Fairly new player needs some help choosing...
woomba
Hi guys,
Recently, I made a Ranger/Necro on my friend's account and leveled him up to 9. However, i found that when i ecountered 4-5 level 4's, i usually would either almost die, or die. This was every further accentuated when there was a healer present, as it would take forever to kill the healer, since i had a lack of nuking. So, now that I have my own account, I want to make a ranger/? to be able to enjoy the game more by having a higher nuking potential with possibly more survivability.
Any suggestions?
Thanks in advance,
Woomba
Recently, I made a Ranger/Necro on my friend's account and leveled him up to 9. However, i found that when i ecountered 4-5 level 4's, i usually would either almost die, or die. This was every further accentuated when there was a healer present, as it would take forever to kill the healer, since i had a lack of nuking. So, now that I have my own account, I want to make a ranger/? to be able to enjoy the game more by having a higher nuking potential with possibly more survivability.
Any suggestions?
Thanks in advance,
Woomba
Cube B.
Well, I'm not the best source of advice, but through research I've found that for sheer damage output, using an R/E works well, but you'll need weapons that work with the conjure skills.
But that's just what I can pull from guildwiki. I do know that Ele skills alone are good for nuking though, so If you don't feel like using arrows you can just cast an AoE.
Of course, I'm not the best source of advice, and I don't know what your play style is, nor what campaigns you have.
But that's just what I can pull from guildwiki. I do know that Ele skills alone are good for nuking though, so If you don't feel like using arrows you can just cast an AoE.
Of course, I'm not the best source of advice, and I don't know what your play style is, nor what campaigns you have.
zara
well since you are a low level that does not surprise me that small groups are killing you. Bring some hench if you need help with groups. Also remember that your attribute spread, runes and wpn are all things to be considered for damage/survivability. As for the secondary, it really depends on what you are going for. generally though you shouldnt really venture into your secondary. As you get higher levels, better equipment, and skills the damage output will rise accordingly. The best thing to remember is that this is not a solo game so bring some help if you find yourself needing it.
Luciora
Agreed with Zara. At the levels you are now I would suggest not to focus too much on the 2nd prof since you are not quite doing full damage on your primary prof.
I would suggest looking at some ranger builds and then deciding what you like to use from the 2nd prof to aid your primary. Remember that 2nd prof can be used exclusively but then it would have made more sense to take that as your primary
The lower levels are there for you to learn to play the game though, so read up on some builds that you can use, get your attribute points set and remember to make use of henchies or other human players It takes a bit of time to learn to use the henchies properly though, so don't get discouraged
I would suggest looking at some ranger builds and then deciding what you like to use from the 2nd prof to aid your primary. Remember that 2nd prof can be used exclusively but then it would have made more sense to take that as your primary
The lower levels are there for you to learn to play the game though, so read up on some builds that you can use, get your attribute points set and remember to make use of henchies or other human players It takes a bit of time to learn to use the henchies properly though, so don't get discouraged
MeanMartin
B/p Ftw Ranger/Monk is the best for B/p couse of the res if u go R/mo dont care about the 2nd prof the only thing u want from Monk is the res then take ranger skills all the other 7
Wobrak
As stated by others, don't concentrate so much on your secondary profession until you reach level 18 and above.
When I first started my ranger I didn't mess around with secondary professions until the Crystal Desert. Up until then I was a R/Mo and the only monk skill I used was resurrect at first then rebirth later on.
I do suggest you get a pet. They help out alot when first starting off to block the mobs.
I also suggest you don't try to solo any areas until you are very comfortable with your ranger.
Concentrate on the following attributes first:
Marksmanship - higher attribute = higher damage and fewer missed arrows
Wilderness - self healing
Beast Mastery - whatever is left goes here, a strong pet helps out greatly
Then as you rise in levels add:
Expertise - this will lower the energy costs of your skills
When I first started my ranger I didn't mess around with secondary professions until the Crystal Desert. Up until then I was a R/Mo and the only monk skill I used was resurrect at first then rebirth later on.
I do suggest you get a pet. They help out alot when first starting off to block the mobs.
I also suggest you don't try to solo any areas until you are very comfortable with your ranger.
Concentrate on the following attributes first:
Marksmanship - higher attribute = higher damage and fewer missed arrows
Wilderness - self healing
Beast Mastery - whatever is left goes here, a strong pet helps out greatly
Then as you rise in levels add:
Expertise - this will lower the energy costs of your skills
eggrolls
Quote:
Originally Posted by Wobrak
Concentrate on the following attributes first:
Marksmanship - higher attribute = higher damage and fewer missed arrows
Wilderness - self healing
Beast Mastery - whatever is left goes here, a strong pet helps out greatly
Then as you rise in levels add:
Expertise - this will lower the energy costs of your skills I think it should be Marksmanship and Wilderness Survival only, with spare points into Expertise. Beast Mastery is a joke at best, imo. The extra damage your pet gets from the attribute is far inferior compared to yours or your henchmen's. With henchmen around, your pet's death (and thereby your skills getting disabled) shouldn't affect the outcome of any fight until much later in the game.
Marksmanship - higher attribute = higher damage and fewer missed arrows
Wilderness - self healing
Beast Mastery - whatever is left goes here, a strong pet helps out greatly
Then as you rise in levels add:
Expertise - this will lower the energy costs of your skills I think it should be Marksmanship and Wilderness Survival only, with spare points into Expertise. Beast Mastery is a joke at best, imo. The extra damage your pet gets from the attribute is far inferior compared to yours or your henchmen's. With henchmen around, your pet's death (and thereby your skills getting disabled) shouldn't affect the outcome of any fight until much later in the game.
Fallen Hunter
It sounds like you are trying to kill these guys solo - keep in mind that, excepting very specific circumstances, for virtually all of guild wars you will be fighting in a group. The best advice I can give you is to take henchmen with you if you are having difficulty. The disadvantage of this is that they will take their share of the drops and gold, and they will lower the amount of experience you receive for each kill.
blood4blood
As a low-level character, don't expect much in the way of damage output or good skill combos, especially on a new account, as you will likely have very few skills to choose from anyway. But I would suggest cruising by the Campfire section here on Guru to get some build ideas for the direction you'll want to take in the future. Also, while rangers can do some great direct damage potential, remember they also have some other more specialized uses like interrupts (great against casters/healers especially) and trapping (massive damage & conditions, but requires preparation and careful pulling to use well). Ranger is a highly versatile class, so don't limit yourself to the role as a damage-dealer.
devilsin
Quote:
Originally Posted by woomba
Hi guys,
Recently, I made a Ranger/Necro on my friend's account and leveled him up to 9. However, i found that when i ecountered 4-5 level 4's, i usually would either almost die, or die. This was every further accentuated when there was a healer present, as it would take forever to kill the healer, since i had a lack of nuking. So, now that I have my own account, I want to make a ranger/? to be able to enjoy the game more by having a higher nuking potential with possibly more survivability.
Any suggestions?
Thanks in advance,
Woomba Ok there's a few things you should know before u decide to play ranger through the game. Rangers are not made to be the best damage dealers or "nukers". Rangers are good at interupting target's skills and quick condition spreading or both. If you want "nuking potential", you should probably go elementalist.
You probably won't solo much in GW, you will be either with a full player party or a henchmen party. Of course you can farm solo farm but that is limited to very specific builds, and later on in the game.
You really shouldn't worry about ur secondary until much later, but it would be a good idea to sub monk for that rez. Also you can change secondaries back and forth, just later in the game.
Recently, I made a Ranger/Necro on my friend's account and leveled him up to 9. However, i found that when i ecountered 4-5 level 4's, i usually would either almost die, or die. This was every further accentuated when there was a healer present, as it would take forever to kill the healer, since i had a lack of nuking. So, now that I have my own account, I want to make a ranger/? to be able to enjoy the game more by having a higher nuking potential with possibly more survivability.
Any suggestions?
Thanks in advance,
Woomba Ok there's a few things you should know before u decide to play ranger through the game. Rangers are not made to be the best damage dealers or "nukers". Rangers are good at interupting target's skills and quick condition spreading or both. If you want "nuking potential", you should probably go elementalist.
You probably won't solo much in GW, you will be either with a full player party or a henchmen party. Of course you can farm solo farm but that is limited to very specific builds, and later on in the game.
You really shouldn't worry about ur secondary until much later, but it would be a good idea to sub monk for that rez. Also you can change secondaries back and forth, just later in the game.
Rayne Fern
My ranger necro worked pretty well.
I concentrated on necro spells that degen the foe while returning health to me, my skill bar was Life Siphon and Vampiric Gaze, followed by marksmanship skills, Charm Animal, Comfort Animal and Rez Sig.
I used a longbow for the greatest range, and found higher ground whenever possible.
Then there is the Run skill.
When you get down to half health, just run away.
But then I made a guild.
And I realized that a good guild leader can help out guild members, so my monk is now my primary character, she has been almost everywhere on all 3 continents, and has all the skills including elites from both Tyria and Cantha, and is currently working on all the elites from Elona, so she can go everywhere and help any guild member or friend.
So when I started monking, I realized that a monk secondary was a real good way to stay alive.
So now, all my chars are secondary monks, keeps me alive and I can help out other party members as well.
One of these days I will talk my husband into letting me get more character slots and I will try an Elemental Mesmer. Talk about damage....
Anyway, hope this helped.
I concentrated on necro spells that degen the foe while returning health to me, my skill bar was Life Siphon and Vampiric Gaze, followed by marksmanship skills, Charm Animal, Comfort Animal and Rez Sig.
I used a longbow for the greatest range, and found higher ground whenever possible.
Then there is the Run skill.
When you get down to half health, just run away.
But then I made a guild.
And I realized that a good guild leader can help out guild members, so my monk is now my primary character, she has been almost everywhere on all 3 continents, and has all the skills including elites from both Tyria and Cantha, and is currently working on all the elites from Elona, so she can go everywhere and help any guild member or friend.
So when I started monking, I realized that a monk secondary was a real good way to stay alive.
So now, all my chars are secondary monks, keeps me alive and I can help out other party members as well.
One of these days I will talk my husband into letting me get more character slots and I will try an Elemental Mesmer. Talk about damage....
Anyway, hope this helped.
Mr_Cynical
Quote:
Originally Posted by Rayne Fern
So when I started monking, I realized that a monk secondary was a real good way to stay alive.
So now, all my chars are secondary monks, keeps me alive and I can help out other party members as well.
All my characters since the release of Prophecies have had Monk as their secondary, even my Nightfall Dervish. If nothing else, you can't go wrong with a reusable res spell. Recently though I've created two non-Monk secondaries, a Paragon and a Mesmer, because of energy issues - the former because Paragons need all the energy they can get for their shouts, and the latter because I needed Glyph of Lesser Energy for those expensive hexes.
Still, any new players reading this: you can do a lot worse than a Monk secondary, especially since Mending Touch was added.
So now, all my chars are secondary monks, keeps me alive and I can help out other party members as well.
All my characters since the release of Prophecies have had Monk as their secondary, even my Nightfall Dervish. If nothing else, you can't go wrong with a reusable res spell. Recently though I've created two non-Monk secondaries, a Paragon and a Mesmer, because of energy issues - the former because Paragons need all the energy they can get for their shouts, and the latter because I needed Glyph of Lesser Energy for those expensive hexes.
Still, any new players reading this: you can do a lot worse than a Monk secondary, especially since Mending Touch was added.