I don't know if this idea is ludicrous, but since farming is something ANet does not condone, they will always be in an uphill battle trying to fight it. The reason is there will always be a community geared towards this kind of grind.
So, a solution is to give that community what they want! The idea is to have a level or map where characters (solo or team) compete to kill as many monsters in the shortest amount of time.
The mobs may or may not drop treasure depending on the implications of whether or not this idea will backfire.
At the end of the month or season, the winner(s) will get some kind of reward.
This will appease the farming community.
Another event could be a sealed deck farming ladder. This idea may be too difficult for the beginner, but would make the farming level much more difficult.
Similiarily, with other problems that they try to fight, they could implement a running ladder. Best time to finish the Dork's Run at the end of the season could win some kind of reward.
It's always much more difficult to fight against something than to use it's inherit attributes to work with it.
Anyway, thoughts? Is this idea crazy?
C
