My reason for being against test weekends.
NoChance
It seems that the Weekend Skills Testing forum is closed to new threads, so I suppose my thread goes here (if I'm wrong about it being closed, sorry! and please move my thread)
anyway, here's my reason for not having Skill Testing Weekends:
I think they have a negative psychological impact on players. It feels like we are now living in limbo -- we know some of the skills we're using are going to be nerfed or buffed at some undetermined time in the future.
If our favorite skill was nerfed, we're sitting at our keyboards praying that the nerf will be reversed.
If a skill was buffed into something we liked, then we're just waiting anxiously for it to come back.
This is not a huge deal.. no one is going to rage-quit over this negative feeling, but it's there nonetheless ... it kind of feels like we're not playing the "real" version of the game.
anyone else feel this way?
anyway, here's my reason for not having Skill Testing Weekends:
I think they have a negative psychological impact on players. It feels like we are now living in limbo -- we know some of the skills we're using are going to be nerfed or buffed at some undetermined time in the future.
If our favorite skill was nerfed, we're sitting at our keyboards praying that the nerf will be reversed.
If a skill was buffed into something we liked, then we're just waiting anxiously for it to come back.
This is not a huge deal.. no one is going to rage-quit over this negative feeling, but it's there nonetheless ... it kind of feels like we're not playing the "real" version of the game.
anyone else feel this way?
drakun01
Yeah, but I honestly prefer these, because it gives us a chance to see what is going on
kanaxais_scythe
I can see both ways. On one hand knowning your favorite skill will be reduced in power (read: not nerfed!) will bother some people. But on the other it sort of shows us how the developers think and what their opinions are on certain skills.
Teger
this is the best way for anet to relize what works, and what dosent...if they do a closed beta test of the updates with, say, 100 people, and none of those people play on a paragon that weekend...how will they know if what they did for those paragon skills was a good change, a bad change, or if it did notheing at all?
In general, the whole open weekend idea is the best.
In general, the whole open weekend idea is the best.
notskorn
A negative psychological impact? Most of the people I've met in the game are so stupid that I really don't think there is much to impact.
Lynx Of Ithorian
I think this is a great way for anet to let us (the playerbase) get our views and opinions accross to them on skill balances ... "BUT" implementing an update SO overdue only to let us have one weekend of trying it out is stupid , most of the pvp player base is waiting for this update before considering any competitive play (since the embalances are well known and overused at the minute).
So we get one weekend of "freshness" and then another month of waiting on izzy to implement the update we as a community could of given him 3 months ago.
So we get one weekend of "freshness" and then another month of waiting on izzy to implement the update we as a community could of given him 3 months ago.
Bankai
Ok seriously. This is just incredibly stupid, for the lack of a better word. Everybody has been there. Just move on. If your favorite skill gets nerfed, so what. Get a new one. There is a reason it's getting nerfed.
Sorry for saying it so blunt, but only children whine that their favorite skill will get nerfed. No offense.
Sorry for saying it so blunt, but only children whine that their favorite skill will get nerfed. No offense.
Zazoo
I have to agree with the aprehension but I did enjoy the "test" weekend.
At least I know where the changes are likely to be.
The waiting for the final changes is the real pain.
At least I know where the changes are likely to be.
The waiting for the final changes is the real pain.
NoChance
Quote:
Originally Posted by Bankai
Ok seriously. This is just incredibly stupid, for the lack of a better word. Everybody has been there. Just move on. If your favorite skill gets nerfed, so what. Get a new one. There is a reason it's getting nerfed.
Sorry for saying it so blunt, but only children whine that their favorite skill will get nerfed. No offense. |
and it's not just the nerfs, but also the buffs that we're waiting for.
Arcador
Nobody should be that connected to a certain skill or skills.
I have my favorites but I know when they are imba and abused, so I will agree on the nerfs. A player must look at the global, not focus on his egoistic self. Most good players understand that. If they feel their build is imba they will accept the change, if they whine like hell, then...I pity them.
I have my favorites but I know when they are imba and abused, so I will agree on the nerfs. A player must look at the global, not focus on his egoistic self. Most good players understand that. If they feel their build is imba they will accept the change, if they whine like hell, then...I pity them.
Kook~NBK~
Quote:
Originally Posted by NoChance
I think they have a negative psychological impact on players. It feels like we are now living in limbo -- we know some of the skills we're using are going to be nerfed or buffed at some undetermined time in the future.
|
Quote:
If our favorite skill was nerfed, we're sitting at our keyboards praying that the nerf will be reversed. If a skill was buffed into something we liked, then we're just waiting anxiously for it to come back. This is not a huge deal.. no one is going to rage-quit over this negative feeling, but it's there nonetheless ... it kind of feels like we're not playing the "real" version of the game. anyone else feel this way? |
Bankai
What's wrong about waiting for buffs?
I mean, it's like christmas. Again, no offense, but grow up and wait for your presents.
I mean, it's like christmas. Again, no offense, but grow up and wait for your presents.
Gli
I sincerely hope they never do this again, though I realize they already said they will.
I couldn't care less about balancing skills for PvP at all, and I'll be damned if I'm going to spend the precious few hours I can play during the weekend adjusting to changes that'll be rolled back the following monday. I didn't play during the test weekend and I know I won't be playing during any future ones either.
I couldn't care less about balancing skills for PvP at all, and I'll be damned if I'm going to spend the precious few hours I can play during the weekend adjusting to changes that'll be rolled back the following monday. I didn't play during the test weekend and I know I won't be playing during any future ones either.
Deleet
The key is not to get personal over the skills or the builds for that sake.
It's not like the skills nor the builds care anyway
It's not like the skills nor the builds care anyway
Bale_Shadowscar
If there wasn't a test weekend, you'd still be sitting at your keyboard praying that the skill wouldn't be nerfed in the next skill fix.
Wtf Its A Monk
Quote:
Originally Posted by notskorn
A negative psychological impact? Most of the people I've met in the game are so stupid that I really don't think there is much to impact.
|
HolyHawk
I believe it's a better alternative from closed alpha, mainly because of the number of people testing stuff. It's easier to get a feedback of various situations, from various builds and all kinds of modes in the game (pvp modes, pve mode). The area covered with an open testing week is much bigger.
This weekend also allowed everyone to see what was too good and what was too bad, and how good the changes could be. I might be wrong, but I don't think Nightfall come out balanced; actually, pretty much the opposite, and this event wasn't just good, but necessary.
This weekend also allowed everyone to see what was too good and what was too bad, and how good the changes could be. I might be wrong, but I don't think Nightfall come out balanced; actually, pretty much the opposite, and this event wasn't just good, but necessary.
Narcism
What a terrible way to approach the weekends.
If you're favorite skill is nerfed, you should at least compromise your emotional attachment to a skill for the sake of balance in guild wars. If you feel strongly against it, there's posts on forums to address your concern.
If you're favorite skill is nerfed, you should at least compromise your emotional attachment to a skill for the sake of balance in guild wars. If you feel strongly against it, there's posts on forums to address your concern.
Avarre
Quote:
Originally Posted by NoChance
If our favorite skill was nerfed, we're sitting at our keyboards praying that the nerf will be reversed.
If a skill was buffed into something we liked, then we're just waiting anxiously for it to come back. |
Patrick Smit
Its very simple, the test weekend allows more skill combinations to be tested, That was my guess when they did it, and after, I read a statement that the balancers had this in mind. I liked it. There were some downsides, but also new possibilities. Proper evaluation will improve the balance for at least a while. I liked it, and they may do so in the future. Even the midevent update was justified i think, they may have included more in that one.
Bankai
Another thing: Having an overpowered skill as your favorite skill is a bit lame. Real people have underpowered skills as their favorite.
Yichi
Honestly, WTF are u guys arguing about? i really dont understand. The open test weekend was the best thing ANET could have done, yet they only touched a handful of the skills in question... so aparently, maybe ANET will actually listen to their result from the test weekend and actually improve what the players are concerned about.
Count to Potato
The weekend lets us know whats ahead so we are ready for it, so we dont rebel then, and we just do it now
EternalTempest
The dev have a vision of there game. There vision is "tweaked" based on he feed back of the players.
Most game companies would not bother doing this, they take raw data for months and go surprise, here's the skill balance. The allows us to take part and give feed back.
I personally like the fact anet allowed us to play a big part of the tweaks.
Most game companies would not bother doing this, they take raw data for months and go surprise, here's the skill balance. The allows us to take part and give feed back.
I personally like the fact anet allowed us to play a big part of the tweaks.
Jecht Scye
Quote:
Originally Posted by Bankai
Ok seriously. This is just incredibly stupid, for the lack of a better word. Everybody has been there. Just move on. If your favorite skill gets nerfed, so what. Get a new one. There is a reason it's getting nerfed.
Sorry for saying it so blunt, but only children whine that their favorite skill will get nerfed. No offense. |
Bankai
Quote:
Originally Posted by MistressYichi
Honestly, WTF are u guys arguing about? i really dont understand. The open test weekend was the best thing ANET could have done, yet they only touched a handful of the skills in question... so aparently, maybe ANET will actually listen to their result from the test weekend and actually improve what the players are concerned about.
|
Xenrath
http://www.guildwarsguru.com/forum/s...php?t=10110295
If that's accurate (and I'm reading it right) there should be another test weekend coming soon, which will give another opportunity to hammer out things and have a say on it, so just wait for that.
You can please some of the people all of the time, or all of the people some of the time, but you can't please all the people all of the time. This kind of approach (coupled with their additional alpha and data gathering testing) gives really what could be considered the best approach for everyone to get involved and for Anet to maybe get an idea of how things are playing out in the big picture i.e. overall.
If that's accurate (and I'm reading it right) there should be another test weekend coming soon, which will give another opportunity to hammer out things and have a say on it, so just wait for that.
You can please some of the people all of the time, or all of the people some of the time, but you can't please all the people all of the time. This kind of approach (coupled with their additional alpha and data gathering testing) gives really what could be considered the best approach for everyone to get involved and for Anet to maybe get an idea of how things are playing out in the big picture i.e. overall.
Priest Of Sin
Meh, I just want Shattering Assault restored to it's former glory... nothing like bringing it into an AB, and removing a 55 solo capper's Protective Spirit and dealing 150 armor ignoring damage to him.
But I suppose the new "cannot be blocked" addition to it at the cost of some damage is more useful for PvE and PvP alike.
But I suppose the new "cannot be blocked" addition to it at the cost of some damage is more useful for PvE and PvP alike.
FoxBat
You think being in limbo for 2 weeks is bad? Go ask the GvG guys how they've felt the past 2 months...
Sir Skullcrasher
I didn't try out all the skills from thsi beta testing event. But I only tried those skills that I used on my builds.
Acidic Won
I wouldnt go as far as saying its having a negative impact but sometimes people are still left wondering in a HA/GvG/RA loss had that blinding surge or RaO or Spiritual Pain still be nerfed had that changed the game for us? Maybe. I think that maybe what the OP is referring to, the fact that we know what may get nerfed, what may not and us playing with the still yet the same skills we know they will get nerfed but people are using them still right up till the next skill balance.
jktstance
The worst part? Once the test weekend ends, we're left with the previous crappy versions of skills, like a Deep Wound-less Impale. Back to boring old Twisting Fangs, I guess.
This test weekend was fun, but I really hope Anet is able to sift through the endless posts of "OMGZ my f4rming guy sux now!!" and can actually see intelligent posts by PvPer's who know how this game works. I do play a lot of PvE, but PvP is where the really brilliant, versatile builds appear in an incredibly dynamic environment which is incredibly susceptible to breaking due to bad skill balance.
This test weekend was fun, but I really hope Anet is able to sift through the endless posts of "OMGZ my f4rming guy sux now!!" and can actually see intelligent posts by PvPer's who know how this game works. I do play a lot of PvE, but PvP is where the really brilliant, versatile builds appear in an incredibly dynamic environment which is incredibly susceptible to breaking due to bad skill balance.
Cirian
I like the preview aspect of test weekends, seeing the direction skills might go in, and getting to use some pretty wild stuff. Make no mistake, if the devs want to try some extreme changes then a test weekend is the time to do it - they might discover something really cool that mild "safe" changes wouldn't uncover. What I expect to happen later down the line is some balanced changes shake out of doing the tests.
Look at it from a practical point of view - there's a lot of skills to balance, so a good way to see if a change is in the right direction is just to throw it out to a huge number of players and see what happens. Then with the info that comes back, the devs can make some informed changes without relying on so much guesswork.
Look at it from a practical point of view - there's a lot of skills to balance, so a good way to see if a change is in the right direction is just to throw it out to a huge number of players and see what happens. Then with the info that comes back, the devs can make some informed changes without relying on so much guesswork.
Sqube
I look at it this way: on any given day, I could fire up Guild Wars and find out that my favorite build is officially worthless because they decided to rebalance some skills. It's a given.
This time, not only do I know that a skill rebalancing is coming, I even know what some of the changes are going to be. More importantly, my input might even influence whether some things revert to how they were during the test weekend or not.
I don't know about you, but I'm excited about something like this. I wouldn't mind seeing it more often, to be honest. You see it as sucking because you know what's coming but can't really do much about it. I see it as being excited because now, at least, we know it's coming and we had a say in it.
This time, not only do I know that a skill rebalancing is coming, I even know what some of the changes are going to be. More importantly, my input might even influence whether some things revert to how they were during the test weekend or not.
I don't know about you, but I'm excited about something like this. I wouldn't mind seeing it more often, to be honest. You see it as sucking because you know what's coming but can't really do much about it. I see it as being excited because now, at least, we know it's coming and we had a say in it.
NoChance
do we really get a say in the skill balances though? I suppose if someone gives a reasonable, logical arguement against one of the changes, Anet would listen....
but most people are simply opposed to change and have no real arguement against the changes (I assume most of the changes are in some way needed for balance.)
honestly, I think what Anet really gets out of the test weekend is not user feedback (though again some of it may be really useful, and used by Anet), but rather massive amounts of data about how these new balances are working statistically.
but most people are simply opposed to change and have no real arguement against the changes (I assume most of the changes are in some way needed for balance.)
honestly, I think what Anet really gets out of the test weekend is not user feedback (though again some of it may be really useful, and used by Anet), but rather massive amounts of data about how these new balances are working statistically.
Kook~NBK~
Quote:
Originally Posted by NoChance
do we really get a say in the skill balances though? I suppose if someone gives a reasonable, logical arguement against one of the changes, Anet would listen....
but most people are simply opposed to change and have no real arguement against the changes (I assume most of the changes are in some way needed for balance.) |
Because of the feedback given, I doubt that the nerfs to the Paragon class will stick, since so many people said "BAD NERF! A-NET" (condensed version of all the comments ) Another that stands out as an overwhelmingly united voice was directed at the proposed change to Energy Surge.
Redfeather1975
Although the skill change weekend is good for feedback from the community on different ways of balancing skills, I have to agree with the OP.
Ever since the weekend ended and the skills changed back, I'm very much unmotivated to spend skill points and money to buy new skills or try to work out new builds. I just want to wait and see what is going to change before spending any of my resources.
It's does feel like I'm in limbo.
Ever since the weekend ended and the skills changed back, I'm very much unmotivated to spend skill points and money to buy new skills or try to work out new builds. I just want to wait and see what is going to change before spending any of my resources.
It's does feel like I'm in limbo.