Unclaimed Items panel for Mission/Gate of Anguish esp. Chest Drops

bobb3rt

Ascalonian Squire

Join Date: Nov 2006

Followers of AON

I spent 1500gp for a key to do a chest run off from Gate of Anguish. I got to the chest opened it and monsters blocked me from picking up my gold Ceremonial Cauldron. It's bad enough that the drops are so bad these days... It would be nice to be able to get the good ones.

This is not the first time I've lost items on a Mission because the team was defeated.

Perhaps NCSoft could be so kind as to add an unclaimed items panel for missions or at least allow you to get your chest drop ... maybe place a chest drop automatically into inventory if you have space for it.

Don't like burning 1.5 platinum to end up empty handed!

Thoughts??

bobb3rt

Ascalonian Squire

Join Date: Nov 2006

Followers of AON

Also ... maybe the chest drops should be weighted based on how much you pay for the key.

Shouldn't see too many purples when you pay 600gp and up for the elite keys.

Maybe this is already the case, but really ... way too much purple!!

-.-

-.-

Banned

Join Date: Oct 2006

It's only 1.5k.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Missions don't have key chests, explorable areas do.

bobb3rt

Ascalonian Squire

Join Date: Nov 2006

Followers of AON

Quote:
Originally Posted by Savio
Missions don't have key chests, explorable areas do.
I seem to recall a chest at the end of the Tahnnakai Temple mission... others may as well.

Anyone else recall any other missions with chests? Have you ever lost gold drops in missions?

Wasn't speaking only of chest drops. I think it would be good to have the UC Items panel for missions just like you have it for quests.

bobb3rt

Ascalonian Squire

Join Date: Nov 2006

Followers of AON

Quote:
Originally Posted by -.-
It's only 1.5k.
It was only the most expensive key in the game I believe and was a gold drop ... could have been worth 30k.

I just want all my drops please ... even in missions!

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

You already have an Unclaimed Drops panel when you complete a [wiki]Mission[/wiki]... it's adventuring and questing (or failing missions) that you don't get one.

It's also your own problem when you die during a chest run.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by bobb3rt
I spent 1500gp for a key to do a chest run off from Gate of Anguish. I got to the chest opened it and monsters blocked me from picking up my gold Ceremonial Cauldron. It's bad enough that the drops are so bad these days... It would be nice to be able to get the good ones.

This is not the first time I've lost items on a Mission because the team was defeated.
I don't think you get it... Its entirely your fault for OPENING the chest in the first place when there was no certainty you could pick up what it dropped. The number of morons i've seen in FoW Chest Runs who all run to chests that obviously can't be opened without impending doom die before they could pick up the item is insane. I've only done it once... and that was because i pressed for Dodge not Dryders Defences... doesn't help with 2 Abyssal/4 Shadow Warriors wailing on you.

As for explorable areas... please for the love of god at least try and do something about it. In the 10 or so attempts at Gloom it took for us to get the 'To The Rescue' quest right we lost well over 200k worth of items between us. Including a rare Gloom Shield for me that i never got chance to pick up.

Frazzy

Frazzy

Banned

Join Date: Dec 2006

Canada

Unavailable

Mo/Me

Also chest-running noobs who bring 5 groups to a chest as I stand away from it, then when they are dead I open it without getting hit. Why dont people understand patrols?

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Quote:
Originally Posted by Frazzy
Also chest-running noobs who bring 5 groups to a chest as I stand away from it, then when they are dead I open it without getting hit. Why dont people understand patrols?
Basic game mechanics are still a mystery to some people?

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Savio
Missions don't have key chests, explorable areas do.
hahaha, of course they do, THK has at least three Shiverpeak chests in it

Tannakai Temple defniately has two Canthan chests

Most missions have keyed chests, missions randomize just as explorable areas do as the game counts a mission as another instance

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

My mistake; Nightfall missions don't have chests, and they removed chests in a couple of the Factions ones due to exploits. But that's beside the point - if you're suiciding on a chest and don't get the drop, it's your loss.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Savio
My mistake; Nightfall missions don't have chests, and they removed chests in a couple of the Factions ones due to exploits. But that's beside the point - if you're suiciding on a chest and don't get the drop, it's your loss.
Since when do Nightfall missions not have chests?

And what exploits made them remove chests from Factions missions? what update was this and when?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Look at the Gayla Hatchery mission. If you do it right, you can skirt the edges of the map and prevent all the kurzicks from spawning. As such there are no chests in that mission since it would be ridiculously easy to chest run in that.
Most missions do have chests though.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Since forever.

The May 4, 2006 update removed the Eternal Grove chests, and at some point (my memory and records are hazy on this) Gyala Hatchery's chests were removed due to the often-used caravan bug there. In those two missions you could get to chests without encountering a single enemy.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Savio
Since forever.

The May 4, 2006 update removed the Eternal Grove chests, and at some point (my memory and records are hazy on this) Gyala Hatchery's chests were removed due to the often-used caravan bug there. In those two missions you could get to chests without encountering a single enemy.
Quote:
Originally Posted by Guildwiki.com
Update – Thursday, May 4, 2006
ok, but thats from one mission, there are still chests in most missions through out the game

EDIT ~ I remember the hatchery mission now... Shame they did that, they could have moved them and/or added extra enemies (of course in the Hatchery mission that wouldn't work obviously)

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

well, I don't know the stats for all missions, but I can assure you there are lots of chests in the Nahpui Quarter mission. Too many in my opinion.

Last week I joined a supposedly masters group for the mission. However once we started about 3 people on the team just wanted to open every chest in the mission. One guy even left the group to backtrack to all the chests he missed once a key dropped for him. He then cussed out the rest of us because we wouldn't go back and rez him.

Needless to say, we did not get masters.

Kinda wandered off topic, but the point is there are chests in missions. I can recall opening chests in Viznuah Square and Nahpui Quarter at least.

bobb3rt

Ascalonian Squire

Join Date: Nov 2006

Followers of AON

Wow under 10 replies to be called a noob and a moron, but then the person who called me a moron agreed with my point ... ugh.

I would definitely like to the the UC Items panel available for failed missions and questing.

So I have only been playing the game for a few months now ... why does that elicit name calling. Seems like the game would be stronger with a helpful community ... oh well ...

Thinking like that probaby makes me naive ...

Regards,
Naive Noob

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Its funny that there is one thread asking for the Unclaimed items panel to be removed completely and this one asking for it to be added whenever you change instances or at least goto a town/outpost

Sorry, i don't have an opinion either way, i just found that amusing...

*points and walks away quietly*