My opinion about assassin. (Not about how they play, but their Animation)
chicks boy
No wonder the assassin sucks in animation, creativity, attacks, Head piece armor etc. Because the assassin is NOT a ninja/shinobi! A ninja/shinobi Is a lot more cooler, uses Teleportation with their hands like a spell gang sign. And a ninja uses at least a shiruken, two handed weapon, fire spells. And a ninja/shinibo climb walls.
The assassin in guildwars has a skill called Caltrops: Its supposed to be a skill, not a firkin spell. A caltrops is a bunch of 100 tiny small shirukens that slows you’re opponent down and instead Anet made Caltrops a spell with such a cheap animation! Jeez.
The assassin in guildwars has a skill called Blinding Power: It’s supoosed to be a skill, not a firkin spell. A Blinding power comes from you’re pocket or mouth, just throw sand powder on you’re opponent, how hard is that!? But instead the assassin bends down and uses it like a spell… sigh another bad animation.
The assassin in guildwars has skills called Aura of displacement, Death’s charge, Shadow prison, Death’s retreat, return etc: Yes they are spells but the animation looks weak and bleak, it just blows ya? The sin’s left hand touches the ground and then he teleports, so lame. Hes supposed to stand up and doing a hand sign spell or whatever.
The assassin in guildwars uses their daggers to kill foes: The assassin doesn’t even have kicking animation!! What are they!? American Martial arts?? At least blades of steel has a kicking animation. And an attack called Unsuspecting strike is supposed to be Unsuspecting, but instead the animation of it is just the assassin jump in front of the enemy! Cmon anet its called common sense.. Common senses bro.
The assassin has oh whatever, what im trying to say is. Anet has no imagination. They do but they don’t take advantage of it. I posted this on other forums and this dude said “This is guildwars, not naruto” What the heck is a naruto or DBZ??????? Anet is so uncreative… The assassin doesn’t even have a cloaking ability, except shadow form but it doesn’t even make an invisibility animation. I could go on and on with every skill but you get my point.
The assassin in guildwars has a skill called Caltrops: Its supposed to be a skill, not a firkin spell. A caltrops is a bunch of 100 tiny small shirukens that slows you’re opponent down and instead Anet made Caltrops a spell with such a cheap animation! Jeez.
The assassin in guildwars has a skill called Blinding Power: It’s supoosed to be a skill, not a firkin spell. A Blinding power comes from you’re pocket or mouth, just throw sand powder on you’re opponent, how hard is that!? But instead the assassin bends down and uses it like a spell… sigh another bad animation.
The assassin in guildwars has skills called Aura of displacement, Death’s charge, Shadow prison, Death’s retreat, return etc: Yes they are spells but the animation looks weak and bleak, it just blows ya? The sin’s left hand touches the ground and then he teleports, so lame. Hes supposed to stand up and doing a hand sign spell or whatever.
The assassin in guildwars uses their daggers to kill foes: The assassin doesn’t even have kicking animation!! What are they!? American Martial arts?? At least blades of steel has a kicking animation. And an attack called Unsuspecting strike is supposed to be Unsuspecting, but instead the animation of it is just the assassin jump in front of the enemy! Cmon anet its called common sense.. Common senses bro.
The assassin has oh whatever, what im trying to say is. Anet has no imagination. They do but they don’t take advantage of it. I posted this on other forums and this dude said “This is guildwars, not naruto” What the heck is a naruto or DBZ??????? Anet is so uncreative… The assassin doesn’t even have a cloaking ability, except shadow form but it doesn’t even make an invisibility animation. I could go on and on with every skill but you get my point.
[DE]
Wow... umm... the assassins have the most flashy skills/spells out there. Stop complaining.
icedwhitemocha
Gameplay >>>>>>> Eye candy
What do you want, sympathy because Anet didn't make the game exactly the way you want it?
What do you want, sympathy because Anet didn't make the game exactly the way you want it?
I pwnd U
I would have to agree with my lil bro. I too think that the Assassins have some sweet animations. I don't find them dull or anything of the sort.
(And bro, shouldn't you be in class?)
(And bro, shouldn't you be in class?)
9th Requiem
Assassins already have over three times the number of animations of every other class. What do you want? One where you like totally jump into space, and then dive down in a beam of light that spreads out with throwing stars flying all over the instance?
Cloudpiercer
Assasins aren't Ninja or Shinobi, they are Assasins. You cant get mad at an Orange cause its not the color of an Apple.
Anet made up Assasins so they can make them excecute moves however they want.
Anet made up Assasins so they can make them excecute moves however they want.
lyra_song
rant thread. reported. op ignored.
BlackSephir
Some of Assass animations look good- for example, finishing 2 moves- blades of steel > impale - Assa jumps kicking enemy (BoS), lands, hits the ground (Impale) > enemy is gone
Also, I like Assas animation with speed boost
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Gameplay >>>>>>> Eye candy
Also, I like Assas animation with speed boost
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What do you want, sympathy because Anet didn't make the game exactly the way you want it?
[sarcasm]Yeah, what the hell was he thinking?! Posting his thoughts about Gw on Gw forum! What a noob![/sarcasm]
c0c0c0
Bah. If you're going to complain about 'sin's animations, you *have* to mention that silly John-Wayne-esque run of his. Looks like an idiot.
Knight_Blazer
Seriously, Shadow Form, Obsidian Flesh, Mist Form, Armor of Earth, Stoneflesh skin etc should have some kind of constant animation. The lack of animations really hinder the game IMO.
Saraphim
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Bah. If you're going to complain about 'sin's animations, you *have* to mention that silly John-Wayne-esque run of his. Looks like an idiot.
Lol.. and 'hers'. I love watching my 'sin leap about, don't really have a problem with any of the anims. | Except that run. It's horrible, so different from the lovely, springy run she has in towns. DeanBB
In case you haven't noticed an assassin is not a ninja, they do not have stealth and Guild Wars does not use the same formulas as other games out there.
Perhaps you've failed to notice the inclusion of elves, orcs and various other common (and overdone) fantasy elements in the game? Hmmm, "they don't kick" - why would they, they are not using martial arts, they are using daggers. If you don't like assassins, pick one of the other professions to play. Basing enjoyment of a profession based upon their animations is pretty lame though. Other than trapping I'm not sure I could name an animation that a profession does. Arwen Shiningstar
The funniest thing is the last board before you get to Glint in Dragons Lair. This the the warrior level where you get knocked down all the time. When the Sins falls down he goes down on all fours. Its cracks me up everytime!
Bankai
OP.
Stop confusing Naruto with games. The answer to this thread was in your own post. The assassin is not a ninja. And it's not supposed to be arche-type ninja. He's supposed to teleport in, kill the enemy and survive until he can spike again. Which he does. Assassins don't wear orange jackets/pants. Yanman.be
Go back to your manga/hentai/whatever it is. My sin owns in-game, that's all what I wanna know.
Chewbacca Defense
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Originally Posted by Saraphim
Except that run. It's horrible, so different from the lovely, springy run she has in towns.
At least they got rid of the rolling action. I don't know if you tried the Sin's during the beta weekend about a year and a bit ago, but the sin's back then would do this forward roll every so often. Almost looked like they were tripping over themselves.
Was too funny. Tingi
the roll was class! I loved it lol. :P
The Red Knight
hey narutard shut up.
Saraphim
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Originally Posted by Chewbacca Defense
At least they got rid of the rolling action. I don't know if you tried the Sin's during the beta weekend about a year and a bit ago, but the sin's back then would do this forward roll every so often. Almost looked like they were tripping over themselves.
Was too funny. Dang, no. I never played the beta.. was too busy trying to get my ele through Prophecies before factions came out (only started playing GW in March last year). I can live with the run, but she sure looks funny with her cape poking out like an air sock... Elena
i love assa and i think Mark of instability + blades of steel is a pretty slick animation ^^ my personal preference = gameplay over graphics sure graphics are nice and all but is it really needed to enjoy a game
Fluffyx
ROFL
Assassins are not ninjas, Guild Wars is not Naruto. While they're at it lets give searing flames a mushroom cloud effect. Why? Because nuking animation is so ugly. :[! Darcy
@OP - Typifying the assassin as a "ninja-type' character is a problem a lot of players have with the profession. It is the main reason most people create one and then stop playing it.
It was definitely the reason for the assassin-hate last year. The game was swamped with poorly skilled assassins being played as ninja-tanks. The only way you got into a group was if you brought your own monk. An assassin is meant to be a "slip-in, attack, slip-out, wait for next chance" fighter. Like my mesmer, part of their attack method is to be un-noticed. You want to see no animations, play a mesmer. Gwmaster
the only class that disappoint me with animations is the elementalist, i love mages
and wen i think of one i always imagine some dude that gets pissed and throw a huge fireball with an explosion and all...one of the skills that disappointed me was fire storm and meteor shower...or phoenix..i was expecting some huge animation but meh Quest_techie
caltrops are like jacks <you know, those things kids drop a ball and try to scoop up?>, large ones were used to disable horses and infantry in sieges a long time ago, I would give you an era, but peoples heads explode when they think of that much time after that much exposure to anime
as to animation, I preffered sin movement in beta, were their beta run <along with their "sword swap while running" wield> integrated into their current animations that would be a most pleasant outcome tortugan
I don't really have ANY problem with the sin emotes, and I've been looking at them since Factions came out.
I do agree that some things are a bit unrealistic but I mean: who cares? They are easily recognisable that way and you'll only see a good assassin for about 10 seconds, 4 seconds next to you. Their run is a bit awkward, tho I like the run they do when they run with a speed boost on them. Bowstring Badass
Dude hand signs = gay come on seriously your aren't going to make hand signs while fighting.
And as you said this is not Naruto (and for all you fan boys **** off seriously it's gay) nobody is going to play an assassin if it was like Naruto because let's see umm no one will make hand signs while fighting only hand sign you see if a giant fist in your face. And as Yanman said go back manga/hentai etc. Bowstring Badass
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Originally Posted by Fluffyx
While they're at it lets give searing flames a mushroom cloud effect. :[! lol That would be great. chicks boy
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Originally Posted by Bowstring Badass
Dude hand signs = gay come on seriously your aren't going to make hand signs while fighting.
And as you said this is not Naruto (and for all you fan boys **** off seriously it's gay) nobody is going to play an assassin if it was like Naruto because let's see umm no one will make hand signs while fighting only hand sign you see if a giant fist in your face. And as Yanman said go back manga/hentai etc. Oh wow, I said this on other forums and ill say it again, What the heck is a Naruto?? Im no hater, i love the GW assassins. But i was making my point that anet could have done better with assassin moves/animations. Im not here to flame the assassin about how they suck, how they run, how they farm. I was judging the attack moves the assassins do. Yes we all know the assassin role is supposed to be "Get in, kill enemy, teleport out" Well DUH if you didn't know that then shame on you? But i was stating how the animation sucks. At least anet couldve done a "Double Jump" system on the assassin. Omg wtver, my point is, the assassin is NOT a ninja. Thats why the assassin has horrible animation moves because THEY ARE NOT NINJAS. They dont even have a head piece cloth that covers their whole entire head! Stop hating Jecht Scye
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Originally Posted by chicks boy
No wonder the assassin sucks in animation, creativity, attacks, Head piece armor etc. Because the assassin is NOT a ninja/shinobi! A ninja/shinobi Is a lot more cooler, uses Teleportation with their hands like a spell gang sign. And a ninja uses at least a shiruken, two handed weapon, fire spells. And a ninja/shinibo climb walls.
The assassin in guildwars has a skill called Caltrops: Its supposed to be a skill, not a firkin spell. A caltrops is a bunch of 100 tiny small shirukens that slows you’re opponent down and instead Anet made Caltrops a spell with such a cheap animation! Jeez. The assassin in guildwars has a skill called Blinding Power: It’s supoosed to be a skill, not a firkin spell. A Blinding power comes from you’re pocket or mouth, just throw sand powder on you’re opponent, how hard is that!? But instead the assassin bends down and uses it like a spell… sigh another bad animation. The assassin in guildwars has skills called Aura of displacement, Death’s charge, Shadow prison, Death’s retreat, return etc: Yes they are spells but the animation looks weak and bleak, it just blows ya? The sin’s left hand touches the ground and then he teleports, so lame. Hes supposed to stand up and doing a hand sign spell or whatever. The assassin in guildwars uses their daggers to kill foes: The assassin doesn’t even have kicking animation!! What are they!? American Martial arts?? At least blades of steel has a kicking animation. And an attack called Unsuspecting strike is supposed to be Unsuspecting, but instead the animation of it is just the assassin jump in front of the enemy! Cmon anet its called common sense.. Common senses bro. The assassin has oh whatever, what im trying to say is. Anet has no imagination. They do but they don’t take advantage of it. I posted this on other forums and this dude said “This is guildwars, not naruto” What the heck is a naruto or DBZ??????? Anet is so uncreative… The assassin doesn’t even have a cloaking ability, except shadow form but it doesn’t even make an invisibility animation. I could go on and on with every skill but you get my point. Again, Guild Wars is not Naruto. You know what naruto is, because that's the only thing I've ever seen where Ninja make hand signs. Also, no where did ANet ever say that Assassin were Ninja, or Shinobi. They're Assassins, period. chicks boy
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Originally Posted by Darcy
@OP - Typifying the assassin as a "ninja-type' character is a problem a lot of players have with the profession. It is the main reason most people create one and then stop playing it.
It was definitely the reason for the assassin-hate last year. The game was swamped with poorly skilled assassins being played as ninja-tanks. The only way you got into a group was if you brought your own monk. An assassin is meant to be a "slip-in, attack, slip-out, wait for next chance" fighter. Like my mesmer, part of their attack method is to be un-noticed. You want to see no animations, play a mesmer. I was NOT talking about how most people have their assassins tanks! And no i wasn't talking about how assassins cant get into groups! Did you read my post? I was ONLY talking about how their animation moves, AnImAtIoN, You get it bro? ANIMATION, meaning: Animation is the technique in which each frame of a film or movie is produced individually, whether generated as a computer graphic, or by photographing a drawn image, or by repeatedly making small changes to a model unit (see claymation and stop motion), and then photographing the result with a special animation camera. ... Yes you get it now? Get it through you're head son isamu kurosawa
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Originally Posted by chicks boy
Hes supposed to stand up and doing a hand sign spell or whatever.
As you stated, the assasin is not a "ninja", its a lcass created by anet for their game and uses skills, animations and weapons as they choose. It should not be dictated by soemone elses fantasy.
And as other's have stated, sins have amazing animations+skills. Cataclysm2000
Repeating Strike. What. The. Hell. Its so ridiculous I laughed my ass off when I first saw it. Others are good though. That one, just wow.
Quest_techie
actually most games don't do frame per frame animation there is this magical thing called interpolation
saves the poor devs from having to set every frame, that'd put a fair few of them in the happy house, the funny farm, and the repetitive stress injury clinic Malibu Illusion
I'd just like to say that I personally love the assassin's unique way of running; that's something I've always felt was cool.
aznkda
i agreed with chick boy, assassin does need better animation. (not those naruto hand crap sign).
Xenrath
Have to admit their running animation looks kinda silly. Daggers... too... heavy... falling... over.... oof!
thunderpower
anet fire all the french, quasimodo is not funny anymore ... rofl. Assasins running in huge packs looks like a buncha nerds rushing to class after being ran over by the schoolbus
![]() Realted to graphics, its more than enough. Main problem is pvp and huge packs of skill spammers using stuff at the same time. It's one of the reasons wow has such lame graphics. If 100 ppl were using skills with complex animations, the team with ppl that have bbeter pcs/video cards and/or use lower graphics quality would win. Most important thing is for skills like prot spirit to have a distinct animation so you can see it if its used on an enemy . grottoftl
another retarded post by chicks boy
they're just attack animations and they don't effect your gameplay whatsoever go play 9dragons or hero online if you want a kungfu or whatever kind of game Dex
You know that real life ninja weren't even warrior-types, right? They weren't much for fighting at all, in fact. They were a lot more likely to break into your house and slit your throat while you were sleeping or poison your food. When they were actually faced with a fight they would 99.999999% of the time try to run away. Ninja kicking? Not likely to happen unless you're watching cartoons. Long story short: authentic ninja animation would be a LOT less exciting than the existing 'sin animations. (activate skill...ninja goes and hides behind a tree until target goes to sleep...ninja approaches target quietly, shoots target with poisoned dart...ninja runs away...exciting, no?)
The ninja that battle it out in hand-to-hand combat only exist in anime and some bad 80's martial arts movies. Real ninja used smoke bombs and caltrops in order to escape pursuit when they were about to be caught, but their mystical powers were legends perpetuated by the ninja themselves in order to make them more intimidating. Personally, I think the anime-fueled image of the ninja brawler with magical powers is pretty silly and played-out. I mean, it was a silly concept when I was 10 years old, and that was 21 years ago... In short: I disagree. 'Sins are enough (too much) like ninja already. Avarre Guild Wars is Guild Wars, I'm not sure where you got the idea that assassins here are supposed to be like 'ninjas' elsewhere. Thread closed for epic failure and massive derailment. |