Price Check on 12 golds and 2 purples pls

ReSpAwNeD

ReSpAwNeD

Academy Page

Join Date: Jan 2007

Running Amok [AMOK]

R/Mo

Gold
1 Cockatrice Staff of Shelter
Energy +10
Dark Dmg: 10-20 (req 8 blood magic)
Halves skill recharge of spells (chance: 9%)
Halves casting time of spells (chance: 9%)
Armor +7 (vs. Pysical Damage)

2 Heavy Clouded Maul of Enchanting
Blunt Dmg: 18-34 (req 11 hammer mastery)
Damage + 15%
Armor -10 (while attacking)
Lengthens weakness duration on foes by 33% (stacking)
Enchantments last 19% longer

3 Zealous Chaos Axe of Warding
Slashing Dmg: 6-28 (req 12 axe mastery)
Damage +15% (while enchanted)
Energy gain on hit: 1
Energy regeneration -1
Armor +7 (vs. ele)

4 Celestial Shield
Armor 16 (req 8 tactics)
Received physical dmg -3 (while hexed)

5 Zealous Composite Bow of Pruning
Piercing Dmg 15-28 (req 11 marksmanship)
Energy gain on hit 1
Energy regeneration -1
Damage +20% (vs plants)

6 Adept Scrying Glass Staff of Fortitude
Halves skill recharge of spells (chance: 19%)
Energy +10
Chaos Dmg 11-22 (req 9 inspriation magic)
Halves casting time of inspiration magic spells (chance: 19%)
Health +29
Inscription: Vengeance is Mine
Damage +19% (while health is below 50%)

7 Hale Accursed Staff
Halves skill recharge of spells (chance: 20%)
Energy +10
Dark Dmg 11-22 (req 11 curses)
Halves casting time of blood magic spells (chance 19 %)
Health +27

8 Blazing Wing Wand of Quickening
Fire Dmg 11-22 (req 9 fire)
Halves skill recharge of spells (chance: 10%)
Inscription "Vengeance is Mine"
Damage +19% (while health is below 50%)

9 Iridescent Prisim
Energy +12 (req 11 energy storage)
Inscription Down But Not Out
Armor +10 (While health is below 50%)

10 Icy Bronzehead Spear of Enchanting
Cold Dmg 14-27 (req 11 spear mastery)
Enchantments last 19% longer
Inscription "Too Much Informaiton"
Damage +15% (vs. hexed foes)

11 Diamond Aegis of Valor
Armor 16 (req 12 motivation)
Health +59 (while hexed)
Inscription "Run For Your Life!"
Received physical damage -2 (while in stance)

12 Hale Cocktrice Staff
Energy +10
Dark Dmg 11-22 (req 8 blood magic)
Halves skill recharge of spells (chance 9%)
Reduces dazed duration on you 20% (stacking)
Health +27

Purple
13Poisonous Falmberge of Swordsmanship
Slashing Dmg 15-21 (req 9 swordsmanship)
Damage +12% (while hexed)
Lengthens poision duration on foe 33% (stacking)
Swordsmanship +1 (11% chance while using skills)

14 Jeweled Daggers of Fortitude
Piercing dmg 7-17 (req 10 dagger mastery)
Health +27
Inscription Vengeance Is Mine
Damage +16% (while health is below 50%)

Thank you =]

[email protected]

Platinumnaire

Join Date: Jun 2006

1. merchant
2. merchant
3. 10kish
4. merchant
5. salvage/merchant
6. 10-15k perhaps
7. merchant

too many ahhh.. get more opinions

scyfer

Krytan Explorer

Join Date: May 2006

1. merchant, no HSR 20%
2. merchant, non max, but popular hammer skin
3. 10-15kish
4. 5-8kish if someone wants it for the skin
5. salvage (zealous then plants, sometimes a crazy collector willw ant the 20% plants for 5k. haha)
6. salvage the +29 or merchant
7. High req, bad mods, good base. ~8-10kish, not a very popular skin (oddly - it's nice imo)
8. salvage 10% wrap, and merchant. Or you can try to sell it for 3-5k, but these are super common.
9. 2-5k, or maybe salvage the mod
10. ~5kish at best
11. salvage -2 stance mod, sell shield for ~5kish maybe
12. merchant, no HSR 20%
13. merchant, non max....
14. ~5k-8kish