The best attribute for NUKER : Earth or FIRE?

lethalshot

Academy Page

Join Date: Dec 2006

Well, i made my EL and see in the forum for a build Nuker.
I want to know if Earth attribute can be a Nuker too with Sandstorm (with Archane Echo), Eruption, Churning Earth ... because i see only Fire Nuker.

Sorry for my bad english and if this question have been already ask in this forum.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by lethalshot
Well, i made my EL and see in the forum for a build Nuker.
I want to know if Earth attribute can be a Nuker too with Sandstorm (with Archane Echo), Eruption, Churning Earth ... because i see only Fire Nuker.

Sorry for my bad english and if this question have been already ask in this forum. Sure, why not?

But beware, PUGers tend to think differently then I.

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

i find earth magics much more effective than fire in some cases, the ability to play both defensively and offensively in one ele build is far superior in my mind.. however i come from a warrior where you have to or you die.. so i guess my opinion wouldn't matter

lethalshot

Academy Page

Join Date: Dec 2006

Okay i finish my Earth El and i cap Sandstorm and have my others skills, now the problem is when i need help with mission, nobody want me (Eath Nuker) and others pick FIRE Nuker why??
And this topic too : http://www.guildwarsguru.com/forum/s...php?t=10001818
There are only FIRE NUKER ...

chicks boy

chicks boy

Wilds Pathfinder

Join Date: Feb 2006

No guild

A/E

Because,

Fire = Lots of AoE Dmg

Air Spiker = PvP/AB FTW

Earth = 2nd Best Attribute, good defense

Water = ... Who loves water..?

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Many people generally think that only fire eles are worthwhile for AoE damage in PvE. Unfortunately, this comes largely from the oldschool ways of thinking that refer back to when Echo MS nukers were the build of choice for heavy AoE damage. Searing Flames continued this over as well, but many have still overlooked the power of Sandstorm. Personally, I would reccomend going Earth after you cap Sandstorm and use that direction to be a 'nuker', especially since Searing Flames is going to be running into a bit of a nerf with the next skill update. Just make sure you have some sort of snare with you if possible (ex. Ward Against Foes) since Sandstorm can cause a bit of enemy fleeing.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

well, if your just going for pure damage output, then go with fire.
if you want to do as much as possible for your team then earth is way way better.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I wouldn't use either of those elites as I use Elemental Attunement.It is the best Elite for an Ele.The only reason to unlock others is for account use.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Actually... since the release of Nightfall and the buff to GoLE/attunements, Elemental Attunement is no-where near the best elite for an ele. The energy you gain from it is simply unnecersary overkill, the Glyph and the attunement (combined with Glowing Gaze for Fire and potentially Glowstone for Earth) renders dual-attunes obsolete.
Sandstorm and Searing Flames keep being mentioned as the elites to use because they can output a HELL of a lot more AoE damage than pretty much any other skill. In fact, the only time I even consider elite energy management is when I go E/Mo support caster, in which case I run Prodigy. (Of course, I lie... I ran dual-attunes during the skill-balance test as a means to support the crazy Lightning Hammer... but that isn't 'nuking' so it doesn't count for this discussion)

As for the comparison between Earth and Fire nuking - Fire (well, SF... Meteor Shower-based nukers [echo, renewal] are simply outclassed and unefficient by comparison) outputs more raw damage in an AoE than Earth does, at the cost of being less flexible and more fragile. To remedy this, you can happily drop E-storage down to 9-ish and pump up Earth magic for a defensive ward or armour spell. People want Fire eles because they simply do a lot of damage, and fiery rocks falling from the sky look good.
Earth, on the other hand, can come close to Fire through Echo-Sandstorm (well, in PvE - enemies will happily continue wanding in a 72 DPS storm), and allows for more utility and self-defense.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

There's no skill called searing flames in the earth line.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

And there's no skill called sandstorm in the fire line. Your point?

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

and sandstorm is on a 20 second recharge, and searing flames is on a 2 second recharge.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

and searing flames eles need to dedicate most of their bar to SF. (except for the l33tsauce glyph of sac/MS).


SF eles lack wards, eruption, earthquake, and the raw, untamable sexiness of sandstorm

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

The argument might be more intersting if those event buffs/nerfs actually happen.

Untill then, SF ftw.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Dr Strangelove
and searing flames eles need to dedicate most of their bar to SF. (except for the l33tsauce glyph of sac/MS).


SF eles lack wards, eruption, earthquake, and the raw, untamable sexiness of sandstorm SF doesn't lack wards, they just have to spec into it. You only really need 3 skills to keep going on an sf ele at the moment (SF, GG, and attunement) so you can easily bring gole and spec into earth for a couple wards, not to mention the fact that Due to aggro scatter ele aoe dots are kinda meh.

Of course, it depends on the area, and so on, but It's not hard to bring support on a sf ele, while still kicking out juiced sf's every few seconds, not to mention how well sf eles synergize with other sf eles on the team.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Dr Strangelove
and searing flames eles need to dedicate most of their bar to SF. (except for the l33tsauce glyph of sac/MS).


SF eles lack wards, eruption, earthquake, and the raw, untamable sexiness of sandstorm And Earth eles lack the power of SF eles to rip through mobs.

Who cares about wards, Eruption, Earthquake, and Sandstorm when you can obliterate monsters like I do my breakfast?

...

<_< >_>

EDIT: Damn you, Thom. You and your ninja-posting skillz.

Sirix Leai

Ascalonian Squire

Join Date: Aug 2005

mass grave in my GH

Team Asshat[Hat] coleader

N/

Personal opinion and speaking from a PvE persons point of view here so flame me and call me a noob here if you feel like it, but I find fire line to be mostly boring. I see a plethora of cookie cutter Echo MS and SF eles showing up everywhere and frankly theres more enjoyable builds that are just as effective. Im not saying all fire builds suck and I dont like or use them, I recently began to use a Savannah Heat build and paired with a guildie I run with all the time who will play a spiker, nothing lives long. Blast a group and what manages to live gets a lightning bolt to the head. Try FoW with a nuker and either an air spiker or channeling rt if youve never done it. We had a tank complain he only had corpses to run up to last night. I also find a Sandstorm build to be very effective alot of the time and give me more options, just like a Shatterstone/Vapor Blade build has its uses...anyone who thinks having a few wards for the backline to hide in needs to be a bit less narrow minded. Even though there are builds that are more effective in situations than others, there is no "best build", and IMO that kind of thinking severely limits you as a player.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by LightningHell
And Earth eles lack the power of SF eles to rip through mobs.

Who cares about wards, Eruption, Earthquake, and Sandstorm when you can obliterate monsters like I do my breakfast?

...

<_< >_>

EDIT: Damn you, Thom. You and your ninja-posting skillz.


Quote:
Originally Posted by Sirix Leai
Personal opinion and speaking from a PvE persons point of view here so flame me and call me a noob here if you feel like it, but I find fire line to be mostly boring. I see a plethora of cookie cutter Echo MS and SF eles showing up everywhere and frankly theres more enjoyable builds that are just as effective. Im not saying all fire builds suck and I dont like or use them, I recently began to use a Savannah Heat build and paired with a guildie I run with all the time who will play a spiker, nothing lives long. Blast a group and what manages to live gets a lightning bolt to the head. Try FoW with a nuker and either an air spiker or channeling rt if youve never done it. We had a tank complain he only had corpses to run up to last night. I also find a Sandstorm build to be very effective alot of the time and give me more options, just like a Shatterstone/Vapor Blade build has its uses...anyone who thinks having a few wards for the backline to hide in needs to be a bit less narrow minded. Even though there are builds that are more effective in situations than others, there is no "best build", and IMO that kind of thinking severely limits you as a player. Well, there are best builds. Prot monks, dragon slash warriors, searing flames eles, minion masters. These templates completely dominate pve, because they work so well. Of course, you hint at the problem with playing pve all the time: the fact that these builds work so well lead you to run them to the point you're exhausted with the build, because pve generally doesn't require you to plan ahead that much. I could dominate all 3 chapters with these characters on my team, and yes, it will get boring. But is it effective? yes.

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by Sirix Leai
Personal opinion and speaking from a PvE persons point of view here so flame me and call me a noob here if you feel like it, but I find fire line to be mostly boring. I see a plethora of cookie cutter Echo MS and SF eles showing up everywhere and frankly theres more enjoyable builds that are just as effective. Im not saying all fire builds suck and I dont like or use them, I recently began to use a Savannah Heat build and paired with a guildie I run with all the time who will play a spiker, nothing lives long. Blast a group and what manages to live gets a lightning bolt to the head. Try FoW with a nuker and either an air spiker or channeling rt if youve never done it. We had a tank complain he only had corpses to run up to last night. I also find a Sandstorm build to be very effective alot of the time and give me more options, just like a Shatterstone/Vapor Blade build has its uses...anyone who thinks having a few wards for the backline to hide in needs to be a bit less narrow minded. Even though there are builds that are more effective in situations than others, there is no "best build", and IMO that kind of thinking severely limits you as a player. Being said guildie, I can attest to the fact that the warrior was indeed in dire straits over the severe lack of bodies for him to whack.

As for having the same templates, yeah they are effective but it kind of takes the fun out of the game if all you do is run is the same build. It's a game, it is supposed to be entertaining. To me, that's doing something new, not doing the same old builds over and over, but trying new stuff. Sure, you might screw up and end up taking a dirt nap, but it's awesome when it works.

I think what he means is that the people who go GLF Nuker shouldn't just limit themselves to a fire elementalist with SF, because there are other nuking builds that are just as if not more effective. Not all builds will work everywhere.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Although I fully disagree on the point of "just as if not more effective", I agree that playing SF through the whole game can and will get boring. You can try something else that's fun for you, even if it's not as effective.

Doesn't stop SF being the dominant "nuker" type, though. The OP was asking for the "best", not the most fun, so I would have to say Searing Flames. Sometimes the best isn't what you want, but that doesn't stop the best from being the best.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

I'll agree with you that SF eles in groups are the most ridiculous thing since before the first AoE nerf. In a cookie cutter PvE group with tanks+nukers, the SF guys are going to tear things up like there's no tomorrow. In a more mobile PvE game with only one ele, such as I like playing with my heroes (Read: I refuse to even attempt to make koss tank) I find a sandstormer to be of much greater value.

Not to mention, if they maintain the buff from last weekend to eruption, it's going to become the most awesome spell in the history of all awesomeness.

As for the best build, there is always a best build for a certain area. Thing is, it isn't the same for every area. Keep that in mind before you button mash your way through PvE with a searing flamer.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Actually, SF nukers in multiples don't necessarily mean immobility.

Tanks are absurd.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

The only time I played with a tank was in DoA, and it was slow and boring.

Kazama Moonshade

Kazama Moonshade

Ascalonian Squire

Join Date: Jan 2007

OrderOfTheImmortals[Vamp]

D/W

Fire:Only thing that come in mind is EchoNuker and SearingFlames,but experienced people know that EchoNuker useless,just have to move from the AoE spot :/

Earth:Lot's of Option!You can be a hecka of a TeamHelp Geomancer,or can be a spiker(StoneDagger;s) or a Nuker whit SandStrm.(Once again you just have to move from the AoE spot :/)

Air:No comment's,we know it pwn in PvP Situation and can be pretty good in PvE to.

Water:They are THE Warrior pwner,they have all the skills to make a Warrior /rage_quit lol

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Kazama Moonshade
Fire:Only thing that come in mind is EchoNuker and SearingFlames,but experienced people know that EchoNuker useless,just have to move from the AoE spot :/

Earth:Lot's of Option!You can be a hecka of a TeamHelp Geomancer,or can be a spiker(StoneDagger;s) or a Nuker whit SandStrm.(Once again you just have to move from the AoE spot :/)

Air:No comment's,we know it pwn in PvP Situation and can be pretty good in PvE to.

Water:They are THE Warrior pwner,they have all the skills to make a Warrior /rage_quit lol ston dggars ish teh pwnn!!1!!!111!