My reason for being against test weekends.

NoChance

Frost Gate Guardian

Join Date: May 2005

It seems that the Weekend Skills Testing forum is closed to new threads, so I suppose my thread goes here (if I'm wrong about it being closed, sorry! and please move my thread)

anyway, here's my reason for not having Skill Testing Weekends:

I think they have a negative psychological impact on players. It feels like we are now living in limbo -- we know some of the skills we're using are going to be nerfed or buffed at some undetermined time in the future.

If our favorite skill was nerfed, we're sitting at our keyboards praying that the nerf will be reversed.

If a skill was buffed into something we liked, then we're just waiting anxiously for it to come back.

This is not a huge deal.. no one is going to rage-quit over this negative feeling, but it's there nonetheless ... it kind of feels like we're not playing the "real" version of the game.

anyone else feel this way?

drakun01

Frost Gate Guardian

Join Date: Jan 2007

Yeah, but I honestly prefer these, because it gives us a chance to see what is going on

kanaxais_scythe

Frost Gate Guardian

Join Date: Nov 2006

I can see both ways. On one hand knowning your favorite skill will be reduced in power (read: not nerfed!) will bother some people. But on the other it sort of shows us how the developers think and what their opinions are on certain skills.

Teger

Teger

Frost Gate Guardian

Join Date: Oct 2006

LLJK

A/Mo

this is the best way for anet to relize what works, and what dosent...if they do a closed beta test of the updates with, say, 100 people, and none of those people play on a paragon that weekend...how will they know if what they did for those paragon skills was a good change, a bad change, or if it did notheing at all?

In general, the whole open weekend idea is the best.

notskorn

notskorn

Lion's Arch Merchant

Join Date: Oct 2006

Clan Roxor

W/E

A negative psychological impact? Most of the people I've met in the game are so stupid that I really don't think there is much to impact.

Lynx Of Ithorian

Frost Gate Guardian

Join Date: Aug 2005

British Bulldogs [DOGS]

I think this is a great way for anet to let us (the playerbase) get our views and opinions accross to them on skill balances ... "BUT" implementing an update SO overdue only to let us have one weekend of trying it out is stupid , most of the pvp player base is waiting for this update before considering any competitive play (since the embalances are well known and overused at the minute).

So we get one weekend of "freshness" and then another month of waiting on izzy to implement the update we as a community could of given him 3 months ago.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Ok seriously. This is just incredibly stupid, for the lack of a better word. Everybody has been there. Just move on. If your favorite skill gets nerfed, so what. Get a new one. There is a reason it's getting nerfed.

Sorry for saying it so blunt, but only children whine that their favorite skill will get nerfed. No offense.

Zazoo

Zazoo

Academy Page

Join Date: May 2005

Johannesburg

Boere Mag

W/Mo

I have to agree with the aprehension but I did enjoy the "test" weekend.
At least I know where the changes are likely to be.

The waiting for the final changes is the real pain.

NoChance

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Bankai
Ok seriously. This is just incredibly stupid, for the lack of a better word. Everybody has been there. Just move on. If your favorite skill gets nerfed, so what. Get a new one. There is a reason it's getting nerfed.

Sorry for saying it so blunt, but only children whine that their favorite skill will get nerfed. No offense.
Nobody's whining here. I'm just saying that at this moment, we're kind of left "hanging"... in a way, using "last year's model" of skills, when we know that this year's model will be out soon...

and it's not just the nerfs, but also the buffs that we're waiting for.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Nobody should be that connected to a certain skill or skills.
I have my favorites but I know when they are imba and abused, so I will agree on the nerfs. A player must look at the global, not focus on his egoistic self. Most good players understand that. If they feel their build is imba they will accept the change, if they whine like hell, then...I pity them.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by NoChance
I think they have a negative psychological impact on players. It feels like we are now living in limbo -- we know some of the skills we're using are going to be nerfed or buffed at some undetermined time in the future.
Skill balances have been happening is GW was released. Long-time players should already know and expect that they're going to happen. When they happen is always after the end of one ladder season and the beginning of the next. IMHO, it's a good thing to know in advance what changes may be coming. It's also good to know that thousands of people have been able to test out the possible changes and voice their opinions on those changes. It's more of a comfort to me to know that some proposed changes that are off-base may not get changed because of the input players hav made. (Look at all of the comments regarding the Paragon nerfs and/or the nerf to Energy Surge)

Quote:
If our favorite skill was nerfed, we're sitting at our keyboards praying that the nerf will be reversed.

If a skill was buffed into something we liked, then we're just waiting anxiously for it to come back.

This is not a huge deal.. no one is going to rage-quit over this negative feeling, but it's there nonetheless ... it kind of feels like we're not playing the "real" version of the game.

anyone else feel this way?
You're right, it's not a huge deal. Don't make it out to be one. Don't worry about it, play the game, have fun. When the changes get finalized, re-evaluate your builds, make whatever adjustments to your skill bar you need, and play on!

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

What's wrong about waiting for buffs?

I mean, it's like christmas. Again, no offense, but grow up and wait for your presents.

Gli

Forge Runner

Join Date: Nov 2005

I sincerely hope they never do this again, though I realize they already said they will.

I couldn't care less about balancing skills for PvP at all, and I'll be damned if I'm going to spend the precious few hours I can play during the weekend adjusting to changes that'll be rolled back the following monday. I didn't play during the test weekend and I know I won't be playing during any future ones either.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

The key is not to get personal over the skills or the builds for that sake.

It's not like the skills nor the builds care anyway

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

If there wasn't a test weekend, you'd still be sitting at your keyboard praying that the skill wouldn't be nerfed in the next skill fix.

Wtf Its A Monk

Frost Gate Guardian

Join Date: Feb 2006

Michigan

A/

Quote:
Originally Posted by notskorn
A negative psychological impact? Most of the people I've met in the game are so stupid that I really don't think there is much to impact.
well said.....

HolyHawk

HolyHawk

Krytan Explorer

Join Date: Jul 2006

lf guild~

Me/A

I believe it's a better alternative from closed alpha, mainly because of the number of people testing stuff. It's easier to get a feedback of various situations, from various builds and all kinds of modes in the game (pvp modes, pve mode). The area covered with an open testing week is much bigger.

This weekend also allowed everyone to see what was too good and what was too bad, and how good the changes could be. I might be wrong, but I don't think Nightfall come out balanced; actually, pretty much the opposite, and this event wasn't just good, but necessary.

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

What a terrible way to approach the weekends.

If you're favorite skill is nerfed, you should at least compromise your emotional attachment to a skill for the sake of balance in guild wars. If you feel strongly against it, there's posts on forums to address your concern.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by NoChance
If our favorite skill was nerfed, we're sitting at our keyboards praying that the nerf will be reversed.

If a skill was buffed into something we liked, then we're just waiting anxiously for it to come back.
That's one of the things I don't like about the weekend... a large majority of the population is more concerned with hoping their favorite skills are made stronger than with the overall balance among skills in the game. An open test weekend gives alot of mixed messages, from the people who just want maximum power to the people who want things kept to a level of balance.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Its very simple, the test weekend allows more skill combinations to be tested, That was my guess when they did it, and after, I read a statement that the balancers had this in mind. I liked it. There were some downsides, but also new possibilities. Proper evaluation will improve the balance for at least a while. I liked it, and they may do so in the future. Even the midevent update was justified i think, they may have included more in that one.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Another thing: Having an overpowered skill as your favorite skill is a bit lame. Real people have underpowered skills as their favorite.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Honestly, WTF are u guys arguing about? i really dont understand. The open test weekend was the best thing ANET could have done, yet they only touched a handful of the skills in question... so aparently, maybe ANET will actually listen to their result from the test weekend and actually improve what the players are concerned about.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

The weekend lets us know whats ahead so we are ready for it, so we dont rebel then, and we just do it now

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

The dev have a vision of there game. There vision is "tweaked" based on he feed back of the players.

Most game companies would not bother doing this, they take raw data for months and go surprise, here's the skill balance. The allows us to take part and give feed back.

I personally like the fact anet allowed us to play a big part of the tweaks.

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

Quote:
Originally Posted by Bankai
Ok seriously. This is just incredibly stupid, for the lack of a better word. Everybody has been there. Just move on. If your favorite skill gets nerfed, so what. Get a new one. There is a reason it's getting nerfed.

Sorry for saying it so blunt, but only children whine that their favorite skill will get nerfed. No offense.
I Agree 100%

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by MistressYichi
Honestly, WTF are u guys arguing about? i really dont understand. The open test weekend was the best thing ANET could have done, yet they only touched a handful of the skills in question... so aparently, maybe ANET will actually listen to their result from the test weekend and actually improve what the players are concerned about.
I'll have to say I agree.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

http://www.guildwarsguru.com/forum/s...php?t=10110295

If that's accurate (and I'm reading it right) there should be another test weekend coming soon, which will give another opportunity to hammer out things and have a say on it, so just wait for that.

You can please some of the people all of the time, or all of the people some of the time, but you can't please all the people all of the time. This kind of approach (coupled with their additional alpha and data gathering testing) gives really what could be considered the best approach for everyone to get involved and for Anet to maybe get an idea of how things are playing out in the big picture i.e. overall.

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

Meh, I just want Shattering Assault restored to it's former glory... nothing like bringing it into an AB, and removing a 55 solo capper's Protective Spirit and dealing 150 armor ignoring damage to him.

But I suppose the new "cannot be blocked" addition to it at the cost of some damage is more useful for PvE and PvP alike.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

You think being in limbo for 2 weeks is bad? Go ask the GvG guys how they've felt the past 2 months...

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I didn't try out all the skills from thsi beta testing event. But I only tried those skills that I used on my builds.

Acidic Won

Academy Page

Join Date: Nov 2006

I wouldnt go as far as saying its having a negative impact but sometimes people are still left wondering in a HA/GvG/RA loss had that blinding surge or RaO or Spiritual Pain still be nerfed had that changed the game for us? Maybe. I think that maybe what the OP is referring to, the fact that we know what may get nerfed, what may not and us playing with the still yet the same skills we know they will get nerfed but people are using them still right up till the next skill balance.

jktstance

jktstance

Ascalonian Squire

Join Date: Jul 2006

Amazon Basin [AB]

Mo/

The worst part? Once the test weekend ends, we're left with the previous crappy versions of skills, like a Deep Wound-less Impale. Back to boring old Twisting Fangs, I guess.

This test weekend was fun, but I really hope Anet is able to sift through the endless posts of "OMGZ my f4rming guy sux now!!" and can actually see intelligent posts by PvPer's who know how this game works. I do play a lot of PvE, but PvP is where the really brilliant, versatile builds appear in an incredibly dynamic environment which is incredibly susceptible to breaking due to bad skill balance.

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

I like the preview aspect of test weekends, seeing the direction skills might go in, and getting to use some pretty wild stuff. Make no mistake, if the devs want to try some extreme changes then a test weekend is the time to do it - they might discover something really cool that mild "safe" changes wouldn't uncover. What I expect to happen later down the line is some balanced changes shake out of doing the tests.

Look at it from a practical point of view - there's a lot of skills to balance, so a good way to see if a change is in the right direction is just to throw it out to a huge number of players and see what happens. Then with the info that comes back, the devs can make some informed changes without relying on so much guesswork.

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

I look at it this way: on any given day, I could fire up Guild Wars and find out that my favorite build is officially worthless because they decided to rebalance some skills. It's a given.

This time, not only do I know that a skill rebalancing is coming, I even know what some of the changes are going to be. More importantly, my input might even influence whether some things revert to how they were during the test weekend or not.

I don't know about you, but I'm excited about something like this. I wouldn't mind seeing it more often, to be honest. You see it as sucking because you know what's coming but can't really do much about it. I see it as being excited because now, at least, we know it's coming and we had a say in it.

NoChance

Frost Gate Guardian

Join Date: May 2005

do we really get a say in the skill balances though? I suppose if someone gives a reasonable, logical arguement against one of the changes, Anet would listen....

but most people are simply opposed to change and have no real arguement against the changes (I assume most of the changes are in some way needed for balance.)

honestly, I think what Anet really gets out of the test weekend is not user feedback (though again some of it may be really useful, and used by Anet), but rather massive amounts of data about how these new balances are working statistically.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by NoChance
do we really get a say in the skill balances though? I suppose if someone gives a reasonable, logical arguement against one of the changes, Anet would listen....

but most people are simply opposed to change and have no real arguement against the changes (I assume most of the changes are in some way needed for balance.)
It's a case of sorting the wheat from the chaff. Yeah, there's a lot of non-productive, non-comments about the proposed skill changes such as "bad/good change," or "you ruined this skill." But I think that a lot of what's been said in the test weekend forum has been very productive. There has been lots of good insights given in regards to skill balances, even if it's something as simple as "there's nothing wrong with this skill as is was, no need to change it," to "this change is a bit too much, it would be better if..."

Because of the feedback given, I doubt that the nerfs to the Paragon class will stick, since so many people said "BAD NERF! A-NET" (condensed version of all the comments ) Another that stands out as an overwhelmingly united voice was directed at the proposed change to Energy Surge.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Although the skill change weekend is good for feedback from the community on different ways of balancing skills, I have to agree with the OP.
Ever since the weekend ended and the skills changed back, I'm very much unmotivated to spend skill points and money to buy new skills or try to work out new builds. I just want to wait and see what is going to change before spending any of my resources.
It's does feel like I'm in limbo.