Future professions be secondaries only

Spellforge

Frost Gate Guardian

Join Date: Mar 2006

Guildless

N/

Rather than add new primary professions to future expansions why not add new secondaries only.
This would stop us creating lots of new characters.
Ease the problems of balancing
remove the need to balance new primary attributes
remove the need for new armour for new professions
but still get something new to play around with

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

No. Just no.

The new primary attributes are aimed at the specific profession only mainly anyway (sin, paragon, ritualist, dervish is only exception but it's the only profession that benefits from it).

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

Doesn't sound like a good idea. All you are doing is adding skills then

OK, so just put those skills into one of the 30 attributes in the game (I'm sure it will fit into one of them, no? ) What you are describing as "more to play with" is bascially this: more skills.

African War Lord

African War Lord

Lion's Arch Merchant

Join Date: Nov 2006

close this thread for the good of mankind

thedeadwalk!

thedeadwalk!

Wilds Pathfinder

Join Date: Jun 2006

Atlantis

The Ocean [quay]

Quote:
Originally Posted by =DNC=Trucker
OK, so just put those skills into one of the 30 attributes in the game (I'm sure it will fit into one of them, no? ) What you are describing as "more to play with" is bascially this: more skills.
This is my thinking. There's no use in adding a new profession if it can't be a primary one.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

You can still use any new primary profession as a secondary to any of your exisiting characters.................

GrandCharm~

GrandCharm~

Lion's Arch Merchant

Join Date: Jul 2006

canada

Lame ideas are FTL!

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

I agree, if you don't wish to create a new character just use the new professions as new 2nds for your existing toons. Or just play your existing toons through the new content. Nobody forces anyone to create a new toon just because there is a new chapter out.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

...but...but... I only play this game for the armor....

jk

/notsigned

ANet wants you to buy more character slots. You don't have to if you don't want to.

Zonzai

Zonzai

Krytan Explorer

Join Date: Feb 2005

E/

I actually like the idea. Not for character slots. But there is a balance between too many choices and not enough. I think we are well past the "not enough" stage at this point.

I'd actually prefer it if they just added new attributes to the existing professions. But that's off-topic.