after the skill balance weekend i have been noticing that the paragon seems to be moving away from what was originally intended for the class... (and what attracted many of us to desire to play them)
The paragon was intended to be a leader/commander who, by primarily using shouts and chants, would increase the teams effectiveness and provide support in damage, protection, and healing.
There seems to be a loss of the spirit of the class lately..... and a lot of focus is being placed on the damage from the spear line... and healing power from the motivation line... while these are in place for a good reason and the paragon will/should benefit from these abilities..... thats not what the class was created for... there is only one or two skills that I can see in the paragons line of skills that truly accomplishes what a true 'commander' would in a real battle... the best one being
[card]"go for the eyes!"[/card]
this increases the effectiveness of martial weapon users but truly has no effect on casters.... this skill is works perfectly with the theme/plot of the commander type class...paragon.
but instead of getting many skills like this that increase the effectiveness of other party members (and THEIR already perfectly defined niches.. healer, melee, inturrupter, protector, hexer, etc....) the paragon tries hopelessly to compete with many of these niches ON HIS OWN! and while the spear is essential (as mention above) and the heals a benefit, it should be secondary...much like the monks smiting line...
do we need another ranged physical attacker? do we need another healer?
why then do we only have a few skills (and fewer skills worth their salt) that do what the paragon was made to do?
~~~~~~Suggestions~~~~~~~~
I have made these before in the weekends threads... but I want to know if there are other paragons out there who feel the same way
1. change the utterly useless skill [card]"help me!"[/card] to " help us" and let it effect the entire team... increased speed and potency of teams healers would actually be agood skill...
2. give the paragon more "bip/battery" skills.... please, please, change the skill [card]"the power is yours!"[/card] increase the energy decrease the negative effect
3. Implement new skills that do what the paragon is supposed to do... If I were a-net (dreams, dreams

-"show them our true power!" decrease the casting/recharge times of elemental skills
-"have no mercy!" when allies cast a hex on a foe... that foe takes adittional damage and the hex lasts xx % longer
-"archer's ready!" the next ranged attack used by effected allies moves twice as fast and interupts targets action"
-"Medic!" when effected allies are healed they are also cleansed of 2 conditions
-"spoil the dead!" when a foe dies near an undead minion that minion is healed for xx
while I am no game developer, and these skills may be greatly over/under powered (or a bit corny)... i hope you see my point.
I for one would like to see the paragon move back to its intended place.
