Paragons...Is this what was originally intended?

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Why do we need another ranged attacker? why do we need another healer?





after the skill balance weekend i have been noticing that the paragon seems to be moving away from what was originally intended for the class... (and what attracted many of us to desire to play them)

The paragon was intended to be a leader/commander who, by primarily using shouts and chants, would increase the teams effectiveness and provide support in damage, protection, and healing.

There seems to be a loss of the spirit of the class lately..... and a lot of focus is being placed on the damage from the spear line... and healing power from the motivation line... while these are in place for a good reason and the paragon will/should benefit from these abilities..... thats not what the class was created for... there is only one or two skills that I can see in the paragons line of skills that truly accomplishes what a true 'commander' would in a real battle... the best one being

[card]"go for the eyes!"[/card]

this increases the effectiveness of martial weapon users but truly has no effect on casters.... this skill is works perfectly with the theme/plot of the commander type class...paragon.

but instead of getting many skills like this that increase the effectiveness of other party members (and THEIR already perfectly defined niches.. healer, melee, inturrupter, protector, hexer, etc....) the paragon tries hopelessly to compete with many of these niches ON HIS OWN! and while the spear is essential (as mention above) and the heals a benefit, it should be secondary...much like the monks smiting line...

do we need another ranged physical attacker? do we need another healer?

why then do we only have a few skills (and fewer skills worth their salt) that do what the paragon was made to do?


~~~~~~Suggestions~~~~~~~~
I have made these before in the weekends threads... but I want to know if there are other paragons out there who feel the same way


1. change the utterly useless skill [card]"help me!"[/card] to " help us" and let it effect the entire team... increased speed and potency of teams healers would actually be agood skill...


2. give the paragon more "bip/battery" skills.... please, please, change the skill [card]"the power is yours!"[/card] increase the energy decrease the negative effect

3. Implement new skills that do what the paragon is supposed to do... If I were a-net (dreams, dreams ) i would make something like these... and please excuse me if they sound corny...

-"show them our true power!" decrease the casting/recharge times of elemental skills

-"have no mercy!" when allies cast a hex on a foe... that foe takes adittional damage and the hex lasts xx % longer

-"archer's ready!" the next ranged attack used by effected allies moves twice as fast and interupts targets action"

-"Medic!" when effected allies are healed they are also cleansed of 2 conditions

-"spoil the dead!" when a foe dies near an undead minion that minion is healed for xx


while I am no game developer, and these skills may be greatly over/under powered (or a bit corny)... i hope you see my point.

I for one would like to see the paragon move back to its intended place.


Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Lol!

When I first read your "Help Me!" change, I laughed.

I keep thinking of the many movies I've seen where the leader (a general, a captain, etc.) would sacrifice others to save himself. I think that is how it should stay. If you keep the leader alive, the leader can always get more peons (or raise the ones you have), but if the leader goes down, there goes your motovation (shouts).

I agree that Power Is Yours should be changed. I like to see a Power Is Yours look more like Blood Ritual. Give everyone in ear shot, +1 ... +3 energy regen, and you take -10 energy regen. Instead of energy gain, it should be energy regen.

Show Them Our True Power is brutal. Your elementalists will scream at you for bringing it. Increase their casting time? Increase their Recharge time? Oh my, Maelstrom, Meteor Shower, all of the spells already too long to cast, having it increased further?

Have No Mercy with Soul Barbs, Recuring Insecurity, etc. Too nasty!

We don't need any more back seat drivers who's armor is equal to a Warrior but sitting in the back lines shouting commands. We have Warriors yelling, HEAL ME! in the front lines, poor monks yelling "I have 0/50 energy" in the back lines.

Think of Paragons as short ranged rangers with the abilities to shout healing skills (thus no scurge healing harm), and protection shouts. I don't like to have good armor, nice weapons and not use them because I'm telling people what to do. Like shouting go for the eyes! or Stand your ground. Especially when I see a Wa/Mo run away from agro screaming, heal me, and running around like a chicken with it's head chopped off.

Besides, I like to attack others, with or without spear attack skills. Don't take away the spear attack tree and have it replaced with nothing or another shout tree.

Skylancer

Skylancer

Ascalonian Squire

Join Date: Dec 2006

The Netherlands

Dutch Café [BaCo]

P/

btw [skill=text]Song of Power[/skill] needs to be changed, either the energy cost or the negative part.

EDIT: ofcourse, the energy cost is a negative part itself

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

fixed...should be decreased casting time


and like I said... im not saying these skills are perfecty balanced.... I'm just saying that the Main purpose of the paragon is to motivate/command using its shouts.... which should increase the effectiveness of the entire team... if you want to be a med. ranged attacker..pick up a shortbow and go with ranger.... if you want to heal the party...go monk.... why do we need a class that is jack of both trades, but master of neither?

the paragon should have more skills like gfte...skills that help what the other classes do.... increasing the teams effectiveness...


and by the way.... if you think help me is fine the way it is....you need some help.... that skill is utter crap the way it is

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Quote:
Originally Posted by Pick Me
We don't need any more back seat drivers who's armor is equal to a Warrior but sitting in the back lines shouting commands.
and.....uuuummm.... this is 'exactly' what the paragon was created to do.... according to guildwars.com.... the primary attribute .... and most of the skills that the paragon has....

InfernalSuffering

InfernalSuffering

Lion's Arch Merchant

Join Date: Aug 2005

Inadequately Equipped [GeAr]

I'll admit I don't mind the "jack of all trades" part too much. The problem is now the paragon is a "jack of all trades" who got beat a few too many times in the alley with the nerf bat. Jack of all trades is not a bad thing to play but first ANET must let us play it. Considering this however, I would be salivating over skills like the ones you mentioned. Granted they are overpowered the idea is a great one and skills like this would work wonders and people would actually not laugh at the suggestion of a paragon on their team. Those are what the commanders do. They dont use "Song of Restoration" but they might say "Archer's Ready!" and "Have No Mercy!".

Sightless

Ascalonian Squire

Join Date: Jan 2007

Arkansas, USA

Reapers Bane

Mo/Me

I dono, I think paras do a great job if used correctly. I think they can be vital in back support. Stand your ground and Angelic Bond can be great if used on a monk. Monks often take lots of DMG and the extra armor plus the reduced DMG could greatly increase their life spans. I disagree with the use of Angelic bond on W/Mo I think they have all the abilities they need to stay alive not to mention if the monk stays up they usually will. Try bonding the monk and keeping stand your ground up, since the clothies are the ones that could REALLY use that extra armor and they don't move as much it could help. Leaving you to give relief should a warrior break through to attack your monk. You can then use the spears and such as relief. You rarely see leaders out on the battle fields attacking on the front lines, thats ludicrous. But as support and relief for the important people, thats where they stand. And having such a high armor value, thats an excellent place for them. They're the high armor thats often needed on the back lines where often the crucial things take place such as monks falling to Sins or Warriors.
well at any rate thats just my two cents on the subject.

Senator Tom

Senator Tom

Banned

Join Date: Aug 2005

California

[Dark]

W/

un-nerfed paragons = hoh holding

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by clawofcrimson
fixed...should be decreased casting time


and like I said... im not saying these skills are perfecty balanced.... I'm just saying that the Main purpose of the paragon is to motivate/command using its shouts.... which should increase the effectiveness of the entire team... if you want to be a med. ranged attacker..pick up a shortbow and go with ranger.... if you want to heal the party...go monk.... why do we need a class that is jack of both trades, but master of neither?

the paragon should have more skills like gfte...skills that help what the other classes do.... increasing the teams effectiveness...


and by the way.... if you think help me is fine the way it is....you need some help.... that skill is utter crap the way it is "Help Me" is a wasteful skill, I agree. But I wouldn't bother with equiping it even if it were changed (by a buff). I'll heal myself or have a monk with healing haste or something heal me. Using a shout to increase the speed of a heal isn't all that beneficial. Boosting a heal's power is though.

What I'm seeing from your posts are:

Monks should only heal, drop smite and protection
Ritualists should only have spirits, drop channelling, and most of Restoration skills
Elementalists should only nuke, so drop air, earth and water elements
Paragons should only be support, so drop spears and shouts that only affect the Paragon.
Rangers are only long range attackers, drop pets and traps
Assassins are quick strikers, drop Deadly Arts
Mesmers are shutdowns, drop health degens and stances
Necromancers are only MMs, so drop curses and blood magic
Dervishes should drop air prayers as it doesn't really do anything for enchantment offenses or scythes (except for that one that lowers energy cost for 1 scythe attack)

To pigeon hole professions like that lowers the quality of this game. Bunnythumpers, Touch Rangers, Hydromancers, Bonders, etc. build would not exist.

You want to buff shouts, thats fine. But don't discourage people from using spears as a paragon. PLEASE??

chicks boy

chicks boy

Wilds Pathfinder

Join Date: Feb 2006

No guild

A/E

Yes Drop the paragon's spear. I mean, Melee paragons? What do they do? lol. Thank god i already deleted mine. Since Dmg maker paragons sucked, i didnt want to be a support/healing type of paragon. So screw that ^^

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

I wasnt complaining about the nerf...after some gvg observing...you will understand why these proposed nerfs took place.... what I am saying is that the paragon has lost (to me) what attracted me to it in the first place...

they should not be more effective at doing the normal core tasks...wheither it be damage...heal....prot...or whatever.... but rather increasing the effectiveness of their team's core type skills...

I am proposing that the paragon is lacking skills that make him the "leader" that he is supposed to be...


And I am not saying that monks should only heal, eles should only nuke...etc.... classes though, DO have different roles...thats what makes having different classes interesting....

the paragon imho... did not receive the class-defining skills that it needed out of the gate...


and yes... i like chucking spears.... if you doubt the useful ness of doing so... observe GVG, HA for a couple days....

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

teamwide buffs that are benifitial to all. and GOOD leaders lead by example.


change help me to " help us" and let it effect the entire team... increased speed and potency of teams healers would actually be agood skill... id say change it to any skill cast on ally(s)

go for the eyes works if the casters wand

-"show them our true power!" decrease the casting/recharge times of elemental skills. have it boost the next skills attirubute by 1-2 for everyone in the party

id also like a small attack speed increase for the party/allies (10-15%)

realistly you will only have 2-3 of any proffesion type in a party, so having stuff for a certain profession is mostly pointless imo

for spear, maybe something like,
"mark my target"- if this spear hits, the next 5 - 15 attacks against target cant be blocked/evaded, maybe some heal/enchantment reduction or something...

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by clawofcrimson
I wasnt complaining about the nerf...after some gvg observing...you will understand why these proposed nerfs took place.... what I am saying is that the paragon has lost (to me) what attracted me to it in the first place...

they should not be more effective at doing the normal core tasks...wheither it be damage...heal....prot...or whatever.... but rather increasing the effectiveness of their team's core type skills...

I am proposing that the paragon is lacking skills that make him the "leader" that he is supposed to be...


And I am not saying that monks should only heal, eles should only nuke...etc.... classes though, DO have different roles...thats what makes having different classes interesting....

the paragon imho... did not receive the class-defining skills that it needed out of the gate...


and yes... i like chucking spears.... if you doubt the useful ness of doing so... observe GVG, HA for a couple days.... Oh, okay. Sorry for the misunderstanding.

Didn't mean to attack you like that, its just that I hate people complaining about certain things.

Anyway, I think Motivation, Leadership, and Command attributes help define the role of the Paragon.

If you think that the Paragon should have more "party" affecting skills, then I'm fine with that. Although I don't think a paragon can replace any core profession. Rangers are better at ranged attacks, monks are better at healing, protecting, removing conditions, removing hexes, and resurrecting. Necromancers are better at battering. The Paragon IAS skills however, seem to be better than the Warriors or Rangers. And I like it.

Help Me is not what I would consider a defining skill. What skill would you think is a defining one? I like Never Give Up and Never Surrender, myself.

The most defining attribute is the Leadership attribute. Energy regain for everyone affected by one of your shouts. That in itself, for me anyway, defines the Paragon. Not spears, not pathetic skills, but that one attribute and most of the skills in its line. I know NGU and NS are in Motivation, but the Leadership skills are very good.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

true... I was just hoping for more/better skills to fill the paras lists... the amount of builds available for the paragon should attest to the fact that the paragon needs some work yet....

sure they are great in high end pvp (gvg, ha) but , from reading in these forums it seems the paragon is not well liked...

Tyrnne

Tyrnne

Academy Page

Join Date: Dec 2006

USA

Swords of Honor (Officer)

Mo/Me

The paragon is probably not well liked because most of us have no idea what he is doing. If everyone is staying healthly, people are quick to credit the monk because the help is obvious. But I honestly don't know if a paragon ever helped me or not. I wouldn't play one unless I was going to solo because I've seen how parties tend to avoid them.

The only paragon I remember playing with is one who was refusing to drop his low level heroes from the group. He was the leader so we couldn't kick him. I wound up leaving the group so I don't know how it ever worked out.

Maybe I'll have to try out the character some day to get a better clue as to what it's all about.

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

Quote:
Originally Posted by chicks boy
Yes Drop the paragon's spear. I mean, Melee paragons? What do they do? lol. Thank god i already deleted mine. Since Dmg maker paragons sucked, i didnt want to be a support/healing type of paragon. So screw that ^^ I don't like to flame much but I need to say that you are a MORON.

1) Spear's aren't melee, genius. They're ranged. Whether the range is good or not, that's not what were talking about. Paragons aren't rangers.
2) I have made a very High damage spear spammer that works great, If i must say so myself. You don't need to be a healer/support and spears do not suck.
3) How long did you even bother playing the paragon?

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Spears provide excellent pressure damage and if properly utilized would easily be part of a new kgyu-style pressure. GFTE!, stand your ground, crippling anthem, anthem of envy, and the various low recharge/high damage attack skills are really strong. Unfortunately no one knows how to play paragon properly so they struggle to find a niche, especially in pve.

Obviously, they're another ranged attacker. The difference is that Ranger DPS sucks and their ability to pressure comes through interrupts and degen, whereas paragon pressure comes from having high crit rates, superior DPS, and a few neat burning shouts, alongside a few decent party buffs like stand your ground.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

has anyone ever observed "group therepy" (HUG) in HOH or any other gvg/hoh all paragon group?

it seems the only place that paras are well received is in these areas (gvg, HA)...and they are almost abused... 7 paragons chucking spears can do tons of damage...and be annoying as heck....shouting out defensive skills and chaining "incoming" and other defensive skill like it...


so when you step back and see the big picture of what the paragon has become......Im just not sure this is what anet intended....

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I think paragons are exactly what they were intended for.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

"Paragons are humanity's champions, the guardian angels of Elona. They rally their followers with Shouts and Chants while striking from afar with their mighty spears"

this was taken from guild wars official site...and while the spear line is pretty good I dont see how "they rally their followers" with the current skill list...(they pretty much do what the other classes can do....but worse)

The paragon is fun to play but the lack of a good skills list is what is turning many people off.... granted they DO hate some excellent skills.... but the skills they have that are worth taking hinder the paragon into just a few cookie cutter builds...I was just hoping for more of these rallying shouts....




well.... I think I am gonna give up this line of thought....I dont think I am communicating properly my thoughts on the matter... I love the para...and play it more than most...I was just hoping for a more varied, useful and inovative set of skills....

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Senator Tom
un-nerfed paragons = hoh holding
O Goodie.

Yet another reason why PvP is a bad thing.

Quote:
Originally Posted by chicks boy
Yes Drop the paragon's spear. I mean, Melee paragons? What do they do? lol. Thank god i already deleted mine. Since Dmg maker paragons sucked, i didnt want to be a support/healing type of paragon. So screw that ^^ Methinks someone has not come across Aggressive Refrain + Focused Anger {E}...

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

hehe, when i capped soldiers fury i had focused anger too, that was funny..
and a double adrenaline on hit spear. was stabbing gfte like it was barrage :P

Colon's Fury

Colon's Fury

Ascalonian Squire

Join Date: Mar 2006

Rt/

Spear Paragons can do tremendous damage if used right. I've been running a P/Mo lately with Cruel Spear/Spear of Lightning/Vicious Attack/GFTE/Aggressive Refrain/Leader's Comfort/mending touch/res sig and it can destroy people in no time. When you're in the middle of a fight, Aggressive Refrain + GFTE is insane, pretty much constant IAS along with increased criticals (hello deep wound from Vicious Attack?) is amazing. There have been many many times when a melee character has tried to kill me in RA, but I've offed him first. I really think that people are not seeing the true potential that paragons have, and that is the spear line (oops, I let the secret out!).

Mad5cout

Academy Page

Join Date: Oct 2006

Yeah I am starting to get wholey frustrated with people who made one paragon and used it for three days and then deleted coming in here and saying the class sucks and that its worthless. They probably didn't even cap any of te elites or get off noob island far enough to realize the skills available at the end game. It also take MONTHS for the community as a whole to hash out the stronger builds in any profession.

I do agree with the spirit of what crimson is saying. Many skills are too focused or have too many detrimental effects to really put the paragon in the position it is supposed to be. There are a few skills like GFTE that are dead on but many of them need to be looked at again - Hexbreaker Aria, Heal Me, and some of the "elites" like It's Just a Flesh Wound to mention a few.

I especially think some of the skills need to focus more on casters. Things like:

All Allies next cast cost _ less energy.
Next cast by target ally does _ more damage.
Next enchantment cast by target ally lasts _ seconds longer.

anyway... I think the reason there is the focus on this crimson is due to the PUG nature of the community at large. Pugs don't think team builds enough (unless it is one of the sheep effect builds like Tombs or GoA has turned into where only one team build is acceptable) for this to work in their opinion. Their focus naturally turns to "What can the paragon do on his own." Which is really missing the point entirely.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

nah they shouldnt focus on casters, and they shouldnt focus on melee either.

partywide useful buffs to all is the best way forward.

realisiticaly uve got 5-7 skills to play with
1 attack skill (trigger effects, help on spikes, stop bordom)
2
3
4
5
6
7self heal/evasive stance
8 res

unless you have a caster heavy team build, or a melee heavy one, u dont really wanna take spell/melee buffs over generic buffs. a good commander treats people as equals, i belive paragons should do the same

baddog992

Academy Page

Join Date: Nov 2006

tsa

E/

Ya paragons for the pve is now a dead class, they are plenty in gvg and the halls but I see next to none paragons in the pve areas. People just see how much damage a deverish and or other class can anahlate everyone and they wonder whats the point? Also in a lot of the missions they spam the anti shout every few seconds making all chants useless, also even if your out of the circle in pve it will still effect your shouts, drives me nuts in some missions. I was a few feet from the circle and still i was effected, ugh.