How can yall be using [skill]Destruction[/skill] WITHOUT [skill]Rupture Soul[/skill]?!?! That's proposterous!
Attributes:
Channeling Magic: 16 (1+3)
Spawning Power: 13
Restoration Magic: the rest.
Skills:
Spirit Rift
Destruction
Rupture Soul
Essence Strike
Spirit Boon Strike
Grasping Was Kuurong (E) or any e-management elite.
Optional
Optional
If you work time right you can afford the full cycle once, but without any sort of e-management you can't recover from the energy usage very fast. Drop Destruction just outside of aggro range. Aggro, caste Grasping, upon arrival of foes to adjecant range caste Essence if a little energy is needed for Rupture. AFter at least 20 seconds cast Spirit Rift, use Rupture Soul, drop Grasping Was Kuurong, then use any self heal or e-management you may have brought...
All in all you just did 79 dmg from Grasping + 142 dmg from Rift + 146 dmg from Rupture + around 100 dmg from Destruction + KD + Blind = 467 Pre-Armor Lightning dmg. So of course if they will still be alive, you have some time to recover with 13 seconds of blind on them... Use Essence + whatever else you got for e-recovery, or use something for self heal... This is a general PvE AoE build...
As most said though, you can actually dish out a steady stream of DPS on single targets as a Channeling Rit... hehe. Ya so thats my 2 cent fun build...
cheers!
Sounds nice, the build I use it:
Channeling: 12 + 3 + 1 (16)
Restoration: 12
Weapon: Ssyn's channeling staff (2x health +30, 20% faster cast and recharge, is very handy and usefull)
Skills:
Gaze from Beyond
Echo (elite)
Destruction
Channelled strike
Essence strike
Renewing Surge
Generous was Tsungrai
(res or flesh of my flesh)
Simply use destruction as energy battery, and find some nice out of the battle place and start spiking down some enemies. If you do the cycle well you'll not get out of energy that fast, and when destruction is dead because of Gaze, you can cast already a new one. Renewing surge does instand recharge when holding generous was tsungrai ashes, and can be usefull to kill enemies when you couldn't finish you real high damage spike cycle.
The damage you do is:
if spirit: Gaze from beyond = (42x3)126, Gaze Echo = 126, Channeled strike = (101+37) 138, essence strike= 66, Gaze from beyond = 126
Total of 1 cycle: (126x3) + 138 + 66 = 582 dmg for sure, and I did not even touch Renewing surge whish does 63 dmg spamable and when enemies are close Destruction does addition dmg which can be around 150.
The fun thing is that when you cast 3 times Gaze, your spirit dies, but cast him again, do essence strike and boem energy enough for extra cycle.
This is where Destructive was Glaive with 25% armor penestration was just awesome, I could do with only 1 Gaze from beyond, 150/200 dmg on armor 60 in 1 shot. Too bad they changed it back to 5% which does give you some extra dmg on spikes, but not that effective.

(btw with that elite, just replace echo with archane echo)
Now 582dmg sounds awesome, but actually you'll do just around 400dmg or 350 to armor 100 warriors, and yes that's sad. Althought with some running, hide behind walls and touch my destruction tactics you can kill a warrior with ease. Also ele spike builds are a laught, they try to spike you, but around the time you're almost dead, they are already eating dust. Same for lots of builds, the only real counters are: Energy denial, interupts and big melee spikes. But well it's still a very nice build for GvG and AB, but totally not for PvE, then you can better go Restoration or Communing.