Having tanked and having been with many teams in DoA agro breaks it happens and there is very little you can do about it.
Best tanks spot's in general are around a corner (or barrel in foundry) making it so that the casters are casting through the object you are tanking at.
The rest is really up to the casters as there is very little as a tank you can do about keeping agro, take LB Gaze and wards or grasping or what not but that is about it. The casters just have to make sure they do not MS to fast and stay out of agro, and if agro breaks they have to deal with the few that come through or 1 designated caster gets bonded and such and tanks. This last one takes a team that trusts each other, but it works. Did gloom that way in under 2 hours first try.
Oh yeah unlike what it says on the OP's wiki post we took a BiP instead of SS that just makes the ele's faster and the overall kill speed. Also on the gloom bit maybe something should be added about why to kill the darknesses, it was kinda an adventure last night taking them on :P we managed with 1 warrior tank and one designated ele tank (not planned) and it took us like 45 minutes longer then planned chasing down the 30 or so earth tormentors :P
DoA 4 Area run build
Abyss1
beanerman_99
from wiki
Quote:
If the foes contain casters you need to take out quickly (enemy monks, mesmers, necromancers and/or elementalists) then use Glyph of Sacrifice followed by Meteor Shower. Then proceed to spam Glyph of Lesser Energy, Searing Flames, Glowing Gaze and Lightbringer's Gaze as they become available
I wanted to start taking my ele through DoA and I read your guide. One thing confused me though. You show the skill bar that an SF nuker should take and it show 8 skills but none of them are Lightbringers Gaze. Is this skill an optional skill? If so, what skill could be replaced for it? I thought maybe the Glyph of Sacrafice but I thought you need it for insta-Meteor Shower? Could someone clarify for me?
Abyss1
I personally drop glyph of lesser for it but then again I always do it with a bip so energy is a rare problem.
Keep in mind there are many different ways to do it.
Out group is usually :
1 - OF Tank
2 - SF Ele's ( the ele's should be 1 with re chant and 1 with rebirth, in some cases taking essence bond work well to to help with energy)
1 - SS Necro (has ressurect or res chant and rebirth)
3 Monks ( 1 - bonder 1 - SB Prot 1 - HB Healer )
1 BiP ( with ranger skills symbioses and EoE)
Keep in mind there are many different ways to do it.
Out group is usually :
1 - OF Tank
2 - SF Ele's ( the ele's should be 1 with re chant and 1 with rebirth, in some cases taking essence bond work well to to help with energy)
1 - SS Necro (has ressurect or res chant and rebirth)
3 Monks ( 1 - bonder 1 - SB Prot 1 - HB Healer )
1 BiP ( with ranger skills symbioses and EoE)
Jesse
awsome build. this works like a charn and is really effective. A good guild group helps too. Thanks for the build Karlos and yet still no love for the rangers.
Ears of the Woods
R/N BiP with spirits ^_^