[ WANTED: BUFFS ] [ Here: ELEMENTALIST ]
Shady79
Ether Renewal: Lower energy cost from 10 to 5, increase duration from 7 to 10
Invoke Lightning: Reduce recharge from 15 to 10 (else: not really worth to be elite compared to chain lightning)
Lightning Surge: Add 25% armor penetration or/and reduce energy cost from 15 to 10
Ride the lightning: Remove exhaustion, reduce recharge from 20 to 15
Chain Lightning: Increase dmg from 90 to 106, increase recharge from 10 to 30 (would make it more useful for heros cause of exhaustion), reduce casting time from 3 to 2
Mind Shock: Make exhaustion only when not enchanted, increase recharge from 8 to 10 (this skill is never used cause of exhaustion - and only 8 recharge is useless cause of exhaustion)
Teinai's Wind & Whirlwind: Increase damage from 60 to 90 (note: no armor penetration)
Double Dragon: Reduce recharge from 30 to 20, reduce energy cost from 15 to 10. It's an elite!!!!! and should be worth an elite slot.
Mind Burn: Make exhaustion only when not enchanted, increase recharge from 5 to 7 (this skill is never used cause of exhaustion - and only 5 recharge is useless cause of exhaustion)
Mind Freeze: Remove exhaustion completely from this skill!
Shatterstone: Reduce energy cost from 15 to 10 (note: it's an elite and compared to vapor blade crap and not worth the elite slot at the moment!)
Swirling Aura: Reduce recharge from 45 to 30.
Glyph of Energy: Reduce recharge from 15 to 10. It's not worth an elite slot now.
Glyph of Essence (non elite): Change 'lose all energy' to 'lose half of energy'
Glyph of Sacrifice: Reduce additional recharge from 30 to 20 (should be enough)
Second Wind: Increase energy gain from 1 to 2 per lost energy due to exhaustion. (Maybe the worst elementary skill at the moment)
Feel free to discuss or to add (other) skills... or to create a new thread for other classes like this.
Invoke Lightning: Reduce recharge from 15 to 10 (else: not really worth to be elite compared to chain lightning)
Lightning Surge: Add 25% armor penetration or/and reduce energy cost from 15 to 10
Ride the lightning: Remove exhaustion, reduce recharge from 20 to 15
Chain Lightning: Increase dmg from 90 to 106, increase recharge from 10 to 30 (would make it more useful for heros cause of exhaustion), reduce casting time from 3 to 2
Mind Shock: Make exhaustion only when not enchanted, increase recharge from 8 to 10 (this skill is never used cause of exhaustion - and only 8 recharge is useless cause of exhaustion)
Teinai's Wind & Whirlwind: Increase damage from 60 to 90 (note: no armor penetration)
Double Dragon: Reduce recharge from 30 to 20, reduce energy cost from 15 to 10. It's an elite!!!!! and should be worth an elite slot.
Mind Burn: Make exhaustion only when not enchanted, increase recharge from 5 to 7 (this skill is never used cause of exhaustion - and only 5 recharge is useless cause of exhaustion)
Mind Freeze: Remove exhaustion completely from this skill!
Shatterstone: Reduce energy cost from 15 to 10 (note: it's an elite and compared to vapor blade crap and not worth the elite slot at the moment!)
Swirling Aura: Reduce recharge from 45 to 30.
Glyph of Energy: Reduce recharge from 15 to 10. It's not worth an elite slot now.
Glyph of Essence (non elite): Change 'lose all energy' to 'lose half of energy'
Glyph of Sacrifice: Reduce additional recharge from 30 to 20 (should be enough)
Second Wind: Increase energy gain from 1 to 2 per lost energy due to exhaustion. (Maybe the worst elementary skill at the moment)
Feel free to discuss or to add (other) skills... or to create a new thread for other classes like this.
Skye Marin
Quote:
Originally Posted by Shady79
Ether Renewal: Lower energy cost from 10 to 5, increase duration from 7 to 10
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Quote:
Chain Lightning: Increase dmg from 90 to 106, increase recharge from 10 to 30 (would make it more useful for heros cause of exhaustion), reduce casting time from 3 to 2 |
Quote:
Mind Shock: Make exhaustion only when not enchanted, increase recharge from 8 to 10 (this skill is never used cause of exhaustion - and only 8 recharge is useless cause of exhaustion) Mind Burn: Make exhaustion only when not enchanted, increase recharge from 5 to 7 (this skill is never used cause of exhaustion - and only 5 recharge is useless cause of exhaustion) Mind Freeze: Remove exhaustion completely from this skill! |
Quote:
Second Wind: Increase energy gain from 1 to 2 per lost energy due to exhaustion. (Maybe the worst elementary skill at the moment) |
My Buffs:
Glowstone: Increase Projectile Speed
Vapour Blade: Reduce Cost to 10
Maelstrom: Reduce Recharge to 15
Elemental Flame: Change from "Elemental Hex" to "Chant, Shout or Hex"
Crystal Wave: Change AoE from Adjacent to Nearby
This list considers the list of buffs over the past weekend as still in effect.
Shady79
okay well I agree at chain lightning but you cant use it with heros without manual control at the moment
and agree @ rest... but maybe mind burn without any exhaustion might be little hard. that's why Ive suggested 'when not enchanted'.
and agree @ rest... but maybe mind burn without any exhaustion might be little hard. that's why Ive suggested 'when not enchanted'.
Bankai
Instant casting should not be something to throw around everywhere. It should be something special. Hence the high requirements for using the glyphs.
HawkofStorms
If you can't understand how to properly use exhaustion causing skills (ie don't spam them but only use them at appropriate times), then that's your problem.
Why_Me
Quote:
Originally Posted by Skye Marin
Elemental Flame: Change from "Elemental Hex" to "Chant, Shout or Hex"
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Vermilion
Quote:
Originally Posted by HawkofStorms
If you can't understand how to properly use exhaustion causing skills (ie don't spam them but only use them at appropriate times), then that's your problem.
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Clord
Quote:
Originally Posted by Vermilion
Additionally, don't balance skills around heroes. :S
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Thomas.knbk
You should be really careful when it comes to buffing Chain Lightning and Ether Renewal. I agree they suck as they are, but remember those were once in the top 10 of most overpowered skills in Guild Wars.
Mind Shock does see play. Yes, in high level GvG. A buff would be nice, but 100dmg+KD on an 8 sec recharge without exhaustion is too good. At the very least restore the energy cost to 15 if you remove the exhaustion, but I would much prefer to leave it as it is.
On Mind Burn I'd agree, because burning isn't such a strong side effect as a KD. With a 10e cost and no echaustion this would be fine.
Glyph of Sacrifice would also be too good.
Double Dragon would still not be worth the elite slot, but it's a start.
Agreed on Lightning Surge.
Some of the changes here are good, but you're suggesting an overbuff on a lot of skills.
Mind Shock does see play. Yes, in high level GvG. A buff would be nice, but 100dmg+KD on an 8 sec recharge without exhaustion is too good. At the very least restore the energy cost to 15 if you remove the exhaustion, but I would much prefer to leave it as it is.
On Mind Burn I'd agree, because burning isn't such a strong side effect as a KD. With a 10e cost and no echaustion this would be fine.
Glyph of Sacrifice would also be too good.
Double Dragon would still not be worth the elite slot, but it's a start.
Agreed on Lightning Surge.
Some of the changes here are good, but you're suggesting an overbuff on a lot of skills.
Shady79
slightly improvements wont change anything on bad never picked skills. you say glyph is fine for example, ever seen someone using it? me not. mind shock may use 1 of 1000 people out here.
Skuld
This isn't worth bothing with:
Teinai's Wind & Whirlwind: Increase damage from 60 to 90 (note: no armor penetration)
you can't make anything out of that skill except troll farming builds, let it RIP.
Glyph of Energy: Reduce recharge from 15 to 10. It's not worth an elite slot now.
^ gg obs spike
Mind Shock sees play and is fine as-is.
Teinai's Wind & Whirlwind: Increase damage from 60 to 90 (note: no armor penetration)
you can't make anything out of that skill except troll farming builds, let it RIP.
Glyph of Energy: Reduce recharge from 15 to 10. It's not worth an elite slot now.
^ gg obs spike
Mind Shock sees play and is fine as-is.
Antheus
Quote:
Originally Posted by Shady79
Ether Renewal: Lower energy cost from 10 to 5, increase duration from 7 to 10
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Quote:
For 10 seconds, each time you cast a spell, you gain 1...4 Energy and 5...17 Health for each "Enchantment" on you. This is an elite skill. |
Shady79
Quote:
Glyph of Energy: Reduce recharge from 15 to 10. It's not worth an elite slot now. ^ gg obs spike |
@ Skuld: thats exactly whey they need a buff. never say let it rip, thats... bullshit? anet did not make skills for farming only.
HawkofStorms
You want to give people 25 energy + a methiod to avoid exhaustion every 10 seconds and don't see the problem? As it is, that would be a faster energy gaining skill then anyone out there now, without any downside.
Look at ether prodigy for exampe. It gives you the most energy, but hurts you for doing so.
You new glyph of energy would have no downside.
And I agree with Skuld that mind shock is used PLENTY. If you don't like it, don't use it (just like I don't like Fire magic, its not like somebody forces me to use it though).
Look at ether prodigy for exampe. It gives you the most energy, but hurts you for doing so.
You new glyph of energy would have no downside.
And I agree with Skuld that mind shock is used PLENTY. If you don't like it, don't use it (just like I don't like Fire magic, its not like somebody forces me to use it though).
Formina
I was thinking about Double Dragon.. o.0 What about...
Double Dragon - 10e 3/4c 10r
Elite Spell. For 2 seconds, foes adjacent to this location are struck for 30..114..142 damage.
*shrug* It looks like it should be an elite inferno, so why not give it inferno damage and recharge? >>;
Double Dragon - 10e 3/4c 10r
Elite Spell. For 2 seconds, foes adjacent to this location are struck for 30..114..142 damage.
*shrug* It looks like it should be an elite inferno, so why not give it inferno damage and recharge? >>;
frojack
Buffing Mind Shock (because it's bad?). Wow...
I think your miss-understanding the correct use for exhaustion on skills.
A Good example: Obsidian Flame
Very powerful, low energy cost, low recharge. You can front-load it (Multi-cast in a short period) but pay for doing this with the long cool-down of exhaustion.
A Bad example: Ride the Lightning
Ok damage (not great), mid-level energy cost, and high recharge. A skill like this is pointless with these stats. However, I'd wager the only reason it has exhaustion is to deter warriors and assassins from using Ride > Shock > Bash-in-face. A very powerful combo but ultimately useless when you have 20 exhaustion. Understandable.
A Good example of a buff: Ride the Lightning
Damage increased from 15..63..79 to 10..84..106 (so it can at least compete with the top-end damage in Air), while decreasing the recharge to 2 seconds but Leaving exhaustion on the skill (allowing users to abuse as they wish, most probably for mobility, but at a very heavy cost). Possibly a drop in cast-time to 3/4 second.
so...
Ride the Lightning. [E] 10e | 3/4 cast | 2 sec. recharge
There you have something worth using. Probably... I'd still take Mind Shock over this though ^_^.
Highlights:
-Shatterstone makes Vapor Blade look like a joke (unless you can remove all enchantments on your target and cast Vapor at the same time).
-Second Wind is actually pretty good if you don't use other Exhaustion skills. I like your buff though. In my mind, it's already better than Ether Prism anyway , so could be over-powered. Since that costs the earth and this hasn't got an energy cap.
-Question: Why is Energy Boon still not being mentioned by anyone? Is the skill so bad, people have just forgotten it exists? Wow...
I think your miss-understanding the correct use for exhaustion on skills.
A Good example: Obsidian Flame
Very powerful, low energy cost, low recharge. You can front-load it (Multi-cast in a short period) but pay for doing this with the long cool-down of exhaustion.
A Bad example: Ride the Lightning
Ok damage (not great), mid-level energy cost, and high recharge. A skill like this is pointless with these stats. However, I'd wager the only reason it has exhaustion is to deter warriors and assassins from using Ride > Shock > Bash-in-face. A very powerful combo but ultimately useless when you have 20 exhaustion. Understandable.
A Good example of a buff: Ride the Lightning
Damage increased from 15..63..79 to 10..84..106 (so it can at least compete with the top-end damage in Air), while decreasing the recharge to 2 seconds but Leaving exhaustion on the skill (allowing users to abuse as they wish, most probably for mobility, but at a very heavy cost). Possibly a drop in cast-time to 3/4 second.
so...
Ride the Lightning. [E] 10e | 3/4 cast | 2 sec. recharge
There you have something worth using. Probably... I'd still take Mind Shock over this though ^_^.
Highlights:
-Shatterstone makes Vapor Blade look like a joke (unless you can remove all enchantments on your target and cast Vapor at the same time).
-Second Wind is actually pretty good if you don't use other Exhaustion skills. I like your buff though. In my mind, it's already better than Ether Prism anyway , so could be over-powered. Since that costs the earth and this hasn't got an energy cap.
-Question: Why is Energy Boon still not being mentioned by anyone? Is the skill so bad, people have just forgotten it exists? Wow...
lightblade
Most, if not all, of OP's suggested changes are not reasonable
Thomas.knbk
Serously though....do you have any idea how overpowered a 5 sec recharge guaranteed KD with 100 dmg to top it would be? Exhaustion is what keeps it from being spammed.
Shady79
with gust you can KD someone every 10 sec for 3 seconds. so no, it wont be overpowered with 10 sec recharge (look above, I DID NOT SAY 5 SECONDS)... you just need rust or something else.
omg you guys should read my post again.
omg you guys should read my post again.
Franco Power
wow buff Mind shock... wow,
I should get a monkey to run flags now and just add mind shock to his brain, haha glyph of energy 10 seconds recharge, mmm Yeah, spamming gale and obsidian flame ftw, mind freeze remove exaustion and increase duration x_X, lol wahoo, now i can keep everyone snared and Sandstorm/meteor shower their asses without having to worry about them kiting.
You never seen anyone using glyph of sacrifice? Ever heard of Ressurection Chant, Meteor shower? Anything? Or is your play style limited to Arcane echo + Meteor shower + Elemental attunement?
Thought so....
TIP: Don't try to do izzys job based on hero experiences...
I should get a monkey to run flags now and just add mind shock to his brain, haha glyph of energy 10 seconds recharge, mmm Yeah, spamming gale and obsidian flame ftw, mind freeze remove exaustion and increase duration x_X, lol wahoo, now i can keep everyone snared and Sandstorm/meteor shower their asses without having to worry about them kiting.
You never seen anyone using glyph of sacrifice? Ever heard of Ressurection Chant, Meteor shower? Anything? Or is your play style limited to Arcane echo + Meteor shower + Elemental attunement?
Thought so....
TIP: Don't try to do izzys job based on hero experiences...
Thomas.knbk
OK allow me to rephrase
Do you have any idea how overpowered a KD+100 dmg would be without the exhaustion? Knockdown is an incredibly strong tool.
Gust doesn't do 100+ dmg, and the KD is highly conditional. In no circumstance are you going to be able to spam that on recharge and get the KD every time.
Do you have any idea how overpowered a KD+100 dmg would be without the exhaustion? Knockdown is an incredibly strong tool.
Gust doesn't do 100+ dmg, and the KD is highly conditional. In no circumstance are you going to be able to spam that on recharge and get the KD every time.
Shady79
10 sec recharge is spamming for you? so you are spamming fireballs? haha! no way. remove the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing exhaustion from those mind things and we can use it in pve too. recharge 15 seconds maybe. damn i dont wanna use all the same skills everytime in pve. boring as hell.
Franco Power
So you're bored of playing elementalist in PvE?
Make a new character haha
Hey izzy ,ffs dude, Im so bored of my ranger, can you like, tell anet to buff punishing shot to +62unconditional dmg instead of +21? kk thx
Make a new character haha
Hey izzy ,ffs dude, Im so bored of my ranger, can you like, tell anet to buff punishing shot to +62unconditional dmg instead of +21? kk thx
Shady79
HAHAHA WHAT A JOKE ULTIMATIUM.
I got 14 characters... yes some classes twice.
I got 14 characters... yes some classes twice.
MegaMouse
There are a few good points in this post. Although I started Guild Wars with an Elementalist mainly due to the fact that the time they were the Highest damage dealers in the game. Never mind that they are squishy as heck I just loved blowing up and burning things left and right. Over several "updates" NC-Soft and A-Net have pretty much gelded the Elementalist. A once proud profession is now relegated to Nuking in missions or running flags in GVG. Not realy what I thought the profession was supposed to be. I know of several players who only bring their Ele's out when a guildmate eeds a nuker for a mission and can't get one in the district he/she is in. Even I pretty much only go into Sorrows Furnace to burn the town down as that is the only area where a Nuker still owns.
I'll sign this only for the simple reason that they need to reset the Elementalist back to the agent of doom that they used to be when the game came out.
Mega Mouse
I'll sign this only for the simple reason that they need to reset the Elementalist back to the agent of doom that they used to be when the game came out.
Mega Mouse
Symbol
Elementalists were never the "highest damage dealers in the game".
MegaMouse
Someone needs to reread the Description in the Guide book and the Prima Guide on Elementalists.
Franco Power
Elementalists are still high dmg dealers, in almost every HA team there is a always a sandstorm warder, why ? High dmg and defense at the same time.
Symbol
Quote:
Someone needs to reread the Description in the Guide book and the Prima Guide on Elementalists. |
Thomas.knbk
Quote:
Originally Posted by Shady79
10 sec recharge is spamming for you?
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Quote:
Originally Posted by Shady79
so you are spamming fireballs? haha! no way.
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Quote:
Originally Posted by Shady79
remove the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing exhaustion from those mind things and we can use it in pve too.
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Quote:
Originally Posted by Shady79
pve. boring as hell.
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If you want the opinion of some people that know how to play the game, go post it in the Gladiators' Arena skill discussion section. Make a new thread or post it in the 'skills you would like to see buffed' one. I guarantee you everyone with a clue will laugh at you for removing Mind Shock's exhaustion.
Shady79
ppl are not flaming about searing flames with 5 instead of 7 seconds of burning.
compare:
searing flames: every 2 seconds ~70-120 dmg with aoe dmg <- THIS is spamming
to
mind shock: every 10 (!) seconds 85-135 dmg and knockdown without aoe dmg
yes, searing flames got 15 mana... so anet could inrease the needed mana for mind shock and remove the exhaustion.
compare:
searing flames: every 2 seconds ~70-120 dmg with aoe dmg <- THIS is spamming
to
mind shock: every 10 (!) seconds 85-135 dmg and knockdown without aoe dmg
yes, searing flames got 15 mana... so anet could inrease the needed mana for mind shock and remove the exhaustion.
MegaMouse
Here is the Exact Phrase from Guild Wars main site on the Elementalist:
"The Elementalist commands the four elemental forces: earth, air, fire, and water. With magic derived from the very foundations of nature itself, Elementalists can inflict more damage in a single strike than any other profession."
Not here to flame anyone but some people need to take a break and read the manuals and guides before they comment.
Mega Mouse
"The Elementalist commands the four elemental forces: earth, air, fire, and water. With magic derived from the very foundations of nature itself, Elementalists can inflict more damage in a single strike than any other profession."
Not here to flame anyone but some people need to take a break and read the manuals and guides before they comment.
Mega Mouse
HawkofStorms
Quote:
Originally Posted by MegaMouse
Here is the Exact Phrase from Guild Wars main site on the Elementalist:
"The Elementalist commands the four elemental forces: earth, air, fire, and water. With magic derived from the very foundations of nature itself, Elementalists can inflict more damage in a single strike than any other profession." Not here to flame anyone but some people need to take a break and read the manuals and guides before they comment. Mega Mouse |
Read this thread http://www.guildwarsguru.com/forum/s... nuking+sucks
That thread explains the math and shows why warriors who don't equip any skills still deals more damage then nukers.
Now, with the arrival of searing flames and sandstorm that thread isn't AS true as it once was. But seriously dude, play the game and learn.
Franco Power
Quote:
Originally Posted by Shady79
ppl are not flaming about searing flames with 5 instead of 7 seconds of burning.
compare: searing flames: every 2 seconds ~70-120 dmg with aoe dmg <- THIS is spamming to mind shock: every 10 (!) seconds 85-135 dmg and knockdown without aoe dmg yes, searing flames got 15 mana... so anet could inrease the needed mana for mind shock and remove the exhaustion. |
And Who said Searing Flames doesn't need to be nerfed?
Besides, a monk can heal through searing flames very easy, the aoe dmg doesn't count ,if a team balls up against a ele team then they deserve to lose, Oh and btw, like i said, a monk can heal searing flames, He however can't heal if he's sitting on his ass (mindshock).
haha perfect spike, even better then black out, mind shock 1 monk , spike the other... ok stop giving me ideas, a mod should close this thread
Curse You
Seriously, do you PvP? Not Random Arenas (no considered real PvP by many), I mean Heroes' Ascent or GvG. If yes, then how often?
Most of your sugestions (many of which involve getting rid of exhaustion), are unnecissary.
Shattersone is worse than vapor blade? Did I miss something?
With 12 Water Magic, Shatterstone deals a total 170 damage (even if the hex is removed). Whereas Vapor Blade deals 111 cold damage, assuming that they aren't enchanted.
Most of your sugestions (many of which involve getting rid of exhaustion), are unnecissary.
Quote:
Originally Posted by Shady79
Shatterstone: Reduce energy cost from 15 to 10 (note: it's an elite and compared to vapor blade crap and not worth the elite slot at the moment!)
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Quote:
Originally Posted by Shattersone
Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage.
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Quote:
Originally Posted by Vapor Blade
Target foe is struck for 15...111 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them.
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Thomas.knbk
Quote:
Originally Posted by Shady79
ppl are not flaming about searing flames with 5 instead of 7 seconds of burning.
compare: searing flames: every 2 seconds ~70-120 dmg with aoe dmg <- THIS is spamming to mind shock: every 10 (!) seconds 85-135 dmg and knockdown without aoe dmg yes, searing flames got 15 mana... so anet could inrease the needed mana for mind shock and remove the exhaustion. |
AoE is for pussies because good players (hell, even not so good ones) don't ball up against SF.
Shady79
I dont talk about aoe dmg only. I can deal 4-5 times more dmg with searing flames to a single target than you with mind shock. I know you can interrupt healing/ghosts/... with it. Mind shock atm is more a finishing move... even if you spam it until all energy is gone, you can't kill anyone with it by now.
@ Curse You: haha did you notice that vapor blade needs only 7 sec to recharge, the elite 10 ? both 15 energy. come on. thats too bad for an elite.... 2 seconds casting time for little damage for 15 energy... that's just a joke of an elite. and dont try to tell me 2x80 dmg (most of the time you do 2x ~55dmg maybe) is much. then you have to wait 10 seconds haha. this skill IS crap (even if its the only 'spiking' skill available for the water line).
EDIT: LOL JUST NOTICED: You can't even spike with shatterstone cause it's a hex... and now tell me again its good at doing damage. hahaha.
@ Curse You: haha did you notice that vapor blade needs only 7 sec to recharge, the elite 10 ? both 15 energy. come on. thats too bad for an elite.... 2 seconds casting time for little damage for 15 energy... that's just a joke of an elite. and dont try to tell me 2x80 dmg (most of the time you do 2x ~55dmg maybe) is much. then you have to wait 10 seconds haha. this skill IS crap (even if its the only 'spiking' skill available for the water line).
EDIT: LOL JUST NOTICED: You can't even spike with shatterstone cause it's a hex... and now tell me again its good at doing damage. hahaha.
HawkofStorms
If you had read earlier posts Shady, you'll see that we never said you were supposed to spike with shattstone.
Water is a mid damage element with snares. It should not be able to spike. That's the definition of it.
And yes, mind shock does less damage then SF, but mind shock has a KD (which is conditionally, but with a +30 energy/-2 regen weapon set to switch to every time you use it you should have no problem getting that KD), which is why it does less damage (and thus, *gasp* is blananced).
Water is a mid damage element with snares. It should not be able to spike. That's the definition of it.
And yes, mind shock does less damage then SF, but mind shock has a KD (which is conditionally, but with a +30 energy/-2 regen weapon set to switch to every time you use it you should have no problem getting that KD), which is why it does less damage (and thus, *gasp* is blananced).
Thomas.knbk
Haha did you notice Shatterstone does twice the dmg?
dude, seriously. Think of Mind Shock as an elite Gale. people use Gale because a knockdown is very strong. They use it even though it has exhaustion. Imagine you would remove the exhaustion from gale. It would be the most overpowered skill in the history of overpowered skills. Now Mind Shock adds 100 dmg to this, in exchange of your elite slot. Quite a fair trade.
Mind Shock sees plenty of play. Go watch a battle with eF in it. eF vs. rezz is still on observe if you're quick. Let me tell you, eF doesn't run it because they think it sucks.
Just the remark that you can interrupt healing/ghostlys with it tells me all I need to know: You don't know what you're talking about.
dude, seriously. Think of Mind Shock as an elite Gale. people use Gale because a knockdown is very strong. They use it even though it has exhaustion. Imagine you would remove the exhaustion from gale. It would be the most overpowered skill in the history of overpowered skills. Now Mind Shock adds 100 dmg to this, in exchange of your elite slot. Quite a fair trade.
Mind Shock sees plenty of play. Go watch a battle with eF in it. eF vs. rezz is still on observe if you're quick. Let me tell you, eF doesn't run it because they think it sucks.
Just the remark that you can interrupt healing/ghostlys with it tells me all I need to know: You don't know what you're talking about.