Dual PvE Heal & Protect Monks

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

So I got thinking the other day...what would be better than a healing monk and a protection monk in a PvE mission...? Answer...a healing monk and a protection monk that have builds which work to each other's advantage. Not a new concept I guess but it's something I decided to get my brother involved in and try out since we both have monks. My monk is generally a healer while he (sometimes scarily) loves protection.

So the builds I devised were these:

Healing Monk:
[skill]Succor[/skill]<Insert General Heals Here>[skill]Healing Light[/skill][skill]Dwayna's Kiss[/skill][skill]Mend Ailment[/skill][skill]Resurrection Chant[/skill]

Protection Monk:
[skill]Life Barrier[/skill][skill]Blessed Signet[/skill][skill]Reversal of Fortune[/skill]<Insert Protection Skills Here>[skill]Rebirth[/skill]

Ok, so the idea was to cast and maintain Succor on the Protection monk, that's generally about it. Now I don't know the community's general feelings towards this skill but personally I think it's a fantastic skill since it allows the healing monk (me) to essentially "pay for" the upkeep of one of the protection monk's Life Barriers...enabling him/her to cast more and lose less energy. How is this sounding so far?

I did wonder if Succor would be a bad skill for a healing monk to use because it does have the side effect of me losing 1 energy every time target casts a spell. So to test this my brother and I went to ThunderHead Keep. As well as maintaining Succor on the Protection Monk I also maintained it on an Elementalist. To be honest, only when we started to get heavy degen due to conjure phantasm/crippling anguish by the Stone Summit Heretics did I actually notice my energy getting too low (and so stopped maintaining Succor on the Ele)...the battle up to the Keep I could maintain Succor on both players no problem.

Now before you come right back at me and say "an ele should not need an extra energy regen"...no, I agree, the reason I used it on the ele was to see how badly Succor would affect my energy if it was cast on a player who chucks out spells fast. Since I was, on the whole, fine for energy with the exception of the battle at Dagnar Stoneplace I came to the conclusion Succor would be fine to keep maintained on just the Protection Monk, even in intense battles.

It's kind of a "two-way street"...I'm helping out the Protection monk with an extra pip of energy regen (since I can do without) and my skills are designed such that I gain benefits from his enchantments. For example...Dwayna's Kiss heals for more, Healing Light provides energy back.

I was considering taking the elite [wiki]Peace and Harmony[/wiki]. This way he could have an extra 2 energy regen and would have no issues in maintaining Life Barrier on everyone, problem being, I would lose out on a healing elite. I also considered taking [wiki]Healer's Boon[/wiki], as is in my usual healing build, but I just didn't know if this would hurt my energy too much as there is too much potential for wasting energy in over-heal and energy shouldn't be wasted when you have 2 pips of regen I feel.

Any (constructive) comments or suggestions welcome.

Does anyone else use Succor? I only just came across this the other day and I've never seen anyone else use it before...

stanza

Ascalonian Squire

Join Date: Mar 2006

I use succor on my hero MM , with soul reaping at 14 he doesnt seem to notice it. I used to use it on my adrenaline warrior also . but I dont use the warrior much in my teams now.
I like the skill but never risked it on a monk as a donor so to speak but to offset boon or bonds its good.
If it works well for you then its good to go.

moko

moko

??uo??o??

Join Date: May 2006

Life Barrier is a waste of elite. you'd do much better doing life bond. you'd do even better with a non protection bonder. >_> and yes, i can top that as well! use 2 HYBRID prot monks! *omgshockwtfbbq*

ya..>_>

one divert hexes and one ZB, should work better than two healers, a prot and a healer and other crap in pve. >.> usually tons of hexes around, and zb is nice for pve too.

but back to your concept...

Succor, Healing Light, Dwaynas Kiss, Healing Touch, Holy Veil, Dismiss Condition, Rebirth (not that handy if your prot bonder would lose all energy, aye?)

Life Barrier, Divert Hexes/Restore Conditions (depending on area), Reversal of Fortune, Blessed Signet, Ressurection Chant, Glyph of Lesser Energy, Aegis

if it was for me, id kick one (if not both) rezzes and take additional hex or condition removal for them. ;o

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Mokone
Life Barrier is a waste of elite. you'd do much better doing life bond. you'd do even better with a non protection bonder. >_> and yes, i can top that as well! use 2 HYBRID prot monks! *omgshockwtfbbq*

ya..>_>

one divert hexes and one ZB, should work better than two healers, a prot and a healer and other crap in pve. >.> usually tons of hexes around, and zb is nice for pve too.

but back to your concept...

Succor, Healing Light, Dwaynas Kiss, Healing Touch, Holy Veil, Dismiss Condition, Rebirth (not that handy if your prot bonder would lose all energy, aye?)

Life Barrier, Divert Hexes/Restore Conditions (depending on area), Reversal of Fortune, Blessed Signet, Ressurection Chant, Glyph of Lesser Energy, Aegis

if it was for me, id kick one (if not both) rezzes and take additional hex or condition removal for them. ;o So, let me get this straight, if you were going to use this build for PvE you would remove BOTH resurrects and have all the rest of your team shouting "ZOMG NOOB MONK HAS NO RES!!!!!!" when you're the only one alive huh?

Another point. My brother, who was playing as Protection, took Rebirth for a couple of reasons. 1. So at least one of us could res from a greater range. and 2. IF everyone was dead but him he would have no enchantments to maintain...so... *shrugs* I don't really see why that is too much of a problem...

Ok, Serious question. [wiki]Holy Veil[/wiki] - WHY is this good? I see a lot of monk builds with it in but all I can see is that it's an elaborate form of hex removal...why does it get used over remove hex when remove hex has a faster recharge?

Arrows[PURE]

Academy Page

Join Date: Jun 2006

PURE PHOENIX

R/

For me, holy veil is not for PvE, I normally just bring inspired hex for a little energy as im not too bothered about removing hexes unless theyr really bad like backfire or empathy or SS, hexes like that

TLLOTS

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by Celestial Beaver
Ok, Serious question. [wiki]Holy Veil[/wiki] - WHY is this good? I see a lot of monk builds with it in but all I can see is that it's an elaborate form of hex removal...why does it get used over remove hex when remove hex has a faster recharge? Because it has a faster cast time than remove hex, and also because you can preveil with it to remove really annoying hexes such as [wiki]Shame[/wiki] and [wiki]Diversion[/wiki].

stanza

Ascalonian Squire

Join Date: Mar 2006

holy veil is kinda elaborate in the fact you have to apply it then remove to get the benefit, rather than just apply. .. still only 2 clicks tho'

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

You shouldn't need to run dedicated emgt unless you're facing an abnormal situation, like the Torment environmental effects. Even then, you are better off improving the efficiency of the rest of your skillbar and carrying some support on your other team members (ie. wards, shouts, etc.). Skills like Succor and P&H end up being wasted skill slots in nearly all cases.

What kind of build you run in PvE is going to depend heavily on how much you trust the other members of your team. If, for instance, you're running a trinity team with competent players, both monks should take essence bond for near-infinite energy, and lean towards bonder-based defense. Another example is Zealous Benediction - this is not a skill you want to run if you don't know the other monk, because if they're a shit-munching moron like 99% of the people who play this game, you just wasted your elite slot.

Barrier is actually a pretty good PvE option if you're content to play a dedicated bonder. Personally, I think hitting the Blessed Sig button every 8 seconds for the entire ****ing mission is mind-rottingly boring, but if you can stand that kind of brainless repetition then it's an easy and effective way to mitigate a lot of incoming damage.

Holy Veil is much more a PvP skill than a PvE one. PvE monster groups tend to carry multiple copies of any hex that matters, and they usually don't bother to cover the hexes (or, more often, every hex is equally (in)effective, so which one you remove doesn't really matter), so the advantages of Veil are mostly lost on PvE players.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

Mhenlo and Lina do the job for me just fine in PvE.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

In Nightfall, you're rarely stuck with debilitating hexes. I'm not sure if anything even carries a high-spec Diversion in lategame. Hence, the hench monks don't carry hex removal - the worst it gets is faintheartedness on an attacker, which is easily patched up by off-monk Expel Hexes or Empathic Removal.

I disagree about ZB monking if you don't know the other monk. If the other monk's a drooling moron, then they'll run out of energy really quick and then you can hit the 50% bonus quite repeatedly. At that point, though, you're recharge-limited, and people below 50% isn't a good thing at all, even in PvE. Far too many times have I waited for the sweet spot on the health bar, only to hear the fizzle on ZB because the monsters decided to send a couple Stonings toward my non-kiting ally.

I'll take the blame for that one... once.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

I personally like LoD. For at least one monk.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Burst Cancel
What kind of build you run in PvE is going to depend heavily on how much you trust the other members of your team. If, for instance, you're running a trinity team with competent players, both monks should take essence bond for near-infinite energy, and lean towards bonder-based defense. Another example is Zealous Benediction - this is not a skill you want to run if you don't know the other monk, because if they're a shit-munching moron like 99% of the people who play this game, you just wasted your elite slot.
If I'm playing with henchmen and heroes I wont take a res, because quite simply, we don't die (unless we take Alesia, the most useless henchmen in the history of the world...does she have negative attribute points??). Also, the build I posted in my OP was for when myself and my brother monk together, I would never even consider taking that for a random PuG with a monk I didn't know because you're right, a lot of other monks do seem to be complete morons, as is illustrated by the fact that they leave mid-mission. why? "because they can". When I attempt to PuG missions and people say "we need to monks" I tend to add 2 hench monks only to be told I need human ones. I say "O RLY?" and make my case, also telling them to leave if they're not happy...odd how they never do...

Quote: Originally Posted by Burst Cancel Barrier is actually a pretty good PvE option if you're content to play a dedicated bonder. Personally, I think hitting the Blessed Sig button every 8 seconds for the entire ****ing mission is mind-rottingly boring, but if you can stand that kind of brainless repetition then it's an easy and effective way to mitigate a lot of incoming damage. Well although I have never used Life Barrier my brother swears by it. I mean, just by looking at it, ~50% less damage for, potentially, the entire mission...how is that a bad thing? It's like having "Incoming!" permanently on and, correct me if I'm wrong, that got nerfed faster than the first Paragon was made.. I dunno, my brother LOVES playing Life Barrier Protection Monk and seems to gain great pleasure in spamming Blessed Signet and Reversal of Fortune...

Quote: Originally Posted by Legendary Ultimatum
Mhenlo and Lina do the job for me just fine in PvE. Quite. If I have to play a mission on my own as monk I take hench/heroes and I go smiting. Mhenlo, even though he is a complete noob and I hate him in Factions, has not let me down so far in Prophecies.

Quote:
Originally Posted by LightningHell
I personally like LoD. For at least one monk. I used to use Light of Deliverance on my monk but...it just didn't do it for me. Monking just doesn't seem like it shoule be waiting for people to hit ~80% health and clicking one button over and over.

I use Light of Deliverance in Abaddon's Gate. I like monking that mission and sometimes do it for fun... Glyph of Lesser Energy, Extinguish, Heal Party, LoD, Remove Hex (or Holy Veil, whatever turns you on ) works like a charm...only use I've ever found for Heal Party...

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Celestial Beaver
Ok, Serious question. [wiki]Holy Veil[/wiki] - WHY is this good? I see a lot of monk builds with it in but all I can see is that it's an elaborate form of hex removal...why does it get used over remove hex when remove hex has a faster recharge? Because of dwayna's kiss. Target gets hexed, i put veil on target, heal with dwayna's kiss. Dwaynas kiss gets heal bonus from either veil and the hex. I remove veil, hex is gone

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by bungusmaximus
Because of dwayna's kiss. Target gets hexed, i put veil on target, heal with dwayna's kiss. Dwaynas kiss gets heal bonus from either veil and the hex. I remove veil, hex is gone Please explaint to me how that is a fast and effective method of monking...

Yes, Holy Veil will remove a hex, yes Dwayna's Kiss will heal for a bit more, but is it ACTUALLY worth it?

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Dwayna isn't worth it. Holy Veil is.

I don't get why you say it's the only application you have found for Heal Party. PvE is full of scattered damage.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Celestial Beaver
Please explaint to me how that is a fast and effective method of monking...
Yes, Holy Veil will remove a hex, yes Dwayna's Kiss will heal for a bit more, but is it ACTUALLY worth it?
Let's have a look at the alternatives when it comes to hex removal, and please note that I'm talking PvE healing monk atm:
Remove Hex: 2 sec cast time, no thanks
Inspire Hex: 20 sec. recharge no thanks
Smite Hex: OK, but no synergy with dwaynas
Convert hexes: hands down barf
Divert Hexes: very sexy, but in PvE other elites are sexier
Blessed light: Very nice, but PvE can be rather hex-heavy, so it doesn't always cut it, besides, i tend to take ZB with me sometimes as well.

I personally like skills that work together, because there's only room for 8 skills on my bar and energy is limited. It's fast too, I put veil on a target, quickly heal up another target thats in trouble, get back to the veiled one and finish the combo.
Everything that's efficient is welcome. Besides, heroes know how to use veil as well

Sometimes I take Healing light with me, it returns energy when target is enchanted, another good use for holy veil. Healing Light looks like a funny choice, but sometimes I'm accompanied by 2 ele heroes that are enchanted constantly. So is the necro.

When playing prot. monk with protection prayers specced high enough, veil also works together with dissmiss condition. Dissmiss heals for approximately 75 health when target is enchanted, so I have another cheap heal on my bar next to gift of health, because dwayna's kiss doesn't fit on my prot. bar.

Please note that I don't carry the same skills throughout the entire game, that would be folly. If I'm farming near cavalon I don't take any enchants with me at all because these darn disenchant spirits own them. Enchant hate can be quite rampant in some PvE areas so sometimes I have to improvise. Rigid skillbars ftl.

@lightning hell, what on earth can be wrong with Dwaynas?

PS:
Quote:
Originally Posted by Burst Cancel
because if they're a shit-munching moron like 99% of the people who play this game, you just wasted your elite slot. My belly still hurts from laughing, If i close my eyes I see Alesia chewing on a turd. Those are the small things that make my day worthwile

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

i use heal party all the time on my monks

LOD is cheap, so u can use it on a single damaged person if needed..

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Celestial Beaver
I mean, just by looking at it, ~50% less damage for, potentially, the entire mission...how is that a bad thing? It's like having "Incoming!" permanently on and, correct me if I'm wrong, that got nerfed faster than the first Paragon was made.. I dunno, my brother LOVES playing Life Barrier Protection Monk and seems to gain great pleasure in spamming Blessed Signet and Reversal of Fortune... Life Bond does the same thing, is non elite, and gives you energy in the form of Balthazar's, while Life Barrier does not.
I find that if you have two skilled monks in a group, a bonder is usually a waste of time. You're better off with active prot.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by jesh
Life Bond does the same thing, is non elite, and gives you energy in the form of Balthazar's, while Life Barrier does not.
I find that if you have two skilled monks in a group, a bonder is usually a waste of time. You're better off with active prot. Life Bond does not do the same thing as Life Barrier. Bond reduces damage from attacks only, Barrier prevents "damage" (ie. not "lifesteal" or "sacrifice" or "health loss") from any source. Even ignoring all of the other (admittedly minor) differences between the two, that one difference is significant enough to make Barrier a better skill.

Again, a bonder is a good option if anyone is willing to play it. A barrier monk essentially gives the party permanent (though strippable) "Incoming!", and it's most effective in areas featuring severe damage of the ranged or AoE variety, since those types are difficult to predict and mitigate. Its only real downsides are the constant spamming of Blessed Signet and its vulnerability to mass enchantment removal (ex. Chilblains).

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by bungusmaximus
Because of dwayna's kiss. Target gets hexed, i put veil on target, heal with dwayna's kiss. Dwaynas kiss gets heal bonus from either veil and the hex. I remove veil, hex is gone While Dwayna's Kiss isn't bad for a healing bar (especially with Healer's Boon as the elite), I prefer Holy Veil + Dismiss Conditions with att put in Prot.

Kit Engel

Frost Gate Guardian

Join Date: Apr 2006

Lords of the Sacred Chao

E/Me

Holy Veil also because you can pre-veil. Useful if you know the enemy opens with hexes, or might have Diversion (Shiro'ken mesmers!)

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by bungusmaximus
Let's have a look at the alternatives when it comes to hex removal, and please note that I'm talking PvE healing monk atm:
Remove Hex: 2 sec cast time, no thanks
Inspire Hex: 20 sec. recharge no thanks
Smite Hex: OK, but no synergy with dwaynas
Convert hexes: hands down barf
Divert Hexes: very sexy, but in PvE other elites are sexier
Blessed light: Very nice, but PvE can be rather hex-heavy, so it doesn't always cut it, besides, i tend to take ZB with me sometimes as well.
Purge Signet.

Quote:
Originally Posted by bungusmaximus
@lightning hell, what on earth can be wrong with Dwaynas? The same problem with all the other Healing spells. Dwayna's Kiss is worse, since it's conditional.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Kiss is conditional, but the condition is generally pretty easy to meet. It's just ridiculously good in most areas of PvE, where hexes get stacked like pancakes. I haven't used it much in PvP, mostly due to better alternatives, but enchantments are pretty common as well. I can see Kiss being very usable in a team with Tainted Flesh and/or Aegis chain, and of course with dervishes, although I haven't run it personally.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Burst Cancel
Life Bond does not do the same thing as Life Barrier. Bond reduces damage from attacks only, Barrier prevents "damage" (ie. not "lifesteal" or "sacrifice" or "health loss") from any source. Even ignoring all of the other (admittedly minor) differences between the two, that one difference is significant enough to make Barrier a better skill.
Duh? That doesn't make it worth an elite slot.
Quote:
Originally Posted by Burst Cancel
Again, a bonder is a good option if anyone is willing to play it. A barrier monk essentially gives the party permanent (though strippable) "Inc..............lblains). That's where any protection is valuable, and I maintain that any sort of bonder is outclassed by an active protection monk who is skilled at what they do.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by jesh
Duh?
Don't give me lip you little tardnugget. Let's look at what you posted:

Quote: Originally Posted by jesh Life Bond does the same thing Which is wrong, period. Try talking back when you've actually earned the right.

Quote:
Originally Posted by jesh
That's where any protection is valuable, and I maintain that any sort of bonder is outclassed by an active protection monk who is skilled at what they do. You're going to mitigate AoE with Prot Spirit? You're going to try and guess who's going to get hit by Lighthammer next, when all 8 members of your party are in range of the boss? I don't like playing bonder either, but being able to cut all incoming damage in half isn't trivial no matter how good you are at monking.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I've been playing since betas, I know what skills do. That includes Life Bond and Life Barrier.
If you're in doubt of a real protector's abilities, I'd be glad to monk for your sometime.
Thanks for the personal insult.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by jesh
That's where any protection is valuable, and I maintain that any sort of bonder is outclassed by an active protection monk who is skilled at what they do. Not really it all depends on where and it is not that hard to recast them and not all bonds get removed especially against physical damage or even elemental.It is negating damage not mitigating.I have been playing Monk in the Hall of Heros since beta and that mostly where I only played.

Sakki

Sakki

Academy Page

Join Date: Dec 2005

Australia

R/

ZB can be quite useful in pve if you understand how people generally think.

PUG's lack a lot of coordination and if you choose the most obvious target to heal, chances are that the other monk would heal the same teammate resulting in overhealing and wasting energy.

Party member 1 is at 50% hp
Party member 6 is at 50% hp

Most of the time the other monk on my team would heal Member 1, so I programmed myself to heal the less obvious target which is number6. It's a subconscious thing, people generally give those party members higher on the party list more priority then those lower on the list in a PUG.

But if several people are dead or below 50% then don't be afraid to spam ZB, but they should not be dead at all if you protted well. X)

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Hmm, I see there's been a lively debate on the use of Life Bond Vs Life Barrier. I decided to go check them out, having never really played a protection monk personally. I have to say I'm with Burst Cancel on this one. After a read through of the skills there is a great difference... and in the notes on Guildwiki on Life Bond it reads "Unlike Life Barrier, Life Bond does not reduce the damage of offensive non-attack skills." So, this means if Life Bond were cast on the whole party before they go in to attack Droajam, Mage of the Sands (for instance) they would die as fast as they would have done without Life Bond...but Life Barrier would half the damage taken by his nasty, NASTY Sandstorm, right? Furthermore, Life Barrier does not redirect damage to the Monk. Personally, if you know a monk who likes spamming Blessed Signet it is a very worthwhile elite to have.

Quote:
Originally Posted by jesh
I've been playing since betas Your point is?

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by LightningHell
Purge Signet.
OK forgot that one, but you would have to put it on another character then a monk ImO, switching weapon set + 2 sec cast time is really too much hassle in a suicidal PuG. Convincing a PuG member to take it and expect him to have the right gear is even more hassle. In PvP+coordinated team Purge siggy is indeed quite godly.

Quote:
Originally Posted by LightningHell
The same problem with all the other Healing spells. Dwayna's Kiss is worse, since it's conditional. So many PvE areas are so hex heavy that I can hardly call it conditional anymore.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by jesh
Life Bond does the same thing, is non elite, and gives you energy in the form of Balthazar's, while Life Barrier does not.
I find that if you have two skilled monks in a group, a bonder is usually a waste of time. You're better off with active prot. agreed.
overall, they'd be more effective pairing a WoH or glimmer of light healer with a zb, rc or (if they're feeling frisky) air of enchantment prot.

bonding has its uses, but for an 8-man team the lower recharge and caste time of regular prot skills increases the ability to use them where you need them, when you need them.
if, however, you can pretty much guarantee that the damage will converge on 1 or 2 specific players, then by all means take a bonder. but usually between the targeting system and enchantment removal an active prot will function far better.


READ:
also, may i suggest that if your brother insists on remaining a bonder, that he bring mantra of inscriptions? its massivly increases the energy gain from blessed signet.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Akhilleus
READ:
also, may i suggest that if your brother insists on remaining a bonder, that he bring mantra of inscriptions? its massivly increases the energy gain from blessed signet. Way ahead of you, I already suggested this to him. He seems to prefer Mo/E. He seems to have no trouble keeping his energy up maintaining Life Barrier on 5-6+ players whilst spamming Reversal of Fortune and GoLE + Aegis. I tried a randomly amusing build in D'Alessio Seaboard as my monk: Retrubution, Mantra of Inscriptions, Blessed Signet, Signet of Judgement, Bane Signet, Leech Signet etc... That was fun! Maintaining Retrubition on all 6 party members whilst spamming the signets was pretty amusing! And no, I wouldn't do this in any high-end missions with a load of uptight wammos before you all get worried...

Anyhoo, was just wondering, what's people's thoughts on [wiki]Signet of Removal[/wiki]? I think it looks good and if you were going with a protection monk who uses enchantments like Aegis it could be good? I'm not sure...any thoughts? (Just to clarify, I'm NOT talking about using it in the build in my OP, btw - was just looking for other people's opinions on this skill)

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by Akhilleus
agreed.overall, they'd be more effective pairing a WoH or glimmer of light healer with a zb, rc or (if they're feeling frisky) air of enchantment prot.
There's no point in using Air of Enchantment. In order for Air to be effective, it needs to be pre-cast on the target before your prots go down, and you only get use out of it if you continue protting that target. A lot of the time you're going to be protting a target with one or two spells right before they get hit, making Air largely pointless.

PvE rarely features enough condition stacking for RC to be worth bringing.

Quote:
Originally Posted by Akhilleus
bonding has its uses, but for an 8-man team the lower recharge and caste time of regular prot skills increases the ability to use them where you need them, when you need them.
if, however, you can pretty much guarantee that the damage will converge on 1 or 2 specific players, then by all means take a bonder. but usually between the targeting system and enchantment removal an active prot will function far better. The strength of the bonder is being able to mitigate damage to the entire party automatically, because everyone is pre-protted. Although they are certainly effective when you can guarantee that damage is concentrated on one or two tanks, they are even *more* effective (compared to active prot monks) when the damage is spread out. Active prots need to throw around Prot Spirits and Spirit Bonds for each additional target that comes under fire, making them less and less efficient the more people are taking damage. The bonder, however, is designed from the ground up to maintain spells on multiple party members, and that protection is always in place.

Again, the only real weaknesses of bonding in PvE is mass ench removal and boredom.

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Quote:
Originally Posted by Effigy
Kiss is conditional, but the condition is generally pretty easy to meet. It's just ridiculously good in most areas of PvE, where hexes get stacked like pancakes. I haven't used it much in PvP, mostly due to better alternatives, but enchantments are pretty common as well. I can see Kiss being very usable in a team with Tainted Flesh and/or Aegis chain, and of course with dervishes, although I haven't run it personally. QFT

Kiss > Orison or any other non-elite heals in the Healing Bar (as long as you're not running Prot primary and using GoH with 9 or 10 in Heal)

Shadowlion

Banned

Join Date: Jan 2007

I like Word of Healing better.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

I retract my statement. Although I still don't like Healing aside from Gift of Health and Infuse (sometimes), Heal Party, and Light of Deliverance, perhaps with a few exceptions.