New Condition!!! Fatigue!!!

Backspace496

Banned

Join Date: Jan 2007

so i was thinking of a new condition to add to GW, since i got bored of the others, so here it is:

condition - fatigue

lowers foe's base armor by 5 points for X amount of seconds, X being a medium number like 10-12 seconds max. wadya think?

Azure

Azure

Ascalonian Squire

Join Date: Dec 2005

Honestly? No idea anymore..

Hellreapers [HR]

A/W

Doesnt sound too shabby, but me thinks something like 25% increased skill activation time would sound more.. 'fatigueish'.

Colonel Norns

Colonel Norns

Ascalonian Squire

Join Date: Feb 2006

The Pwny Brigade

E/D

Quote:
Originally Posted by Azure
Doesnt sound too shabby, but me thinks something like 25% increased skill activation time would sound more.. 'fatigueish'.
I like the fatigue idea, and combining the name with Azure's description is pretty nice, although I don't think it should be 25%, I think it should be add __time to skill activation, but you'd have to make it ignore spells, because having dazed and fatigued monk on your team would screw you over.

Teger

Teger

Frost Gate Guardian

Join Date: Oct 2006

LLJK

A/Mo

Quote:
Originally Posted by Backspace496
so i was thinking of a new condition to add to GW, since i got bored of the others, so here it is:

condition - fatigue

lowers foe's base armor by 5 points for X amount of seconds, X being a medium number like 10-12 seconds max. wadya think?
I would say make it more like -10 armor...-5 is a little low, and tbh, I dont know if I would put it on my bar, unless I was doing a weaken armor air spike...which iv never seen :P

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Exhaustion and weakness are good enough, I really don't think we need more conditions, hexes are a fine alternative.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
What Bahamut said. There are plenty of hexes (a few necro and sin ones immidately come to mind) which does the exact same thing.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

How do you relate Fatigue to Armour? Fatigue has a closer relationship with exhaustion and cripple, but you're only physically tired.

Blackstream

Ascalonian Squire

Join Date: Dec 2006

R/

/not signed

Also, as a matter of understanding, fatigue may have something to do with speed or health, also better weakness.

But not armor.

Still, I wonder, what else of crazy ideas can be brought up? The subject alike this one prooves, that You are being bored 24h. More of this kind of players, and soon we'll have new coditions - if didn;t drink alcohol, Your health degenrates...

Sake!

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

New condition: Cheapskate

Condition. For X seconds, you have Ascalon Armor.


How bout that?

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

I'm using Cheapskate's Strike on Joe Whammo!

But seriously, do we really need more conditions? I mean, an assassin can already stack on any condition in the game (minus disease) with just a few skills (temple strike+tf+KD+falling spider+blinding powder), imagine if they were given more spiking power with a fatigue inducing strike?

/notsigned

Backspace496

Banned

Join Date: Jan 2007

alright just wondering, and anyway couldnt find another name... thx 4 the feedback

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Heh, i was going to suggest a whole barrage of new conditions, but reading this thread, i think i will abstain.