Awsome N/W Build
Paddatoochie
13 Blood Magic (9+3+1)
12 Axe
9 Soul Reaping (8+1)
Dismember
Cleave
Critical Chop
Vampiric Touch
Mark of Fury
Burst of Aggression
Plague Touch
Resurrection Signet
Okay this build is simple. Cast Mark of Fury on your target, usually a Monk or Mesmer. Then go up, hit Burst of Aggression, and spam Cleave, Critical chop and Dismember, it does really nice damage before Burst of Aggression takes it away. Then you can keep on hitting them. Vampiric Touch is for extra damage, and a heal. Also nice for going through Reversal of Fortune.
Try it and tell me what you think.
12 Axe
9 Soul Reaping (8+1)
Dismember
Cleave
Critical Chop
Vampiric Touch
Mark of Fury
Burst of Aggression
Plague Touch
Resurrection Signet
Okay this build is simple. Cast Mark of Fury on your target, usually a Monk or Mesmer. Then go up, hit Burst of Aggression, and spam Cleave, Critical chop and Dismember, it does really nice damage before Burst of Aggression takes it away. Then you can keep on hitting them. Vampiric Touch is for extra damage, and a heal. Also nice for going through Reversal of Fortune.
Try it and tell me what you think.
Trylo
wouldnt this work just as well on a W/N...?
its a good combo, i personally would use signet of lost souls because of its ... awesomeness though
its a good combo, i personally would use signet of lost souls because of its ... awesomeness though
Savio
There are no awesome N/W builds. Stop trying to put melee weapons on necros.
-.-
This for PvP? If it is, then stop. A warrior does a better job killing than a N/W will. If PvE, go nuts with whatever set up.
Jetdoc
Another meleemancer build...just put your flame retardant suit up.
I personally like the concept and it's probably fun to play with - unfortunately, the other posters are right in that there really isn't any advantage (and a host of disadvantages) that this build has in relation to a primary warrior's build.
I personally like the concept and it's probably fun to play with - unfortunately, the other posters are right in that there really isn't any advantage (and a host of disadvantages) that this build has in relation to a primary warrior's build.
Cathode_Reborn
Durin the test weekend when Dark fury was buffed, I had stupid fun as an N/W
Mark of fury + Berserker stance + On your knees = Backbreaker spam. It was fun, but just didn't really work out
Mark of fury + Berserker stance + On your knees = Backbreaker spam. It was fun, but just didn't really work out
Glints Bane
I think I went up against a build like this in AB...I pwned the guy...big time and he hardly did any dmg to me. I was using a Necro blood build that heals(a little) and was enough for me to kill him without my health getting below 90%...just listen to Savio Necros shouldn't melee. I did for a while and thought it was cool...then I found alot of stronger builds that are for necros...leave the axes for the tanks and go and pick up your staff and pwn once more.
Don Crossifixio
The N/W gets no love cause of too many noob builts.
I've made afew N/W that can perfectly go against 2 Warriors. Just that there are better builts out there to do the same job.
I do love the feeling when the warriors rush into the necro holding a sword just to end up dead. Cold weapon + flurry + shivers + faintheatedness does a good shut down job until they start kiting.
your built relies too much on warrior skills that you are better off being a warrior primary
I've made afew N/W that can perfectly go against 2 Warriors. Just that there are better builts out there to do the same job.
I do love the feeling when the warriors rush into the necro holding a sword just to end up dead. Cold weapon + flurry + shivers + faintheatedness does a good shut down job until they start kiting.
your built relies too much on warrior skills that you are better off being a warrior primary
KingSpiffo
I started a N/W a couple of days ago and love it. It's the first caster I've made that has lasted this long (level 11) without me giving up on it because I'm useless with casters. But I guess apart from the higher energy there's no real reason why he can't be a W/N (unless I'm missing something - I'm not one of those people who can automatically pick a reason why a build wouldn't work out of thin air).
Tingi
Quote:
Originally Posted by Paddatoochie
13 Blood Magic (9+3+1)
12 Axe
9 Soul Reaping (8+1)
Dismember
Cleave
Critical Chop
Vampiric Touch
Mark of Fury
Burst of Aggression
Plague Touch
Resurrection Signet
Okay this build is simple. Cast Mark of Fury on your target, usually a Monk or Mesmer. Then go up, hit Burst of Aggression, and spam Cleave, Critical chop and Dismember, it does really nice damage before Burst of Aggression takes it away. Then you can keep on hitting them. Vampiric Touch is for extra damage, and a heal. Also nice for going through Reversal of Fortune.
Try it and tell me what you think. wow...a bad meleemancer build
12 Axe
9 Soul Reaping (8+1)
Dismember
Cleave
Critical Chop
Vampiric Touch
Mark of Fury
Burst of Aggression
Plague Touch
Resurrection Signet
Okay this build is simple. Cast Mark of Fury on your target, usually a Monk or Mesmer. Then go up, hit Burst of Aggression, and spam Cleave, Critical chop and Dismember, it does really nice damage before Burst of Aggression takes it away. Then you can keep on hitting them. Vampiric Touch is for extra damage, and a heal. Also nice for going through Reversal of Fortune.
Try it and tell me what you think. wow...a bad meleemancer build
Jeff Highwind
Necromancer + Melee = MM fodder for another Necromancer. No excuse to melee wtih it.
Shadowfox1125
Wow, how many hits can you get in within the 5 seconds of Burst of Aggression.. >_>
No more meleemancers..
No more meleemancers..
Rid Dic K
I've seen a few good ones, but they were using the axe more for the use that they can get in there and touch. With a staff you often don't chase with hitting space... lol
Franco Power
I suggest to swap burst for frenzy and cleave for eviscerate
Thomas.knbk
Yeah, Frenzy on a 60 armor frontline character is most definitely a good idea
Cherng Butter
How does this build work anyway? Burst of Agression last what, 5 seconds? That's not nearly enough time to both charge up Cleave and unload it, and especially Dismember. If it's not for charging up Adrenaline, what's it for? Unloading a weak 2-3 hit combo?
Carmine
Quote:
Originally Posted by Cherng Butter
How does this build work anyway? Burst of Agression last what, 5 seconds? That's not nearly enough time to both charge up Cleave and unload it, and especially Dismember. If it's not for charging up Adrenaline, what's it for? Unloading a weak 2-3 hit combo?
Mark of Fury adds one strike of adrenaline for every hit. This allows you to build up adrenaline even faster, and thus it is just enough time to charge up and unload cleave and dismember.
Hex Nexus
Necro Raiders are the only people I have seen with a decent N/W build.
TheOneMephisto
Quote:
Originally Posted by Hex Nexus
Necro Raiders are the only people I have seen with a decent N/W build.
Even then, the only purpose of their N/W was to have a source of deepwound.
Batou of Nine
Just say NO to wannabe warriors!
^_^"
^_^"
Aurelas Aurelion
there is 1 really cool N/W build on caster and 1 on melee monsters made by necromancer o Necro Raiders
Soul/LT Meleemancer
Atributy :
16 Blood
10 Soul Reaping
9 Axe
Armor a Zbran:
Tormentor armor + HP sety
Axe - najlepsia victos, offhand recharge na blood +30hp
Ak radi zonglujete tak pomoze: Shield vs. piercing a rozne Axy vs. elemental/physical dmg
Skilly:
Soulleech alebo Life Transfer
Mark of Subversion
Shadow Strike
Vampiric Touch
Strip Enchantment
Signet of Lost Souls
Dismember
Ressurrection Signet
Popis :
Combo 1: stip ak treba, lt, mark - vs monks a */Mo
Combo 2: dismember, sstrike, touch a jeho kombinacia s kombom 1
Na udrzanie sa pri zivote spamujte touch ked sa da.
UPDATED: 7.11.2006 - Update, Vile Miasma uz nieje v blood. Sword je neefektivny kedze zabera skill naviac ktory je nahradeny signetom of lost souls.
Soul/LT Meleemancer
Atributy :
16 Blood
10 Soul Reaping
9 Axe
Armor a Zbran:
Tormentor armor + HP sety
Axe - najlepsia victos, offhand recharge na blood +30hp
Ak radi zonglujete tak pomoze: Shield vs. piercing a rozne Axy vs. elemental/physical dmg
Skilly:
Soulleech alebo Life Transfer
Mark of Subversion
Shadow Strike
Vampiric Touch
Strip Enchantment
Signet of Lost Souls
Dismember
Ressurrection Signet
Popis :
Combo 1: stip ak treba, lt, mark - vs monks a */Mo
Combo 2: dismember, sstrike, touch a jeho kombinacia s kombom 1
Na udrzanie sa pri zivote spamujte touch ked sa da.
UPDATED: 7.11.2006 - Update, Vile Miasma uz nieje v blood. Sword je neefektivny kedze zabera skill naviac ktory je nahradeny signetom of lost souls.
Jeff Highwind
I see no reason for Dismember, it forces you to melee. Just add Phantom Pain from the mesmer line and you'll get your deep wound along with the degen.
Aurelas Aurelion
there is reason for dissmember cuz it reduce your hpby 20% so Soul leech and mark of subversion work faster=)
Turbobusa
and you expose yourself with your weak armor
meleemancer ain't good casters and ain't good dmg dealers, I don't really see the point of running such builds (except for giving a good laugh to your enemy)
I would say its awesom, as are weapons on the first page of the "awesome weapon" thread...
meleemancer ain't good casters and ain't good dmg dealers, I don't really see the point of running such builds (except for giving a good laugh to your enemy)
I would say its awesom, as are weapons on the first page of the "awesome weapon" thread...
Halfthought
Sigh, I wish someone could actually come up with half decent build for meleemancing.
clawofcrimson
[card]Contagion[/card][card]Dark aura[/card][card]verata's aura[/card][card]Wearying strike[/card][card]Signet of agony[/card][card]death nova[/card] [card]mystic regeneration[/card] [card]blood of the aggressor[/card]
this is a build I use in AB and its probably the closest you will get to melee with a necro...
usage is simple...
1. stack up the enchants they give healing with mystic....
2. make sure you keep up all your enchants.....
3. run in and use wearying strike and sac life skills....
4. the skills synergise to dish out damage....
5. If they get you in the end...they get a fun surprise
6. If you face a minion master...use veretas to frustrate the fire out of him
its not the greatest melee build...but it sure it fun... the thread is in this forum somewhere
this is a build I use in AB and its probably the closest you will get to melee with a necro...
usage is simple...
1. stack up the enchants they give healing with mystic....
2. make sure you keep up all your enchants.....
3. run in and use wearying strike and sac life skills....
4. the skills synergise to dish out damage....
5. If they get you in the end...they get a fun surprise
6. If you face a minion master...use veretas to frustrate the fire out of him
its not the greatest melee build...but it sure it fun... the thread is in this forum somewhere
HardWonFame
I have played a half dozen or so N/W builds over proph + factions and I have found that they can be very effective in the right situations.
First off just because necro's are not a high damage dealing class does not imply that they cannot hold their own against one. The primary strength of a blood necro is its ability to fight off high damage with health gain. A well mixed blood spiker / melee setup will provide for quite a bit of fun in PvE as long as the player is sensible about managing his or her health.
Bleeding + the normal degen effects of blood magic and curses can ruin any opponents day, stripping armor can raise the melee damage output of the necro as well.
Melee necros can be very effective in AB and in general PvE, however they have trouble in small group PvP.
Summary for all you tl;dr people: Melee necromancers can work very well if played well, bleeding + degen, weaken armor + high dmg melee weapons, and high health gain to shore up for lack of armor.
First off just because necro's are not a high damage dealing class does not imply that they cannot hold their own against one. The primary strength of a blood necro is its ability to fight off high damage with health gain. A well mixed blood spiker / melee setup will provide for quite a bit of fun in PvE as long as the player is sensible about managing his or her health.
Bleeding + the normal degen effects of blood magic and curses can ruin any opponents day, stripping armor can raise the melee damage output of the necro as well.
Melee necros can be very effective in AB and in general PvE, however they have trouble in small group PvP.
Summary for all you tl;dr people: Melee necromancers can work very well if played well, bleeding + degen, weaken armor + high dmg melee weapons, and high health gain to shore up for lack of armor.
Foldesur V.
Atrabutes: Tactics 10 Sword 10 rest into death
I have used this build in pve as a fast way to kill targets while being a N/W
now using this build you can kill all the Masters in the training are quite fast, to add to that you can also take on 3 white mantal knights and kill them in standing combat, However I have a Blood warrior build that works alot better then the death one.
This build works well in one on one and can take down casters pritty fast. It is more of a Stab gash cast, cast, Final thrust and let the degen do the rest if they don't die build.
I enjoy this build in pve... in pvp its fun to use and you will kill alot of people, but chances are you are going to get owned really fast now with some of these new classes and skill changes.
Skills are: Sever,gash,Viralence{Elite},Taste of Pain,Vile Miasma ,Final thrust, Shield stance, Rez
your main goal is to exploit the under 50% by useing deep wound and degen to lower them under 50%. When you do this you stab them or cast Vile on them and they eather run( cast on them and they will die), heal(repeat the skill list again untell you die or they die), or stand there like a moron and freak out because 2 condtions turn into 5 condtions in less then a second and they don't know what to do.
fun build for pve and some pvp but thats about it.
I have used this build in pve as a fast way to kill targets while being a N/W
now using this build you can kill all the Masters in the training are quite fast, to add to that you can also take on 3 white mantal knights and kill them in standing combat, However I have a Blood warrior build that works alot better then the death one.
This build works well in one on one and can take down casters pritty fast. It is more of a Stab gash cast, cast, Final thrust and let the degen do the rest if they don't die build.
I enjoy this build in pve... in pvp its fun to use and you will kill alot of people, but chances are you are going to get owned really fast now with some of these new classes and skill changes.
Skills are: Sever,gash,Viralence{Elite},Taste of Pain,Vile Miasma ,Final thrust, Shield stance, Rez
your main goal is to exploit the under 50% by useing deep wound and degen to lower them under 50%. When you do this you stab them or cast Vile on them and they eather run( cast on them and they will die), heal(repeat the skill list again untell you die or they die), or stand there like a moron and freak out because 2 condtions turn into 5 condtions in less then a second and they don't know what to do.
fun build for pve and some pvp but thats about it.
Tromurg
I read those posts and I can see lots of N/W hate. Can't blame you tho - most of them don't work. If you go melee with primary caster profession then better think what is the purpose? If you act like a warrior then you should be survive as good as one or deal more damage. If you deal less damage then you should survive even better. If you suck at surviving part and the damage is not so great either then... then we got bad build. Unless it disables the enemy or something.
Anyways, I have played N/W for almost a year now, I think. And my build works. It really does. It endures most things better than most warriors and damage is about same. It just works different. About damage speed... on that testing isle where armor 4 barrels are. I can kill 100 armor barrel with 11-14 seconds. Depends on what build variation I use. And I can also make 3 barrels lay down at once. That's killing 3 of them in 30 sec. I can also kill all those "master" NPCs. I think it's not bad. I have killed lots of bosses as N/W. Had to do modifications for most of them though. I have done lots of duelling vs. different professtions. And lost to one build - it was dervish. Warriors are easy kills. Can even be done if they use 2 ripostes and gladiators defence... poor bastards. Mesmers can be pain but I never actually lost to them. All those anti attack hexes... darn.
How well does it survive? It's hard to tell. We did Riverside Province mission with two N/Ws only on bonus. I did Ring of Fire mission with 3 N/W and one ranger. It's lots of fun in pvp like in AB. Because that build don't need monk support... mostly. So I can go to killing spree. Though in fully working team build I would prefer warrior in pvp because it can deal faster direct damage if monk babysits it. If I'm sure that I got monk backup.
It also works on heroes. I did Final Assult and general Sorrow's Furnance without quest. About 20 times with N/W, SS, MM and a healer monk. It worked great. What I can't do with this team of 4 is Orozar quest. But I only tried once. Maybe I can if I can tweak the team build. Btw Ring of Fire and SF experiments were done with heroes not players.
I'm not going to post that build here. I'm pretty sure that I posted it's "beta" version over 6 months ago but got no feedback so I kept it for my own use and for my guild. We use them ofter as melee heroes because they surivive good and kill at same time. Besides.. it would be pain to write it down again and explain in detail. It uses quite specific equipment.
Anyways, I have played N/W for almost a year now, I think. And my build works. It really does. It endures most things better than most warriors and damage is about same. It just works different. About damage speed... on that testing isle where armor 4 barrels are. I can kill 100 armor barrel with 11-14 seconds. Depends on what build variation I use. And I can also make 3 barrels lay down at once. That's killing 3 of them in 30 sec. I can also kill all those "master" NPCs. I think it's not bad. I have killed lots of bosses as N/W. Had to do modifications for most of them though. I have done lots of duelling vs. different professtions. And lost to one build - it was dervish. Warriors are easy kills. Can even be done if they use 2 ripostes and gladiators defence... poor bastards. Mesmers can be pain but I never actually lost to them. All those anti attack hexes... darn.
How well does it survive? It's hard to tell. We did Riverside Province mission with two N/Ws only on bonus. I did Ring of Fire mission with 3 N/W and one ranger. It's lots of fun in pvp like in AB. Because that build don't need monk support... mostly. So I can go to killing spree. Though in fully working team build I would prefer warrior in pvp because it can deal faster direct damage if monk babysits it. If I'm sure that I got monk backup.
It also works on heroes. I did Final Assult and general Sorrow's Furnance without quest. About 20 times with N/W, SS, MM and a healer monk. It worked great. What I can't do with this team of 4 is Orozar quest. But I only tried once. Maybe I can if I can tweak the team build. Btw Ring of Fire and SF experiments were done with heroes not players.
I'm not going to post that build here. I'm pretty sure that I posted it's "beta" version over 6 months ago but got no feedback so I kept it for my own use and for my guild. We use them ofter as melee heroes because they surivive good and kill at same time. Besides.. it would be pain to write it down again and explain in detail. It uses quite specific equipment.
Cathode_Reborn
Saying you had a really good N/W build and ending it with "I'm not gonna post the build" is kinda awkward
[skill]Barbed Spear[/skill][skill]Merciless Spear[/skill][skill]Augury of Death[/skill]
These skills have completely killed meleemancers. There isn't any reason to be one anymore. A spear necro is better now. A dagger-nec using Barbs makes a decent meleemancer, but it's nothin great.
[skill]Barbed Spear[/skill][skill]Merciless Spear[/skill][skill]Augury of Death[/skill]
These skills have completely killed meleemancers. There isn't any reason to be one anymore. A spear necro is better now. A dagger-nec using Barbs makes a decent meleemancer, but it's nothin great.
dgb
Quote:
Originally Posted by Halfthought
Sigh, I wish someone could actually come up with half decent build for meleemancing.
There are none.
Tromurg
Quote:
Originally Posted by Cathode_Reborn
Saying you had a really good N/W build and ending it with "I'm not gonna post the build" is kinda awkward
[skill]Barbed Spear[/skill][skill]Merciless Spear[/skill][skill]Augury of Death[/skill]
These skills have completely killed meleemancers. There isn't any reason to be one anymore. A spear necro is better now. A dagger-nec using Barbs makes a decent meleemancer, but it's nothin great. I said I posted the build before but I got NO feedback so I dropped it... why should I post it at all? But if any of you is interested then the guide is here: http://www.hot.ee/tromurg/nw.html
But you need right equipment (No running around with focus items and 20% longer enchantments swords!!!). Else it may not work. General idea is to reduce the damage with high armor (91 vs. all) and heal it out with life steal and Blood Renewal.
[skill]Barbed Spear[/skill][skill]Merciless Spear[/skill][skill]Augury of Death[/skill]
These skills have completely killed meleemancers. There isn't any reason to be one anymore. A spear necro is better now. A dagger-nec using Barbs makes a decent meleemancer, but it's nothin great. I said I posted the build before but I got NO feedback so I dropped it... why should I post it at all? But if any of you is interested then the guide is here: http://www.hot.ee/tromurg/nw.html
But you need right equipment (No running around with focus items and 20% longer enchantments swords!!!). Else it may not work. General idea is to reduce the damage with high armor (91 vs. all) and heal it out with life steal and Blood Renewal.
Dr Strangelove
There is NO good reason to go smacking away at things with a necro. Stand back and cast your hexes, this isn't Diablo 2.
As for claw's build, a more typical dark bomber runs something like this-
[skill]aura of the lich[/skill][skill]touch of agony[/skill][skill]wallow's bite[/skill][skill]plague touch[/skill][skill]dark aura[/skill][skill]blood renewal[/skill][skill]contemplation of purity[/skill][skill]resurrection signet[/skill]
with slot 7 being optional, CoP, a speed boost, or mystic regeneration are all good choices. In AB slot 8 should always be a speed boost of some sort.
As for claw's build, a more typical dark bomber runs something like this-
[skill]aura of the lich[/skill][skill]touch of agony[/skill][skill]wallow's bite[/skill][skill]plague touch[/skill][skill]dark aura[/skill][skill]blood renewal[/skill][skill]contemplation of purity[/skill][skill]resurrection signet[/skill]
with slot 7 being optional, CoP, a speed boost, or mystic regeneration are all good choices. In AB slot 8 should always be a speed boost of some sort.