I'm just wondering what builds are currently being used for tombs for either protection or healing.
I've searched but every build I found was pre-factions.
Request: Tombs Build
NinjaKai
the_jos
Default WoH / e5 skills with Heal Party is still pretty default.
If you want something else, look at Healers Boon {E}.
HB, Heal Party combined with Glyph of Lesser Energy and Kiss would work even better that the current WoH build, I think.
If you want something else, look at Healers Boon {E}.
HB, Heal Party combined with Glyph of Lesser Energy and Kiss would work even better that the current WoH build, I think.
ss1986v2
a basic WoH monk is still the most common, mostly because it works. you are basically just there to catch the spikes (grasps landing an evis, spider landing a meteor shower, ect), so WoH works fine.
HB is about the only new alternative thats hit since then. but really you dont even need it.
HB is about the only new alternative thats hit since then. but really you dont even need it.
Acidic Won
WoH (Heal), RC (Prot.), Divert (Prot.), LoD (Heal), ZB (Prot.), HB (DF), B-Light (DF). Those are just about the only monk played elites as of right now.
olly123
bur protection = pretty much usless in there, unless no the perosn gertting hit is not part monk, and most BPs are, as one effect is if u get hit and ur part monk, one enchantment is removes
kade
healer's boon + heal party is all you need here. you could beat the area with just those 2 skills and heal other/infuse.
I use HB all the time in Tombs usually with other, heal party, rebirth/chant, seed, glyph of lesser, dwaynas kiss, and other choice heals.
I use HB all the time in Tombs usually with other, heal party, rebirth/chant, seed, glyph of lesser, dwaynas kiss, and other choice heals.