Hello I made this build it works well and I was wondering if anyone had any ideas for how to improve the dmg or anything else
Well here is the build
8 Death Magic
13 Scythe Mastery
8 Earth Prayers
12 Mysticism
Mystic Regeneration
Faithful Intervention
Aura of the Lich {E}
Mystic Sweep
Lyssa's Assault
Mystic Vigor
Zealous Renewal
Heart of the Holy Flame
Windwalker insignas on armor scythe head gear with major rune, and major myst rune, with a minor earth rune hp +50 rune and because I wanted energy +2 rune.
using a Zealous PvP scythe of Enchanting with guided by fate inscrip
The build is really good for tanking except when facing enchant removal then there will be problems. I think maybe Faithful Intervention might be overkill. Thanks if you have any help.
Anyone have any suggestions for this build
Leon Lanarski
Str0b0
Whole lotta healing buffs not a lot of damage skills. If you want to increase damage output you should consider dropping one of the buffs. That's your trade off. You can go high defense like this at the expense of damage or you can go high damage at the expense of defense. Honestly though Mystic Regen+Faithful should be all the healing you'll need except in the most dire circumstances.
whobitz
I'm really not sure how great AotL is for a Dervish, as they have some of the most useful elites, but considering it's the basis of your build...Drop HoHF for [wiki]Victorious Sweep[/wiki]. HoHF is pretty much a pointless enchantment for a build relying on a scythe for damage, unless you know you'll be facing undead stuff. Victorious will also be extremely powerful for health gain with halved health. Depending on where you are, you might need a rez, in which case you'd wanna drop Mystic vigor or Zealous Renewal. Dunno if you're planning on PvPing much, but if so, [wiki]Crippling Sweep[/wiki] would do better than Victorious.
As Str0b0 said, to do more damage, you need more damage skills. I go with minimum of 3, even though they often recharge in 4 seconds. I am glad somebody on these forums figured out how to make the breakpoints for Mysticism and Earth though.
As Str0b0 said, to do more damage, you need more damage skills. I go with minimum of 3, even though they often recharge in 4 seconds. I am glad somebody on these forums figured out how to make the breakpoints for Mysticism and Earth though.
Leon Lanarski
thanks for your help I first used this build in AB. I just wanted to see how Aotl would work for fun.
strcpy
Yea, hart of holy flame isn't that great for most of the game. As far as I know "holy" is just a type of damage (holy damage *skills* are armor ignoring, but the damage type isn't - see Judge's Insight having both "holy damage" and 20% armor penetration), unless you are attacking undead it isn't really worth it. Of course, I do not know of anything strong against holy - so it's nice in that sense, but you can pretty much do the same by knowing which targets are strong against physical and which are strong against elemental and swap weapons.
Maybe Heart of Fury? 33% increase in attack speed is quite nice with a scythe. That would be my choice, unless I was having trouble you seem to have enough healing as is. Heart of Fury can really increase the damage over time of a scythe - especially if enemies clump up and you hit more than one.
You could always go with another attack skill - like an above poster stated Victorious Sweep isn't too bad with the amount of health it heals, +damage, and cost/recharge.
Other than that, I do not see much to change. Not sure how well Aura of the Lich works, it doesn't seem to be a great dervish skill unless you are using it as an enchant to strip away with another skill (then the Dervish has others I would use first). Of course, this is not having played it and I see nothing really wrong with it. I'm all for build variety and anything that works I'm happy with - the wilder the better, to me, one of the best parts of GW is the ability to change everything - a tinkerer's dream
Maybe Heart of Fury? 33% increase in attack speed is quite nice with a scythe. That would be my choice, unless I was having trouble you seem to have enough healing as is. Heart of Fury can really increase the damage over time of a scythe - especially if enemies clump up and you hit more than one.
You could always go with another attack skill - like an above poster stated Victorious Sweep isn't too bad with the amount of health it heals, +damage, and cost/recharge.
Other than that, I do not see much to change. Not sure how well Aura of the Lich works, it doesn't seem to be a great dervish skill unless you are using it as an enchant to strip away with another skill (then the Dervish has others I would use first). Of course, this is not having played it and I see nothing really wrong with it. I'm all for build variety and anything that works I'm happy with - the wilder the better, to me, one of the best parts of GW is the ability to change everything - a tinkerer's dream
whobitz
It actually does have some good synergy with AotL just because Mystic Regen's effectiveness is doubled. Heart of Fury does work, but I hate an IAS that I can't keep up. I can actually se HoHF working, if you wanna kamikaze into an MM's army, as the holy damage will double. But [wiki]Banishing Strike[/wiki] would probably work better if you really wanna give MMs a hard time.
XvArchonvX
[skill]Heart of Holy Flame[/skill] can be useful in ABs where you will be very likely be encountering MM (since holy damage from this deals double damate), but I'm not sure that there's really much reason in bringing it over [skill]Zealous Renewal[/skill] since they both deal the initial holy damage. If you are preparing for an encounter with a MM, then you almost definately want [skill]Banishing Strike[/skill], as it can whipe out almost an entire army with one hit if used after HoHF or Zealous Renewal was cast within minion range. Otherwise, just run what you need to target things other than minions and don't bother wasting time on them if you see them.