55 just got better, must read!
ibbo
ok this is quiet a bit different from the normal 55hp monk build most often used in Toa, it is so much better and it makes 55hp monking easier to!
for the build you will have to be playing MO/D...yes a dervish!
1)mystic regeneration
2)protective sprit
3)spell breaker {E}
4)balthazar sprit
5)essence bond
6)blessed arua
7)sheild of absorption
8)bless signet
attributs and equipment: need 200 attrubutes for this
healing: none!
smiting - 10(spare points and for weapon
protection - 10 +3
devine favour - 12 + 3
earth prayers - 4 (all we need for +2 regen)
5 sup runes on of each is best +cheapest, a max damage rod(giving holy damage) -50 cesta
ok, first thing you will notice is they is absulutly no healing spells, not even mending:P
for these who dont know, mystic regeneration gives +X amount of helth regen' for each enchantment. for this build it will be giving us +2 regen what means when u have all 3 main enchants + protective sprit inplace with mystic regeneration will be giving us +10 regen, and this skill last for 20 seconds(longer then healing breeze) costs 10 energy and has a 1/4 casting time( not every easy to interupt by mobs) so really healing breeze is pretty much infearier to 'MR'
and u can foreget about bonttiis defence because SoA absorbs 5 damage givng you no damage. brilliant!
so we are taking no dmage apart from recharge of SoA what is about 1 second and we have 20 secs helth regen what lasts 20 sdconds what hardly ever gets interupted.
pretty good build
(oh i did look over the forums for a build like this and didnt see one ifsome one else has posted)
(plz dont nerf this anet!)
ibbo
for the build you will have to be playing MO/D...yes a dervish!
1)mystic regeneration
2)protective sprit
3)spell breaker {E}
4)balthazar sprit
5)essence bond
6)blessed arua
7)sheild of absorption
8)bless signet
attributs and equipment: need 200 attrubutes for this
healing: none!
smiting - 10(spare points and for weapon
protection - 10 +3
devine favour - 12 + 3
earth prayers - 4 (all we need for +2 regen)
5 sup runes on of each is best +cheapest, a max damage rod(giving holy damage) -50 cesta
ok, first thing you will notice is they is absulutly no healing spells, not even mending:P
for these who dont know, mystic regeneration gives +X amount of helth regen' for each enchantment. for this build it will be giving us +2 regen what means when u have all 3 main enchants + protective sprit inplace with mystic regeneration will be giving us +10 regen, and this skill last for 20 seconds(longer then healing breeze) costs 10 energy and has a 1/4 casting time( not every easy to interupt by mobs) so really healing breeze is pretty much infearier to 'MR'
and u can foreget about bonttiis defence because SoA absorbs 5 damage givng you no damage. brilliant!
so we are taking no dmage apart from recharge of SoA what is about 1 second and we have 20 secs helth regen what lasts 20 sdconds what hardly ever gets interupted.
pretty good build
(oh i did look over the forums for a build like this and didnt see one ifsome one else has posted)
(plz dont nerf this anet!)
ibbo
beltran13579
mystic regeneration isnt needed if u have SoA
ibbo
Quote:
Originally Posted by beltran13579
mystic regeneration isnt needed if u have SoA
and how do u dealing with bleeding? and seen as u can only have 15 protection how do u deal with that bit of over laps where u need to cast where u dont have it on you
Railin
Quote:
Originally Posted by ibbo
and how do u dealing with bleeding? and seen as u can only have 15 protection how do u deal with that bit of over laps where u need to cast where u dont have it on you
This build has been out for a very long while, yeah it works way better.
And for the bleeding, use mending. Not Shield of Absorbtion since it doesn't give you any regen. And I have no idea why you put 10 points in smiting while it could be in healing.
And for the bleeding, use mending. Not Shield of Absorbtion since it doesn't give you any regen. And I have no idea why you put 10 points in smiting while it could be in healing.
ibbo
ok but then u would have to use attributes on healing and mending proberly at best give u +2 regen wid attrubutes left over, y i didnt incorpirate it in to the build, and yes i know bout SoA not giving helth regen, it isnt even needed just helps wid damage, oh and btw the helth regen wid main 3 enchats and SoA and PS and MR is +12 loads of regen!
Legendary Shiz
I don't know why people continue posting a build around here. Everybody just gets put down whenever they bother.
fallot
Quote:
Originally Posted by Legendary Shiz
I don't know why people continue posting a build around here. Everybody just gets put down whenever they bother.
You post something on a public forum so other people can read it and offer their opinions. I haven't seen anything nonconstructive in this thread. What were you expecting ? Everyone's going to shower the OP with praise ? That may be nice and all, but its mostly useless.
Effigy
Since you're not using any smiting skills (Balth Spirit is basically no attribute for your purposes), you can pump Earth Prayers to 8 to get +3 per enchantment. Then bleeding is no problem at all.
Also, you should have 16 DF with the +1 hat. Stick leftover points in Prot to make PS last longer.
Also, you should have 16 DF with the +1 hat. Stick leftover points in Prot to make PS last longer.
Red-Tide
Maybe I'm missing something here, but how the hell do you kill anything with that build. Its all self protection / energy gain with no damage output. Is this meant as part of dual build? Most 55 builds I have seen are for soloing and I dont see how thats possible with your build.
Maybe I'm wrong, someone please explain.
Maybe I'm wrong, someone please explain.
j_unit66
its pretty hard to solo the uw, he would be partied with an ss necro. he just needs to tank all the baddies.
ephexx
meh.. no one said anything about UW he just asked if the build is part of a dual build (example: ss & 55 in UW).
Lol, but it is possible to solo uw w/ 55 and other builds....
Lol, but it is possible to solo uw w/ 55 and other builds....
Effigy
It's possible, yes, but slow and less reliable. From what I've heard, it's faster to duo farm and just split ectos.
beltran13579
Quote:
Originally Posted by ibbo
and how do u dealing with bleeding? and seen as u can only have 15 protection how do u deal with that bit of over laps where u need to cast where u dont have it on you
devine favor
Dr Dem
Mmm yea, personally this is my tanking build :
SoA
Prot Spirit
Watchful Healing (+4 regen, normally copes with most things, also DF heals when u cast SoA and PS, normally enough to keep u alive)
Mantra of Resolve (I find it almost essential, even SoA with 1/4c is still interrupted)
Spell Braker (If you need it)
Essence Bond, and Balths.
Blessed Aura (enables you to keep up SoA back to back)
Pump eveything into DF and Prot, any left over into Inspiration magic. SoA should last for 7 secs (with superior Prot) and coupled with blessed aura, lets you keep SoA, Watchful healing, and prot spirit (obviously) back to back, with interrupt protection and good energy income, I find it pretty full proof ^_^.
SoA
Prot Spirit
Watchful Healing (+4 regen, normally copes with most things, also DF heals when u cast SoA and PS, normally enough to keep u alive)
Mantra of Resolve (I find it almost essential, even SoA with 1/4c is still interrupted)
Spell Braker (If you need it)
Essence Bond, and Balths.
Blessed Aura (enables you to keep up SoA back to back)
Pump eveything into DF and Prot, any left over into Inspiration magic. SoA should last for 7 secs (with superior Prot) and coupled with blessed aura, lets you keep SoA, Watchful healing, and prot spirit (obviously) back to back, with interrupt protection and good energy income, I find it pretty full proof ^_^.
Ross C Anderson
the reason that people dont find much use in this is that there is nothing new in this at all. SoA is now 1sec casting time as well. and as for bleeding, you should have no problem with that. the aatxe attacks are hardly raining down on you, huh? its the interrupts to worry about, which this build cannot deal with. essentially, this build is the same as before with a different form of regeneration and SoA pointlessly chucked in.
CagedinSanity
I can't understand the point of a build where all the time is spent protecting and healing ones-self. How do you farm like that? Do 20 damage at a time and hope hoards of level 28 monsters eventually die?
I don't get it.
I don't get it.
olly123
Quote:
Originally Posted by CagedinSanity
I can't understand the point of a build where all the time is spent protecting and healing ones-self. How do you farm like that? Do 20 damage at a time and hope hoards of level 28 monsters eventually die?
I don't get it. i think hes ment to duo UW with an SS
I don't get it. i think hes ment to duo UW with an SS
CagedinSanity
Quote:
Originally Posted by olly123
i think hes ment to duo UW with an SS
How does an SS help? It only does 29 damage itself!
olly123
29, unles sit go nerfed im sure it was along the liens of 43, with awaken the blood, and +1 curses :P. and when bunching foes together, and its on 2 or more ppl theres 100 dam gone in 2 attacks or so
ShadowsRequiem
Quote:
Originally Posted by CagedinSanity
How does an SS help? It only does 29 damage itself!
SS and 55's have been duoing the undwerworld for god knows how long..dont post nonsense.
theres also a lil skill called spoil victor imo the better choice, since a lvl 28 will never have under 55 health with 16 blood magic.
anyways how many duo monks/necros actually spilt the ectos evenly? all I really hear about is zomg he got 2 ectos on that run and he just left at the end!
SS and 55's have been duoing the undwerworld for god knows how long..dont post nonsense.
theres also a lil skill called spoil victor imo the better choice, since a lvl 28 will never have under 55 health with 16 blood magic.
anyways how many duo monks/necros actually spilt the ectos evenly? all I really hear about is zomg he got 2 ectos on that run and he just left at the end!