Just me... or questing down there is next to impossible without Human players? i tried to do most of it... but man it's hard!
anyone have any tips to do those quest?
i'm a freak. i won't feel complete unless i do them all...
Questing In Torment
Gear853
Hockster
Give your heroes good skillbars, watch patrol paths, watch agro, and pull carefully. Just be smarter than the mobs and it's not that hard.
Str0b0
The key is to make a very synergetic party build. Your henchmen are going to be more or less meat shields but they can be meat shields with slightly more punch if you pack the right skills. Morgahn can really help with this. An MM with Morgahn set to do Anthem of Flame and They're on Fire can help a lot. 47% damage reduction can save your vital squishies while spreading burning around like a monster. A Good MM or SS will also help though I find the MM more helpful for the meat shield factory it represents.
VitisVinifera
minion's dont trigger Anthem of Flame
one thing that's helped a lot is the recent update where if you equip LB, your heroes get it too. Take all the hunts, and you'll be more effective with a few ranks in LB. As previous poster mentioned, definitely get to know the patrol paths and make sure you don't get aggroed while taking on a mob. Avoid torment creatures if possible, but if you have to, know which order to take them (I got shadow of fear first, then word of madness or the water eles or mesmers, then the paragons/barragers/warriors/scythes)
one thing that's helped a lot is the recent update where if you equip LB, your heroes get it too. Take all the hunts, and you'll be more effective with a few ranks in LB. As previous poster mentioned, definitely get to know the patrol paths and make sure you don't get aggroed while taking on a mob. Avoid torment creatures if possible, but if you have to, know which order to take them (I got shadow of fear first, then word of madness or the water eles or mesmers, then the paragons/barragers/warriors/scythes)
Cygnus_Zero
If you think that's hard, wait til you get to the domain of anguish.
It's easier with 3 really good heroes. I use a prot monk, shout paragon and an mm.
It's easier with 3 really good heroes. I use a prot monk, shout paragon and an mm.
Str0b0
Quote:
Originally Posted by VitisVinifera
minion's dont trigger Anthem of Flame
Never said they did. I thought it was understood since minions don't have attack skills. I'll try to be more blatantly obvious next time.
Never said they did. I thought it was understood since minions don't have attack skills. I'll try to be more blatantly obvious next time.
Paperfly
This area is much, much easier without any other humans.
...Yes, I said without. The trick is to simply wait and then rush past as many mobs as possible without fighting - doable with henchies/heroes, if you're patient, but a pain in the neck to pull off if you have to keep humans from straggling.
...Yes, I said without. The trick is to simply wait and then rush past as many mobs as possible without fighting - doable with henchies/heroes, if you're patient, but a pain in the neck to pull off if you have to keep humans from straggling.
Cebe
1. Watch Patrols.
2. Watch Patrols.
3. Watch Patrols.
4. Make calculated attacks based on where the patrols are.
5. Plan ahead to take account of the environmental condition. One of the worst areas for me is the...domain of secrets? WHatever it's called...it's the one with "skills cost 40% more" condition. [wiki]Energizing Wind[/wiki] really helps here...just taking Margrid or making another hero "X/R" with a few spare points in Beast Mastery makes all the difference. This seems to work patricularly well when you run into a Quickening Zephyr from those Arms of Insanity.
2. Watch Patrols.
3. Watch Patrols.
4. Make calculated attacks based on where the patrols are.
5. Plan ahead to take account of the environmental condition. One of the worst areas for me is the...domain of secrets? WHatever it's called...it's the one with "skills cost 40% more" condition. [wiki]Energizing Wind[/wiki] really helps here...just taking Margrid or making another hero "X/R" with a few spare points in Beast Mastery makes all the difference. This seems to work patricularly well when you run into a Quickening Zephyr from those Arms of Insanity.
englitdaudelin
I was having trouble too--
One thing that helps (and it's a bit of a bummer, I know...) is to have just ONE quest active at a time. The spawns will be a bit different; with multiple quests active, you get close spawns, or overlapping patrols, and so on....
One thing that helps (and it's a bit of a bummer, I know...) is to have just ONE quest active at a time. The spawns will be a bit different; with multiple quests active, you get close spawns, or overlapping patrols, and so on....
strcpy
First off, once you hit the Domain of Secrets you have pretty much the best farming spot for Lightbringer points currently in the game (clear the Margonite castle, leave from the Gate of Secrets). It is pretty easy to get to rank 3, and quite doable to get to rank 4 as a casual player and very little grind. It isn't required - I beat the game at rank 2, but it really helps. Especially now that the Lightbringer title applies to your heroes it is even more potent. I'm halfway to rank 5 with no real effort to get there, just clear the area every once in a while.
Flag your henchman and pull - an absolute must. I can not stress this enough, for most of the game just rushing forwards works great - here not so much. In fact, it tends to get you killed VERY quickly. Have a longbow or flatbow in slot 4 and use it (it is only to pull so nothing other than its type is needed - I go for looks myself). You also need to be pretty sure of target priority and that will change per area. Pay attention to what is killing you and kill it first, if anything stops you from killing that mob - kill it first. Every time I died I ignored this advice, it was *really* rare when I did it that I died.
Mostly the second paragraph, the lightbringer title just makes things easier - especially the two skills associated with it. There have been quite a few skill cap runs that I forgot to do the lightbringer thing and never died with a pure AI group in *all* the RoT areas.
Then again, that is decent advice for most of the game. Just for the rest of the game you can ignore that and almost anything works. Those few enemies that you can not do that with are now all you get and have overlapping patrols.
edit: and be aware that *master* level quests aren't lying like in the rest of the game. Only take those as the *only* quest in the area and only after you have unlocked the next outpost.
Flag your henchman and pull - an absolute must. I can not stress this enough, for most of the game just rushing forwards works great - here not so much. In fact, it tends to get you killed VERY quickly. Have a longbow or flatbow in slot 4 and use it (it is only to pull so nothing other than its type is needed - I go for looks myself). You also need to be pretty sure of target priority and that will change per area. Pay attention to what is killing you and kill it first, if anything stops you from killing that mob - kill it first. Every time I died I ignored this advice, it was *really* rare when I did it that I died.
Mostly the second paragraph, the lightbringer title just makes things easier - especially the two skills associated with it. There have been quite a few skill cap runs that I forgot to do the lightbringer thing and never died with a pure AI group in *all* the RoT areas.
Then again, that is decent advice for most of the game. Just for the rest of the game you can ignore that and almost anything works. Those few enemies that you can not do that with are now all you get and have overlapping patrols.
edit: and be aware that *master* level quests aren't lying like in the rest of the game. Only take those as the *only* quest in the area and only after you have unlocked the next outpost.
Rockby Quickfoot
Some more advice, more about the quests. Start with doing the quests about the Oddbodies, up until you get the last one called "The Last Patrol". Once you have that, don't do it right away. If you leave from the Domain of Fear, it will give you the 6 Oddbodies as additional companions. They work wonders in competing the two "Masters" quests that involve Shiro, and I also found them helpful in "Holding the Line". Otherwise, you definitely have to work on pulling groups. That's an essential skill for survival. If you ever need some help with a specific quest, I'll see what I can do, just PM Rockby Quickfoot in game. I only have three quests left in the Torment myself (excluding the DoA quests) and those are "Troubled Keeper" "The Last Patrol" and another one. I can likely do the last two fairly easy, the Troubled Keeper not so much.