Attributes:
Everburning (Primary)- For each rank in this attribute, your fire related skills cost 3% less, and you do 3% more damage with fire-related weapons.
Torch Wielding- For each rank in this attribute, your torch damage and skills are improved.
Defending Flames-For each rank in this attribute, your fire-linked defencive skills are improved.
Hellfire-For each rank in this attribute, your high-damage skills that cause harm to self are improved.
Skills-
Everburning:
Fury of the Everburner (Elite)- For 10...32 seconds, every attack you make does +6...23 damage and gains you 1...3 energy.
Holy Flames- For 8...22 seconds, whenever you attack, all allies in the area near you are healed for 3...9 health and each foe in the area near you take 6...12 fire damage.
Dying Light, Rising Hatred- For 10...17 seconds, you cannot attack, but all allies around you are enraged, dealing 10...18 more damage and attacking 5...20% faster.
Torch Wielding:
Flaming Loyalty(Elite)-Your loyalty to Balthazzar ignites your body for 10...30, making it so that any melee damage you take sets the attacker on fire for 2...7 seconds and dealing 20...120 damage.
Blue Heat(Elite)-For 20...30 seconds, the flame is super-heated, causing +20...40 damage, but making you attack 50...30% slower.
Flaming Circle-Spin around 1...4 times, dealing 20..30 damage to every adjacent enemy each spin.
Defending Flames:
Firey Weapons-For 20...30 seconds, target allie's weapon is heated so that it does +10...20 fire damage each hit.
Flaming Arena(Elite)-A ring of flame is created surounding the adjacent...nearby area is surrounded in flames for 10...20, anyone attempting to enter will suffer 40...80 damage and be knocked down for 2..4 seconds, and anyone inside will take 30 damage a second.
Protecting Fire-Target ally is surrounded by fire for 10..20 seconds. This ally cannot be hit for more than 90...40 damage in one hit, and any attacking melee unit will suffer burning for 2...4 seconds.
Hellfire:
Super Nova(Elite)- Cause 100...300 damage to all enemies in the area, but cause 400...300 damage to yourself. If you do not live through this, all enemies that were effected by the spell are healed for 100 health.
Suicidal Hell (Elite)-Sacrafice yourself, but kill all adjacent NPCS, and do 200...300 damage to all adjacent human players. (Just so that this will not be too overpowerful in PvP)
Pact with Abbadon- Make a pact with Abbadon, summoning a ghost of a margonite to stab target enemy for 30...100 damage, but abbadon takes your flame for 30...17 seconds, rendering you unable to attack.
Thanks for reading, I hope you like it, the skills might need some dumming down, but remember, he will have LOW armor, like 40-60, and will be EASILY killable.
