurg

Pre-Searing Cadet

Join Date: Apr 2006

Followers of Mjolnir [Bone]

I read those posts and I can see lots of N/W hate. Can't blame you tho - most of them don't work. If you go melee with primary caster profession then better think what is the purpose? If you act like a warrior then you should be survive as good as one or deal more damage. If you deal less damage then you should survive even better. If you suck at surviving part and the damage is not so great either then... then we got bad build. Unless it disables the enemy or something.

Anyways, I have played N/W for almost a year now, I think. And my build works. It really does. It endures most things better than most warriors and damage is about same. It just works different. About damage speed... on that testing isle where armor 4 barrels are. I can kill 100 armor barrel with 11-14 seconds. Depends on what build variation I use. And I can also make 3 barrels lay down at once. That's killing 3 of them in 30 sec. I can also kill all those "master" NPCs. I think it's not bad. I have killed lots of bosses as N/W. Had to do modifications for most of them though. I have done lots of duelling vs. different professtions. And lost to one build - it was dervish. Warriors are easy kills. Can even be done if they use 2 ripostes and gladiators defence... poor bastards. Mesmers can be pain but I never actually lost to them. All those anti attack hexes... darn.

How well does it survive? It's hard to tell. We did Riverside Province mission with two N/Ws only on bonus. I did Ring of Fire mission with 3 N/W and one ranger. It's lots of fun in pvp like in AB. Because that build don't need monk support... mostly. So I can go to killing spree. Though in fully working team build I would prefer warrior in pvp because it can deal faster direct damage if monk babysits it. If I'm sure that I got monk backup.
It also works on heroes. I did Final Assult and general Sorrow's Furnance without quest. About 20 times with N/W, SS, MM and a healer monk. It worked great. What I can't do with this team of 4 is Orozar quest. But I only tried once. Maybe I can if I can tweak the team build. Btw Ring of Fire and SF experiments were done with heroes not players.

I'm not going to post that build here. I'm pretty sure that I posted it's "beta" version over 6 months ago but got no feedback so I kept it for my own use and for my guild. We use them ofter as melee heroes because they surivive good and kill at same time. Besides.. it would be pain to write it down again and explain in detail. It uses quite specific equipment.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Saying you had a really good N/W build and ending it with "I'm not gonna post the build" is kinda awkward

[skill]Barbed Spear[/skill][skill]Merciless Spear[/skill][skill]Augury of Death[/skill]

These skills have completely killed meleemancers. There isn't any reason to be one anymore. A spear necro is better now. A dagger-nec using Barbs makes a decent meleemancer, but it's nothin great.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by Halfthought
Sigh, I wish someone could actually come up with half decent build for meleemancing. There are none.

Tromurg

Pre-Searing Cadet

Join Date: Apr 2006

Followers of Mjolnir [Bone]

Quote:
Originally Posted by Cathode_Reborn
Saying you had a really good N/W build and ending it with "I'm not gonna post the build" is kinda awkward

[skill]Barbed Spear[/skill][skill]Merciless Spear[/skill][skill]Augury of Death[/skill]

These skills have completely killed meleemancers. There isn't any reason to be one anymore. A spear necro is better now. A dagger-nec using Barbs makes a decent meleemancer, but it's nothin great. I said I posted the build before but I got NO feedback so I dropped it... why should I post it at all? But if any of you is interested then the guide is here: http://www.hot.ee/tromurg/nw.html

But you need right equipment (No running around with focus items and 20% longer enchantments swords!!!). Else it may not work. General idea is to reduce the damage with high armor (91 vs. all) and heal it out with life steal and Blood Renewal.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

There is NO good reason to go smacking away at things with a necro. Stand back and cast your hexes, this isn't Diablo 2.

As for claw's build, a more typical dark bomber runs something like this-

[skill]aura of the lich[/skill][skill]touch of agony[/skill][skill]wallow's bite[/skill][skill]plague touch[/skill][skill]dark aura[/skill][skill]blood renewal[/skill][skill]contemplation of purity[/skill][skill]resurrection signet[/skill]

with slot 7 being optional, CoP, a speed boost, or mystic regeneration are all good choices. In AB slot 8 should always be a speed boost of some sort.