What classes do oyu think the Ideal Party in Guild Wars will have

Vorianatriedes

Academy Page

Join Date: Jan 2007

Neo Trinity Fighters

N/R

I was just wonderign what everyone though the ideal party would have in guild wars heres what I think it is based on what I know and what people have taught me.

Rit/M
N/M
W/M
D or P/M
E/Me
R/
Me/E
A/W

Rit/Mo can heal the entire party effectively so saves having to have 2healers. W/M and D or P/m can take all the damage for everyone alongwith the assasin can interupt thier bosses along weith taking them out. N/M is obvious for those who its isnt has something to do with a ravernous horde. Me/E takes oyut their healers and powerful casters while doing abit of damage to other people. E/Me does alot of damage to all of them and helps takes out thier casters. Ranger interrupts them abit and spreads conditions along with haveing a pet to help distract them adn maybe trapping them abit. This is just my preference what about everyone elses? If you have alot of casters though I find having a BiP can be very useful.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Excuse me but a Rit. can't heal a party a effective as Monk or can directly protect them as they can so your Ideal Party doesn't look to good and you have a Derv. and an Sin who can't take that amount of damage 1 is enough.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

4 Barrage Rangers
2 Dragon Slashers
An orders necro
A zealous benediction monk.

It's what I annihilated Nightfall with, it's just so broken really in PVE.

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

Quote:
Originally Posted by dgb
4 Barrage Rangers
2 Dragon Slashers
An orders necro
A zealous benediction monk.

It's what I annihilated Nightfall with, it's just so broken really in PVE.
Well if you read the post, its PROFESSIONS not SPECIFIC BUILDS
No Nightfall did NOT kill PvE, people killed PvE.

Anyway my party ~

Mo/E
Mo/Me
W/Mo
Me/Mo (fast casting resurrections ftw)
N/Mo
R/Mo
E/Me
E/Me

Now i worked it out using only core professions, making them acessible to all campaigns, esseintially being ideal

African War Lord

African War Lord

Lion's Arch Merchant

Join Date: Nov 2006

Rt/Mo
Rt/Me
Rt/E
Rt/R
N/Mo
D/W
P/W
Mo/Me

fun

Craero

Craero

Frost Gate Guardian

Join Date: Nov 2006

N/

W/any
E/me
N/me
Mo/any
Mo/me

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

For PvE? 1 Monk, 1 Necro Minions/Orders, 1 Paragon/Warrior (Command/WY), 5 (Dragon Slash, Barrage w/ Pet, Dervish).

Distribute as much defense as you need to get by with 1 Monk.

Peace,
-CxE

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by Pwny Ride
Well if you read the post, its PROFESSIONS not SPECIFIC BUILDS Ok.

R/Me
R/Me
R/W
R/P
W/whatever
W/whatever
N/Mo
Mo/E

Now didn't that acheive a big freaking lot.

African War Lord

African War Lord

Lion's Arch Merchant

Join Date: Nov 2006

it made it worse lol

beltran13579

beltran13579

Lion's Arch Merchant

Join Date: Jan 2006

Mo/E

W/Mo(Tank)
Mo/Me(Healer)
Mo/Me(Tank Bonder)
E/Mo(Nuker)
E/Mo(Nuker)
E/Mo(Nuker)
E/Mo(Nuker)
N/Mo(MM)

or do the samething with 4 Mo Barrage and a Order Necro not MM

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Pwny Ride
Well if you read the post
, its PROFESSIONS not SPECIFIC BUILDS
No Nightfall did NOT kill PvE, people killed PvE. Listen to your own advice. He didn't say Nightfall killed PvE, he said his build killed Nightfall PvE.

Fury Incarnate

Fury Incarnate

Lion's Arch Merchant

Join Date: Nov 2006

Connecticut, USA

R/

I'm a fan of:

R/Mo (Barrage)
R/Mo (Barrage)
R/P (Barrage)
R/P (Barrage)
P/W (Support)
E/Mo (Nuker)
Mo/Me (Heal or Prot)
Open Slot

The open slot can be another monk for damage-heavy areas, another barrager or nuker for areas with large groups, a spiker for individual targets with evasion/blocking stances, an Orders or Battery Necro... basically, whatever the group needs for the particular area.

Before I get a lot of "Zomg, where's the tank" or "Lol, 4 barragers?" posts, I run this exact team breakdown quite often - "Stand Your Ground!" on the two R/P's and "Watch Yourself!" on the P/W turn all the rangers into tanks when you combine them with Whirling Defense, and with my Paragon spamming Song of Restoration, Aria of Zeal, and Energizing Finale, I have more than enough energy and healing to keep the group going with one monk. Throw in "Go For The Eyes!" on the three Para's and Wild Throw on the primary one, and you have one heck of a nasty group.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

The more offense (Warriors, Rangers, Dervishes) you pack into your group backed up by Orders or minions, the faster you kill in general PvE.

Barrage Pet + paragons, or Ensign's build work fine. You don't need 2 monks.

Arrows[PURE]

Academy Page

Join Date: Jun 2006

PURE PHOENIX

R/

Well i'd go with

Mo/ele (ZB prot)
Mo/Mes (Healers boon)
W/E or W/Mo (tank)
R/Mo (Broad head arrow + interupts maybe??)
Ele/mo (nuker)
Ele/mo (nuker)
Mes/mo (dom and as said before, fast casting res FTW
N/mo (MM) or N/me (SS maybe)

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

1 Monk
1 Ritualist
1 Paragon
1 Necro Minion Master
4 Damage Classes - your choice

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

2 monks
1 para or rit (which can supply both offensive and defensive capibilities)
1 blood support nec (read; orders, wells and +nrgy rituals with occasional armor-ignoring spike skills)
4 other damage-classes.

its the basic template that has worked in all 3 games for me. except that when rits and paras didnt exist you'd just take a mes, ranger, MM, or whatever. but, in prophecies there wasnt as much of a chance of your party being wiped.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Akhilleus
2 monks
1 para or rit (which can supply both offensive and defensive capibilities)
1 blood support nec (read; orders, wells and +nrgy rituals with occasional armor-ignoring spike skills)
4 other damage-classes. Yeah, this is what I usually run in PvE. Except for places like RoT and such, I play more defensively.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

PvE is easy:

D/X
W/X
N/Me
N/Mo
2 * N/E
N/Mo
N/Rt



you just cant beat necros in PvE

Tiny Killer

Tiny Killer

Lion's Arch Merchant

Join Date: Apr 2006

Oshkosh, WI USA

Exile Champions of Heroic Order [ECHO]

The more I play the more I think "Give me 8 of whatever". As long as everyone has some self healing ability and a reasonable degree of playing skill party make-up does not seem to matter much. The only time things seem to go poorly is when certain builds/classes are "required".

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Domain of Anguish and the Factions Elite Missions are the only areas of the game that need more than one Monk.

With the nerfs to SF/GG, MM/Orders is the only caster worth bringing in PvE on an ideal team.

Peace,
-CxE

qvtkc

Wilds Pathfinder

Join Date: Apr 2006

W/Mo (can solo anything)

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

6 Lyssa dervishes (D/Rt, D/W)
Distribute copies of Nightmare Weapon, Splinter Weapon and Wild Blow throughout.
All dervishes should have both Mystic Sweep and Eremite's Attack. The D/Ws should carry Protector's Strike as well.

1 N/Mo with Healer's Boon and Order of Pain, or Order of the Vampire and misc. Healing Prayers, mostly Heal Party. Raising minions just slows down the killing.
1 Protection monk
Mo/A with Assassin's Promise and Aegis works nice for the necro's Dwayna's Kiss.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Ensign
Domain of Anguish and the Factions Elite Missions are the only areas of the game that need more than one Monk.

With the nerfs to SF/GG, MM/Orders is the only caster worth bringing in PvE on an ideal team.

Peace,
-CxE The second monk in PvE is retard insurance against a guy who spams healing breeze.

What about a splinter/nightmare/brutal weapon rit to buff up your physicals?

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

5 W/R
1 Trapper
2 N/MO

Total Rogue

Frost Gate Guardian

Join Date: Apr 2006

California

Team Love [kiSu]

W/

1 monk (prot)
2 necros (mm/orders)
5 damage dealers (Barragers/dragon slashers)

DeBron

DeBron

Lion's Arch Merchant

Join Date: Oct 2006

MD

1 N/Mo as a MM or BiP.
1 Rt/X for either weapon spells or restoration.
1 Mo/Me for healing and/or protection.
1 E/X for offensive/defensive earth magic or offensive fire magic.
1 R/X or Me/X for interrupts.
3 High damage attackers: preferably consisting of W/Xs and/or D/Xs.

I try to be fair to all the classes when forming a PvE group.

Zedd Kun

Zedd Kun

Krytan Explorer

Join Date: Aug 2006

The Bretheren Of Chaos [Dark]

Rt/

Rt/Any
Rt/Any
Rt/Any
Rt/Any
Rt/Any
Rt/Any
Rt/Any
Rt/Any

Everyone should bring Ritual Lord, Boon of Creation, Union, Shelter, Recuperation and Pain.

Spam Pain, and then keep up spamming protection so the defence multiplies and pain will never die!

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Except you can't have more than one of each type of spirit per team, so you fail.

Zedd Kun

Zedd Kun

Krytan Explorer

Join Date: Aug 2006

The Bretheren Of Chaos [Dark]

Rt/

I was kidding.


.. So you fail.

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

Damage :
1 N/Me Spiteful Spirit nuker
1 N/any Minion Master
1 W dragon slasher or triple chopper
1 R barrager

Support :
1 El Warder
1 N/any blood support : wells, blood ritual, orders...
1 M ZB prot
1 P/W command

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

6 Searing Flames elementalists
1 Bonder monk
1 Spirit Spam/healer rit.

bwahahaha... burn, my enemies, BURN.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Why do people keep asking for the "best" party or the "best" skillbar? Guild wars is such a big game that can vary greatly. There is no ideal party, as it can be different from area to area. A perfect team in a regular area can consist of 7 damage dealers and a monk if the monk's competent to make for fastest killing and completion of task. A "good" DoA party consists of a tank, 3 damage healers, 1 support, and 3 monks. An "ideal" PvP party can never be achieved, as the game is constantly evolving.