[ WANTED: BUFFS ] [ Here: ELEMENTALIST ]

Shady79

Shady79

Banned

Join Date: Jan 2007

HotD

Ether Renewal: Lower energy cost from 10 to 5, increase duration from 7 to 10


Invoke Lightning: Reduce recharge from 15 to 10 (else: not really worth to be elite compared to chain lightning)

Lightning Surge: Add 25% armor penetration or/and reduce energy cost from 15 to 10

Ride the lightning: Remove exhaustion, reduce recharge from 20 to 15

Chain Lightning: Increase dmg from 90 to 106, increase recharge from 10 to 30 (would make it more useful for heros cause of exhaustion), reduce casting time from 3 to 2

Mind Shock: Make exhaustion only when not enchanted, increase recharge from 8 to 10 (this skill is never used cause of exhaustion - and only 8 recharge is useless cause of exhaustion)

Teinai's Wind & Whirlwind: Increase damage from 60 to 90 (note: no armor penetration)


Double Dragon: Reduce recharge from 30 to 20, reduce energy cost from 15 to 10. It's an elite!!!!! and should be worth an elite slot.

Mind Burn: Make exhaustion only when not enchanted, increase recharge from 5 to 7 (this skill is never used cause of exhaustion - and only 5 recharge is useless cause of exhaustion)


Mind Freeze: Remove exhaustion completely from this skill!

Shatterstone: Reduce energy cost from 15 to 10 (note: it's an elite and compared to vapor blade crap and not worth the elite slot at the moment!)

Swirling Aura: Reduce recharge from 45 to 30.


Glyph of Energy: Reduce recharge from 15 to 10. It's not worth an elite slot now.

Glyph of Essence (non elite): Change 'lose all energy' to 'lose half of energy'

Glyph of Sacrifice: Reduce additional recharge from 30 to 20 (should be enough)

Second Wind: Increase energy gain from 1 to 2 per lost energy due to exhaustion. (Maybe the worst elementary skill at the moment)



Feel free to discuss or to add (other) skills... or to create a new thread for other classes like this.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Quote:
Originally Posted by Shady79
Ether Renewal: Lower energy cost from 10 to 5, increase duration from 7 to 10
I would enjoy, also, they reduce the recharge to 20, given they add (maximum energy gained "0..5")

Quote:
Chain Lightning: Increase dmg from 90 to 106, increase recharge from 10 to 30 (would make it more useful for heros cause of exhaustion), reduce casting time from 3 to 2
I disagree to 30 second recharge. A buff should be useful in all situations. Compare Chain Lightning to Deathly Swarm. The main difference between the two is Armor Penetration vs Exhaustion. I agree that both skills kinda suck and need a buff.

Quote:
Mind Shock: Make exhaustion only when not enchanted, increase recharge from 8 to 10 (this skill is never used cause of exhaustion - and only 8 recharge is useless cause of exhaustion)

Mind Burn: Make exhaustion only when not enchanted, increase recharge from 5 to 7 (this skill is never used cause of exhaustion - and only 5 recharge is useless cause of exhaustion)

Mind Freeze: Remove exhaustion completely from this skill!
The Buff to Mind Freeze over the past weekend increased the duration to 10 seconds, which is a pretty darn long time for 90% slow. I'd say, remove exhaustion from Burn, make Shock "If not Enchanted", and leave Mind Freeze as it is with the buff.

Quote:
Second Wind: Increase energy gain from 1 to 2 per lost energy due to exhaustion. (Maybe the worst elementary skill at the moment)
Maybe, earn 1 energy per point of Exhaustion, and another 1 if you aren't enchanted.

My Buffs:

Glowstone: Increase Projectile Speed

Vapour Blade: Reduce Cost to 10

Maelstrom: Reduce Recharge to 15

Elemental Flame: Change from "Elemental Hex" to "Chant, Shout or Hex"

Crystal Wave: Change AoE from Adjacent to Nearby

This list considers the list of buffs over the past weekend as still in effect.

Shady79

Shady79

Banned

Join Date: Jan 2007

HotD

okay well I agree at chain lightning but you cant use it with heros without manual control at the moment

and agree @ rest... but maybe mind burn without any exhaustion might be little hard. that's why Ive suggested 'when not enchanted'.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Instant casting should not be something to throw around everywhere. It should be something special. Hence the high requirements for using the glyphs.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

If you can't understand how to properly use exhaustion causing skills (ie don't spam them but only use them at appropriate times), then that's your problem.

Why_Me

Why_Me

Krytan Explorer

Join Date: Apr 2006

New Jersey

Mo/

Quote:
Originally Posted by Skye Marin
Elemental Flame: Change from "Elemental Hex" to "Chant, Shout or Hex"
I think thats a bit two powerful, this is a good cover hex now, in need of a buff, but still a good cover, but consider a curses necro bringing this or a mesmer spamming wastrels worry, thats like constant burning. I think the best buff to this skill would be to increase burn duration to 1...6...7.

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

Quote:
Originally Posted by HawkofStorms
If you can't understand how to properly use exhaustion causing skills (ie don't spam them but only use them at appropriate times), then that's your problem.
Additionally, don't balance skills around heroes. :S

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Quote:
Originally Posted by Vermilion
Additionally, don't balance skills around heroes. :S
Indeed because better solution is to improve AI in that.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

You should be really careful when it comes to buffing Chain Lightning and Ether Renewal. I agree they suck as they are, but remember those were once in the top 10 of most overpowered skills in Guild Wars.

Mind Shock does see play. Yes, in high level GvG. A buff would be nice, but 100dmg+KD on an 8 sec recharge without exhaustion is too good. At the very least restore the energy cost to 15 if you remove the exhaustion, but I would much prefer to leave it as it is.

On Mind Burn I'd agree, because burning isn't such a strong side effect as a KD. With a 10e cost and no echaustion this would be fine.

Glyph of Sacrifice would also be too good.

Double Dragon would still not be worth the elite slot, but it's a start.

Agreed on Lightning Surge.

Some of the changes here are good, but you're suggesting an overbuff on a lot of skills.

Shady79

Shady79

Banned

Join Date: Jan 2007

HotD

slightly improvements wont change anything on bad never picked skills. you say glyph is fine for example, ever seen someone using it? me not. mind shock may use 1 of 1000 people out here.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

This isn't worth bothing with:

Teinai's Wind & Whirlwind: Increase damage from 60 to 90 (note: no armor penetration)

you can't make anything out of that skill except troll farming builds, let it RIP.

Glyph of Energy: Reduce recharge from 15 to 10. It's not worth an elite slot now.

^ gg obs spike

Mind Shock sees play and is fine as-is.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Shady79
Ether Renewal: Lower energy cost from 10 to 5, increase duration from 7 to 10
Remember this: http://gw.gamewikis.org/wiki?title=E...al&oldid=26031

Quote:
For 10 seconds, each time you cast a spell, you gain 1...4 Energy and 5...17 Health for each "Enchantment" on you. This is an elite skill.
And then it cost 10 energy.

Shady79

Shady79

Banned

Join Date: Jan 2007

HotD

Quote:
Glyph of Energy: Reduce recharge from 15 to 10. It's not worth an elite slot now.

^ gg obs spike
with 10 recharge it will STILL not good for a single elementalist. spiking by 5 people is a pvp problem, not the problem of the spell. :P




@ Skuld: thats exactly whey they need a buff. never say let it rip, thats... bullshit? anet did not make skills for farming only.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

You want to give people 25 energy + a methiod to avoid exhaustion every 10 seconds and don't see the problem? As it is, that would be a faster energy gaining skill then anyone out there now, without any downside.
Look at ether prodigy for exampe. It gives you the most energy, but hurts you for doing so.
You new glyph of energy would have no downside.

And I agree with Skuld that mind shock is used PLENTY. If you don't like it, don't use it (just like I don't like Fire magic, its not like somebody forces me to use it though).

Formina

Formina

Frost Gate Guardian

Join Date: May 2005

Australia

Slash Fail [ftl]

E/

I was thinking about Double Dragon.. o.0 What about...

Double Dragon - 10e 3/4c 10r

Elite Spell. For 2 seconds, foes adjacent to this location are struck for 30..114..142 damage.

*shrug* It looks like it should be an elite inferno, so why not give it inferno damage and recharge? >>;

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Buffing Mind Shock (because it's bad?). Wow...

I think your miss-understanding the correct use for exhaustion on skills.

A Good example: Obsidian Flame

Very powerful, low energy cost, low recharge. You can front-load it (Multi-cast in a short period) but pay for doing this with the long cool-down of exhaustion.

A Bad example: Ride the Lightning

Ok damage (not great), mid-level energy cost, and high recharge. A skill like this is pointless with these stats. However, I'd wager the only reason it has exhaustion is to deter warriors and assassins from using Ride > Shock > Bash-in-face. A very powerful combo but ultimately useless when you have 20 exhaustion. Understandable.

A Good example of a buff: Ride the Lightning

Damage increased from 15..63..79 to 10..84..106 (so it can at least compete with the top-end damage in Air), while decreasing the recharge to 2 seconds but Leaving exhaustion on the skill (allowing users to abuse as they wish, most probably for mobility, but at a very heavy cost). Possibly a drop in cast-time to 3/4 second.

so...

Ride the Lightning. [E] 10e | 3/4 cast | 2 sec. recharge

There you have something worth using. Probably... I'd still take Mind Shock over this though ^_^.


Highlights:

-Shatterstone makes Vapor Blade look like a joke (unless you can remove all enchantments on your target and cast Vapor at the same time).

-Second Wind is actually pretty good if you don't use other Exhaustion skills. I like your buff though. In my mind, it's already better than Ether Prism anyway , so could be over-powered. Since that costs the earth and this hasn't got an energy cap.

-Question: Why is Energy Boon still not being mentioned by anyone? Is the skill so bad, people have just forgotten it exists? Wow...

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Most, if not all, of OP's suggested changes are not reasonable

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Serously though....do you have any idea how overpowered a 5 sec recharge guaranteed KD with 100 dmg to top it would be? Exhaustion is what keeps it from being spammed.

Shady79

Shady79

Banned

Join Date: Jan 2007

HotD

with gust you can KD someone every 10 sec for 3 seconds. so no, it wont be overpowered with 10 sec recharge (look above, I DID NOT SAY 5 SECONDS)... you just need rust or something else.


omg you guys should read my post again.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

wow buff Mind shock... wow,

I should get a monkey to run flags now and just add mind shock to his brain, haha glyph of energy 10 seconds recharge, mmm Yeah, spamming gale and obsidian flame ftw, mind freeze remove exaustion and increase duration x_X, lol wahoo, now i can keep everyone snared and Sandstorm/meteor shower their asses without having to worry about them kiting.

You never seen anyone using glyph of sacrifice? Ever heard of Ressurection Chant, Meteor shower? Anything? Or is your play style limited to Arcane echo + Meteor shower + Elemental attunement?

Thought so....

TIP: Don't try to do izzys job based on hero experiences...

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

OK allow me to rephrase
Do you have any idea how overpowered a KD+100 dmg would be without the exhaustion? Knockdown is an incredibly strong tool.
Gust doesn't do 100+ dmg, and the KD is highly conditional. In no circumstance are you going to be able to spam that on recharge and get the KD every time.

Shady79

Shady79

Banned

Join Date: Jan 2007

HotD

10 sec recharge is spamming for you? so you are spamming fireballs? haha! no way. remove the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing exhaustion from those mind things and we can use it in pve too. recharge 15 seconds maybe. damn i dont wanna use all the same skills everytime in pve. boring as hell.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

So you're bored of playing elementalist in PvE?

Make a new character haha


Hey izzy ,ffs dude, Im so bored of my ranger, can you like, tell anet to buff punishing shot to +62unconditional dmg instead of +21? kk thx

Shady79

Shady79

Banned

Join Date: Jan 2007

HotD

HAHAHA WHAT A JOKE ULTIMATIUM.

I got 14 characters... yes some classes twice.

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

There are a few good points in this post. Although I started Guild Wars with an Elementalist mainly due to the fact that the time they were the Highest damage dealers in the game. Never mind that they are squishy as heck I just loved blowing up and burning things left and right. Over several "updates" NC-Soft and A-Net have pretty much gelded the Elementalist. A once proud profession is now relegated to Nuking in missions or running flags in GVG. Not realy what I thought the profession was supposed to be. I know of several players who only bring their Ele's out when a guildmate eeds a nuker for a mission and can't get one in the district he/she is in. Even I pretty much only go into Sorrows Furnace to burn the town down as that is the only area where a Nuker still owns.
I'll sign this only for the simple reason that they need to reset the Elementalist back to the agent of doom that they used to be when the game came out.

Mega Mouse

Symbol

Jungle Guide

Join Date: Aug 2005

Elementalists were never the "highest damage dealers in the game".

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

Someone needs to reread the Description in the Guide book and the Prima Guide on Elementalists.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

Elementalists are still high dmg dealers, in almost every HA team there is a always a sandstorm warder, why ? High dmg and defense at the same time.

Symbol

Jungle Guide

Join Date: Aug 2005

Quote:
Someone needs to reread the Description in the Guide book and the Prima Guide on Elementalists.
Someone needs to play the game.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by Shady79
10 sec recharge is spamming for you?
Yes. When it's a skill that deals 100 dmg and a KD I consider 10 seconds spamming.
Quote:
Originally Posted by Shady79
so you are spamming fireballs? haha! no way.
No, because fireball doesn't have such a strong effect as Mind Shock.
Quote:
Originally Posted by Shady79
remove the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing exhaustion from those mind things and we can use it in pve too.
wow....that sure is a convinvcing argument....not.
Quote:
Originally Posted by Shady79
pve. boring as hell.
I'm glad you said it.

If you want the opinion of some people that know how to play the game, go post it in the Gladiators' Arena skill discussion section. Make a new thread or post it in the 'skills you would like to see buffed' one. I guarantee you everyone with a clue will laugh at you for removing Mind Shock's exhaustion.

Shady79

Shady79

Banned

Join Date: Jan 2007

HotD

ppl are not flaming about searing flames with 5 instead of 7 seconds of burning.

compare:

searing flames: every 2 seconds ~70-120 dmg with aoe dmg <- THIS is spamming

to

mind shock: every 10 (!) seconds 85-135 dmg and knockdown without aoe dmg


yes, searing flames got 15 mana... so anet could inrease the needed mana for mind shock and remove the exhaustion.

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

Here is the Exact Phrase from Guild Wars main site on the Elementalist:

"The Elementalist commands the four elemental forces: earth, air, fire, and water. With magic derived from the very foundations of nature itself, Elementalists can inflict more damage in a single strike than any other profession."

Not here to flame anyone but some people need to take a break and read the manuals and guides before they comment.


Mega Mouse

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by MegaMouse
Here is the Exact Phrase from Guild Wars main site on the Elementalist:

"The Elementalist commands the four elemental forces: earth, air, fire, and water. With magic derived from the very foundations of nature itself, Elementalists can inflict more damage in a single strike than any other profession."

Not here to flame anyone but some people need to take a break and read the manuals and guides before they comment.


Mega Mouse
Your an idiot. The manuel is wrong. Just like the Prima guide says you can salvage ecto from phantasmic remains and lists like 12 weapons that have been removed from the game.

Read this thread http://www.guildwarsguru.com/forum/s... nuking+sucks

That thread explains the math and shows why warriors who don't equip any skills still deals more damage then nukers.

Now, with the arrival of searing flames and sandstorm that thread isn't AS true as it once was. But seriously dude, play the game and learn.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

Quote:
Originally Posted by Shady79
ppl are not flaming about searing flames with 5 instead of 7 seconds of burning.

compare:

searing flames: every 2 seconds ~70-120 dmg with aoe dmg <- THIS is spamming

to

mind shock: every 10 (!) seconds 85-135 dmg and knockdown without aoe dmg


yes, searing flames got 15 mana... so anet could inrease the needed mana for mind shock and remove the exhaustion.

And Who said Searing Flames doesn't need to be nerfed?

Besides, a monk can heal through searing flames very easy, the aoe dmg doesn't count ,if a team balls up against a ele team then they deserve to lose, Oh and btw, like i said, a monk can heal searing flames, He however can't heal if he's sitting on his ass (mindshock).


haha perfect spike, even better then black out, mind shock 1 monk , spike the other... ok stop giving me ideas, a mod should close this thread

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Seriously, do you PvP? Not Random Arenas (no considered real PvP by many), I mean Heroes' Ascent or GvG. If yes, then how often?

Most of your sugestions (many of which involve getting rid of exhaustion), are unnecissary.

Quote:
Originally Posted by Shady79
Shatterstone: Reduce energy cost from 15 to 10 (note: it's an elite and compared to vapor blade crap and not worth the elite slot at the moment!)
Shattersone is worse than vapor blade? Did I miss something?

Quote:
Originally Posted by Shattersone
Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage.
Quote:
Originally Posted by Vapor Blade
Target foe is struck for 15...111 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them.
With 12 Water Magic, Shatterstone deals a total 170 damage (even if the hex is removed). Whereas Vapor Blade deals 111 cold damage, assuming that they aren't enchanted.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by Shady79
ppl are not flaming about searing flames with 5 instead of 7 seconds of burning.

compare:

searing flames: every 2 seconds ~70-120 dmg with aoe dmg <- THIS is spamming

to

mind shock: every 10 (!) seconds 85-135 dmg and knockdown without aoe dmg


yes, searing flames got 15 mana... so anet could inrease the needed mana for mind shock and remove the exhaustion.
You really don't know how strong a knockdown is do you?
AoE is for pussies because good players (hell, even not so good ones) don't ball up against SF.

Shady79

Shady79

Banned

Join Date: Jan 2007

HotD

I dont talk about aoe dmg only. I can deal 4-5 times more dmg with searing flames to a single target than you with mind shock. I know you can interrupt healing/ghosts/... with it. Mind shock atm is more a finishing move... even if you spam it until all energy is gone, you can't kill anyone with it by now.


@ Curse You: haha did you notice that vapor blade needs only 7 sec to recharge, the elite 10 ? both 15 energy. come on. thats too bad for an elite.... 2 seconds casting time for little damage for 15 energy... that's just a joke of an elite. and dont try to tell me 2x80 dmg (most of the time you do 2x ~55dmg maybe) is much. then you have to wait 10 seconds haha. this skill IS crap (even if its the only 'spiking' skill available for the water line).

EDIT: LOL JUST NOTICED: You can't even spike with shatterstone cause it's a hex... and now tell me again its good at doing damage. hahaha.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

If you had read earlier posts Shady, you'll see that we never said you were supposed to spike with shattstone.
Water is a mid damage element with snares. It should not be able to spike. That's the definition of it.

And yes, mind shock does less damage then SF, but mind shock has a KD (which is conditionally, but with a +30 energy/-2 regen weapon set to switch to every time you use it you should have no problem getting that KD), which is why it does less damage (and thus, *gasp* is blananced).

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Haha did you notice Shatterstone does twice the dmg?
dude, seriously. Think of Mind Shock as an elite Gale. people use Gale because a knockdown is very strong. They use it even though it has exhaustion. Imagine you would remove the exhaustion from gale. It would be the most overpowered skill in the history of overpowered skills. Now Mind Shock adds 100 dmg to this, in exchange of your elite slot. Quite a fair trade.
Mind Shock sees plenty of play. Go watch a battle with eF in it. eF vs. rezz is still on observe if you're quick. Let me tell you, eF doesn't run it because they think it sucks.
Just the remark that you can interrupt healing/ghostlys with it tells me all I need to know: You don't know what you're talking about.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/