Jagged Bones
jesh
Jagged Bones is now not worth the elite slot. I won't even bother unlocking it. Anyone disagree?
jesh
Nerfed because of GvG abuse, of course, but now useless in PvE as well.
Welcome to the club, Jagged Bones. This will be your new cell mate, Ether Renewal.
Welcome to the club, Jagged Bones. This will be your new cell mate, Ether Renewal.
Trylo
but look what they did to corrupt enchantments O_O
and i can see discord spikes in the near future...
and i can see discord spikes in the near future...
Coloneh
15!... its completely broken then. so much for not haveing #%#&ing noob MMs everywhere with their fleshies and ghali staves. damnit Anet.
Longasc
I wonder how many Jagged Horrors we will see ingame now.
The skill to summon them is not worth it due to recharge, the Elite to create them is not worth it either because of the same reason.
Back to Bone Horrors + Bone Fiends.
Why do they even bother to create new types of minions when they are so much worse than the old ones and nobody uses them anyways.
The skill to summon them is not worth it due to recharge, the Elite to create them is not worth it either because of the same reason.
Back to Bone Horrors + Bone Fiends.
Why do they even bother to create new types of minions when they are so much worse than the old ones and nobody uses them anyways.
Emik
Mainly i run a Golem for it's corpse and becoz it has a good shielding capability... apart from that i never run anything but horrors and fiends.
Ok... fiends have a high cost but the recharge is massive.
More on topic now.
While Jagged Bones might have been a bit overpowered (i personally think not)
i think the increased recharge is a bit too much. 10 secs would've been a better deal.
Slightly less spammable but still not nerfed enough to throw it in the bin along with all other usless crap.
Ok... fiends have a high cost but the recharge is massive.
More on topic now.
While Jagged Bones might have been a bit overpowered (i personally think not)
i think the increased recharge is a bit too much. 10 secs would've been a better deal.
Slightly less spammable but still not nerfed enough to throw it in the bin along with all other usless crap.
Cebe
Quote:
Originally Posted by Nuva
WTF ANET!?
This had better be part of the damned test weekend, that was a good elite.
Quote:
Originally Posted by jesh
Nerfed because of GvG abuse, of course, but now useless in PvE as well.
Yay, another reason for me to hate PvP....this must be reason number 1098298349378 now I think....
mrlopes
Jagged Bones - welcome to the useless elites club.
From a "great elite skill" to a "forget this elite skill", is useless, went do the gate of fear mission after the update, Olias MM as usual, jagged bones the elite slot. Conclusion is a waste of space, he can hardly keep 2-3 minions when normally there are 7-9 around. Maybe i return to flesh golem at least i have a wall to block foes! Dutch Masterr
you know, minion masters finnaly had a good elite alternative to the flesh golem and now its complete garbage. i guess you could have called it over powered because it gave you unlimited minions if used right, but jagged horrors are low level and die fast anyway. also, in conjunction with feast for the dead and putrid flesh minion masters were able to spread conditions instead of just heal+summon+heal+summon..over and over again. it made minion masters more fun to play =(
dargon
it wasn't the unlimited minions, it was the massive energy recharge you could setup, basically, an infinite energy build. Now, I don't agree with 15 seconds, but I also think that 5 was a little too short, perhaps 10 is a happy medium.
Emik
check out my suggestion...
http://www.guildwarsguru.com/forum/s...7&postcount=59 jcapulet
Yet another reason I <3 my Flesh Golem.
Cygnus_Zero
Come on guys, you should know by now it's anet's mission to take anything that's halfways decent and make it completely useless. There isn't one good reason that I will accept for them making this 15 seconds instead of 10.
Coloneh
Quote:
Originally Posted by Nuva
I have to say, after what I just stated, and after trying it out today, I'm actually quite glad.
It was basically one of those elites that made the game waaaay too easy. I mean, it was like the MM's way towards Spirit Bond, so I'm pretty happy over the new recharge. so your saying you still use it? why? it dosnt do anything useful anymore. Kassad
Stop crying ffs, jagged + soul reaping was broken. It NEEDED to be nerfed badly, enough of this jagged gvg/ha crap. 6/7 necros + jagged = imbalanced, so quit your whining.
Emik
Quote:
Originally Posted by Kassad
Stop crying ffs, jagged + soul reaping was broken. It NEEDED to be nerfed badly, enough of this jagged gvg/ha crap. 6/7 necros + jagged = imbalanced, so quit your whining.
Lol... The blame is not on Soul Reaping OR on Jagged Bones here.
It's on the amount of players. Everything that has an imbalanced amount of players will be overpowered. No it's easier to make sure a skill and an ENTIRE attribute are nerfed to make it work for you? Learn to adapt. Did you even know this would be the SECOND attribute then that the necro would have seen changed over the time of its existence. From what I remember Death Magic was changed as well because crybabies came in here and start whining. Thats becoming the next logical step here. Can't win? Whine your ass off and act like a baby. There are enough top GvG players that would laugh at such statements. Coloneh
Emik is actually right for once :P
a decent balanced team beats a gimmik build like jagged bones any day. alot of HA/GvG dervs carry banishing strike to destroy spirit spam and jagged. 1 banishing strike will kill an entire army of minos. learn to make strategies instead of breaking any skills that could possible be useful. Progor
Banishing strike doesn't look like it's strong enough to destroy a minion, even a level 16 jagged. At 16 Scythe Mastery, the 90 holy damage would do 180 damage to a minion, plus 21 from the bonus damage and max 41 from the scythe is 242... and jagged horrors have closer to 400 health. Maybe followed up with a Chilling Victory the three you actually hit with your scythe might be dead.
Are minions targetable while they are doing their rising out of the ground animation? If not, then with the right ranger spirit or some ritualist skills, you can probably get the old recharge time down to where you have exactly one second from the time it becomes targettable before the minions death will do nothing more than save the minion master a casting of Taste of Death. If so, then you had about 3 seconds... a bit more doable if more than one person focused on it. However, the best counter to a jagged/hex build would probably be just to verata's gaze/aura the minion away from them, breaking their cycle until the next death. However, I realize that's a very specialized counter that few builds have room for, so spike and enchant removal worked, especially combined with interruption/diversion. On the other hand, a good jagged/hex team is going to have their jagged spammer half a radar behind the front lines... a virtually insurmountable distance in the face of a team with infinite energy. So maybe the right nerf should have been nothing more than to change the Soul Reaping range to earshot? Coloneh
you counted banishing strike at a third of its power. you should always hit 3 minions, and the holy damage activates for each one you hit. thats a dead stack of minions.
jesh
Agreed, Coloneh.
Dont forget the undead bonus. Hitting 3 minions results in an additional 270 holy damage, that hits twice as hard. 270*2=540dmg. This doesn't even take into account the base damage, which will be much closer to 90 than 40. Minions are also a lower level than the player, don't forget. I always thought it a little funny that Banishing Strike is stronger than any smiting skill, and is non elite. And Flesh Golem sucks. blackdoctor
Oh well, this a long history and long debate, i think that Anet should make 2 different skillsets. One for PVE and the other one PVP. Why all the PVE lovers continually are getting all the Nerfs not only in this skill and many others, because those pvpers are complaining about the skills, and they don't have the efficiency to make a balanced builds to defeat and unbalanced build, it's anoying all those changes, they nerferd SF, Jagged Bones, Para, blah blah blah.
I don't care what is going on PVP, please leave PVP and PVE with different skillsets. Just my two cents. Puebert
Yes, I feel sorry for Jagged Bones.
-Sigh- If only there was another MM Nightfall Elite. Oh wait. [skill]Order of Undeath[/skill] Coloneh
thats ok, but it means you have to use fiends and vamps for the speed and vamp. and then you dont get a meat wall, which is really the only point of minions. they dont do decent damage (without order of undeath).
WTB_Brain
Emik, I respect you and you're country more and more, but you must realize, that you're dealing with a mindles hoard of people here. Whatever you say, won't really matter, allthou, you make good arguments.
And there should be a "Complain" forum here, since ANet "regulary checks" sites like this for hints. THIS IS A HINT, unnurf jagged bones for 5-6 seconds or i will just have to be ranger as second . Its almoast as bad a marketing move, as when they nerfed IDS runs... c ya Van vincing
i guess jagged bones wont be too bad if u have a 20/20 (20 % halves recharge of skills, weapon n offhand becomes 40%) 40% is pretty decent, its just doesn't come as often as 50%, but still comes pretty often (plus the 20/20 might even recharge ur shamblins straight away
karlz0rz
Looks like I'll have to consider changing to another profession because in about a year or so necros prolly don't have any good skills left to use anymore.
Ahab The Great
agreed. continual nerfing just shows ANet is a bit of a bowdown imo. Any clown starts talking smack because he cant deal with sh1t and its 5 to 15 seconds....theres a saying for this..."either 8 or 80..."
can't do things properly.. the only reason Jagged Bones could be so good is coz its one of the harder elites to cap, so it was worth it. now its completely pointless. Coloneh
Quote:
Originally Posted by karlz0rz
Looks like I'll have to consider changing to another profession because in about a year or so necros prolly don't have any good skills left to use anymore.
ROFL! ya, because the ONLY thing necros can do is MM./sarcasm.... actually necros are only the best at hexing, ritualists MM better.
ZenRgy
Quote:
Originally Posted by karlz0rz
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Quote: Originally Posted by Celestial Beaver Yay, another reason for me to hate PvP....this must be reason number 1098298349378 now I think.... We didn't make the skill, and there wouldn't be much of a community left if you abolished PvP from the game.
Quote:
Originally Posted by Emik
Lol... The blame is not on Soul Reaping OR on Jagged Bones here.
It's on the amount of players. Everything that has an imbalanced amount of players will be overpowered. No it's easier to make sure a skill and an ENTIRE attribute are nerfed to make it work for you? Learn to adapt. Did you even know this would be the SECOND attribute then that the necro would have seen changed over the time of its existence. From what I remember Death Magic was changed as well because crybabies came in here and start whining. Thats becoming the next logical step here. Can't win? Whine your ass off and act like a baby. There are enough top GvG players that would laugh at such statements. Prenerf jagged bones with soul reaping WAS broken. Ahab The Great
yes Coloneh but the typical use of a necro in non-high-end situations is the MM.
only until you reach Snake Dance in proph or that Luxon side place in Cantha (forgot the name) can you get those sexier Necro elites (SS, SV respectively), so considering you're going for the Survivor title and are making it through the game, the best shot you have is to MM it until you reach said areas of the game. yes theres a lot of great hexes and bm spells but imo the MM is more useful to a party unless we're talking DoA where its pointless and such high-end locales. jayce
Quote:
Originally Posted by ZenRgy
We didn't make the skill, and there wouldn't be much of a community left if you abolished PvP from the game.
are you sure about that?
Jayce Of Underworld ------------------------------------------------ Animate Soul Lich Energy: 25 Cast: 3 Recharge: 0 Elite Skill. Animate a level 1...14 Soul Lich at your location and you lose all energy. You suffer -1 energy regeneration for each Soul Lich you control. Whenever a Soul Lich you control deals damage, you gain 2 energy.(Soul Reaping) Domon Kasho
Quote:
Originally Posted by Van vincing
i guess jagged bones wont be too bad if u have a 20/20 (20 % halves recharge of skills, weapon n offhand becomes 40%) 40% is pretty decent, its just doesn't come as often as 50%, but still comes pretty often (plus the 20/20 might even recharge ur shamblins straight away
you will Never get a 40% HSR it caps at 36%
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