Damage flash in multiple colors

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

You know how you flash red when hit, i say change the flash to a color corresponding to the type of damage dealt, IE:
red-fire, light blue-holy,white-lightning,black-shadow,gray-earth,deep blue-water,purple-chaos,yellow-light,green for physical types, life stealing needs none as the giant green skulls, etc. that go with most of those skills are easily identified.

there was a feature like this in the old snes/playstation game - "Ogrebattle:March of the Black Queen"

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

Interesting thought.

But what would healing be? just the same as holy with a plus in front of it?

I personally would be overwhelmed with all the different colors. If it had an option to turn it off i'd sign this. Or maybe have a dmg chart that shows the majority of dmg that you got hit by. To me that would be more usefull than see all the different colors pop up across the screen.

Fallen Hunter

Fallen Hunter

I Saw That

Join Date: Mar 2006

The bushes

D/R

/signed as long as you can turn it off.

Would be useful for some, but not for others. I would probably have it on myself.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

healing would just be the blue number over your head as it is now . . . .
I'm not referring to changing the damage numbers that pop up, just the flash of color on your character when struck.
option to turn it off is fine

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

why not use the current system but instead of flashing lights(wooooooo seizures yay!) why not just a text that appear next to the stuff we already have like when it says -39(Water Trident - Cold Dmg) and the same with chars use ele dmg weapons -15 fire dmg for there normal attack etc..

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

It sounds interesting, but shouldnt an experienced player already know what kind of damage the creature does, or they might recieve?

We all know which ones are mesmas, healers, mages, warriors in a very short time of playing.

You just need to see the animation effect, or what enchant is on you, to see what specific damage is being done.

I dont really see the benefit of this?

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

I think the devs have taken a red color for damage flashing just becoz it's easiest to watch.
Imagine a creature spitting out all colours of the rainbow becoz he's being hit by 4 different damage types at the same time.
However should ther be an option to turn it off then I'm not bothered

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

/notsigned..

There's already too much numbers, adding in more color just makes it more confusing.

Like...in Fort Aspenwood...everytime there's a death I get 3 numbers floating on my head. 1 for balthazar faction, 1 for kuzick/luxon faction, and 1 for experience. Plus number from energy gain, damage I dealt, and damage I recieved. Pretty much I'll be seeing 5 numbers on my screen all the time.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

If you would be able to toggle it, I have no problem with it, as I already know what kind of damage most skills do... and newer players who don't know what does what yet, probably would be too confused to comprehend everything that's going on, on their screen...

I wouldn't use it, but I wouldn't mind either, some people get just a little bit more from details like this

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

As somebody already mentioned, experienced players should already be able to figure this sort of stuff out. Inexperienced ones won't care and will just find it confusing.

eggs0wn

eggs0wn

Krytan Explorer

Join Date: Jun 2006

What I want is a different color text when you hit a critical or when you penetrate armor on the enemy.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by lightblade
/notsigned..

There's already too much numbers, adding in more color just makes it more confusing.

Like...in Fort Aspenwood...everytime there's a death I get 3 numbers floating on my head. 1 for balthazar faction, 1 for kuzick/luxon faction, and 1 for experience. Plus number from energy gain, damage I dealt, and damage I recieved. Pretty much I'll be seeing 5 numbers on my screen all the time.
But... that's not what this thread is even about...



On-topic:

It would be funny at times, and annoying at others. So, /signed, if there is an option to disable it for those times when it would be more burden than anything else.