Chaos Dmg: 7-13 (Requires 6 Domination Magic)
Energy + 15
Energy regeneration – 1
&
Healing Ankh
Energy +6 (Requires 5 Healing Prayers)
Energy + 15
Energy regeneration – 1
Health + 30
Cyon Vaan
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Bastian
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DeanBB
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Yichi
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Originally Posted by Cyon Vaan
Currently, I have on two items 'cause they boost my energy a whole lot. Here are their statistics:
Cane But as you can see, they both have a -1 energy regain penalty. Now, I am a healing monk, and really want that extra energy. But the negative regain is really tough to work around. Does anyone have any suggestions/ideas on what I should do? Or how about this question: Ignoring the cost factor, what is the best Monk weapon and focus item that I can buy (for maximum energy, but no energy regain penalty)? Thanks! Chaos Dmg: 7-13 (Requires 6 Domination Magic) Energy + 15 Energy regeneration – 1 & Healing Ankh Energy +6 (Requires 5 Healing Prayers) Energy + 15 Energy regeneration – 1 Health + 30 ![]() |
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Originally Posted by DeanBB
I do similar things but also have a +5 energy wand in the mix for dealing some damage when appropriate.
Guildwiki has a list of all the green weapons available, all the collector gear and all the crafters so you can see what standard items are available. |
Ganks
Tazaki
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DeanBB
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Acidic Won
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olly123
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Originally Posted by MistressYichi
Never on a monk run anything that has a -energy regen like a 15/-1 set UNLESS its for emergencies. such as your at the boss and your warrior needs one last heal to kill the boss, or its in PVP and your about to kill the guild lord (gvg) and you need that last little bit of energy to push the win, stuff like that. you should NEVER EVER run a 15/-1 energy set as your main weapon.
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Jeremy Untouchable
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Yichi
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Originally Posted by DeanBB
I'm not advocating bringing Firestorm or other foolishness but why sit on your thumb if there is nothing else to do, might as well wand an enemy. It will trigger Vigorous Spirit if up, waste an enemies Reversal or other such spell, etc.
What about healing monks running with heroes/henchies? A wand makes it much easier to direct them than does a melee weapon. I generally go as a smiter though. I don't see a blanket statement of "never attack" as valid. |
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Yichi
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Originally Posted by olly123
this is true for n00bs, ur need at least 1 15/1, for when u use plug sig, to remove 10 hexs ( PVP mainly) and have no energy, then swap to the 15/-1 for that quick infuse/ heal to save ur guild lords life. then swap back. tho i agree with that else u posted. i have the same weapon sets as Bastian minus the shild, i got for a normal wand (no energy mods), and a normal off hand
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Acidic Won
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Originally Posted by MistressYichi
... WTF is Plug Sig? u meaning Purge Signet? if so then you really should evaluate your choice of hex removals in PVP as its not run that often... there are far better choices than purge sig. and most of the time people that run purge sig use it in their -5 energy set and swap to their normal set...
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Yichi
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Originally Posted by Acidic Won
Tbh i have no clue.
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Acidic Won
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Originally Posted by MistressYichi
Purge sig would remove all hexes anyway, even if you didn't have the energy. Why do you think people ran it and used a -5 energy set .....
I'll quote you from another snip of a reply u had in another thread. |
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Yichi
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quickmonty
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Originally Posted by DeanBB
I'm not advocating bringing Firestorm or other foolishness but why sit on your thumb if there is nothing else to do, might as well wand an enemy. It will trigger Vigorous Spirit if up, waste an enemies Reversal or other such spell, etc.
What about healing monks running with heroes/henchies? A wand makes it much easier to direct them than does a melee weapon. I generally go as a smiter though. I don't see a blanket statement of "never attack" as valid. |
I find that just wanding the enemy (in PvE) causes the enemy to attack YOU! You are a "squishy" and usually one of the easiest targets to kill, and once you call attention to yourself you will spend valuable time kiting. Stay back out of range and heal/protect. Let the damage dealers deal damage. And if there is "nothing else to do" (I wish) then observe.
As already stated, ctrl + shift + spacebar works well for calling targets for hench and hero, even if you are going as a smiter.
BladeDVD
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Baraden
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ShadowsRequiem
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Originally Posted by BladeDVD
Question: Why axes and swords and not spears?
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Cyon Vaan
BladeDVD
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Originally Posted by ShadowsRequiem
you can use a spear, but the point isnt to wand/attack people your job is to heal/prot/etc
axes,swords,spears have a perm +5 energy no condition and you have space to had a +30 or 20% enchant |
Patrick Smit
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Originally Posted by ShadowsRequiem
you can use a spear, but the point isnt to wand/attack people your job is to heal/prot/etc
axes,swords,spears have a perm +5 energy no condition and you have space to had a +30 or 20% enchant |
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ShadowsRequiem
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Originally Posted by BladeDVD
Maybe I'm reading the wiki wrong, but I was under the impression that you could do all that on a spear (+5e no condition; +30 or 20% ench).
I was just thinking that if you had a spear and attacked by accident, at least you wouldn't run into the middle of a fight vs. a similar mistake with a sword/axe. |
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LuckyGiant
BladeDVD
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Originally Posted by ShadowsRequiem
I did say you can do all of that on a spear, but your job isnt to stand there a wand spam/ throw spears, of course you know that 2 dmg you do is gonna make a HUGE difference
anyways why would u even be targeting enemies? |
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kosh
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Originally Posted by LuckyGiant
Start off with a staff !
If you're doing PvE Staff is more than enough If you're doing PvP Start with a Staff and when you feel more confident with your energy etc, take a look at this thread in order to learn how to gain advantages in PvP. http://www.xoohq.com/forums/showthread.php?t=22082 |