Was playing yesterday when I got myself killed while solo exploring
When I was ressed at a resurrect shrine I suddenly found myself facing 2 hulking stone elemementals and 3 stone elementals, or something along those lines - forget which class they were, but they killed me pretty quick! So I respawned agian, this time with a DP of -30%, again got killed!
In the end I was being respawned with a DP of -60% and doing my all to take out each monster one at a time!
Shouldn't resurrect shrines have a safe zone around them? At the least give you enough space to run away! Preferably a safe zone larger than a chars danger zone.
~Shiv
Safe zone around respawns...
shiv_379
Bankai
Safe zones would be really exploitable. Lure monsters to them, and fight while you're invincible. You already gain X seconds of invincibility when you spawn.
lightblade
You can still exploit even w/o safe zone
Aeon_Xin
I would sign, but ti's been covered over and over, the genreal consensus is that alot of people will agree, and alot will say, eh, no big deal.
Personally you have to take the good with the bad. Roaming monsters, in adition to random spawning, is great, and can be taken advantage of.
When trying to find a certain boss, you rezone till they pop up, technically that could be labeled an abuse.
If I have to pay the price once in a while by haveing a bad respawn, so be it.
It's not like it's a permanent delevel like most other games.
Personally you have to take the good with the bad. Roaming monsters, in adition to random spawning, is great, and can be taken advantage of.
When trying to find a certain boss, you rezone till they pop up, technically that could be labeled an abuse.
If I have to pay the price once in a while by haveing a bad respawn, so be it.
It's not like it's a permanent delevel like most other games.
daraaksii
This could kick the Legendary Defender of Ascalon title farmer's ass.
/notsigned
/notsigned