Help tweaking my build...

ephexx

Frost Gate Guardian

Join Date: Jan 2006

[AWoT]

E/

Hey there guys, I love my monk, I am a good healer, not to brag, but I don't let many people die and I love my build. I rarely get short on energy, except for those situations where you double aggro and I am healing so fast my fingers fall off....

Well, I do a lot of FA and SF farming runs, particularly in a BP group, and I need some help on what skills to tweak in my build...

Here it is:
Vigorous Spirit, WoH{E}, Healing Seed, Dwayna's Kiss, Healing Breeze, Mend Alignment, Orison of Healing, and Rebirth.

The thing I want to tweak is the skill, Healing Seed.. I fidn it useless, as I rarely use it, and i don't need 2 types of that skill as I already have vig spirit, and I would rather keep that.. What would you guys suggest I change up for Healing Seed? I only have Prophecies and Factions, and my monk hasn't gotten far in factions, so no NF skills pls...

I was thinking healing whisper, but it only has half the range which would bring me in too close to combat and I would take a lot of damage....

I'd prefer a skill that doesn't require much energy, as this build is very low-energy req. and I would like to keep it that way...

Thanks.

moko

moko

??uo??o??

Join Date: May 2006

use holy veil for hex removal instead of healing seed. healing seed is only good if you got a tank and everything bashes on them (or ghost in PVP)

id also take healing breeze out, for signet of rej. or devotion. :>

ephexx

Frost Gate Guardian

Join Date: Jan 2006

[AWoT]

E/

No, I like healing breeze, I use it on myself and sometimes other party members, but it can be shattered...

I use hexes to my advantage, actually. That's why I have dwayna's kiss, it has a healing bonus for every hex/ enchantment on an ally.

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

I'd say the same thing as Mokone.

Atually holy veil and dwayna's kiss (which is the best skill in your bar imho) interact well: Cast veil, which is an enchantment, then kiss the target for a big heal (at least one hex+ one enchant) then remove veil's upkeep to remove the hex.

Since you have Faction, go and cap Blessed light in the jade sea and try playing an hybrid monk with high divine favor
Something like:

Divine favor: 12+1+1
Heal: 8+1
Prot: 8+1
[skill]Blessed Light[/skill][skill]Gift of Health[/skill][skill]Protective spirit[/skill][skill]Reversal of fortune[/skill][skill]Signet of devotion[/skill][skill]Holy veil[/skill]

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would agree with Utaku.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by ephexx
The thing I want to tweak is the skill, Healing Seed.. I fidn it useless, as I rarely use it, and i don't need 2 types of that skill as I already have vig spirit
You need to re-read the skill descriptions. Healing Seed heals the target ally and allies adjacent to the target whenever the target takes damage. Vigorous Spirit heals the target whenever the target attacks or uses a skill. The effects are vastly different from one another, so I don't see why you think you have "2 types of that skill".

Quote: Originally Posted by ephexx No, I like healing breeze, I use it on myself and sometimes other party members, but it can be shattered... I don't know whether to laugh or cry. If I still had the link to Ensign's post on Healing Breeze and Orison, I'd post it for you here. But then again, it probably wouldn't do any good anyway.

Quote:
Originally Posted by ephexx
I use hexes to my advantage, actually. That's why I have dwayna's kiss, it has a healing bonus for every hex/ enchantment on an ally. The bonus healing does not even remotely make up for hexes like Spiteful, Backfire, Spoil Victor, etc. Sure, things like Parasitic Bond or Life Siphon might feel relatively harmless, but the stronger hexes just need to be removed.

ubard

ubard

Frost Gate Guardian

Join Date: Feb 2005

Canada, Ottawa

Mo/

Quote:
Originally Posted by ephexx
No, I like healing breeze, I use it on myself and sometimes other party members, but it can be shattered...

I use hexes to my advantage, actually. That's why I have dwayna's kiss, it has a healing bonus for every hex/ enchantment on an ally. i don't really like telling you what to think, but the sooner you learn that Healing Breeze is a simply terrible skill, the happier you will be.

if you wish to really learn any sort of technical reasons why, there have been many posts over the past years explaining exactly why that skill is shunned as it so rightly is.

i also wouldn't run WoH anymore, not since the new NF healer skills. (and that's even if you insist on running a pure healer.) But that would be less "tweaking your build", and more "just totally changing it".

The skill you are talking about getting rid of (Healing Seed) is one of the few good skills on your bar there. (Dwayna's kiss can still be nice, and although i never use it Vig spirit is kinda fun.)

well, hope this post has helped at all. cheersies.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

If you have Nightfall and Factions, here's what I'd recommend:

Healing 12+1+1-3 (preference)
Divine 12+1
Protection 3+1

Healer's Boon {E} (you'll learn to love it)
Vigorous Spirit (awesome with Barragers)
Dwayna's Kiss (one of the best Healing skills, period)
Ethereal Light (cast time halved by HBoon, less chance to be interrupted)
Signet of Devotion or Signet of Revujenation (preference, both can be useful)
Dismiss Condition
Holy Veil or Healing Touch (HT if you need another self-heal)
Rebirth

I haven't done SF in a while, but I doubt if hex removal will be too useful. From what I remember, the place practically rains hexes so your chances of being able to get the important ones with a spot removal are pretty low. Healing Touch might be more useful since your only other self-heals are Ethereal (which can be interrupted) and Sig of Devo/Rejuv (which aren't enough if you get serious aggro). For most areas I'd suggest having a hex removal though.

Acidic Won

Academy Page

Join Date: Nov 2006

Quote:
Originally Posted by Effigy
If you have Nightfall and Factions, here's what I'd recommend:

Healing 12+1+1-3 (preference)
Divine 12+1
Protection 3+1

Healer's Boon {E} (you'll learn to love it)
Vigorous Spirit (awesome with Barragers)
Dwayna's Kiss (one of the best Healing skills, period)
Ethereal Light (cast time halved by HBoon, less chance to be interrupted)
Signet of Devotion or Signet of Revujenation (preference, both can be useful)
Dismiss Condition
Holy Veil or Healing Touch (HT if you need another self-heal)
Rebirth

I haven't done SF in a while, but I doubt if hex removal will be too useful. From what I remember, the place practically rains hexes so your chances of being able to get the important ones with a spot removal are pretty low. Healing Touch might be more useful since your only other self-heals are Ethereal (which can be interrupted) and Sig of Devo/Rejuv (which aren't enough if you get serious aggro). For most areas I'd suggest having a hex removal though. He only has prophecies and factions. Your build works in PvE I would swap out healing breeze for Protective Spirit and Orison of Healing for Ethereal Light. You may want to bring a hex remover, just pounding through them with dwaynas kiss isn't very good. Signet of Devotion is a good skill you can take Signet of Rejuv. instead.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

In theory, hex removal is always a good idea. In practice, when your team is getting stacked with hexes, most of which are not terribly dangerous, removing one every 13 seconds is not going to accomplish that much. There are other skills you'll get a lot more mileage from. The build I posted was intended for Sorrow's Furnace in a B/P team. However, the option for Holy Veil is in there.

ephexx

Frost Gate Guardian

Join Date: Jan 2006

[AWoT]

E/

you guys are very mean towards healing breeze... lol... Why do you hate it so much, why is it so bad?

Epic Monkey Battle

Epic Monkey Battle

Frost Gate Guardian

Join Date: Nov 2006

Warrior's Isle

Fat Kids Are Hard To Kid [Nap]

Mo/

Healing Breeze is basically a Heal Other but over the course of 10 seconds. If that Healing Breeze is removed at 5 seconds then you have spent double the amount of energy you would have if you would have just used heal other. And if you say you use it to cover conditions, then how is a 10 energy spell better than a 5 energy condition removal? If the ally has bleeding and poison on the (-7 degen overall) and healing breeze will give your ally +2 health regen (assuming you use a sup and have 16 heal for a +9 healing breeze). Now the problem is bleeding and poison tends to have a longer duration than the 10 seconds of healing breeze. You could have spent that 10 energy to completely remove the conditions.

Also if you monk a lot in SF I know one of the main hexes down there is Crippling Anguish, and on a ranger that is quite annoying. So IMO holy veil is nice to get rid of that hex.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Epic Monkey Battle
Healing Breeze is basically a Heal Other but over the course of 10 seconds. If that Healing Breeze is removed at 5 seconds then you have spent double the amount of energy you would have if you would have just used heal other. And if you say you use it to cover conditions, then how is a 10 energy spell better than a 5 energy condition removal? If the ally has bleeding and poison on the (-7 degen overall) and healing breeze will give your ally +2 health regen (assuming you use a sup and have 16 heal for a +9 healing breeze). Now the problem is bleeding and poison tends to have a longer duration than the 10 seconds of healing breeze. You could have spent that 10 energy to completely remove the conditions.

Also if you monk a lot in SF I know one of the main hexes down there is Crippling Anguish, and on a ranger that is quite annoying. So IMO holy veil is nice to get rid of that hex. I'd like to add, as well, Heal Other is already pretty bad.

Oh, and try Protection. It's nice.

Epic Monkey Battle

Epic Monkey Battle

Frost Gate Guardian

Join Date: Nov 2006

Warrior's Isle

Fat Kids Are Hard To Kid [Nap]

Mo/

Hehe yeah, was just trying to say that healing breeze is worse.

In PvE I would use something like this.

Prot Spirit/Spirit Bond
Zealous Benediction
Gift Of Health
RoF
Signet Of Devotion
Shield Of Absorbtion
Dismiss Condition
Generic Res

Maverick2364

Maverick2364

Ascalonian Squire

Join Date: Aug 2006

USA

Venerators of Incendia [Pyro]

R/

Frankly, I think Healing Breeze is being grossly underestimated. It is more useful than the casual remove ailment or remove hex because it counters degeneration from both skill types.

I find that hex/condition removal is the protector's department, so I've run this build through Prophecies, Factions, and Nightfall as a powerful and energy efficient healing build.

Healing Touch
Signet of Devotion
Heal Other
Word of Healing
Vigorous Spirit
Dwayna's Kiss
Healing Breeze
Rez

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by Maverick2364
Frankly, I think Healing Breeze is being grossly underestimated. It is more useful than the casual remove ailment or remove hex because it counters degeneration from both skill types. There are two glaring problems with this statement:
1) Hexes and conditions do more than just degen, so while Healing Breeze only works against the subset of conditions/hexes that deal damage, condition/hex removal deals with those effects directly.
2) The argument of 'counter degen with regen' is misguided. You can just as easily 'counter' degen with a straight-up heal spell like Gift and get much better efficiency than using Breeze.

Maverick2364

Maverick2364

Ascalonian Squire

Join Date: Aug 2006

USA

Venerators of Incendia [Pyro]

R/

Quote:
Originally Posted by Burst Cancel
There are two glaring problems with this statement:
1) Hexes and conditions do more than just degen, so while Healing Breeze only works against the subset of conditions/hexes that deal damage, condition/hex removal deals with those effects directly.
2) The argument of 'counter degen with regen' is misguided. You can just as easily 'counter' degen with a straight-up heal spell like Gift and get much better efficiency than using Breeze. First off, as I said, casting breeze can effectively counter degen. Note that for other hexes Dwayna's Kiss provides a more than adequate remedy to mitigate their damage.

Second off, for a heal monk, a Gift of Health cast would disable all other healing prayer skills for 10-5 secs, thus reducing me down to only using Signet of Devotion, and potentially causing fatalities if the target is spiked.

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

Quote:
Originally Posted by Maverick2364
First off, as I said, casting breeze can effectively counter degen. Note that for other hexes Dwayna's Kiss provides a more than adequate remedy to mitigate their damage.

Second off, for a heal monk, a Gift of Health cast would disable all other healing prayer skills for 10-5 secs, thus reducing me down to only using Signet of Devotion, and potentially causing fatalities if the target is spiked. what woudl u rather do att a +9regain on a -8 form burnign, only then to see ur m8 smashed with serring flmaes, if u had removed it u coudl have preventede that 112 dam, rather than given him a +1 regain.

and i think shes talkign more along the lines of protection bars

Blaze Fenix

Pre-Searing Cadet

Join Date: Feb 2007

Venerators of Incendia [Pyro]

E/

Quote:
Originally Posted by olly123
and i think shes talkign more along the lines of protection bars Mav is addressing the situation from a healing prayer standpoint not from protection specifications

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

Quote:
Originally Posted by Blaze Fenix
Mav is addressing the situation from a healing prayer standpoint not from protection specifications i see that but i was saying Burst Cancel was talkign more protetion, as goH, is a major in protection bars

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by Maverick2364
First off, as I said, casting breeze can effectively counter degen. Note that for other hexes Dwayna's Kiss provides a more than adequate remedy to mitigate their damage.
What about the hexes and conditions that don't do damage? Healing Breeze and Dwayna's Kiss are absolutely shit useless for a blinded warrior or a monk under Shame. Nevermind that you'd have to do an amazing job of bullshitting to convince people that healing through Backfire is somehow a better option than just removing it outright.

Quote:
Originally Posted by Maverick2364
Second off, for a heal monk, a Gift of Health cast would disable all other healing prayer skills for 10-5 secs, thus reducing me down to only using Signet of Devotion, and potentially causing fatalities if the target is spiked. Gift is an example. The point I'm illustrating is that Healing Breeze is not an efficient use of energy.

Maverick2364

Maverick2364

Ascalonian Squire

Join Date: Aug 2006

USA

Venerators of Incendia [Pyro]

R/

Quote:
Originally Posted by Burst Cancel
What about the hexes and conditions that don't do damage? Healing Breeze and Dwayna's Kiss are absolutely shit useless for a blinded warrior or a monk under Shame. Nevermind that you'd have to do an amazing job of bullshitting to convince people that healing through Backfire is somehow a better option than just removing it outright. Healing is meant to restore health. As I asserted earlier, if you're focusing on pure hex and conditional removal then use protection skills. However, breeze remains a viable option for healing monks to counter degeneration and keep allies alive. If you're concerned with mesmers its easy to throw a 5 energy long-term enchant over it to retain it (like vig spirit in my build).

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Two skills to facilitate the usage of one skill?

I rather bring Gift, kthx.

-.-

-.-

Banned

Join Date: Oct 2006

Healing Breeze will remain utter shit on a Primary Monk's skill bar, the only time you should be using it is when you're 55ing.

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

u coudl just go protection and use divert hexs 10e, sames as breeze, use it remove up to 3 hexs, and 3 condtions and heals for a total of 87x3 ( when u get 18 in protection line) = 261,what a heal that is, even when i ran im healing build, i always took mend aliment/ inspire hex. at least u coudl stop all these warrios going "OMG i got blind u n00b monk" etc. + with a few points into protection lien u coudl heal for 60hp, with divine included

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Healing Breeze is worse at countering degen than a straight heal. How? Degen is capped at -10 pips, meaning you can never lose more than 20hp per second to degen. However, it is possible to stack hexes/conditions that add up to more than -10 degen. These extra pips only come into play if you target has regen.

So if you have someone stacked with conditions and/or hexes to have -12 degen, say, and you throw a +9 Healing Breeze on them, they will still have -3 degen. If you just healed through the -10 (max) degen with efficient heals rather than spending 10 energy on Breeze, you've effectively neutralized those extra 2 pips of degen.

Degen on one person is nothing scary, as 20dps is easy to heal through with normal skills. Heavy degen spread through your team is more of a problem, but Breeze isn't effective in that situation because you can't afford to spend 10e on everyone. A better solution is Light of Deliverance or Heal Party to deal with that diffuse pressure.

moko

moko

??uo??o??

Join Date: May 2006

breeze sucks. simple as that. no need to argue. it is HORRIBLE.

all the arguments have been named, dont try to go against them. your wrong if you do. accept it. its like taking heal party in pre searing where the max in your party is 2, or having 2 hardrez, or trying to evade flare with guardian, using woh when your ally lacks of one heal, countering vamp wep degen with mending, using mesmer spells that take 3 secs to cast without FC, using para bond and drain delusions as selfheal, using healing ring when nobody is around, using feigned and a spell right after, etc etc. the list of useless things that are as dumb as healing breeze is long and this is just a part of it i wrote out of pure boredomness.

just accept the truth and ban breeze from your bar. :<

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Mokone
breeze sucks. simple as that. no need to argue. it is HORRIBLE.

all the arguments have been named, dont try to go against them. your wrong if you do. accept it. its like taking heal party in pre searing where the max in your party is 2, or having 2 hardrez, or trying to evade flare with guardian, using woh when your ally lacks of one heal, countering vamp wep degen with mending, using mesmer spells that take 3 secs to cast without FC, using para bond and drain delusions as selfheal, using healing ring when nobody is around, using feigned and a spell right after, etc etc. the list of useless things that are as dumb as healing breeze is long and this is just a part of it i wrote out of pure boredomness.

just accept the truth and ban breeze from your bar. :< It is not so bad early on in game as it becomes your first healing skill and it is good as self heal untill you get touch.It would be nice to have the energy reduced down to say 5.