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Originally Posted by Cyon Vaan
Currently, I have on two items 'cause they boost my energy a whole lot. Here are their statistics:
Cane
Chaos Dmg: 7-13 (Requires 6 Domination Magic)
Energy + 15
Energy regeneration – 1
&
Healing Ankh
Energy +6 (Requires 5 Healing Prayers)
Energy + 15
Energy regeneration – 1
Health + 30 But as you can see, they both have a -1 energy regain penalty. Now, I am a healing monk, and really want that extra energy. But the negative regain is really tough to work around. Does anyone have any suggestions/ideas on what I should do? Or how about this question: Ignoring the cost factor, what is the best Monk weapon and focus item that I can buy (for maximum energy, but no energy regain penalty)? Thanks! 
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Never on a monk run anything that has a -energy regen like a 15/-1 set UNLESS its for emergencies. such as your at the boss and your warrior needs one last heal to kill the boss, or its in PVP and your about to kill the guild lord (gvg) and you need that last little bit of energy to push the win, stuff like that. you should NEVER EVER run a 15/-1 energy set as your main weapon.
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Originally Posted by DeanBB
I do similar things but also have a +5 energy wand in the mix for dealing some damage when appropriate.
Guildwiki has a list of all the green weapons available, all the collector gear and all the crafters so you can see what standard items are available.
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also honestly dont listen to the first part of this comment.. yes youll want a wand with probably 20% recharge, en+5>50 or a wand with 20% recharge, 20% casting for using your skills. your job as a monk is to be keeping an eye on your party and healing them/protting them accordingly. your job is NEVER AS A DAMAGE DEALER.
Crafters and collectors are your friend when first starting this game. they offer almost everything that you can get in the game for just a few items.
www.guildwiki.org has a list of collectos/crafters/green items that can drop that can help you in many ways.
My monk setup usually runs like this (but keep in mind its so that i can pvp with my pve monk.
slot1 = -5 energy, hp+30 sword and -5 energy, armor+5, health +30 offhand (forgotten fan in illusion req) for the - energy. having a low energy pool helps greatly when facing anything that can drain your energy.
slot2 = +5 energy sword, hp+30, and a sheild with (+10 ar vs slashing damage, -2 stance, -5/20%, ar+10 vs piercing, ar+10 vs fire) and health+30. i have one of each of those sheilds and will swap depending on what i run across. my standard is usually the plus ar vs slashing or the -5/20%
slot3 = +5 energy wand with 20% recharge and a 12 energy, req9 (of whatever monk attribute im specced in) 20% recharge, health +30 offhand.
slot4 = 15/-1 regen wand and 15/-1 regen, health+30 offhand, req9 divine favor as im always running at least 9 divine favor. This is for emergency uses only.
3/4 of my time is normally spent in slot 2, switching too slots 1,3,4 accordingly. youll honestly be suprised as to how well you will learn to manage your energy by having a lower energy pool to start with.
The key here is learning energy management. many skills can be used along with your monk skills that can help you gain energy. your skill selection can also make a HUGE difference in wether or not you run out of energy. High energy cost skills like heal party can drain your energy pool very fast. also dont overheal. if your teammate has 500 health out of 550... let him alone. if being attacked, heal the lower targets first, enough to keep them around 3/4 health. in PVE that works just fine as you have plenty of time to catch them if they drop below that. after youre done fighting a group and you have a little time before the next group, let people regen health on their own. make sure you have a full energy pool for the next fight. (provided they arent degening health from a hex or a condition or they are not about to die.)
also probably the biggest mistake i see is monks stopping to res someone mid fight. bad idea. it should be the others job to res your teammates in mid fight. your job is to keep the rest of the team alive. after the fight is over, then you can res if needed. If your team is dead, and its down to the monk to res, your team failed anyways. 99% of the time, i dont even have a res on my bar.