My Orders for the Tombs...

Miko Starsilver

Pre-Searing Cadet

Join Date: Apr 2006

Only in you Dreams [NOoB]

Mo/Me

Not gonna bother taking credit for this as it is a compilation of a lot of other button clickers... but wanted to share this really versatile build...

Atts ~ Just cuz I can

Blood ~ 16 (12+3+1)
Death ~ 6
Soul ~ 10 (7+3)
Healing ~ 9
Protection ~ 3

I have 2 attunements and a Major Vigor ~ I use a Milthuran's Staff...

Order of the Vampire
Order of Pain
Blood Ritual
Blood of the Master
Heal Party
Rebirth
Mending
Healing Breeze

OoV and OoP are up almost all the time during battle...
Blood Ritual the Monk every 4 or 5 OoV/OoP spams... helps keep the healing flowing during heavy battles...
Blood of the Master helps and can be spammed pretty regularly during the waiting... just keep HB on...
Heal Party just helps out and should be done usually during the siege worms... helps the party out immensely against the Siege... Unless your Rangers Keep them Interrupted...
Rebirth, Healing Breeze, and Blood Ritual are great when rezzing in the middle of battle...
Mending I keep on myself as soon as I zone onto a level... I put it on MM and monk as energy permits... I also do the Puller... energy and team permitting...

With a good team going I was able to keep 4 mendings up and have FULL energy almost constantly with minimal deaths... was able to finish the Tombs with a monk that left us before the second level...

Hope you Like... Let me know your Critiques...

IGN

~ Lisen of the Woods ~ B/P
~ Lady Soulshatter ~ Orders/MM
~ Miko Starsilver ~ Monk

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Let the minion master worry about Blood of the Master - the chance of you two doubling it up is WAY too high. You have enough sacrifices do deal with.

Loot Junkie

Loot Junkie

Lion's Arch Merchant

Join Date: Jan 2007

in a utopian dream

clan dethryche[dth]

N/

Nice build Miko, here's what I've run in tombs lately;

I used to run both orders until it was brought to my attention that OoP recharges instantly, so I dropped OotV for Healer's Boon. This way I have an order up at all times, and I can help out a whole lot more with the heals due to the added healing power from HB. Here's my set-up;

blood 16, death 5, soul-reaping 9, healing prayers 11, wear enough superior runes to bring your health down to around 250 so that mending and watchful spirit keep your health up

Blood of the Master - I always cast it right after casting my order, no harm here, there is time and energy to do so. If Heal Party is needed i will do that instead.

Order of Pain - always keep this up, it has an instant recharge

Heal Party - cast right after casting OoP if needed

Healer's Boon - remember to keep this up, it still lasts awhile even though you cant put points in divine favor. with Healer's Boon up, HP heals for 100 points instead of 67 (with healing prayers at 11)

Mending and Watchful Spirit - run these enchantments to heal yourself from all the saccing, Heal party will also keep you topped up

Blood Ritual - when i run this build i never get asked for a BR since I'm already helping out the monk and MM, but I take it anyway just in case

Rebirth - since all your casting can be done from long range you are the most likely candidate to rebirth a wiped out party

flyinhigh

Frost Gate Guardian

Join Date: Feb 2007

meh

wtfpwned

N/

my build for orders for tombs is
16 blood (headpiece and sup run)
11 soul reaping (sup rune)
11 curses (minor rune)

OOV
OOP
blood ritual
blood renewal (heals you way better than any monk skill)
mark of pain
weaken armor
suffering
rebirth

or as a template "A0MAxGeaQJDNnOZpPxGZCA"

spam oov, oop for when you get interupted and oov is out of commision, MOP is great for dropping bigger groups fast, suffering for just making them stop and use chaos fingers or as a little degen, you dont get to see the #'s from weaken armor but i have run tests with it on the wurms and they drop much faster with it.