Question on weapon for a MM
playingames
i am not sure this is the best place to put it cuz there is a question and answer section here. but this is about necromance mm. i am about to start a MM and wondering which is a better staff for a MM, whcih are:
1.)20/20/20 with +1 death magic
or
2.)+5energy/20/20 with +1 death magic.
any input or advice or experince from playing a mm is greatly appriecated. thanks in advance
1.)20/20/20 with +1 death magic
or
2.)+5energy/20/20 with +1 death magic.
any input or advice or experince from playing a mm is greatly appriecated. thanks in advance
Cathode_Reborn
I think what you meant is 40/20 lol......I guess 20/20/20 is fine, but I still think 40/20 makes more sense
Anyways, I'd take the energy. Carrying more than one set is also really helpful. I always prefered HSR over HCT since the bloodstained boots are already helpin me cast animate spells faster. MM weapons are good, but don't forget they actually arn't required. I always MM without any 20/20 stuff but still manage to raise and keep up 10 Fiends pretty easy. On another note, I think +1 mods are pretty useless.....for MM's and any other caster. A 20% chance of having 17 Death magic just isn't worth it. The lvl19 minions will only be slightly better than lvl18 ones. I'd replace it with a more helpful mod. I always thought the 10+armor bonus mod for offhands was useful for a nec, since sometimes you gotta do alota sac'ing.
Anyways, I'd take the energy. Carrying more than one set is also really helpful. I always prefered HSR over HCT since the bloodstained boots are already helpin me cast animate spells faster. MM weapons are good, but don't forget they actually arn't required. I always MM without any 20/20 stuff but still manage to raise and keep up 10 Fiends pretty easy. On another note, I think +1 mods are pretty useless.....for MM's and any other caster. A 20% chance of having 17 Death magic just isn't worth it. The lvl19 minions will only be slightly better than lvl18 ones. I'd replace it with a more helpful mod. I always thought the 10+armor bonus mod for offhands was useful for a nec, since sometimes you gotta do alota sac'ing.
Trylo
he means 20/20/+1(20%) i think
the +1 is always helpful... but i kinda like the +5 armor too.
Staff Head: i would say energy too. The less health the less sac for BotM.
what i would use:
+5e
20% HRT
+5e^50 or w/e inherent you like (15%^50)
+5 armor/+1 (20%)... i would take the +1(20%) if you have dark bond on you. there is no real other good choice IMHO.
the +1 is always helpful... but i kinda like the +5 armor too.
Staff Head: i would say energy too. The less health the less sac for BotM.
what i would use:
+5e
20% HRT
+5e^50 or w/e inherent you like (15%^50)
+5 armor/+1 (20%)... i would take the +1(20%) if you have dark bond on you. there is no real other good choice IMHO.
Coloneh
I think a more important question is "why are you starting a MM?" im so tired of explaining to new players than MMs arent useful very often, and are completely useless alot of the time. make a blood or curses necro, mabye even a tainted ally. I suppose you could pull out the old flesh wall if you want to do tombs, but there really are way way better necro builds.
Franco Power
Quote:
Originally Posted by Coloneh
I think a more important question is "why are you starting a MM?" im so tired of explaining to new players than MMs arent useful very often, and are completely useless alot of the time. make a blood or curses necro, mabye even a tainted ally. I suppose you could pull out the old flesh wall if you want to do tombs, but there really are way way better necro builds.
mm, and I'm so tired of leet people telling new players how to play,
if he wants to raise some minions let him, it's his game, Oh and MM are useful.
mm, and I'm so tired of leet people telling new players how to play,
if he wants to raise some minions let him, it's his game, Oh and MM are useful.
playingames
thanks for all ur reply ur info are very well aprreciated... well except for post by coloneh. (not sure how long u been playin dont want to know anyway but i if u check my join date of here i been here just a bit longer than u have and u post didnt explain much so i dont know how u are tire of explaining what, anyway thank you for ur very "useful" reply)
Cathode_Reborn
Quote:
Originally Posted by Coloneh
I think a more important question is "why are you starting a MM?" im so tired of explaining to new players than MMs arent useful very often, and are completely useless alot of the time. make a blood or curses necro, mabye even a tainted ally. I suppose you could pull out the old flesh wall if you want to do tombs, but there really are way way better necro builds.
The only thing you might have to explain is why MM's suck in pvp. You don't MM in pvp, or go as a Tainted ally in pve, lol Minions mop up the floor in most missions so I really don't understand the "MMs arn't useful very often" part.
My 2 cents about MM's: they usually don't know how to do anything else but MM. They know very little about the class itself and most don't bother using any elites besides Flesh Golem. They can't adapt or change their build to be more effective in certain areas/missions, so in areas where you can't MM, they're usually useless since they haven't bothered tryin anythin else besides MM'ing.
This is just from experience and what I've seen. Nowadays, a new pve Nec is most likely to be a Ghial-wielding Flesh-golem N/Mo.
My 2 cents about MM's: they usually don't know how to do anything else but MM. They know very little about the class itself and most don't bother using any elites besides Flesh Golem. They can't adapt or change their build to be more effective in certain areas/missions, so in areas where you can't MM, they're usually useless since they haven't bothered tryin anythin else besides MM'ing.
This is just from experience and what I've seen. Nowadays, a new pve Nec is most likely to be a Ghial-wielding Flesh-golem N/Mo.
Emik
Lol... looks like Coloneh is coming in here again to say how completely useless MM's really are while he in fact never played and is never going to play an MM in his life.
I'd like to quote something you've written on the 21st of January.
Quote:
Originally Posted by Coloneh
I'd like to quote something you've written on the 21st of January.
Quote:
I have never played a MM on my Necro and never plan to
Why don't you stick with that idea and stay the hell out of threads you don't know the first thing about.
jesh
A minion master can keep up over 100 dps without trying to hard, so it's a bit rough to say that they're completely useless.
MMs more than carry their weight of the rest of the party is not good at killing. Otherwise they will slow your party down between mobs. (this is where an orders necro shines)
If you have 2 other skilled human team mates, I don't think a MM is necessary.
Corpse exploitation may be nice in some areas of the game, to keep from getting overwhelmed. All that takes is putting Consume Corpse on your warrior, though. (or an interrupt on your ranger)
MMs can be nice, but they are replaceable.
MMs more than carry their weight of the rest of the party is not good at killing. Otherwise they will slow your party down between mobs. (this is where an orders necro shines)
If you have 2 other skilled human team mates, I don't think a MM is necessary.
Corpse exploitation may be nice in some areas of the game, to keep from getting overwhelmed. All that takes is putting Consume Corpse on your warrior, though. (or an interrupt on your ranger)
MMs can be nice, but they are replaceable.
Emik
Well it's true that with Factions the popularity of the MM received a boost mainly because the missions were almost all time based. So the faster you were able to rush a mission the better.
Especially Vizunah Square is a good example for this.
It's not uncommon to have an MM in your party becoz it gives a breather on the strain of certain parties.
This does indeed not obligate you that you HAVE to bring one. It only gives you a margin of error.
So thereby saying that MM's are useless that comment is moot.
Jesh is closer to the truth.
MM's are handy but not required.
Especially Vizunah Square is a good example for this.
It's not uncommon to have an MM in your party becoz it gives a breather on the strain of certain parties.
This does indeed not obligate you that you HAVE to bring one. It only gives you a margin of error.
So thereby saying that MM's are useless that comment is moot.
Jesh is closer to the truth.
MM's are handy but not required.
Tingi
Quote:
Originally Posted by Cathode_Reborn
The only thing you might have to explain is why MM's suck in pvp. You don't MM in pvp, or go as a Tainted ally in pve, lol
Never heard of Jagged Bones then...
ShadowbaneX
imo, neither.
The best weapons you can get for a necro are the +15/-1 weapons. You can craft a set of Maatu Keep, "Seize the Day" inscriptions or Master Architect Wright (offhand, House zu Heltzer, 5 Stone Carvings). Can't find a crafter that makes a max wand with this ability. Granted, you've only got two pips of energy regeneration, but with soul reaping if any decent amount (I usually go 9+1), you'll be fine. These items give 47 energy between them (15 for the wand and 12+15 for the offhand). I think I'm usually wandering around with 70+ energy, so when things start dying, I can instantly start raising a minion horde.
Although, I sorta have to agree with some of the other posters, the MM build is a good build, but like Barrage for Rangers, it is hardly the be-all, end-all build for the class. I much prefer a Echo/SS myself.
The best weapons you can get for a necro are the +15/-1 weapons. You can craft a set of Maatu Keep, "Seize the Day" inscriptions or Master Architect Wright (offhand, House zu Heltzer, 5 Stone Carvings). Can't find a crafter that makes a max wand with this ability. Granted, you've only got two pips of energy regeneration, but with soul reaping if any decent amount (I usually go 9+1), you'll be fine. These items give 47 energy between them (15 for the wand and 12+15 for the offhand). I think I'm usually wandering around with 70+ energy, so when things start dying, I can instantly start raising a minion horde.
Although, I sorta have to agree with some of the other posters, the MM build is a good build, but like Barrage for Rangers, it is hardly the be-all, end-all build for the class. I much prefer a Echo/SS myself.
Arch Angelish
MM's are usefule in places and suck in others that's the bottom line. It's more comfortable to stand behind a bone wall that in the middle of the fight. NO offense to D2. An MM is a distraction for the ss to sneak by and start messing monsters up in pve.
MrTickle
I tried to play MM but Olias is far better than me The weapon I tried was The Nightbringer from Nightfall. I think they removed the boss that drops it now :'( I also make him use Jagged Bones instead of Flesh Golem.
There's also a good Olias build here "Dr Olias goes to Hell" which has a Virulence MM build you might like to try yourself.
You can't beat a good meat shield Good luck with your build.
There's also a good Olias build here "Dr Olias goes to Hell" which has a Virulence MM build you might like to try yourself.
You can't beat a good meat shield Good luck with your build.
Estic
I personally prefer the 20/20 wand with 20/20 offhand. I'd rather have less health with the sac from BotM, and since I only play PvE energy (with a reasonable amount in soul reaping) is never a problem. Things just die to fast to actually use all your energy.
So if you want to use a staff I'd go 20/20/20 (or 40/20 ) and +1 DM. But it's all preference since it's quite possible to MM most (not all mind you) missions naked.
So if you want to use a staff I'd go 20/20/20 (or 40/20 ) and +1 DM. But it's all preference since it's quite possible to MM most (not all mind you) missions naked.